AMD Radeon Pro WX 3200 vs NVIDIA GeForce GTX 465 Comparison

AMD
RADEON

AMD Radeon Pro WX 3200

CORE STATE Polaris 23
VRAM 4 GB
CLOCK SPEED —
TDP 65 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

GeForce GTX 465

CORE STATE GF100
VRAM 1024 MB
CLOCK SPEED —
TDP 200 W
BUS WIDTH 256 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2010

PERFORMANCE BENCHMARKS

geekbench_opencl
11,228
9,294

Analysis: AMD Radeon Pro WX 3200 vs NVIDIA GeForce GTX 465

Head-to-Head Benchmarks

The only recorded head-to-head benchmark in the database is Geekbench OpenCL, and it delivers a decisive result. The AMD Radeon Pro WX 3200 scores 11,228 points, while the NVIDIA GeForce GTX 465 scores 9,294 points. That puts the AMD card ahead by 20.8%, a substantial margin that leaves no ambiguity about which GPU is faster in this particular compute workload.

Looking at how each card sits relative to its own nearest rivals reinforces the story. The Radeon Pro WX 3200 lands at the 50th percentile among all GPUs in the database, which is exactly the median. Its closest competitor is the AMD FirePro W4300 with an average score of 11,225, a delta of 0%. That is effectively a tie, as the two cards are separated by just 3 points. The NVIDIA GeForce GTX 780M is slightly ahead with 11,261 points, which is a 0.3% advantage over the WX 3200. On the other side, the NVIDIA RTX PRO 6000 Blackwell Max-Q and RTX PRO 6000D Blackwell Max-Q both score 11,088, putting them 1.3% behind the AMD card. The WX 3200 is therefore clustered tightly with a group of mid-tier performers, but it holds the edge over two of its four nearest rivals.

The GeForce GTX 465, by contrast, sits at the 46th percentile, slightly below the median. Its closest rival is the NVIDIA GeForce GTX 850M with an average score of 9,302, a delta of 0.1% in favor of the GTX 465. The AMD Radeon R7 M380 posts 9,313 points, which is 0.2% higher than the GTX 465, meaning the NVIDIA card loses that comparison. The NVIDIA GeForce GTX 960 scores 9,273, so the GTX 465 is 0.2% ahead of that model. Finally, the AMD Radeon Vega 8 records 9,221 points, putting it 0.8% behind the GTX 465. The data shows a card that is competitive with its immediate peers, but none of those peers come close to the WX 3200's score.

The 20.8% delta between the two cards is the headline number. It is not a narrow win, and it does not depend on a single favorable workload. The OpenCL benchmark is a general-purpose compute test, and the WX 3200 simply outclasses the GTX 465 in raw throughput. The GTX 465 does not win any recorded benchmark in this comparison. The database records 1 win for the AMD card and 0 wins for the NVIDIA card.

Where Each One Wins

The AMD Radeon Pro WX 3200 wins the only benchmark category that was measured, so any use case that relies on OpenCL compute performance will favor it. The 20.8% advantage in Geekbench OpenCL translates directly to tasks like GPU-accelerated rendering, scientific simulation, and general compute workloads that leverage OpenCL. The card also has a much higher FP32 throughput, at 1.658 TFLOPS versus 855.4 GFLOPS for the GTX 465, which is roughly a 94% advantage in theoretical floating-point performance. Texture rate is also higher on the AMD side, with 41.44 GTexel/s versus 26.75 GTexel/s, and pixel rate is 20.72 GPixel/s versus 13.38 GPixel/s. These figures are not from the benchmark itself, but they align with the benchmark result and indicate where the AMD card should dominate.

The NVIDIA GeForce GTX 465 does have some advantages, but they are not reflected in the compute benchmark. Its memory bus is wider, at 256 bit versus 128 bit, and its memory bandwidth is higher, at 102.7 GB/s versus 96.00 GB/s. It also has more ROPs, 32 versus 16, and more TMUs, 44 versus 32. These specifications historically favor rasterization-heavy workloads, such as older DirectX 11 games, where memory bandwidth and fill rate matter more than raw compute throughput. However, the database does not include any gaming or rasterization benchmarks for these two cards, so those advantages remain theoretical rather than measured. The GTX 465 also has a higher transistor count, 3,100 million versus 2,200 million, but that is largely due to its much larger die size, 529 mm² versus 103 mm², which reflects a less efficient design.

In practical terms, the WX 3200 is the clear choice for OpenCL compute. The GTX 465 may hold its own in legacy DirectX 11 scenarios, but the recorded data does not support any claim that it wins in any measured category. The AMD card also supports Vulkan 1.3, while the GTX 465 has no Vulkan support listed, and the WX 3200 supports DirectX 12 (12_0) versus the GTX 465's DirectX 12 (11_0), which means the AMD card is more modern in both API compatibility and feature set.

The Verdict

The verdict is straightforward based on the recorded data. The AMD Radeon Pro WX 3200 is the faster card in the only benchmark that was run, with a 20.8% lead over the NVIDIA GeForce GTX 465. It also sits at the 50th percentile among all GPUs, while the GTX 465 sits at the 46th percentile, meaning the AMD card is not only faster than this specific rival but also better positioned relative to the entire database.

Anyone who needs OpenCL compute performance should pick the Radeon Pro WX 3200. It delivers 11,228 points versus 9,294 points, and its nearest rivals are all within a few points of its score, confirming that it is a solid mid-tier performer. The card also has a much lower power draw, with a TDP of 65 W versus 200 W, and it requires no external power connectors, whereas the GTX 465 needs two 6-pin connectors. The AMD card is also a single-slot design, while the GTX 465 is dual-slot, making the WX 3200 far easier to integrate into space-constrained systems.

The GTX 465 is not a competitive option in this comparison. It has no recorded wins, it is older, it consumes more power, and it offers no measurable advantage in the data. Its only potential strengths are a wider memory bus and higher memory bandwidth, but those do not show up in the OpenCL score. The GTX 465 is best suited for someone who specifically needs a legacy Fermi architecture card for compatibility with older software, but for any modern compute workload, the WX 3200 is the obvious choice based on the numbers.

FAQ

Q: Which card has the higher Geekbench OpenCL score?

A: The AMD Radeon Pro WX 3200 scores 11,228 points, while the NVIDIA GeForce GTX 465 scores 9,294 points, giving the AMD card a 20.8% advantage.

Q: How does the Radeon Pro WX 3200 compare to its nearest rivals?

A: It is effectively tied with the AMD FirePro W4300 at 11,225 points, slightly behind the NVIDIA GeForce GTX 780M at 11,261 points, and 1.3% ahead of both the NVIDIA RTX PRO 6000 Blackwell Max-Q and RTX PRO 6000D Blackwell Max-Q, which score 11,088 points.

Q: How does the GeForce GTX 465 compare to its nearest rivals?

A: It is 0.1% ahead of the NVIDIA GeForce GTX 850M, 0.2% behind the AMD Radeon R7 M380, 0.2% ahead of the NVIDIA GeForce GTX 960, and 0.8% ahead of the AMD Radeon Vega 8.

Q: What is the memory configuration of each card?

A: The Radeon Pro WX 3200 has 4 GB of GDDR5 on a 128-bit bus with 96.00 GB/s bandwidth. The GeForce GTX 465 has 1024 MB of GDDR5 on a 256-bit bus with 102.7 GB/s bandwidth.

Q: What are the power requirements for each card?

A: The Radeon Pro WX 3200 has a TDP of 65 W and requires no power connectors, with a suggested PSU of 250 W. The GeForce GTX 465 has a TDP of 200 W and requires two 6-pin connectors, with a suggested PSU of 550 W.

Q: Which card has better API support?

A: The Radeon Pro WX 3200 supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The GeForce GTX 465 supports DirectX 12 (11_0) and OpenGL 4.6, but has no Vulkan support listed.

Architecture Differences

The two cards come from fundamentally different eras and design philosophies. The AMD Radeon Pro WX 3200 is built on the Polaris 23 chip using GCN 4.0 architecture, fabricated on a 14 nm process at GlobalFoundries. The NVIDIA GeForce GTX 465 uses the GF100 chip with Fermi architecture, fabricated on a 40 nm process at TSMC. The process node difference is stark: 14 nm versus 40 nm, which explains much of the efficiency gap between them.

The transistor counts reflect the design differences. The WX 3200 packs 2,200 million transistors into a die size of 103 mm², yielding a transistor density of 21.4 million per mm². The GTX 465 has 3,100 million transistors on a much larger die of 529 mm², resulting in a density of only 5.9 million per mm². The AMD card is more than three times denser, which is a direct consequence of the newer manufacturing process.

The compute units are also very different. The WX 3200 has 640 shading units, 32 TMUs, and 16 ROPs. The GTX 465 has 352 shading units, 44 TMUs, and 32 ROPs. The AMD card has nearly twice as many shading units, but the NVIDIA card has more TMUs and twice as many ROPs. The FP32 performance tells the real story: the WX 3200 delivers 1.658 TFLOPS, while the GTX 465 delivers 855.4 GFLOPS. The AMD card also supports FP16 at a 1:1 ratio, meaning its FP16 throughput is also 1.658 TFLOPS, while the GTX 465 lists no FP16 capability at all.

Memory architecture differs as well. The WX 3200 uses 4 GB of GDDR5 on a 128-bit bus, while the GTX 465 uses 1024 MB of GDDR5 on a 256-bit bus. The NVIDIA card actually has higher memory bandwidth at 102.7 GB/s versus 96.00 GB/s, despite having less total memory. The memory clock on the GTX 465 is 802 MHz (3.2 Gbps effective), while the WX 3200 runs at 1500 MHz (6 Gbps effective), meaning the AMD card uses faster memory but on a narrower bus.

The physical and electrical characteristics are equally divergent. The WX 3200 is a single-slot card measuring 167 mm in length and 69 mm in height, with no power connectors and a TDP of 65 W. The GTX 465 is a dual-slot card measuring 241 mm in length, with two 6-pin power connectors and a TDP of 200 W. The suggested PSU for the AMD card is 250 W, while the NVIDIA card requires 550 W. The AMD card uses a PCIe 3.0 x8 interface, while the GTX 465 uses PCIe 2.0 x16. Display outputs also differ: the WX 3200 has four mini-DisplayPort 1.4a outputs, while the GTX 465 has two DVI and one mini-HDMI 1.3a.

Release timing is a major factor. The GTX 465 launched in May 2010 as part of the GeForce 400 generation, while the WX 3200 launched in July 2019 as part of the Radeon Pro Polaris generation. That nine-year gap explains the architectural improvements and the efficiency gains. The GTX 465 was built for the Fermi era, with its high power draw and large die, while the WX 3200 is a modern, efficient workstation card designed for sustained compute workloads. The database lists both as end-of-life products, but the WX 3200 is clearly the more advanced design in nearly every measurable way.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro WX 3200
GTX 465
Core Specs
Shading Units
640
352 -45.0%
Shaders
640
352 -45.0%
TMUs
32
44 +37.5%
ROPs
16
32 +100.0%
Compute Units
10
—
SM Count
—
11
Clocks
GPU Clock
1295 MHz
608 MHz
Shader Clock
—
1215 MHz
Memory Clock
1500 MHz 6 Gbps effective
802 MHz 3.2 Gbps effective
Memory
Memory Size
4 GB
1024 MB
VRAM (MB)
4,096
1,024 -75.0%
Memory Type
GDDR5
GDDR5
Memory Bus
128 bit
256 bit
Bandwidth
96.00 GB/s
102.7 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
512 KB
512 KB
Performance
Pixel Rate
20.72 GPixel/s
13.38 GPixel/s
Texture Rate
41.44 GTexel/s
26.75 GTexel/s
FP32 (TFLOPS)
1.658 TFLOPS
855.4 GFLOPS
FP64 (TFLOPS)
103.6 GFLOPS (1:16)
106.9 GFLOPS (1:8)
FP16 (TFLOPS)
1.658 TFLOPS (1:1)
—
Power
TDP
65 W
200 W
TDP (W)
65
200 +207.7%
Suggested PSU
250 W
550 W
Power Connectors
None
2x 6-pin
Architecture
Architecture
GCN 4.0
Fermi
GPU Name
Polaris 23
GF100
Generation
Radeon Pro Polaris (WX x200)
GeForce 400
Process Size
14 nm
40 nm
Transistors
2,200 million
3,100 million
Die Size
103 mm²
529 mm²
Foundry
GlobalFoundries
TSMC
Density
21.4M / mm²
5.9M / mm²
API Support
DirectX
12 (12_0)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.3
—
OpenCL
2.1
1.1
CUDA
—
2.0
Shader Model
6.7
5.1
Physical
Slot Width
Single-slot
Dual-slot
Length
167 mm 6.6 inches
241 mm 9.5 inches
Height
69 mm 2.7 inches
—
Outputs
4x mini-DisplayPort 1.4a
2x DVI1x mini-HDMI 1.3a
Bus Interface
PCIe 3.0 x8
PCIe 2.0 x16
Other
Launch Price
199 USD
279 USD
Production
End-of-life
End-of-life
Predecessor
Radeon Pro GCN
GeForce 200
Successor
Radeon Pro Vega
GeForce 500
View Radeon Pro WX 3200 Details View GeForce GTX 465 Details