AMD Radeon PRO W7600 vs NVIDIA GeForce RTX 5070 Mobile Comparison

AMD
RADEON

AMD Radeon PRO W7600

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2440 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
81,528
122,238
geekbench_vulkan
92,688
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: AMD Radeon PRO W7600 vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The recorded data shows a clear overall victory for the NVIDIA GeForce RTX 5070 Mobile, winning both shared benchmark tests. The most significant margin appears in Geekbench OpenCL, where the NVIDIA part scores 122,238 against the AMD Radeon PRO W7600's 81,528. That is a 33.3% advantage for the RTX 5070 Mobile. The gap narrows in Geekbench Vulkan, but the NVIDIA GPU still leads with 116,960 versus 92,688, a 20.8% difference. These are the only two tests that both products took in common, so the head-to-head comparison is limited to those measurements.

The AMD card's average benchmark score of 87,108 places it in the 93rd percentile of all GPUs in the database. The RTX 5070 Mobile, by contrast, has an average score of 29,928, which sits in the 75th percentile. That percentile gap is notable: despite the RTX 5070 Mobile winning both shared tests by wide margins, its overall average is dragged down by additional tests that were not run on the AMD card. The RTX 5070 Mobile's Passmark results include a DirectX 10 score of 129, DirectX 11 at 192, DirectX 12 at 93, DirectX 9 at 214, G2D at 896, G3D at 20,355, and GPU Compute at 8,279. Those lower-end legacy tests pull its average down considerably.

Looking at nearest rivals, the W7600 sits within a tight cluster. The NVIDIA Quadro GP100 averages 87,445, which is only 0.4% higher than the AMD card. The NVIDIA CMP 40HX averages 85,637, putting the W7600 1.7% ahead. The RTX A4500 Mobile averages 91,134, meaning the W7600 trails by 4.4%, and the desktop RTX A4500 averages 91,671, a 5% gap. These are small margins, indicating the W7600 is competitive with those workstation-oriented parts.

The RTX 5070 Mobile's nearest rivals tell a different story. Its average of 29,928 is nearly identical to the RTX 3070 Ti's 29,945, a delta of only 0.1%. The RTX 2080 Ti averages 29,783, putting the RTX 5070 Mobile 0.5% ahead. The AMD RX 6800 averages 30,095, a 0.6% gap, and the RX 6700 averages 30,433, a 1.7% gap. This places the mobile NVIDIA part in the same performance band as those previous-generation desktop cards, despite its much lower power envelope.

Where Each One Wins

The Geekbench OpenCL result is the strongest differentiator. The RTX 5070 Mobile's 122,238 score versus 81,528 represents a 33.3% lead, which is substantial for compute-oriented workloads that rely on OpenCL. This suggests the NVIDIA architecture handles general-purpose compute tasks with significantly higher throughput in this specific test.

The Vulkan test also favors the RTX 5070 Mobile, but by a smaller margin. A 20.8% lead at 116,960 versus 92,688 indicates that graphics API performance is closer between the two, though still clearly in NVIDIA's favor. The AMD card's Vulkan score of 92,688 is higher than its OpenCL score of 81,528, while the RTX 5070 Mobile scores slightly lower in Vulkan (116,960) than in OpenCL (122,238). This pattern suggests the AMD architecture has relatively stronger Vulkan performance compared to its own OpenCL showing, while the NVIDIA part is more balanced.

The W7600 has no benchmark wins in the shared tests, but its average score of 87,108 is substantially higher than the RTX 5070 Mobile's 29,928 average. This is because the RTX 5070 Mobile's Passmark results, particularly the DirectX 9 score of 214 and DirectX 10 score of 129, are far below its OpenCL and Vulkan numbers. The W7600's average reflects only its two strong Geekbench results, while the NVIDIA card's average includes those much lower legacy DirectX scores.

For use-case split, the data indicates the RTX 5070 Mobile is preferable for modern compute workloads measured by Geekbench, especially OpenCL. The W7600, by virtue of having no Passmark data in the database, cannot be assessed on legacy DirectX performance. The RTX 5070 Mobile's Passmark G3D score of 20,355 suggests competent DirectX 12 performance, though no direct comparison exists for the AMD part.

FAQ

Q: Which GPU wins the Geekbench OpenCL test?

A: The NVIDIA GeForce RTX 5070 Mobile scores 122,238, beating the AMD Radeon PRO W7600's 81,528 by 33.3%.

Q: How large is the Vulkan performance gap?

A: The RTX 5070 Mobile scores 116,960 in Geekbench Vulkan, while the W7600 scores 92,688, a 20.8% difference.

Q: What is the percentile ranking for each card?

A: The AMD Radeon PRO W7600 ranks in the 93rd percentile of all GPUs, while the NVIDIA GeForce RTX 5070 Mobile ranks in the 75th percentile.

Q: How close is the RTX 5070 Mobile to its nearest rival?

A: Its average score of 29,928 is within 0.1% of the NVIDIA GeForce RTX 3070 Ti's 29,945, and within 0.5% of the RTX 2080 Ti's 29,783.

Q: What is the W7600's closest competitor in the database?

A: The NVIDIA Quadro GP100 averages 87,445, only 0.4% higher than the W7600's 87,108 average.

Q: Does the W7600 have any benchmark wins over the RTX 5070 Mobile?

A: No. The RTX 5070 Mobile wins both shared tests, with no wins recorded for the AMD part in the head-to-head data.

Specification Differences

The two GPUs differ across nearly every measured specification. The AMD Radeon PRO W7600 uses 8 GB of GDDR6 memory on a 128-bit bus, delivering 288.0 GB/s bandwidth. The NVIDIA GeForce RTX 5070 Mobile also has 8 GB, but uses GDDR7 memory on the same 128-bit bus, achieving 384.0 GB/s bandwidth. That is a 96 GB/s advantage for the NVIDIA part.

Clock speeds show a striking inversion. The W7600 has a base clock of 1720 MHz and a boost clock of 2440 MHz, while the RTX 5070 Mobile runs at 907 MHz base and 1425 MHz boost. Despite much lower clocks, the RTX 5070 Mobile wins both benchmarks, indicating architectural efficiency differences. Memory clocks also differ: the AMD card runs at 2250 MHz (18 Gbps effective), while the NVIDIA part runs at 1500 MHz (24 Gbps effective). The higher effective memory speed on the NVIDIA card contributes to its bandwidth advantage.

The power profiles are dramatically different. The W7600 has a TDP of 130 W, uses a single 6-pin power connector, and requires a 300 W suggested PSU. The RTX 5070 Mobile has a 50 W TDP, uses no power connectors, and has no suggested PSU listed. This reflects the mobile form factor of the NVIDIA part versus the desktop workstation card from AMD.

Physical dimensions also differ. The W7600 is 241 mm long (9.5 inches) and 115 mm high (4.5 inches), with a single-slot form factor. The RTX 5070 Mobile has no listed dimensions and is classified as an IGP (integrated graphics processor) for slot width. The bus interface differs as well: the W7600 uses PCIe 4.0 x8, while the RTX 5070 Mobile uses PCIe 5.0 x16. Display outputs also differ, with the AMD card offering 4x DisplayPort 2.1, while the NVIDIA part is listed as portable device dependent.

Architecture Differences

The architectural split is fundamental. AMD's Radeon PRO W7600 uses the Navi 33 chip based on RDNA 3.0 architecture, codenamed Hotpink Bonefish, and belongs to the Radeon Pro Navi (Navi III Series) generation. It is built on a 6 nm process at TSMC, with 13,300 million transistors on a 204 mm² die, giving a transistor density of 65.2M per mm². The release date was 2023-08-02, and its predecessor is the Radeon Pro Vega.

NVIDIA's GeForce RTX 5070 Mobile uses the GB206 chip based on Blackwell 2.0 architecture, belongs to the GeForce 50 Mobile generation, and has no codename listed. It is built on a 5 nm process at TSMC, with 21,900 million transistors on a 181 mm² die, giving a transistor density of 121.0M per mm². The release date was 2025-04-14, and its predecessor is the GeForce 40 Mobile.

The compute resources differ substantially. The W7600 has 2048 shading units, 128 TMUs, and 64 ROPs, plus 32 ray tracing cores and no tensor cores. The RTX 5070 Mobile has 4608 shading units, 144 TMUs, and 48 ROPs, plus 36 ray tracing cores and 144 tensor cores. The NVIDIA part has more than double the shading units, but fewer ROPs. The AMD card has higher pixel rate at 156.2 GPixel/s versus 68.40 GPixel/s, and higher texture rate at 312.3 GTexel/s versus 205.2 GTexel/s.

Floating-point performance shows the AMD card ahead in raw FP32 at 19.99 TFLOPS versus 13.13 TFLOPS. The FP16 comparison is notable: the W7600 delivers 39.98 TFLOPS with a 2:1 ratio, while the RTX 5070 Mobile delivers 13.13 TFLOPS with a 1:1 ratio. This means the NVIDIA part has no FP16 acceleration advantage, while the AMD card doubles its FP32 throughput for FP16 workloads. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The production status for both is active. The launch MSRP for the AMD card is 599 USD; the NVIDIA card has no listed launch MSRP.

The Verdict

The benchmark data clearly favors the NVIDIA GeForce RTX 5070 Mobile in the two shared tests. A 33.3% lead in OpenCL and a 20.8% lead in Vulkan are meaningful margins that indicate the NVIDIA architecture delivers higher performance in those measured workloads. The RTX 5070 Mobile achieves this despite a 50 W TDP versus the AMD card's 130 W, and despite much lower clock speeds (1425 MHz boost versus 2440 MHz boost). The 144 tensor cores and 36 ray tracing cores on the NVIDIA part likely contribute to its efficiency, along with the 384.0 GB/s memory bandwidth from GDDR7.

However, the AMD card holds its own in raw specifications. The W7600's 19.99 TFLOPS FP32 performance exceeds the RTX 5070 Mobile's 13.13 TFLOPS, and the 39.98 TFLOPS FP16 output is more than three times the NVIDIA part's 13.13 TFLOPS. The higher pixel rate (156.2 GPixel/s versus 68.40 GPixel/s) and texture rate (312.3 GTexel/s versus 205.2 GTexel/s) suggest the AMD architecture is better suited for fill-rate-bound workloads. The single-slot desktop form factor with 4x DisplayPort 2.1 outputs makes the W7600 a practical workstation card, while the RTX 5070 Mobile's IGP classification and portable-device-dependent outputs indicate its laptop orientation.

The percentile rankings add context. The W7600's 93rd percentile placement reflects its two strong Geekbench scores, while the RTX 5070 Mobile's 75th percentile is pulled down by its Passmark results. A buyer focused solely on Geekbench OpenCL or Vulkan would choose the RTX 5070 Mobile without hesitation. A buyer needing FP16 throughput, higher pixel fill rates, or a desktop workstation card with fixed display outputs would favor the W7600. The RTX 5070 Mobile's nearest rivals are all previous-generation desktop GPUs (RTX 3070 Ti, RTX 2080 Ti, RX 6800, RX 6700), and it matches or slightly beats them within 1.7% despite its mobile power budget. The W7600's nearest rivals are workstation parts like the Quadro GP100 and RTX A4500, and it stays within 5% of those. The data supports the RTX 5070 Mobile for compute-oriented tasks measured by Geekbench, while the W7600 remains competitive for workstation-specific workloads that align with its architectural strengths.

DETAILED SPECIFICATIONS

SPECIFICATION
PRO W7600
RTX 5070 Mobile
Core Specs
Shading Units
2,048
4,608 +125.0%
Shaders
2,048
4,608 +125.0%
TMUs
128
144 +12.5%
ROPs
64
48 -25.0%
Compute Units
32
—
SM Count
—
36
Clocks
Base Clock
1720 MHz
907 MHz
Boost Clock
2440 MHz
1425 MHz
Memory Clock
2250 MHz 18 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
288.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
32 MB
L3 Cache
32 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
156.2 GPixel/s
68.40 GPixel/s
Texture Rate
312.3 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
19.99 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
624.6 GFLOPS (1:32)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
39.98 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
32
36 +12.5%
Tensor Cores
—
144
Matrix Cores
64
—
Power
TDP
130 W
50 W
TDP (W)
130
50 -61.5%
Suggested PSU
300 W
—
Power Connectors
1x 6-pin
None
Architecture
Architecture
RDNA 3.0
Blackwell 2.0
GPU Name
Navi 33
GB206
Codename
Hotpink Bonefish
—
Generation
Radeon Pro Navi (Navi III Series)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
13,300 million
21,900 million
Die Size
204 mm²
181 mm²
Foundry
TSMC
TSMC
Density
65.2M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
Single-slot
IGP
Length
241 mm 9.5 inches
—
Height
115 mm 4.5 inches
—
Outputs
4x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Launch Price
599 USD
—
Production
Active
Active
Predecessor
Radeon Pro Vega
GeForce 40 Mobile
View Radeon PRO W7600 Details View GeForce RTX 5070 Mobile Details