AMD Radeon Pro Vega 64X vs NVIDIA GeForce RTX 5070 Ti Comparison
AMD Radeon Pro Vega 64X
GeForce RTX 5070 Ti
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro Vega 64X vs NVIDIA GeForce RTX 5070 Ti
The AMD Radeon Pro Vega 64X and the NVIDIA GeForce RTX 5070 Ti represent two very different moments in GPU history. The Vega 64X is a 2019-era workstation part built for Apple’s Mac Pro, while the RTX 5070 Ti is a 2025 consumer flagship built for gaming and compute. The database shows a single direct OpenCL comparison, but the surrounding specifications tell a story of architectural divergence, process node leaps, and shifting performance priorities.
FAQ
Q: Which GPU is faster in the only direct benchmark comparison available?
A: The NVIDIA GeForce RTX 5070 Ti wins the Geekbench OpenCL test with a score of 212,363, while the AMD Radeon Pro Vega 64X scores 78,467. This is a 63.1% difference in favor of the RTX 5070 Ti.
Q: How do the two GPUs compare in memory bandwidth?
A: The RTX 5070 Ti offers 896.0 GB/s of bandwidth using GDDR7 memory on a 256-bit bus, while the Radeon Pro Vega 64X provides 512.0 GB/s via HBM2 on a 2048-bit bus. The RTX 5070 Ti provides roughly 75% more bandwidth.
Q: What are the transistor counts of each chip?
A: The RTX 5070 Ti’s GB203 chip contains 45,600 million transistors, while the Vega 10 chip in the Radeon Pro Vega 64X contains 12,500 million transistors. The RTX 5070 Ti has over 3.6 times as many transistors.
Q: Do both cards support ray tracing?
A: No. The RTX 5070 Ti includes 70 dedicated RT cores, while the Radeon Pro Vega 64X has no RT cores listed in the database. The Vega 64X predates the widespread adoption of hardware ray tracing.
Q: What is the process node difference between the two?
A: The Radeon Pro Vega 64X is manufactured on a 14 nm process at GlobalFoundries, while the RTX 5070 Ti uses a 5 nm process at TSMC. The RTX 5070 Ti’s process allows for significantly higher transistor density.
Q: Which card has a higher percentile rank among all GPUs?
A: The Radeon Pro Vega 64X ranks in the 92nd percentile, while the RTX 5070 Ti ranks in the 86th percentile. Despite the RTX 5070 Ti’s higher raw scores in the direct comparison, the Vega 64X’s average benchmark score places it higher relative to the entire GPU population.
Architecture Differences
The architectural gap between these two GPUs is enormous. The Radeon Pro Vega 64X uses the Vega 10 chip built on GCN 5.0, AMD’s Graphics Core Next architecture from the Polaris era. It is fabricated on a 14 nm process at GlobalFoundries. The RTX 5070 Ti uses the GB203 chip, built on Blackwell 2.0, NVIDIA’s latest architecture, fabricated on a 5 nm process at TSMC. The process node difference alone explains much of the performance gap: 14 nm versus 5 nm means the RTX 5070 Ti can pack far more transistors into a smaller area.
Transistor density tells the story clearly. The Vega 10 chip has 12,500 million transistors on a 495 mm² die, giving it a density of 25.3M per mm². The GB203 chip has 45,600 million transistors on a 378 mm² die, for a density of 120.6M per mm². The RTX 5070 Ti’s chip is both smaller in physical size and nearly four times denser in transistor packing. This is the fundamental architectural shift between 2019 and 2025.
The memory subsystems are also radically different. The Vega 64X uses 16 GB of HBM2 with a 2048-bit bus, achieving 512.0 GB/s of bandwidth. The RTX 5070 Ti uses 16 GB of GDDR7 with a 256-bit bus, achieving 896.0 GB/s. The Vega 64X’s wide HBM2 bus was designed for high-bandwidth compute workloads, but the RTX 5070 Ti’s GDDR7 memory delivers more bandwidth despite a much narrower bus. This reflects how memory technology advanced to deliver higher speed with lower complexity.
Shader and compute resources diverge sharply as well. The Vega 64X has 4,096 shading units, 256 texture mapping units, and 64 ROPs. The RTX 5070 Ti has 8,960 shading units, 280 TMUs, and 96 ROPs. The RTX 5070 Ti also adds 70 RT cores and 280 tensor cores, neither of which exist on the Vega 64X. The Vega 64X’s FP32 throughput is 12.03 TFLOPS, while the RTX 5070 Ti reaches 43.94 TFLOPS. The RTX 5070 Ti’s FP16 rate is also 43.94 TFLOPS at a 1:1 ratio, whereas the Vega 64X achieves 24.05 TFLOPS for FP16 at a 2:1 ratio, meaning it sacrifices full-rate FP16 performance.
API support also differs. The Vega 64X supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The RTX 5070 Ti supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RTX 5070 Ti’s newer API support, particularly Vulkan 1.4 and DirectX 12 Ultimate, enables features that the older Vega architecture cannot access.
Head-to-Head Benchmarks
The database contains only one direct head-to-head benchmark between these two GPUs: Geekbench OpenCL. The RTX 5070 Ti scores 212,363, while the Radeon Pro Vega 64X scores 78,467. The RTX 5070 Ti wins by 63.1%, a decisive margin. This single result aligns with the broader architectural advantages the RTX 5070 Ti holds in shader count, clock speed, memory bandwidth, and process technology.
The RTX 5070 Ti’s OpenCL score is nearly three times higher than the Vega 64X’s. This is consistent with its 8,960 shading units running at a 2,452 MHz boost clock, compared to the Vega 64X’s 4,096 shading units at a 1,468 MHz boost clock. The RTX 5070 Ti also has more than double the texture fill rate, 686.6 GTexel/s versus 375.8 GTexel/s, and significantly higher pixel rate, 235.4 GPixel/s versus 93.95 GPixel/s.
The Vega 64X’s own benchmark results show it remains competitive in its weight class. Its Geekbench Metal score is 83,450, and its OpenCL score is 78,467. Its average benchmark score across all recorded tests is 80,959. The RTX 5070 Ti’s average benchmark score is 49,957, but this figure is dragged down by its PassMark DirectX scores, which are low due to the benchmark’s limited support for Blackwell architecture. The RTX 5070 Ti’s 3DMark Steel Nomad DX12 score of 6,604 and its Geekbench Vulkan score of 225,122 are far more representative of its modern performance.
The nearest rival data for each card provides context. The Vega 64X sits within 2% of the AMD Radeon PRO W6600, NVIDIA GeForce RTX 5090, and NVIDIA Tesla P100 variants in average score. The RTX 5070 Ti sits within 3.1% of the AMD Radeon RX Vega 64, Intel Arc A550M, and AMD Radeon RX 6900 XT and RX 6800 XT. These rival clusters show that the Vega 64X’s average score is respectable for its era, while the RTX 5070 Ti’s average is skewed by incompatible legacy tests.
Specification Differences
The two GPUs differ in nearly every major specification category. The Vega 64X uses a 14 nm process from GlobalFoundries, while the RTX 5070 Ti uses a 5 nm process from TSMC. Transistor counts are 12,500 million versus 45,600 million, and die sizes are 495 mm² versus 378 mm². Transistor density is 25.3M per mm² versus 120.6M per mm².
Clock speeds differ substantially. The Vega 64X has a base clock of 1,250 MHz and a boost clock of 1,468 MHz. The RTX 5070 Ti has a base clock of 2,295 MHz and a boost clock of 2,452 MHz. The RTX 5070 Ti’s boost clock is nearly 1 GHz higher than the Vega 64X’s.
Memory configurations are both 16 GB, but the type and bus differ. The Vega 64X uses HBM2 on a 2048-bit bus with 512.0 GB/s bandwidth. The RTX 5070 Ti uses GDDR7 on a 256-bit bus with 896.0 GB/s bandwidth. Memory clock speeds are 1000 MHz (2 Gbps effective) for the Vega 64X versus 1750 MHz (28 Gbps effective) for the RTX 5070 Ti.
Compute resources differ across the board. The Vega 64X has 4,096 shading units, 256 TMUs, 64 ROPs, and no RT or tensor cores. The RTX 5070 Ti has 8,960 shading units, 280 TMUs, 96 ROPs, 70 RT cores, and 280 tensor cores. FP32 performance is 12.03 TFLOPS versus 43.94 TFLOPS. FP16 performance is 24.05 TFLOPS (2:1) versus 43.94 TFLOPS (1:1).
Power and physical specifications also differ. The Vega 64X has a TDP of 250 W, is an integrated GPU (IGP) with no power connectors, and uses PCIe 3.0 x16. The RTX 5070 Ti has a TDP of 300 W, is dual-slot with a 1x 16-pin connector, requires a 700 W suggested PSU, and uses PCIe 3.0 x16. The RTX 5070 Ti also has defined dimensions of 304 mm by 137 mm by 48 mm. Display outputs are portable device dependent for the Vega 64X, while the RTX 5070 Ti offers 1x HDMI 2.1b3 and 3x DisplayPort 2.1b. The Vega 64X supports DirectX 12 (12_1 and Vulkan 1.3, while the RTX 5070 Ti supports DirectX 12 Ultimate (12_2 and Vulkan 1.4.
The Vega 64X is end-of-life and was released on 2019-03-18, with no launch MSRP recorded. The RTX 5070 Ti is active, was released on 2025-02-19, and has a launch MSRP of 749 USD.
The Verdict
The data points to a clear winner in raw performance terms. The RTX 5070 Ti wins the only direct comparison by 63.1% in Geekbench OpenCL. It offers more than double the shading units, 8,960 versus 4,096 shading units, nearly four times the FP32 throughput, 43.94 TFLOPS versus 12.03 TFLOPS, and significantly higher memory bandwidth, 896.0 GB/s versus 512.0 GB/s. The RTX 5070 Ti also brings RT and tensor cores that the Vega 64X lacks entirely. For any workload that relies on modern compute, the RTX 5070 Ti is the clear choice.
The Vega 64X’s case rests on its percentile rank. It sits in the 92nd percentile of all GPUs, compared to the RTX 5070 Ti’s 86th percentile. Its average benchmark score of 80,959 is higher than the RTX 5070 Ti’s 49,957, though that average is heavily influenced by the RTX 5070 Ti’s low PassMark DirectX scores. The Vega 64X’s nearest rivals include the RTX 5090, which it trails by only 1.4%, suggesting its legacy compute performance remains strong. For users restricted to macOS environments, the Vega 64X’s Metal score of 83,450 is relevant, as the RTX 5070 Ti has no Metal benchmark recorded.
The verdict depends on the workload. For modern gaming, ray tracing, and general compute, the RTX 5070 Ti is overwhelmingly superior. For legacy macOS compute tasks where the Vega 64X’s GCN architecture and HBM2 memory are well-supported, the Vega 64X remains a viable option, though it is end-of-life.
Where Each One Wins
The RTX 5070 Ti wins in every category where direct data exists. Its Geekbench OpenCL score of 212,363 versus 78,467 is a 63.1% victory. Its 896.0 GB/s memory bandwidth exceeds the Vega 64X’s 512.0 GB/s. Its FP32 throughput of 43.94 TFLOPS more than triples the Vega 64X’s 12.03 TFLOPS. Its texture rate of 686.6 GTexel/s and pixel rate of 235.4 GPixel/s dwarf the Vega 64X’s 375.8 GTexel/s and 93.95 GPixel/s. The RTX 5070 Ti’s 70 RT cores and 280 tensor cores enable hardware ray tracing and AI acceleration, which the Vega 64X cannot provide. Its PCIe 5.0 x16 interface doubles the bandwidth of the Vega 64X’s PCIe 3.0 x16.
The Vega 64X wins in a narrower set of circumstances. Its 92nd percentile rank is higher than the RTX 5070 Ti’s 86th percentile, indicating that its average performance is more consistent across the full benchmark suite. Its average benchmark score of 80,959 exceeds the RTX 5070 Ti’s 49,957. Its HBM2 memory on a 2048-bit bus, while slower in total bandwidth, offers a different memory profile that may be better suited to certain legacy compute workloads. Its Metal benchmark score of 83,450 is the only recorded Metal result in this comparison, making it the only option for Metal-based applications. Its IGP form factor with no power connectors means it can be integrated into systems where a discrete dual-slot card with a 16-pin connector and 300 W TDP would not fit. The Vega 64X’s 250 W TDP is also lower than the RTX 5070 Ti’s 300 W TDP.
For users who need maximum compute performance, ray tracing, or modern API support, the RTX 5070 Ti is the only choice. For users in macOS environments, legacy compute applications, or constrained power envelopes, the Vega 64X remains relevant despite its age. The database shows two GPUs from different eras, with the RTX 5070 Ti representing the future and the Vega 64X representing a specialized past.