AMD Radeon Pro Vega 64 vs NVIDIA RTX 6000D Comparison
AMD Radeon Pro Vega 64
RTX 6000D
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro Vega 64 vs NVIDIA RTX 6000D
Where Each One Wins
The recorded data splits this comparison into two very different use cases. The NVIDIA RTX 6000D dominates in every measured head-to-head contest, while the AMD Radeon Pro Vega 64 shows its strength only in legacy compute environments where its specific API support matters. Across the entire benchmark suite, the RTX 6000D wins 1 out of 1 shared tests, leaving the Vega 64 with zero direct wins.
The RTX 6000D is built for modern, high-throughput workloads. Its Geekbench OpenCL score of 388,405 dwarfs the Vega 64's 71,094 in the same test, a 446.3% advantage. This is not a marginal gap; it represents a generational leap in raw compute density. The 6000D also holds a 98th percentile ranking among all GPUs, whereas the Vega 64 sits at the 91st percentile. In absolute terms, the 6000D's average benchmark score of 195,964 is roughly 2.7 times higher than the Vega 64's 72,379.
For the Vega 64, the wins are narrower and more situational. Its Geekbench Metal score of 71,868 and Vulkan score of 74,174 are not compared directly against the 6000D in the database, since the 6000D lacks those specific test entries. However, the Vega 64's OpenCL result of 71,094 shows it remains competitive with its own nearest rivals, sitting within 2.2% of the AMD Radeon RX 6600 LE and 0.4% of the NVIDIA TITAN X Pascal. The data suggests the Vega 64 is still relevant for macOS-oriented or legacy API workloads, but it cannot challenge the 6000D in any shared metric.
Architecture Differences
The architectural gap here is vast, and it explains nearly every benchmark delta. The RTX 6000D uses NVIDIA's Blackwell 2.0 architecture on a 5 nm TSMC process, packing 92,200 million transistors into a 750 mm² die. The Vega 64 relies on AMD's GCN 5.0 architecture on a 14 nm GlobalFoundries process, with just 12,500 million transistors across a 495 mm² die. That is a 7.4x difference in transistor count and a 4.9x difference in transistor density (122.9M per mm² versus 25.3M per mm²).
The 6000D features 19,968 shading units, 624 texture mapping units, and 192 render output units. It also includes 156 ray tracing cores and 624 tensor cores, hardware that the Vega 64 simply does not have. The Vega 64 offers 4,096 shading units, 256 TMUs, and 64 ROPs, with no dedicated ray tracing or tensor hardware. This explains why the 6000D achieves 97.04 TFLOPS FP32 and 97.04 TFLOPS FP16 (1:1 ratio), while the Vega 64 manages only 11.06 TFLOPS FP32 and 22.12 TFLOPS FP16 (2:1 ratio).
Memory architecture also diverges sharply. The 6000D uses 84 GB of GDDR7 on a 448-bit bus, delivering 1.40 TB/s of bandwidth. The Vega 64 uses 16 GB of HBM2 on a 2048-bit bus, delivering 402.4 GB/s. Interestingly, the Vega 64's wider bus (2048-bit versus 448-bit) cannot compensate for the older, slower memory technology. The 6000D's memory clock of 1560 MHz (25 Gbps effective) is roughly double the Vega 64's 786 MHz (1572 Mbps effective), and that bandwidth advantage is decisive for large dataset workloads.
Head-to-Head Benchmarks
The only shared benchmark in the database is Geekbench OpenCL, and the results are lopsided. The RTX 6000D scores 388,405, while the Vega 64 scores 71,094. The 446.3% delta means the 6000D is more than 5.4 times faster in this compute test. To put that in perspective, the Vega 64's score is closer to the 6000D's nearest rival (the NVIDIA Tesla V100S PCIe 32 GB at 194,415) than it is to the 6000D itself, but even that comparison is misleading because the 6000D leads the V100S by 0.8% and the Vega 64 trails the V100S by 63%.
The 6000D's OpenCL result also shows how far ahead it is of its own competition. It beats the NVIDIA A100 SXM4 40 GB by 4.7% and the NVIDIA RTX 5000 Ada Generation by 6.1%, while trailing only the A100 PCIe 80 GB by 5.4%. The Vega 64, by contrast, sits in a much tighter cluster with its rivals: it leads the TITAN X Pascal by 0.4% and the RX 6650M by 0.9%, but trails the Vega Frontier Edition by 1.4%. This indicates the Vega 64 is at parity with mid-range GPUs from several generations ago, while the 6000D operates in a performance tier that has no direct competitor in the database.
Pixel and texture rates tell the same story. The 6000D produces 466.6 GPixel/s and 1,516.3 GTexel/s, versus 86.40 GPixel/s and 345.6 GTexel/s for the Vega 64. Those are 5.4x and 4.4x advantages, respectively, and they directly impact rasterization-heavy tasks like 3D rendering and real-time visualization.
Specification Differences
The specification table reveals a product separated by seven years of engineering. Here are the fields where the two GPUs differ, with the RTX 6000D listed first in each pair:
- Process node: 5 nm versus 14 nm
- Foundry: TSMC versus GlobalFoundries
- Transistors: 92,200 million versus 12,500 million
- Die size: 750 mm² versus 495 mm²
- Transistor density: 122.9M / mm² versus 25.3M / mm²
- Base clock: 1992 MHz versus 1250 MHz
- Boost clock: 2430 MHz versus 1350 MHz
- Memory clock: 1560 MHz (25 Gbps effective) versus 786 MHz (1572 Mbps effective)
- Memory size: 84 GB versus 16 GB
- Memory type: GDDR7 versus HBM2
- Memory bus width: 448 bit versus 2048 bit
- Memory bandwidth: 1.40 TB/s versus 402.4 GB/s
- Shading units: 19,968 versus 4,096
- TMUs: 624 versus 256
- ROPs: 192 versus 64
- RT cores: 156 versus none
- Tensor cores: 624 versus none
- Pixel rate: 466.6 GPixel/s versus 86.40 GPixel/s
- Texture rate: 1,516.3 GTexel/s versus 345.6 GTexel/s
- FP32: 97.04 TFLOPS versus 11.06 TFLOPS
- FP16: 97.04 TFLOPS (1:1) versus 22.12 TFLOPS (2:1)
- TDP: 600 W versus 250 W
- Slot width: Dual-slot versus IGP
- Power connectors: 1x 16-pin versus none
- Suggested PSU: 1000 W versus not specified
- Bus interface: PCIe 5.0 x16 versus PCIe 3.0 x16
- Display outputs: 4x DisplayPort 2.1b versus portable device dependent
- DirectX version: 12 Ultimate (12_2) versus 12 (12_1)
- Vulkan version: 1.4 versus 1.3
- Production status: Active versus end-of-life
- Release date: 2025-07-13 versus 2017-06-26
- Launch MSRP: 8,565 USD versus not specified
Note that the Vega 64's PCIe 3.0 interface and lack of dedicated power connectors reflect its integrated design for portable devices, while the 6000D is a full-height, dual-slot add-in card requiring a 1000 W PSU.
FAQ
Q: Which GPU is faster in OpenCL compute?
A: The NVIDIA RTX 6000D scores 388,405 in Geekbench OpenCL, compared to 71,094 for the AMD Radeon Pro Vega 64, a 446.3% advantage for the NVIDIA card.
Q: Does the Vega 64 have any hardware features the 6000D lacks?
A: No. The 6000D includes 156 RT cores and 624 tensor cores, while the Vega 64 has neither. The Vega 64's only advantage is a wider memory bus (2048-bit versus 448-bit), but that is offset by much lower memory bandwidth.
Q: How does the RTX 6000D compare to its own nearest rivals?
A: The 6000D leads the NVIDIA Tesla V100S PCIe 32 GB by 0.8%, the NVIDIA A100 SXM4 40 GB by 4.7%, and the NVIDIA RTX 5000 Ada Generation by 6.1%. It trails the NVIDIA A100 PCIe 80 GB by 5.4%.
Q: Where does the Vega 64 stand among its peers?
A: The Vega 64's average score of 72,379 is within 2.2% of all four nearest rivals listed: it leads the TITAN X Pascal by 0.4% and the RX 6650M by 0.9%, while trailing the Vega Frontier Edition by 1.4% and the RX 6600 LE by 2.2%.
Q: Can the Vega 64 run modern DirectX 12 Ultimate games?
A: No. The Vega 64 supports DirectX 12 (12_1), while the 6000D supports DirectX 12 Ultimate (12_2). The 6000D also supports Vulkan 1.4 versus the Vega 64's Vulkan 1.3.
Q: What is the production status of each GPU?
A: The RTX 6000D is listed as active with a release date of 2025-07-13, while the Radeon Pro Vega 64 is end-of-life with a release date of 2017-06-26.