AMD Radeon Pro Vega 64 vs NVIDIA GeForce RTX 5070 Ti Comparison
AMD Radeon Pro Vega 64
GeForce RTX 5070 Ti
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro Vega 64 vs NVIDIA GeForce RTX 5070 Ti
Head-to-Head Benchmarks
The recorded database contains two direct comparison points between the AMD Radeon Pro Vega 64 and the NVIDIA GeForce RTX 5070 Ti, and both belong to the NVIDIA part by wide margins.
In Geekbench OpenCL, the RTX 5070 Ti scores 212,363 against 71,094 for the Radeon Pro Vega 64. That is a 66.5% advantage for the NVIDIA card, meaning it delivers roughly three times the compute throughput in this particular workload. The gap is not a narrow one; it is a generational chasm expressed in raw numbers.
Geekbench Vulkan tells a similar story. The RTX 5070 Ti posts 225,122 while the Radeon Pro Vega 64 manages 74,174. The delta here is 67.1% in favor of NVIDIA. Interestingly, the AMD part scores slightly higher in Vulkan (74,174) than it does in OpenCL (71,594), suggesting its Vulkan driver path extracts a bit more out of the hardware than its OpenCL path does. But that internal improvement is trivial next to the absolute deficit against the RTX 5070 Ti.
The overall benchmark averages in the database reinforce the same hierarchy. The Radeon Pro Vega 64 carries an average benchmark score of 72,379 across its recorded tests, placing it in the 91st percentile of all GPUs tracked. The RTX 5070 Ti, despite winning every head-to-head test, has an average score of 49,957 and sits in the 86th percentile. This apparent contradiction is a function of the different test suites applied to each card: the AMD part was evaluated only with Geekbench Metal, OpenCL, and Vulkan, all of which are compute-oriented and produce relatively high scores. The NVIDIA card was run through a much broader set of tests, including Passmark DirectX 9, 10, 11, 12, G2D, G3D, and compute workloads, plus 3DMark Steel Nomad DX12. Those additional tests drag its average down even though it dominates in the shared workloads.
When looking at the nearest rivals in the database, the Radeon Pro Vega 64 sits extremely close to the NVIDIA TITAN X Pascal, with a delta of just 0.4% in favor of the Vega card. It is also within 0.9% above the AMD Radeon RX 6650M, 1.4% below the AMD Vega Frontier Edition, and 2.2% above the RX 6600 LE. The RTX 5070 Ti, by contrast, sits within 0.1% of the AMD Radeon Radeon RX Vega 64, 0.4% above the Intel Arc A550M, 2% below the RX 6900 XT, and 3.1% above the RX 6800. Neither card's overall standing among its own peer group is dramatically different, but the absolute scores are not in the same universe.
The wins tally is unambiguous in the database: 0 wins for the Radeon Pro Vega 64, 2 wins for the RTX 5070 Ti. There are no tests where the AMD card comes out ahead in any recorded comparison against this specific NVIDIA opponent.
The Verdict
From the recorded measurements, the choice between these two is not a nuanced decision for most users who care about raw compute or modern API performance. The NVIDIA GeForce RTX 5070 Ti wins the only two shared tests by margins of roughly two-thirds, and those margins are large enough that no workload selection, driver tuning, or test methodology, could plausibly reverse them. The AMD Radeon Pro Vega 64 is a 91st percentile GPU by its own test suite, but it is facing an opponent that is simply faster in every measured category they share.
The RTX 5070 Ti should be selected by anyone whose priority is performance in Geekbench OpenCL or Vulkan workloads. The data shows a 66.5% lead in OpenCL and a 67.1% lead in Vulkan; those are the only two benchmarks where the database directly compares the pair, and NVIDIA wins both. If the workload is Vulkan-based rendering, the RTX 5070 Ti is the clear choice.
The Radeon Pro Vega 64 should be selected by someone who specifically needs its particular feature set, which is a different matter from raw benchmark scores. It is an integrated graphics part with no power connectors, portable-device-dependent display outputs, and a PCIe 3.0 x16 interface. It belongs to the Radeon Pro Mac generation, which means it is designed to live inside a Mac chassis rather than as a standalone expansion card. The RTX 5070 Ti, by contrast, is a dual-slot card that requires a 16-pin power connector and a 700 W power supply recommendation. These are fundamentally different product categories.
The production status also matters. The Radeon Pro Vega 64 is end-of-life, with a release date in 2017. The RTX 5070 Ti is active and was released in 2025. There is no scenario in the data where the older AMD part competes with the newer NVIDIA part on benchmark equal footing.
Architecture Differences
The architectural divide between these two GPUs is stark. The AMD Radeon Pro Vega 64 is built on the Vega 10 chip using GCN 5.0 architecture, fabricated on a 14 nm process at GlobalFoundries. It contains 12,500 million transistors on a 495 mm² die, yielding a transistor density of 25.3 million per square millimeter. The RTX 5070 Ti uses the GB203 chip with Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. Its transistor count is 45,600 million, packed into a 378 mm² die for a density of 120.6 million transistors per square millimeter.
The node difference explains a great deal about the performance gap. The 5 nm process allows NVIDIA to fit 3.6 times as many transistors into a smaller physical area. The AMD part has 4,096 shading units, 256 texture mapping units, and 64 ROPs. The NVIDIA part has 8,960 shading units, 280 TMUs, and 96 ROPs. That is more than double the shading units, slightly more TMUs, and 50% more ROPs.
The RTX 5070 Ti also brings dedicated hardware that the Vega 10 chip does not have at all. It includes 70 ray tracing cores and 280 tensor cores. The Radeon Pro Vega 64 has no ray tracing cores and no tensor cores listed in the database. This is a fundamental capability difference: the Blackwell chip can accelerate ray-traced workloads and tensor-based computations in hardware, while the Vega chip must rely entirely on its general-purpose shader units for those tasks.
Memory architecture differs as well. The AMD card uses 16 GB of HBM2 on a 2048-bit bus, delivering 402.4 GB/s of bandwidth. The NVIDIA card uses 16 GB of GDDR7 on a 256-bit bus, delivering 896.0 GB/s. Despite having an eight times narrower bus, the RTX 5070 Ti achieves more than double the memory bandwidth thanks to the much faster GDDR7 memory running at 28 Gbps effective versus the HBM2's 1572 Mbps effective.
API support also diverges. The Radeon Pro Vega 64 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The RTX 5070 Ti supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA card has the more modern DirectX feature level and a newer Vulkan version.
Specification Differences
The two cards differ across nearly every specification field in the database. Clock speeds: the AMD base clock is 1250 MHz with a boost of 1350 MHz. The NVIDIA base clock is 2295 MHz with a boost of 2452 MHz. The NVIDIA card runs at nearly double the boost clock of the AMD card.
Memory: both have 16 GB, but the AMD uses HBM2 with a 2048-bit bus and 402.4 GB/s bandwidth, while the NVIDIA uses GDDR7 with a 256-bit bus and 896.0 GB/s bandwidth. Memory clock also differs: the AMD runs at 786 MHz, translating to 1572 Mbps effective, while the NVIDIA runs at 1750 MHz, translating to 28 Gbps effective.
Compute rates: the AMD card delivers 86.40 GPixel/s pixel rate and 345.6 GTexel/s texture rate, with 11.06 TFLOPS FP32 and 22.12 TFLOPS FP16 (at a 2:1 ratio). The NVIDIA card delivers 235.4 GPixel/s, 686.6 GTexel/s, 43.94 TFLOPS FP32, and 43.94 TFLOPS FP16 at a 1:1 ratio. NVIDIA's FP16 throughput matches its FP32 throughput, whereas AMD's FP16 is exactly double its FP32.
Power: the AMD card has a 250 W TDP, no power connectors, and is integrated into the system (IGP slot width). The NVIDIA card has a 300 W TDP, requires a single 16-pin power connector, recommends a 700 W power supply, and occupies a dual-slot form factor.
Interfaces and outputs: the AMD card uses PCIe 3.0 x16 and has portable-device-dependent display outputs. The NVIDIA card uses PCIe 5.0 x16 and provides one HDMI 2.1b port plus three DisplayPort 2.1b outputs.
Physical dimensions are only recorded for the NVIDIA card: 304 mm long, 137 mm high, and 48 mm wide. The AMD card, being an integrated part, has no recorded dimensions.
Release and status differ as well. The AMD card launched on 2017-06-26 and is end-of-life. The NVIDIA card launched on 2025-02-19 and is active. The NVIDIA part has a predecessor in the GeForce 40 series and a successor in the GeForce 60 series. The AMD part has no predecessor or successor listed. The NVIDIA card has a launch MSRP of 749 USD.
FAQ
Q: Which card wins the Geekbench OpenCL benchmark?
A: The NVIDIA GeForce RTX 5070 Ti wins with a score of 212,363 against 71,094 for the AMD Radeon Pro Vega 64, for a 66.5% advantage.
Q: What about the Geekbench Vulkan test?
A: The RTX 5070 Ti also wins Vulkan, scoring 225,122 versus 74,174 for the Radeon Pro Vega 64, a 67.1% delta in NVIDIA's favor.
Q: Does the Radeon Pro Vega 64 win any recorded head-to-head benchmark against the RTX 5070 Ti?
A: No. The database records 0 wins for the AMD card and 2 wins for the NVIDIA card in direct comparisons.
Q: What is the memory bandwidth difference between the two cards?
A: The Radeon Pro Vega 64 has 402.4 GB/s over a 2048-bit HBM2 bus, while the RTX 5070 Ti has 896.0 GB/s over a 256-bit GDDR7 bus.
Q: Do both cards support ray tracing hardware?
A: No. The RTX 5070 Ti has 70 ray tracing cores and 280 tensor cores. The Radeon Pro Vega 64 has no ray tracing cores and no tensor cores listed.
Q: What is the power situation for each card?
A: The Radeon Pro Vega 64 has a 250 W TDP and requires no power connectors. The RTX 5070 Ti has a 300 W TDP, requires one 16-pin power connector, and recommends a 700 W power supply.
Where Each One Wins
The RTX 5070 Ti wins every directly measured comparison. In Geekbench OpenCL, it is 66.5% faster. In Geekbench Vulkan, it is 67.1% faster. It has more than double the shading units, 50% more ROPs, more than double the memory bandwidth, and roughly four times the FP32 throughput (43.94 TFLOPS versus 11.06 TFLOPS). It also has a 5 nm process node versus 14 nm, a newer architecture, dedicated ray tracing and tensor cores, and support for DirectX 12 Ultimate and Vulkan 1.4.
The Radeon Pro Vega 64 wins on integration. It is an IGP with no power connectors, portable-device-dependent display outputs, and a PCIe 3.0 x16 interface. It is designed to be embedded in a Mac system rather than installed as a standalone card. It has no recorded dimensions because it is not a discrete expansion card. For a system builder looking for a drop-in PCIe card, the Radeon Pro Vega 64 is not even a candidate; the RTX 5070 Ti is a dual-slot card with a defined 304 mm length, 137 mm height, and 48 mm width.
The AMD card also has a lower TDP at 250 W versus 300 W, and it requires no external power connectors, which matters in tightly integrated systems where power delivery is limited. But the database does not record any benchmark where that translates into a performance win over the RTX 5070 Ti.
In terms of compute density, the RTX 5070 Ti is also ahead: 120.6 million transistors per square millimeter versus 25.3 million for the Vega 10 chip. The NVIDIA chip is smaller (378 mm² versus 495 mm²) yet contains 45,600 million transistors versus 12,500 million. That density advantage is the physical foundation of the performance gap.
For users who need OpenCL or Vulkan performance, the data points unambiguously to the RTX 5070 Ti. For users who need an integrated GPU for a Mac-oriented system with no power connectors, the Radeon Pro Vega 64 is the only one of the two that fits that form factor. The RTX 5070 Ti requires a 16-pin connector, a 700 W power supply recommendation, and a dual-slot PCIe chassis, none of which apply to the integrated AMD part. The choice, then, is not between two competing desktop graphics cards; it is between a benchmark-dominant discrete card and an integrated part that is end-of-life and has no measured wins against this opponent.