AMD Radeon Pro Vega 56 vs AMD Radeon RX 7600M Comparison
AMD Radeon Pro Vega 56
Radeon RX 7600M
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro Vega 56 vs AMD Radeon RX 7600M
# AMD Radeon RX 7600M vs AMD Radeon Pro Vega 56
The data places these two AMD GPUs in the same performance tier, with the Radeon RX 7600M averaging a Geekbench OpenCL score of 63,775 against the Radeon Pro Vega 56’s 63,693 — a negligible 0.1% gap that puts both at the 89th percentile among all GPUs. Yet beneath that near-identical average lie starkly different architectures, memory subsystems, and design philosophies, making this comparison less about raw speed and more about context.
Head-to-Head Benchmarks
The only directly comparable benchmark in the dataset is Geekbench OpenCL, and it shows the RX 7600M ahead by 3%. Specifically, the RX 7600M scores 63,775 while the Pro Vega 56 scores 61,930. That 1,845-point difference translates to a deltaPct of 3, meaning the newer mobile GPU outperforms the older workstation part in this compute-oriented test.
However, the Pro Vega 56 has additional benchmark data that paints a broader picture. In Geekbench Vulkan, it scores 66,004 — notably higher than its OpenCL result. In Geekbench Metal, it scores 63,145, which is between its OpenCL and Vulkan scores. The RX 7600M has no Vulkan or Metal results in the dataset, so the full cross-API comparison remains incomplete. What the data does show is that the Pro Vega 56’s average score of 63,693 is pulled up by its strong Vulkan showing, while its OpenCL result trails the RX 7600M by a meaningful margin.
Looking at the nearest rivals for both cards, the picture is one of tight clustering. The RX 7600M’s closest competitor is the AMD Radeon RX 9060 XT LP at 63,830 (0.1% higher), followed by the NVIDIA CMP 30HX at 63,842 (0.1% higher), then the Pro Vega 56 at 63,693 (0.1% lower), and the AMD Radeon Pro WX 9100 at 64,212 (0.7% lower). The Pro Vega 56 sits in the same neighborhood: the RX 7600M is 0.1% higher, the RX 9060 XT LP is 0.2% higher, the CMP 30HX is 0.2% higher, and the Pro WX 9100 is 0.8% higher. In both cases, the spread across the four nearest rivals is less than 1%, indicating that these two cards — despite their generational and architectural differences — land in the same performance band.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon RX 7600M averages 63,775, while the AMD Radeon Pro Vega 56 averages 63,693. The difference is 82 points, or 0.1% in favor of the RX 7600M.
Q: How do the two GPUs compare in the Geekbench OpenCL test specifically?
A: The RX 7600M scores 63,775 versus the Pro Vega 56’s 61,930, giving the RX 7600M a 3% advantage in that specific benchmark.
Q: Does the Pro Vega 56 perform better in any available benchmark?
A: Yes. In Geekbench Vulkan, the Pro Vega 56 scores 66,004, which is higher than its own OpenCL score of 61,930 and also higher than the RX 7600M’s OpenCL score of 63,775. However, the RX 7600M has no Vulkan result in the dataset for a direct comparison.
Q: What is the percentile ranking for each GPU?
A: Both the RX 7600M and the Pro Vega 56 rank at the 89th percentile among all GPUs.
Q: Which GPU has more shading units?
A: The Pro Vega 56 has 3,584 shading units, while the RX 7600M has 1,792. The Pro Vega 56 also has double the texture mapping units (224 vs 112), though both have 64 ROPs.
Q: How do the memory bandwidth figures differ?
A: The Pro Vega 56 offers 402.4 GB/s over a 2048-bit HBM2 bus, while the RX 7600M provides 256.0 GB/s over a 128-bit GDDR6 bus. Despite having 8 GB in both cases, the Pro Vega 56’s bandwidth is 57% higher.
Architecture Differences
The RX 7600M is built on the RDNA 3.0 architecture using the Navi 33 chip, fabricated on TSMC’s 6 nm process node. It carries 13,300 million transistors on a 204 mm² die, yielding a transistor density of 65.2 million per mm². The architecture supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and includes 28 ray tracing cores — a feature entirely absent from the Pro Vega 56.
The Pro Vega 56 uses the older GCN 5.0 architecture with the Vega 10 chip, manufactured on GlobalFoundries’ 14 nm process. It packs 12,500 million transistors onto a much larger 495 mm² die, resulting in a transistor density of just 25.3 million per mm² — less than half that of the RX 7600M. The Pro Vega 56 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, but lacks ray tracing cores entirely. Its API ceiling is lower: DirectX 12 (12_1) versus the RX 7600M’s 12 Ultimate (12_2), and Vulkan 1.3 versus 1.4.
The RX 7600M’s clock speeds are dramatically higher. Its base clock is 1500 MHz, boosting to 2410 MHz, with a game clock of 2070 MHz. The Pro Vega 56 runs at a base of 1138 MHz and a boost of 1250 MHz. That is a 33% higher base clock and nearly double the boost clock on the RX 7600M. The RX 7600M also has a much higher memory clock: 2000 MHz (16 Gbps effective) versus 786 MHz (1572 Mbps effective) on the Pro Vega 56.
The RX 7600M’s FP32 throughput is 17.27 TFLOPS, nearly double the Pro Vega 56’s 8.960 TFLOPS. Its pixel rate is 154.2 GPixel/s versus 80.00 GPixel/s, and its texture rate is 269.9 GTexel/s versus 280.0 GTexel/s — the one metric where the Pro Vega 56 comes out ahead, thanks to its 224 TMUs.
Specification Differences
The two GPUs differ across nearly every major specification. The process node is 6 nm for the RX 7600M versus 14 nm for the Pro Vega 56. The die size is 204 mm² versus 495 mm². Transistor count is 13,300 million versus 12,500 million. The RX 7600M has 1,792 shading units, 112 TMUs, and 64 ROPs, while the Pro Vega 56 has 3,584 shading units, 224 TMUs, and 64 ROPs — exactly double the shader and texture hardware.
Memory configuration also diverges sharply. Both have 8 GB, but the RX 7600M uses GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth, while the Pro Vega 56 uses HBM2 on a 2048-bit bus with 402.4 GB/s bandwidth. The RX 7600M’s boost clock is 2410 MHz versus 1250 MHz, and its FP32 performance is 17.27 TFLOPS versus 8.960 TFLOPS.
Power draw is drastically different: the RX 7600M is rated at 90 W TDP, while the Pro Vega 56 draws 210 W. Both are listed as IGP slot width with no power connectors, but the Pro Vega 56’s 210 W requirement is more than double the RX 7600M’s. The bus interface differs as well: PCIe 4.0 x16 on the RX 7600M versus PCIe 3.0 x16 on the Pro Vega 56. Display outputs also differ: the RX 7600M is “Portable Device Dependent,” while the Pro Vega 56 offers 1x HDMI 2.0b and 3x DisplayPort 1.4a.
The production status is Active for the RX 7600M and End-of-life for the Pro Vega 56. The RX 7600M was released on 2023-01-03, while the Pro Vega 56 came out on 2017-08-13. The RX 7600M’s predecessor is listed as Polaris Mobile, while the Pro Vega 56 has no predecessor listed. The RX 7600M belongs to the Radeon RX 7000 series with the Navi Mobile (RX 7000M) generation, while the Pro Vega 56 is in the Radeon Pro Mac (Vega Series) generation.
Where Each One Wins
The RX 7600M wins in compute workloads as measured by Geekbench OpenCL, where it is 3% ahead of the Pro Vega 56. It also wins decisively in raw FP32 throughput (17.27 TFLOPS versus 8.960 TFLOPS), pixel fill rate (154.2 GPixel/s versus 80.00 GPixel/s), and efficiency — its 90 W TDP is less than half the Pro Vega 56’s 210 W. The RX 7600M’s support for DirectX 12 Ultimate and Vulkan 1.4, along with its 28 ray tracing cores, gives it a feature-set advantage for modern gaming and compute APIs. Its 6 nm process and higher clock speeds (2410 MHz boost versus 1250 MHz) suggest better sustained performance in thermally constrained environments.
The Pro Vega 56 wins in memory bandwidth, offering 402.4 GB/s versus 256.0 GB/s — a 57% advantage. This is enabled by its 2048-bit HBM2 bus, which gives it a 16x wider bus width compared to the RX 7600M’s 128-bit GDDR6 bus. The Pro Vega 56 also has exactly double the shading units (3,584 versus 1,792) and TMUs (224 versus 112), which helps it edge out the RX 7600M in texture rate (280.0 GTexel/s versus 269.9 GTexel/s). In the Vulkan benchmark, the Pro Vega 56 scores 66,004, which is higher than the RX 7600M’s OpenCL result of 63,775, suggesting that its GCN architecture handles that API well. Its display output configuration (HDMI 2.0b and 3x DisplayPort 1.4a) is more explicit than the RX 7600M’s portable-device-dependent outputs.
The Verdict
From the data, the RX 7600M is the stronger choice for general compute and modern API support. It leads in OpenCL, has nearly double the FP32 throughput, and offers ray tracing, DirectX 12 Ultimate, and Vulkan 1.4 — all while consuming 120 W less power. Its 89th percentile ranking, active production status, and newer release date (2023 versus 2017) make it the more future-proof option for anyone prioritizing compute performance and API coverage.
The Pro Vega 56 remains relevant for workloads that benefit from massive memory bandwidth or that leverage its higher shader and texture unit counts. Its 402.4 GB/s bandwidth and 3,584 shading units are substantial advantages in bandwidth-bound or shader-heavy tasks. Its Vulkan score of 66,004 also suggests it can outperform the RX 7600M in that specific API, though the RX 7600M has no Vulkan result for direct comparison. The Pro Vega 56’s end-of-life status and 210 W TDP, however, make it a dated option for new deployments.
In summary: the RX 7600M is the better all-around GPU based on available benchmark data, offering higher compute scores, better efficiency, and modern features. The Pro Vega 56 should be considered only when its unique characteristics — extreme memory bandwidth, double the shader units, and a specific display output set — are strictly required. For most users, the 0.1% average score difference is irrelevant; the tiebreaker is architecture, power, and API support, all of which favor the RX 7600M.