AMD Radeon Pro 580X vs NVIDIA RTX A6000 Comparison

AMD
RADEON

AMD Radeon Pro 580X

CORE STATE Ellesmere
VRAM 8 GB
CLOCK SPEED 1200 MHz
TDP 185 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

RTX A6000

CORE STATE GA102
VRAM 48 GB
CLOCK SPEED 1800 MHz
TDP 300 W
BUS WIDTH 384 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2020

PERFORMANCE BENCHMARKS

geekbench_metal
39,577
N/A
geekbench_opencl
36,426
193,937
geekbench_vulkan
40,115
164,462
passmark_directx_10
N/A
155
passmark_directx_11
N/A
191
passmark_directx_12
N/A
87
passmark_directx_9
N/A
245
passmark_g2d
N/A
913
passmark_g3d
N/A
22,577
passmark_gpu_compute
N/A
14,110

Analysis: AMD Radeon Pro 580X vs NVIDIA RTX A6000

# NVIDIA RTX A6000 vs AMD Radeon Pro 580X

The NVIDIA RTX A6000 and AMD Radeon Pro 580X occupy different strata of the workstation GPU market, with the data revealing a chasm in raw compute capability. The RTX A6000, built on Ampere architecture with a GA102 chip, delivers an average benchmark score of 44,075 and sits in the 84th percentile of all GPUs. The Radeon Pro 580X, using GCN 4.0 with the Ellesmere chip, averages 38,706 and lands in the 82nd percentile. Despite the relatively close percentile ranking, the head-to-head benchmark results tell a dramatically different story: the RTX A6000 wins both shared tests by margins of 432.4% and 310%. This comparison is less about two equals and more about understanding where each card fits in its intended ecosystem.

The Verdict

The data paints an unambiguous picture for compute-heavy professionals. The NVIDIA RTX A6000 is the clear choice for anyone running OpenCL or Vulkan workloads, as it outperforms the AMD Radeon Pro 580X by 432.4% in Geekbench OpenCL (193,937 vs 36,426) and by 310% in Geekbench Vulkan (164,462 vs 40,115). These are not incremental gains; they represent a fivefold and fourfold advantage respectively. The A6000 also offers 48 GB of GDDR6 memory versus 8 GB of GDDR5, making it suitable for large datasets and complex scenes that would exhaust the Radeon's capacity.

However, the Radeon Pro 580X is not without its niche. It is the only card in this comparison with a Geekbench Metal score (39,577), indicating it is designed for Apple's ecosystem, specifically the Mac Pro platform via its Apple MPX interface. If your workflow is macOS-centric and relies on Metal-accelerated applications, the Radeon Pro 580X is the data-backed option. Its 185 W TDP and IGP slot width also suggest it is intended for integrated, space-constrained systems rather than traditional expansion slots.

For anyone building a Windows or Linux workstation with PCIe 4.0 support and requiring maximum compute throughput, the RTX A6000 is the obvious pick. The data shows its nearest rivals are the GeForce RTX 4070 Ti (deltaPct -1.6%) and RTX 4090 Mobile (deltaPct 0.9%), placing it firmly in high-end territory. The Radeon Pro 580X, by contrast, competes with entry-level mobile parts like the GeForce MX570 A (deltaPct 0%) and MX570 (deltaPct 1.1%), indicating a fundamentally lower performance class. Choose based on ecosystem, not raw numbers, unless your priority is sheer compute power — then the A6000 wins decisively.

FAQ

Q: Which GPU has higher raw compute performance, and by how much?

A: The NVIDIA RTX A6000 dominates in FP32 compute with 38.71 TFLOPS compared to the AMD Radeon Pro 580X's 5.530 TFLOPS. This translates to a 432.4% lead in Geekbench OpenCL scores (193,937 vs 36,426) and a 310% lead in Geekbench Vulkan scores (164,462 vs 40,115).

Q: Can the AMD Radeon Pro 580X be used in a standard PC?

A: No, the Radeon Pro 580X uses an Apple MPX bus interface and is listed as an IGP (integrated graphics processor) with no length or height dimensions provided. It is designed exclusively for Apple Mac Pro systems, unlike the RTX A6000 which uses a standard PCIe 4.0 x16 interface.

Q: What are the memory capacity differences between the two cards?

A: The RTX A6000 ships with 48 GB of GDDR6 memory on a 384-bit bus, delivering 768.0 GB/s bandwidth. The Radeon Pro 580X has 8 GB of GDDR5 memory on a 256-bit bus, providing 218.9 GB/s bandwidth. This sixfold capacity difference and 3.5x bandwidth advantage favor the A6000 for memory-intensive tasks.

Q: Does the Radeon Pro 580X support ray tracing or tensor operations?

A: No. The Radeon Pro 580X has no RT cores and no tensor cores listed in its specifications. The RTX A6000 includes 84 RT cores and 336 tensor cores, enabling hardware-accelerated ray tracing and AI workloads that the AMD card cannot handle.

Q: How do these cards compare in their nearest rival groups?

A: The RTX A6000's average benchmark score of 44,075 places it within 1.9% of the GeForce RTX 5050 Mobile (43,268) and 1.8% of the Quadro M6000 (43,301). The Radeon Pro 580X's average of 38,706 is statistically tied with the MX570 A (38,691, deltaPct 0%) and within 1.1% of the MX570 (38,299), showing it competes in a much lower performance bracket.

Q: Which card has better API support for modern games and applications?

A: The RTX A6000 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Radeon Pro 580X supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The A6000's higher DirectX feature level and newer Vulkan version indicate broader compatibility with current and future titles.

Architecture Differences

The architectural gap between these two GPUs is generational and fundamental. The RTX A6000 uses NVIDIA's Ampere architecture, fabricated on an 8 nm process at Samsung, packing 28,300 million transistors into a 628 mm² die. This yields a transistor density of 45.1M per mm². The Radeon Pro 580X relies on AMD's older GCN 4.0 architecture, built on a 14 nm process at GlobalFoundries, with 5,700 million transistors on a 232 mm² die — a density of just 24.6M per mm². The RTX A6000 has nearly five times the transistors and almost three times the die area, explaining its massive compute advantage.

Core configuration differs starkly. The RTX A6000 packs 10,752 shading units, 336 TMUs, and 112 ROPs, while the Radeon Pro 580X offers only 2,304 shading units, 144 TMUs, and 32 ROPs. The A6000 also includes dedicated hardware the AMD card entirely lacks: 84 RT cores for ray tracing and 336 tensor cores for AI acceleration. The Radeon Pro 580X has no equivalent features, meaning any ray-traced or tensor-based workload simply cannot run with hardware acceleration on the AMD card. This architectural divide reflects their intended purposes: the A6000 is a modern compute powerhouse, while the Radeon Pro 580X is a legacy GCN part optimized for Apple's specific integration needs.

Clock speeds further differentiate them. The RTX A6000 runs at a base of 1410 MHz and boosts to 1800 MHz, while the Radeon Pro 580X operates at 1100 MHz base and 1200 MHz boost. Combined with the core count disparity, the A6000 achieves a pixel rate of 201.6 GPixel/s and a texture rate of 604.8 GTexel/s, versus 38.40 GPixel/s and 172.8 GTexel/s for the Radeon. The FP32 throughput difference — 38.71 TFLOPS vs 5.530 TFLOPS — is a direct consequence of these architectural choices. Both cards support OpenGL 4.6, but the A6000's DirectX 12 Ultimate (12_2) and Vulkan 1.4 surpass the Radeon's DirectX 12 (12_0) and Vulkan 1.3.

Specification Differences

The specification sheets reveal divergent design philosophies. Memory is the most obvious differentiator: the RTX A6000 offers 48 GB of GDDR6 at 2000 MHz (16 Gbps effective) with a 384-bit bus, achieving 768.0 GB/s bandwidth. The Radeon Pro 580X has 8 GB of GDDR5 at 1710 MHz (6.8 Gbps effective) on a 256-bit bus, yielding 218.9 GB/s. This is a 6x capacity and 3.5x bandwidth advantage for NVIDIA.

Power and physical characteristics differ substantially. The RTX A6000 draws up to 300 W TDP, requires a dual-slot cooler, uses an 8-pin EPS power connector, and suggests a 700 W power supply. It measures 267 mm (10.5 inches) in length and 112 mm (4.4 inches) in height. The Radeon Pro 580X has a 185 W TDP, is listed as IGP slot width with no dimensions, no power connector, and no suggested PSU — reflecting its integration into Apple's MPX module where power delivery is handled by the chassis. Display outputs also differ: the A6000 provides 4x DisplayPort 1.4a, while the Radeon offers 2x HDMI 2.0b. The bus interface is PCIe 4.0 x16 for NVIDIA versus Apple MPX for AMD.

Process node and manufacturing also set them apart. The A6000 uses an 8 nm Samsung process, while the Radeon Pro 580X uses a 14 nm GlobalFoundries node. The release dates reflect this gap: the A6000 launched on October 4, 2020, while the Radeon Pro 580X arrived on March 17, 2019. The A6000's launch MSRP is 4,649 USD. Both are now end-of-life products, with the A6000 having a predecessor (Quadro Turing) and successor (Workstation Ada), while the Radeon Pro 580X lists no predecessor or successor.

Head-to-Head Benchmarks

The two shared benchmarks reveal an overwhelming NVIDIA victory. In Geekbench OpenCL, the RTX A6000 scores 193,937 against the Radeon Pro 580X's 36,426 — a delta of 432.4%. This is the largest margin in the comparison and reflects the A6000's 38.71 TFLOPS FP32 performance dwarfing the Radeon's 5.530 TFLOPS. The Vulkan test shows a similar pattern: 164,462 for the A6000 versus 40,115 for the Radeon, a 310% advantage. These results are consistent with the architectural and specification differences, but the scale of the gap is striking even accounting for the hardware disparity.

The Radeon Pro 580X's only benchmark not shared with the A6000 is Geekbench Metal, where it scores 39,577. This is the sole data point where the AMD card has a measurable performance metric that the NVIDIA card cannot directly compete with, as the A6000 has no Metal benchmark listed. This reinforces the Radeon's positioning as an Apple-ecosystem product. The RTX A6000's additional benchmarks — Passmark DirectX 10 (155), DirectX 11 (191), DirectX 12 (87), DirectX 9 (245), G2D (913), G3D (22,577), and GPU Compute (14,110) — provide a broader performance profile, but none of these tests were run on the Radeon Pro 580X, so direct comparisons are impossible for those workloads.

The win tally is 2-0 in favor of the RTX A6000. The average benchmark score difference (44,075 vs 38,706) is just 13.9%, which might suggest parity, but the head-to-head tests show the A6000 is in a completely different performance class. The percentile rankings (84th vs 82nd) are similarly close, yet they mask the fact that the Radeon Pro 580X's nearest rivals are entry-level mobile GPUs while the A6000 competes with high-end desktop parts.

Where Each One Wins

The RTX A6000 wins decisively in any workload that leverages raw compute throughput, memory capacity, or modern API features. Its 38.71 TFLOPS FP32 and 768.0 GB/s bandwidth make it ideal for scientific simulation, machine learning training (with 336 tensor cores), and real-time ray tracing (with 84 RT cores). The 48 GB VRAM can hold massive models or render scenes that would exceed the Radeon's 8 GB limit by sixfold. For OpenCL-based applications like Blender, DaVinci Resolve, or custom compute pipelines, the 432.4% benchmark lead translates to dramatically shorter render times. Vulkan-based games or applications also run 310% faster. The A6000's PCIe 4.0 x16 interface ensures data transfers keep pace with its compute capabilities.

The Radeon Pro 580X wins in one specific scenario: Apple Mac Pro integration. Its Apple MPX bus interface and IGP slot width mean it installs smoothly into supported Mac systems without additional power connectors or PSU requirements. The Geekbench Metal score of 39,577 indicates functional Metal performance for macOS applications that rely on Apple's graphics API. Its 185 W TDP is lower than the A6000's 300 W, potentially generating less heat in tightly integrated systems. However, these advantages are ecosystem-specific rather than performance-based. The Radeon's 2x HDMI 2.0b outputs may be sufficient for typical Mac display setups, whereas the A6000's 4x DisplayPort 1.4a targets multi-monitor professional configurations. In terms of raw workload execution, the data shows no benchmark where the Radeon Pro 580X outperforms the RTX A6000. Its wins are confined to platform compatibility, not computational results.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 580X
RTX A6000
Core Specs
Shading Units
2,304
10,752 +366.7%
Shaders
2,304
10,752 +366.7%
TMUs
144
336 +133.3%
ROPs
32
112 +250.0%
Compute Units
36
SM Count
84
Clocks
Base Clock
1100 MHz
1410 MHz
Boost Clock
1200 MHz
1800 MHz
Memory Clock
1710 MHz 6.8 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
8 GB
48 GB
VRAM (MB)
8,192
49,152 +500.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
384 bit
Bandwidth
218.9 GB/s
768.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
6 MB
Performance
Pixel Rate
38.40 GPixel/s
201.6 GPixel/s
Texture Rate
172.8 GTexel/s
604.8 GTexel/s
FP32 (TFLOPS)
5.530 TFLOPS
38.71 TFLOPS
FP64 (TFLOPS)
345.6 GFLOPS (1:16)
604.8 GFLOPS (1:64)
FP16 (TFLOPS)
5.530 TFLOPS (1:1)
38.71 TFLOPS (1:1)
AI/RT
RT Cores
84
Tensor Cores
336
Power
TDP
185 W
300 W
TDP (W)
185
300 +62.2%
Suggested PSU
700 W
Power Connectors
8-pin EPS
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Ellesmere
GA102
Generation
Radeon Pro Mac (500X Series)
Workstation Ampere (Ax000)
Process Size
14 nm
8 nm
Transistors
5,700 million
28,300 million
Die Size
232 mm²
628 mm²
Foundry
GlobalFoundries
Samsung
Density
24.6M / mm²
45.1M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.7
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Outputs
2x HDMI 2.0b
4x DisplayPort 1.4a
Bus Interface
Apple MPX
PCIe 4.0 x16
Other
Launch Price
4,649 USD
Production
End-of-life
End-of-life
Predecessor
Quadro Turing
Successor
Workstation Ada
View Radeon Pro 580X Details View RTX A6000 Details