AMD Radeon Pro 580X vs NVIDIA GeForce MX570 A Comparison

AMD
RADEON

AMD Radeon Pro 580X

CORE STATE Ellesmere
VRAM 8 GB
CLOCK SPEED 1200 MHz
TDP 185 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2019
VS
NVIDIA
GEFORCE

GeForce MX570 A

CORE STATE GA107SB
VRAM 2 GB
CLOCK SPEED 1155 MHz
TDP 25 W
BUS WIDTH 64 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_metal
39,577
N/A
geekbench_opencl
36,426
39,780
geekbench_vulkan
40,115
37,601

Analysis: AMD Radeon Pro 580X vs NVIDIA GeForce MX570 A

The AMD Radeon Pro 580X and NVIDIA GeForce MX570 A finish this comparison in a statistical dead heat. Their average benchmark scores are 38,706 and 38,691 respectively, a difference of just 15 points, which places both firmly in the same performance tier. The AMD card sits at the 82nd percentile of all GPUs, while the NVIDIA part lands at the 81st percentile, confirming that neither has a meaningful aggregate advantage. However, the two head-to-head tests reveal a split personality: each card decisively wins one workload, making this a genuine choice between API-specific strengths rather than a clear overall victor.

Head-to-Head Benchmarks

The most striking result in this matchup is the NVIDIA GeForce MX570 A’s victory in the Geekbench OpenCL test. The MX570 A scores 39,780 against the Radeon Pro 580X’s 36,426, a delta of -8.4% from AMD’s perspective. This is a substantial margin for two cards with nearly identical average scores, indicating that NVIDIA’s Ampere architecture handles OpenCL compute tasks with notably higher efficiency. In raw numbers, the MX570 A is 3,354 points ahead, which translates to a clear win for NVIDIA in this specific API.

AMD answers back decisively in the Geekbench Vulkan test. The Radeon Pro 580X posts 40,115 versus the MX570 A’s 37,601, giving AMD a 6.7% advantage. That 2,514-point gap shows that the older GCN 4.0 architecture still has strong Vulkan driver optimization and raw throughput capabilities. The Radeon Pro 580X’s win here is not marginal; it is a comfortable margin that flips the overall narrative.

Each card claims exactly one win in the head-to-head set, with winsA and winsB both equal to 1. The average benchmark scores reinforce this parity: the Radeon Pro 580X’s average of 38,706 is only 0.04% higher than the MX570 A’s 38,691. When placed against their nearest rivals, both cards sit in a tightly packed cluster. The NVIDIA GeForce RTX 5080 Mobile is 0.9% behind both, the NVIDIA GeForce MX570 is 1.1% behind the AMD card, and the AMD Radeon Pro 575X is 1% ahead of the 580X but 1.1% ahead of the MX570 A. This is a four-way tie at the top of a performance band where a single driver update could reshuffle the order.

FAQ

Q: Which card has the higher average benchmark score?

A: The AMD Radeon Pro 580X edges out the NVIDIA GeForce MX570 A with an average score of 38,706 versus 38,691, a difference of only 15 points.

Q: Does one card dominate the other in every benchmark?

A: No. The head-to-head results are split evenly: the NVIDIA GeForce MX570 A wins Geekbench OpenCL (39,780 vs 36,426), while the AMD Radeon Pro 580X wins Geekbench Vulkan (40,115 vs 37,601).

Q: How do these cards compare to the NVIDIA GeForce RTX 5080 Mobile?

A: Both cards outperform the RTX 5080 Mobile by 0.9% in average benchmark score. The AMD Radeon Pro 580X scores 38,706, the NVIDIA GeForce MX570 A scores 38,691, and the RTX 5080 Mobile scores 38,349.

Q: What is the performance gap between the two cards in their respective wins?

A: The NVIDIA GeForce MX570 A wins OpenCL by 8.4%, while the AMD Radeon Pro 580X wins Vulkan by 6.7%. The margins are asymmetric, favoring NVIDIA slightly more in its stronger test.

Q: Which card has a higher percentile ranking among all GPUs?

A: The AMD Radeon Pro 580X is at the 82nd percentile, one point higher than the NVIDIA GeForce MX570 A’s 81st percentile, despite their nearly identical average scores.

Q: Are these cards close enough to be considered interchangeable?

A: Benchmark data indicates they are effectively peers. The 15-point average score difference is negligible, and the per-test splits suggest workload-dependent performance rather than a clear hierarchy.

Architecture Differences

The two cards come from fundamentally different design generations. The AMD Radeon Pro 580X uses the Ellesmere chip built on GCN 4.0 architecture, fabricated on a 14 nm process at GlobalFoundries. This is a mature design with a transistor count of 5,700 million on a 232 mm² die, yielding a transistor density of 24.6M per mm². The NVIDIA GeForce MX570 A, by contrast, uses the GA107SB chip on Ampere architecture, manufactured on an 8 nm process at Samsung. It packs 8,700 million transistors into a 200 mm² die, achieving a much higher density of 43.5M per mm².

The compute layouts diverge sharply. The Radeon Pro 580X fields 2,304 shading units, 144 texture mapping units, and 32 ROPs, which produce a pixel rate of 38.40 GPixel/s and a texture rate of 172.8 GTexel/s. The MX570 A has 2,048 shading units, 64 TMUs, and 32 ROPs, resulting in a lower pixel rate of 36.96 GPixel/s but a dramatically lower texture rate of 73.92 GTexel/s. This means AMD’s card has more than twice the texture throughput, which explains its Vulkan advantage.

Feature support is another dividing line. The MX570 A includes 16 ray tracing cores and 64 tensor cores, bringing hardware-accelerated ray tracing and AI acceleration to the table. The Radeon Pro 580X has neither, reflecting its older GCN design. API support also differs: AMD offers DirectX 12 (12_0) and Vulkan 1.3, while NVIDIA supports DirectX 12 Ultimate (12_2) and Vulkan 1.4. Both cards support OpenGL 4.6. In floating-point performance, the Radeon Pro 580X delivers 5.530 TFLOPS for both FP32 and FP16, while the MX570 A delivers 4.731 TFLOPS for both, giving AMD a 17% raw compute edge that does not translate to overall benchmark victory.

Specification Differences

Memory configuration is the most consequential difference. The Radeon Pro 580X has 8 GB of GDDR5 on a 256-bit bus, delivering 218.9 GB/s of bandwidth. The MX570 A has only 2 GB of GDDR6 on a 64-bit bus, yielding 96.00 GB/s. AMD’s card offers four times the capacity and more than double the bandwidth. Clock speeds also differ: AMD runs at 1100 MHz base and 1200 MHz boost, while NVIDIA runs at 832 MHz base and 1155 MHz boost. Memory clocks are 1710 MHz (6.8 Gbps effective) for AMD and 1500 MHz (12 Gbps effective) for NVIDIA.

Power and interface specs show contrasting design goals. The Radeon Pro 580X has a TDP of 185 W and uses an Apple MPX bus interface, while the MX570 A sips power at 25 W and uses PCIe 4.0 x8. The MX570 A has no power connectors, whereas the Radeon Pro 580X lists none as well but draws far more power. Display outputs differ: AMD provides 2x HDMI 2.0b, while NVIDIA’s outputs are portable device dependent. Both cards are end-of-life products, with AMD releasing on 2019-03-17 and NVIDIA on 2021-12-16. Neither has a launch MSRP listed.

The process node disparity is stark: 14 nm for AMD versus 8 nm for NVIDIA. This allows the MX570 A to pack 52% more transistors into a smaller die, yet the Radeon Pro 580X still wins on raw throughput metrics like texture rate and FP32 compute. The specification sheet paints a picture of two very different approaches: AMD’s card is a high-power, high-bandwidth desktop part, while NVIDIA’s is an ultra-low-power mobile chip that relies on architectural efficiency.

The Verdict

The data does not support a single winner. In aggregate, the AMD Radeon Pro 580X and NVIDIA GeForce MX570 A are inseparable, with average scores of 38,706 and 38,691 respectively. The choice comes down to workload. If OpenCL compute is the priority, the MX570 A’s 8.4% win makes it the clear pick. This is likely the case for general-purpose GPU computing tasks that leverage OpenCL. The MX570 A also brings ray tracing and tensor cores, which the Radeon Pro 580X lacks entirely, making it the more future-proof option for applications that use those features.

If Vulkan performance is paramount, the Radeon Pro 580X’s 6.7% advantage is the deciding factor. Its 8 GB of memory and 218.9 GB/s bandwidth also make it far better suited for large datasets or high-resolution textures that would exceed the MX570 A’s 2 GB frame buffer. The 185 W TDP versus 25 W TDP tells a story of performance headroom versus efficiency, but the benchmark scores show that efficiency does not come at a significant cost in this pairing.

Choose the AMD Radeon Pro 580X for Vulkan workloads, larger memory footprints, and higher texture throughput. Choose the NVIDIA GeForce MX570 A for OpenCL performance, ray tracing capability, and dramatically lower power consumption. Both cards are end-of-life, so availability and driver support are equal concerns. The benchmark data shows a tie, and the verdict should reflect that: pick the card that matches your primary API and memory needs, not the one with a meaningless 15-point average score advantage.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 580X
MX570 A
Core Specs
Shading Units
2,304
2,048 -11.1%
Shaders
2,304
2,048 -11.1%
TMUs
144
64 -55.6%
ROPs
32
32 0.0%
Compute Units
36
SM Count
16
Clocks
Base Clock
1100 MHz
832 MHz
Boost Clock
1200 MHz
1155 MHz
Memory Clock
1710 MHz 6.8 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
8 GB
2 GB
VRAM (MB)
8,192
2,048 -75.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
64 bit
Bandwidth
218.9 GB/s
96.00 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
38.40 GPixel/s
36.96 GPixel/s
Texture Rate
172.8 GTexel/s
73.92 GTexel/s
FP32 (TFLOPS)
5.530 TFLOPS
4.731 TFLOPS
FP64 (TFLOPS)
345.6 GFLOPS (1:16)
73.92 GFLOPS (1:64)
FP16 (TFLOPS)
5.530 TFLOPS (1:1)
4.731 TFLOPS (1:1)
AI/RT
RT Cores
16
Tensor Cores
64
Power
TDP
185 W
25 W
TDP (W)
185
25 -86.5%
Power Connectors
None
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Ellesmere
GA107SB
Generation
Radeon Pro Mac (500X Series)
GeForce MX (5xx)
Process Size
14 nm
8 nm
Transistors
5,700 million
8,700 million
Die Size
232 mm²
200 mm²
Foundry
GlobalFoundries
Samsung
Density
24.6M / mm²
43.5M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.7
6.8
Physical
Slot Width
IGP
IGP
Outputs
2x HDMI 2.0b
Portable Device Dependent
Bus Interface
Apple MPX
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
View Radeon Pro 580X Details View GeForce MX570 A Details