AMD Radeon Pro 580 vs NVIDIA GeForce MX570 Comparison

AMD
RADEON

AMD Radeon Pro 580

CORE STATE Ellesmere
VRAM 8 GB
CLOCK SPEED 1200 MHz
TDP 185 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

GeForce MX570

CORE STATE GA107S
VRAM 2 GB
CLOCK SPEED 1155 MHz
TDP 15 W
BUS WIDTH 64 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_metal
39,213
N/A
geekbench_opencl
38,457
38,299
geekbench_vulkan
43,285
N/A

Analysis: AMD Radeon Pro 580 vs NVIDIA GeForce MX570

AMD Radeon Pro 580 and NVIDIA GeForce MX570 are both end-of-life mobile graphics solutions, but they target fundamentally different performance and power envelopes. Based on the available benchmark data, the AMD Radeon Pro 580 holds a narrow lead in raw compute performance, while the NVIDIA GeForce MX570 counters with a dramatically more efficient architecture and modern feature set. The data shows that the Radeon Pro 580 achieves an average benchmark score of 40318, placing it in the 82nd percentile of all GPUs, while the GeForce MX570 scores 38299, sitting just one percentile lower at 81. This 5.3% average score gap is modest, but the architectural and specification differences between these two parts are substantial.

Head-to-Head Benchmarks

The only direct benchmark comparison available is Geekbench OpenCL, where the AMD Radeon Pro 580 wins with a score of 38457 against the NVIDIA GeForce MX570’s 38299. That is a 0.4% delta in favor of AMD — a statistically marginal victory that effectively puts the two chips on equal footing in this compute workload. The Radeon Pro 580 also posts higher scores in other APIs, with 39213 in Geekbench Metal and 43285 in Geekbench Vulkan, though the MX570 has no corresponding results in those tests for direct comparison.

Looking at broader performance context, the Radeon Pro 580’s average score of 40318 places it within 0.1% of the NVIDIA GeForce RTX 5070 (40377) and 0.6% ahead of the AMD Radeon Pro WX 7100 (40063). It also outperforms the NVIDIA RTX A500 Mobile (39568) by 1.9%. The MX570’s average of 38299 is 0.1% behind the NVIDIA GeForce RTX 5080 Mobile (38349) and 0.4% ahead of the NVIDIA GeForce RTX 4080 Mobile (38135). Notably, the MX570 trails its own sibling, the MX570 A (38691), by 1%, and the AMD Radeon Pro 580X (38706) by 1.1%.

The headline conclusion from the head-to-head data is that the Radeon Pro 580 wins the only shared benchmark, but the margin is so slim — 0.4% — that it falls within typical run-to-run variance. The MX570’s lack of Vulkan and Metal scores means the OpenCL result is the sole quantitative comparison point. In practical terms, these two GPUs deliver essentially equivalent compute performance in OpenCL workloads, with AMD holding a slight edge that is unlikely to be perceptible in real-world tasks.

Architecture Differences

The Radeon Pro 580 is built on AMD’s GCN 4.0 architecture, fabricated on a 14 nm process at GlobalFoundries. The chip, codenamed Ellesmere, contains 5,700 million transistors on a 232 mm² die, yielding a transistor density of 24.6M per mm². This is a mature, power-hungry design from 2017. In contrast, the GeForce MX570 uses NVIDIA’s Ampere architecture, manufactured by Samsung on an 8 nm process. The GA107S chip packs 8,700 million transistors into a smaller 200 mm² die, achieving a much higher density of 43.5M per mm². This newer process node and denser layout are hallmarks of a more modern, efficient design.

The memory subsystems diverge sharply. The Radeon Pro 580 features 8 GB of GDDR5 on a 256-bit bus, delivering 217.0 GB/s of bandwidth. The MX570 has only 2 GB of GDDR6 on a 64-bit bus, yielding 96.00 GB/s — less than half the bandwidth. However, the MX570’s memory runs at 12 Gbps effective, versus 6.8 Gbps on the AMD part, partially compensating for the narrower bus. The Radeon Pro 580’s 8 GB capacity is clearly superior for memory-hungry workloads, while the MX570’s GDDR6 technology offers higher per-pin efficiency.

Compute resources tell a nuanced story. The Radeon Pro 580 has 2304 shading units, 144 texture mapping units (TMUs), and 32 render output units (ROPs). The MX570 has 2048 shading units, 64 TMUs, and 32 ROPs. AMD’s part has 12.5% more shaders and more than double the TMUs, which explains its higher texture rate of 172.8 GTexel/s versus 73.92 GTexel/s for NVIDIA. Pixel rates are nearly identical: 38.40 GPixel/s for AMD and 36.96 GPixel/s for NVIDIA. In FP32 compute, the Radeon Pro 580 delivers 5.530 TFLOPS versus 4.731 TFLOPS for the MX570, a 17% advantage. Both GPUs offer FP16 at a 1:1 ratio with FP32.

Feature support is where NVIDIA pulls ahead. The MX570 includes 16 ray tracing cores and 64 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. The Radeon Pro 580 has no such dedicated hardware. API support also favors NVIDIA: it supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Radeon Pro 580 is limited to DirectX 12 (12_0) and Vulkan 1.3. Both support OpenGL 4.6. The MX570 also uses a PCIe 4.0 x8 interface, double the bandwidth of the Radeon Pro 580’s PCIe 3.0 x16 link.

FAQ

Q: Which GPU is faster in OpenCL compute?

A: The AMD Radeon Pro 580 wins the head-to-head OpenCL benchmark with a score of 38457 versus 38299 for the NVIDIA GeForce MX570, a 0.4% margin. This is a negligible difference in practical terms.

Q: Does the NVIDIA GeForce MX570 support ray tracing?

A: Yes. The MX570 includes 16 ray tracing cores and 64 tensor cores, enabling hardware-accelerated ray tracing and AI features. The AMD Radeon Pro 580 has no ray tracing or tensor cores.

Q: How much memory does each GPU have?

A: The AMD Radeon Pro 580 has 8 GB of GDDR5 memory on a 256-bit bus with 217.0 GB/s bandwidth. The NVIDIA GeForce MX570 has 2 GB of GDDR6 memory on a 64-bit bus with 96.00 GB/s bandwidth.

Q: What is the power consumption difference?

A: The Radeon Pro 580 has a TDP of 185 W, while the MX570 has a TDP of just 15 W. This is a 12.3x difference in thermal design power, making the MX570 far more suitable for thin-and-light laptops.

Q: Which GPU has better API support?

A: The NVIDIA GeForce MX570 supports DirectX 12 Ultimate (12_2) and Vulkan 1.4. The AMD Radeon Pro 580 supports DirectX 12 (12_0) and Vulkan 1.3. Both support OpenGL 4.6.

Q: How do these GPUs compare to their nearest rivals?

A: The Radeon Pro 580 sits within 0.1% of the NVIDIA GeForce RTX 5070 and is 1.9% ahead of the NVIDIA RTX A500 Mobile. The MX570 is 0.1% behind the NVIDIA GeForce RTX 5080 Mobile and 0.4% ahead of the NVIDIA GeForce RTX 4080 Mobile.

Specification Differences

  • Process Node: AMD Radeon Pro 580 uses 14 nm (GlobalFoundries); NVIDIA GeForce MX570 uses 8 nm (Samsung).
  • Transistors: Radeon Pro 580 has 5,700 million; MX570 has 8,700 million.
  • Die Size: Radeon Pro 580 is 232 mm²; MX570 is 200 mm².
  • Transistor Density: Radeon Pro 580 has 24.6M / mm²; MX570 has 43.5M / mm².
  • Base Clock: Radeon Pro 580 runs at 1100 MHz; MX570 at 832 MHz.
  • Boost Clock: Radeon Pro 580 boosts to 1200 MHz; MX570 to 1155 MHz.
  • Memory Speed: Radeon Pro 580 uses 1695 MHz (6.8 Gbps effective); MX570 uses 1500 MHz (12 Gbps effective).
  • Memory Size: Radeon Pro 580 has 8 GB; MX570 has 2 GB.
  • Memory Type: Radeon Pro 580 uses GDDR5; MX570 uses GDDR6.
  • Memory Bus: Radeon Pro 580 has a 256-bit bus; MX570 has a 64-bit bus.
  • Memory Bandwidth: Radeon Pro 580 delivers 217.0 GB/s; MX570 delivers 96.00 GB/s.
  • Shading Units: Radeon Pro 580 has 2304; MX570 has 2048.
  • TMUs: Radeon Pro 580 has 144; MX570 has 64.
  • Ray Tracing Cores: Radeon Pro 580 has none; MX570 has 16.
  • Tensor Cores: Radeon Pro 580 has none; MX570 has 64.
  • Texture Rate: Radeon Pro 580 is 172.8 GTexel/s; MX570 is 73.92 GTexel/s.
  • FP32 Compute: Radeon Pro 580 is 5.530 TFLOPS; MX570 is 4.731 TFLOPS.
  • TDP: Radeon Pro 580 is 185 W; MX570 is 15 W.
  • Bus Interface: Radeon Pro 580 uses PCIe 3.0 x16; MX570 uses PCIe 4.0 x8.
  • DirectX Support: Radeon Pro 580 supports 12 (12_0); MX570 supports 12 Ultimate (12_2).
  • Vulkan Support: Radeon Pro 580 supports 1.3; MX570 supports 1.4.
  • Pixel Rate: Radeon Pro 580 is 38.40 GPixel/s; MX570 is 36.96 GPixel/s.

The Verdict

The data paints a clear picture of two GPUs designed for different purposes. The AMD Radeon Pro 580 is the raw compute winner, with a 5.3% higher average benchmark score (40318 vs 38299), a 17% advantage in FP32 throughput (5.530 vs 4.731 TFLOPS), and more than double the texture rate (172.8 vs 73.92 GTexel/s). It also offers four times the memory capacity (8 GB vs 2 GB) and more than double the memory bandwidth (217.0 vs 96.00 GB/s). In any workload that stresses memory capacity, texture fill, or pure shader compute, the Radeon Pro 580 is the superior part.

However, the MX570 wins decisively on efficiency and features. Its 15 W TDP is 12.3x lower than the Radeon Pro 580’s 185 W, making it suitable for ultra-portable devices where the AMD part would require substantial cooling. The MX570 also brings ray tracing cores and tensor cores, enabling modern graphics effects and AI acceleration that the older GCN architecture cannot handle. Its newer API support (DX12 Ultimate, Vulkan 1.4) ensures better compatibility with current and future software titles.

For a user prioritizing maximum compute performance and memory capacity in a chassis that can handle 185 W of heat, the Radeon Pro 580 is the clear choice. For anyone needing a low-power GPU with modern feature support and ray tracing capabilities, the MX570 is the better fit. The 0.4% OpenCL delta between them is so small that it should not be a deciding factor; instead, the choice hinges on whether raw throughput or efficiency and features matter more.

Where Each One Wins

AMD Radeon Pro 580 wins in: OpenCL compute (38457 vs 38299), overall average benchmark score (40318 vs 38299), FP32 performance (5.530 vs 4.731 TFLOPS), texture fill rate (172.8 vs 73.92 GTexel/s), memory capacity (8 GB vs 2 GB), memory bandwidth (217.0 vs 96.00 GB/s), shading units (2304 vs 2048), TMUs (144 vs 64), and pixel rate (38.40 vs 36.96 GPixel/s). It is also closer to top-tier rivals, sitting within 0.1% of the RTX 5070, whereas the MX570 trails the RTX 5080 Mobile by 0.1%.

NVIDIA GeForce MX570 wins in: transistor density (43.5M vs 24.6M per mm²), memory clock speed (12 Gbps vs 6.8 Gbps effective), ray tracing cores (16 vs 0), tensor cores (64 vs 0), power efficiency (15 W vs 185 W TDP), PCIe interface (4.0 x8 vs 3.0 x16), and API support (DX12 Ultimate and Vulkan 1.4 vs DX12_0 and Vulkan 1.3). The MX570’s only benchmark loss is the 0.4% OpenCL margin, which is statistically insignificant. Its 81st percentile ranking versus AMD’s 82nd places them in the same performance tier, but NVIDIA’s architectural advantages make it the more future-proof option.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 580
MX570
Core Specs
Shading Units
2,304
2,048 -11.1%
Shaders
2,304
2,048 -11.1%
TMUs
144
64 -55.6%
ROPs
32
32 0.0%
Compute Units
36
SM Count
16
Clocks
Base Clock
1100 MHz
832 MHz
Boost Clock
1200 MHz
1155 MHz
Memory Clock
1695 MHz 6.8 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
8 GB
2 GB
VRAM (MB)
8,192
2,048 -75.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
64 bit
Bandwidth
217.0 GB/s
96.00 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
38.40 GPixel/s
36.96 GPixel/s
Texture Rate
172.8 GTexel/s
73.92 GTexel/s
FP32 (TFLOPS)
5.530 TFLOPS
4.731 TFLOPS
FP64 (TFLOPS)
345.6 GFLOPS (1:16)
73.92 GFLOPS (1:64)
FP16 (TFLOPS)
5.530 TFLOPS (1:1)
4.731 TFLOPS (1:1)
AI/RT
RT Cores
16
Tensor Cores
64
Power
TDP
185 W
15 W
TDP (W)
185
15 -91.9%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Ellesmere
GA107S
Generation
Radeon Pro Mac (500 Series)
GeForce MX (5xx)
Process Size
14 nm
8 nm
Transistors
5,700 million
8,700 million
Die Size
232 mm²
200 mm²
Foundry
GlobalFoundries
Samsung
Density
24.6M / mm²
43.5M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.7
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
View Radeon Pro 580 Details View GeForce MX570 Details