AMD Radeon Pro 575 vs NVIDIA GeForce RTX 3050 Mobile Comparison

AMD
RADEON

AMD Radeon Pro 575

CORE STATE Ellesmere
VRAM 4 GB
CLOCK SPEED
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

GeForce RTX 3050 Mobile

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_metal
46,192
N/A
geekbench_opencl
34,596
50,038
geekbench_vulkan
37,878
49,051
3dmark_3dmark_steel_nomad_dx12
N/A
421

Analysis: AMD Radeon Pro 575 vs NVIDIA GeForce RTX 3050 Mobile

Head-to-Head Benchmarks

The recorded data sets a clear hierarchy between these two mobile graphics processors. Across the two shared benchmark workloads, the NVIDIA GeForce RTX 3050 Mobile claims victory in both instances, leaving the AMD Radeon Pro 575 without a single head-to-head win. The margins are substantial and consistent, indicating a decisive performance advantage for the NVIDIA part in the tested scenarios.

In the Geekbench OpenCL test, the NVIDIA GeForce RTX 3050 Mobile scores 50,038 points against 34,596 points for the AMD Radeon Pro 575. This translates to a delta of -30.9% from the perspective of the AMD part, meaning the NVIDIA GPU outperforms it by roughly 30.9%. The OpenCL benchmark measures general-purpose compute throughput across a wide range of workloads, and the result shows the Ampere architecture handling these tasks with significantly more efficiency. The 4.489 TFLOPS of FP32 throughput on the AMD side is clearly outmatched by the 5.501 TFLOPS on the NVIDIA side, which aligns with the observed score difference.

The Vulkan test tells a similar story, though with a slightly narrower gap. The NVIDIA GeForce RTX 3050 Mobile posts 49,051 points, while the AMD Radeon Pro 575 reaches 37,878 points. The delta here is -22.8% for the AMD part. Vulkan is a low-level graphics API that often exposes architectural efficiency differences more directly than older APIs, and the data indicates the NVIDIA GPU maintains a comfortable lead even in this more optimized rendering path. The RTX 3050 Mobile's higher pixel rate of 42.98 GPixel/s versus 35.07 GPixel/s for the Radeon Pro 575 helps explain this outcome, as does the texture rate differential, though the AMD part actually holds an advantage in texture fill rate at 140.3 GTexel/s versus 85.95 GTexel/s for the NVIDIA GPU. The Vulkan score suggests that compute and shader work, rather than pure texture throughput, drives the final result.

It is importantly the average benchmark score paints a different overall picture. The AMD Radeon Pro 575 has an average score of 39,555 across all its recorded benchmarks, which places it in the 82nd percentile of all GPUs in the database. The NVIDIA GeForce RTX 3050 Mobile, by contrast, has an average score of 33,170 and sits in the 78th percentile. This discrepancy arises because the two GPUs were tested with different benchmark suites: the AMD part includes Geekbench Metal, OpenCL, and Vulkan results, while the NVIDIA part includes a 3DMark Steel Nomad DX12 score alongside its Geekbench runs. The 3DMark result of 421 points drags down the NVIDIA average considerably. When comparing only the shared workloads, the NVIDIA GPU is clearly ahead, but the broader database averages reflect different test coverage rather than a contradiction in the head-to-head results.

Where Each One Wins

The benchmark breakdown reveals distinct strengths for each GPU. The NVIDIA GeForce RTX 3050 Mobile dominates in both of the compute-oriented workloads that both parts were subjected to. Its OpenCL score of 50,038 is the single highest recorded result across either GPU in any shared test, and its Vulkan score of 49,051 is nearly as strong. This suggests the NVIDIA part excels in compute-heavy applications, such as video encoding, physics simulations, and general-purpose GPU computing tasks that leverage OpenCL or Vulkan compute shaders.

The AMD Radeon Pro 575, despite losing both head-to-head matchups, still demonstrates notable capability in the broader database context. Its Geekbench Metal score of 46,192 is its strongest recorded result and indicates that in Apple-centric Metal workloads, the GPU performs at a level comparable to its OpenCL and Vulkan results. The fact that the AMD part's average benchmark score of 39,555 exceeds the NVIDIA part's average of 33,170 is driven by the absence of a low-scoring DX12 test in its suite, but it also reflects the AMD GPU's consistency across different API environments. The Radeon Pro 575's 82nd percentile ranking versus the RTX 3050 Mobile's 78th percentile further underscores that, across all recorded data points, the AMD part holds a higher overall standing in the database.

For use-case segmentation, the data points toward the NVIDIA GPU for users prioritizing raw compute performance in cross-platform APIs. The 30.9% lead in OpenCL and 22.8% lead in Vulkan are substantial enough to matter in real-world applications that rely on these interfaces. The AMD GPU, meanwhile, appears better suited for environments where Metal performance matters, given its strong showing in that benchmark, and for workloads where the 4 GB GDDR5 memory configuration with its 256-bit bus and 217.0 GB/s bandwidth provides adequate throughput. The NVIDIA part's 4 GB GDDR6 memory operates over a narrower 128-bit bus with 192.0 GB/s bandwidth, so the AMD GPU actually delivers more memory bandwidth in aggregate, which could benefit certain bandwidth-limited tasks despite the overall compute deficit.

Architecture Differences

The two GPUs represent fundamentally different design philosophies from different eras. The AMD Radeon Pro 575 is built on the GCN 4.0 architecture using the Ellesmere chip, fabricated on a 14 nm process at GlobalFoundries. It packs 5,700 million transistors into a 232 mm² die, yielding a transistor density of 24.6 million per square millimeter. The NVIDIA GeForce RTX 3050 Mobile uses the Ampere architecture with the GA107 chip, manufactured on Samsung's 8 nm process. It contains 8,700 million transistors on a smaller 200 mm² die, achieving a much higher transistor density of 43.5 million per square millimeter.

The compute configurations differ in several key aspects. Both GPUs feature 2,048 shading units, but the AMD part pairs these with 128 texture mapping units and 32 raster output pipelines, while the NVIDIA part uses 64 TMUs and 32 ROPs. This explains the AMD GPU's higher texture fill rate of 140.3 GTexel/s versus 85.95 GTexel/s for the NVIDIA GPU. The pixel rates, however, favor the NVIDIA part at 42.98 GPixel/s versus 35.07 GPixel/s, which is curious given identical ROP counts and likely reflects clock speed differences. The NVIDIA GPU has a base clock of 1065 MHz and boost clock of 1343 MHz, whereas the AMD part's clock speeds are not recorded in the database, making direct clock comparisons impossible.

The most significant architectural divergence lies in feature support. The NVIDIA GeForce RTX 3050 Mobile includes 16 dedicated ray tracing cores and 64 tensor cores, hardware that the AMD Radeon Pro 575 completely lacks. This enables the NVIDIA GPU to accelerate ray-traced rendering and AI-based workloads such as DLSS, neither of which the AMD part can handle through dedicated hardware. The API support reflects this gap: the NVIDIA GPU supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the AMD GPU is limited to DirectX 12 (12_0) and Vulkan 1.3. Both support OpenGL 4.6.

Memory configurations also diverge. The AMD Radeon Pro 575 uses 4 GB of GDDR5 memory at a 1695 MHz memory clock with 6.8 Gbps effective speed over a 256-bit interface, delivering 217.0 GB/s of bandwidth. The NVIDIA GeForce RTX 3050 Mobile uses 4 GB of GDDR6 memory at 1500 MHz with 12 Gbps effective speed over a 128-bit interface, yielding 192.0 GB/s. The AMD part's wider bus gives it a 13% bandwidth advantage despite the older memory technology. Power characteristics differ dramatically as well: the AMD GPU has a TDP of 150 W and uses an MXM module form factor, while the NVIDIA GPU draws only 45 W and uses an IGP (integrated graphics processor) form factor. The NVIDIA part connects via PCIe 4.0 x8, while the AMD part uses PCIe 3.0 x16. The NVIDIA GPU also supports DirectX 12 Ultimate features and has a newer release date, having launched in May 2021 versus June 2017 for the AMD part.

The Verdict

The data supports a straightforward conclusion: the NVIDIA GeForce RTX 3050 Mobile is the stronger GPU in direct comparison. Its 30.9% OpenCL lead and 22.8% Vulkan lead over the AMD Radeon Pro 575 are decisive margins that would translate into meaningful real-world performance differences in compute-heavy applications. The NVIDIA GPU also brings ray tracing cores, tensor cores, and newer API support to the table, features that the AMD part cannot offer regardless of benchmark scores.

The AMD Radeon Pro 575 does retain some advantages worth acknowledging. Its higher average benchmark score of 39,555 versus 33,170 and its 82nd percentile ranking versus 78th percentile indicate that, within the full database context, it holds its own against a broader field of GPUs. Its Metal score of 46,192 suggests strong performance in Apple-centric environments, and its higher memory bandwidth could benefit specific workloads. The lower power draw of the NVIDIA GPU at 45 W versus 150 W is a significant practical consideration for mobile deployments, though the AMD part's MXM form factor allows for discrete module replacement in compatible systems.

For users choosing between these two based strictly on the recorded data, the NVIDIA GeForce RTX 3050 Mobile is the pick for anyone running OpenCL or Vulkan workloads, and its dedicated ray tracing and tensor cores make it the only viable option for those specific features. The AMD Radeon Pro 575 is the better choice in Metal-focused environments and for users who prioritize the higher overall database ranking, though the performance gap in shared workloads is difficult to overlook. The end-of-life status of both products means neither represents a future-proof investment, but the NVIDIA GPU's newer architecture and feature set give it a clear edge in the recorded measurements.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon Pro 575 has an average benchmark score of 39,555, while the NVIDIA GeForce RTX 3050 Mobile has an average score of 33,170.

Q: How large is the performance gap in OpenCL workloads?

A: The NVIDIA GeForce RTX 3050 Mobile scores 50,038 in Geekbench OpenCL versus 34,596 for the AMD Radeon Pro 575, a delta of -30.9% for the AMD part.

Q: Does the AMD Radeon Pro 575 support ray tracing?

A: No, the AMD Radeon Pro 575 has no ray tracing cores. The NVIDIA GeForce RTX 3050 Mobile includes 16 dedicated RT cores.

Q: What memory configurations do these GPUs use?

A: The AMD Radeon Pro 575 uses 4 GB of GDDR5 memory on a 256-bit bus with 217.0 GB/s bandwidth. The NVIDIA GeForce RTX 3050 Mobile uses 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth.

Q: Which GPU has the higher transistor density?

A: The NVIDIA GeForce RTX 3090 Mobile achieves 43.5 million transistors per mm², far above the AMD Radeon Pro 575's 24.6 million per mm², despite the AMD GPU's larger die size of 232 mm².

Q: What are the DirectX support differences between the two GPUs?

A: The NVIDIA GeForce RTX 3050 Mobile supports DirectX 12 Ultimate (12_2) and Vulkan 1.4. The AMD Radeon Pro 575 supports DirectX 12 (12_0) and Vulkan 1.3. Both support OpenGL 4.6.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 575
RTX 3050 Mobile
Core Specs
Shading Units
2,048
2,048 0.0%
Shaders
2,048
2,048 0.0%
TMUs
128
64 -50.0%
ROPs
32
32 0.0%
Compute Units
32
SM Count
16
Clocks
Base Clock
1065 MHz
Boost Clock
1343 MHz
GPU Clock
1096 MHz
Memory Clock
1695 MHz 6.8 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
217.0 GB/s
192.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
35.07 GPixel/s
42.98 GPixel/s
Texture Rate
140.3 GTexel/s
85.95 GTexel/s
FP32 (TFLOPS)
4.489 TFLOPS
5.501 TFLOPS
FP64 (TFLOPS)
280.6 GFLOPS (1:16)
85.95 GFLOPS (1:64)
FP16 (TFLOPS)
4.489 TFLOPS (1:1)
5.501 TFLOPS (1:1)
AI/RT
RT Cores
16
Tensor Cores
64
Power
TDP
150 W
45 W
TDP (W)
150
45 -70.0%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Ellesmere
GA107
Generation
Radeon Pro Mac (500 Series)
GeForce 30 Mobile
Process Size
14 nm
8 nm
Transistors
5,700 million
8,700 million
Die Size
232 mm²
200 mm²
Foundry
GlobalFoundries
Samsung
Density
24.6M / mm²
43.5M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.7
6.8
Physical
Slot Width
MXM Module
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
View Radeon Pro 575 Details View GeForce RTX 3050 Mobile Details