AMD Radeon Pro 570 vs AMD Radeon RX 6800 Comparison
AMD Radeon Pro 570
Radeon RX 6800
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro 570 vs AMD Radeon RX 6800
FAQ
Q: How do the average benchmark scores of the AMD Radeon RX 6800 and AMD Radeon Pro 570 compare?
A: The RX 6800 has an average benchmark score of 33493, while the Pro 570 scores 33258. This puts the RX 6800 ahead by 0.7% in the nearestRivals delta, though both cards sit at the 77th percentile among all GPUs.
Q: Which card wins in Geekbench Metal performance?
A: The RX 6800 dominates with a score of 175541 versus the Pro 570's 39963, a delta of 339.3%. This is the largest margin in the head-to-head results.
Q: Is there any benchmark where the Radeon Pro 570 beats the RX 6800?
A: Yes, in Geekbench OpenCL the Pro 570 scores 27702 against the RX 6800's 24559, giving the Pro 570 an 11.3% advantage. This is the only head-to-head win for the Pro 570.
Q: What are the memory specifications of each card?
A: The RX 6800 has 16 GB of GDDR6 on a 256-bit bus with 512.0 GB/s bandwidth. The Pro 570 has 4 GB of GDDR5 on a 256-bit bus with 217.0 GB/s bandwidth.
Q: How do the architectures differ between the two GPUs?
A: The RX 6800 uses RDNA 2.0 on a 7 nm TSMC process with 26,800 million transistors on a 520 mm² die. The Pro 570 uses GCN 4.0 on a 14 nm GlobalFoundries process with 5,700 million transistors on a 232 mm² die.
Q: What is the launch status of each product?
A: Both cards are end-of-life. The RX 6800 was released on 2020-10-27 with a launch MSRP of 579 USD. The Pro 570 was released on 2017-06-04 with no launch MSRP listed in the data.
Architecture Differences
The RX 6800 and Pro 570 represent two very different eras of AMD GPU design. The RX 6800 is built on RDNA 2.0, fabricated at TSMC on a 7 nm process. It packs 26,800 million transistors into a 520 mm² die, yielding a transistor density of 51.5M / mm². The Pro 570 uses the older GCN 4.0 architecture, built at GlobalFoundries on 14 nm. Its Ellesmere chip contains 5,700 million transistors on a 232 mm² die, with a density of 24.6M / mm². The density difference is stark: the RX 6800 fits more than twice as many transistors per square millimeter.
The compute resources scale accordingly. The RX 6800 has 3840 shading units, 240 texture mapping units, and 96 raster operation pipelines. The Pro 570 has 1792 shading units, 112 TMUs, and 32 ROPs. The RX 6800 also features 60 ray tracing cores, a capability entirely absent from the Pro 570, which has no RT cores listed. Both cards lack tensor cores.
Clock speeds tell another story of generational improvement. The RX 6800 runs at a 1700 MHz base clock with a 2105 MHz boost and a 1815 MHz game clock. The Pro 570 operates at 1000 MHz base and 1105 MHz boost, with no game clock specified. Memory clocks also differ: the RX 6800 uses 2000 MHz memory with 16 Gbps effective speed, while the Pro 570 runs at 1695 MHz with 6.8 Gbps effective.
The memory subsystem shows a major capacity and bandwidth gap. The RX 6800 carries 16 GB of GDDR6 over a 256-bit bus, delivering 512.0 GB/s. The Pro 570 has 4 GB of GDDR5 on the same 256-bit bus width, but only achieves 217.0 GB/s. Both use a 256-bit interface, but the newer memory type and higher clocks give the RX 6800 more than double the bandwidth.
The Pro 570 is an integrated graphics processor (IGP) with no power connectors and a 150 W TDP. The RX 6800 is a dual-slot discrete card with 2x 8-pin power connectors and a 250 W TDP, plus a suggested PSU of 600 W. The bus interface also differs: the RX 6800 uses PCIe 4.0 x16, while the Pro 570 uses PCIe 3.0 x16. Display outputs reflect their intended markets — the RX 6800 has 1x HDMI 2.1, 2x DisplayPort 1.4a, and 1x USB Type-C, while the Pro 570's outputs are listed as "Portable Device Dependent."
Head-to-Head Benchmarks
The three shared benchmark results paint a clear picture of where each card excels. The most lopsided result is Geekbench Metal, where the RX 6800 scores 175541 against the Pro 570's 39963. That is a 339.3% advantage for the RX 6800, a massive gap that reflects both the architectural leap and the raw compute advantage of the newer card. Metal performance is critical for macOS applications, and the data shows the RX 6800 is in a completely different class.
Geekbench Vulkan follows a similar pattern, though slightly less extreme. The RX 6800 posts 130531, while the Pro 570 manages 32110. The delta here is 306.5% in favor of the RX 6800. Vulkan is a cross-platform API, and the RX 6800's RDNA 2.0 implementation with support for Vulkan 1.4 (versus the Pro 570's Vulkan 1.3) clearly delivers far higher throughput.
The one bright spot for the Pro 570 is Geekbench OpenCL. Here the older card scores 27702, beating the RX 6800's 24559 by 11.3%. This is a notable reversal. OpenCL workloads on the Pro 570 benefit from its GCN architecture's compute-oriented design, and the 1:1 FP16 ratio (3.960 TFLOPS for both FP16 and FP32) suggests it handles certain compute tasks efficiently. The RX 6800's FP16 performance is 32.33 TFLOPS with a 2:1 ratio, meaning it halves FP32 throughput for FP16 work, which may explain why it falls behind in this specific OpenCL test.
Looking at the broader benchmark suite for the RX 6800, its strengths are evident. In Passmark tests, it scores 22067 in G3D, 10864 in GPU compute, 990 in G2D, and lower scores in legacy DirectX tests: 257 in DirectX 9, 214 in DirectX 11, 128 in DirectX 10, and 89 in DirectX 12. It also has a 3DMark Steel Nomad DX12 score of 3188. The Pro 570 has no Passmark or 3DMark results in the data, so direct comparisons are limited to the three Geekbench tests.
The nearestRivals data provides context for the RX 6800's overall standing. Its average score of 33493 sits 0.6% above the NVIDIA RTX A5000 (33294) and 0.7% above the Pro 570 (33258). It trails the AMD Radeon RX 6700 XT (33721) by 0.7%. The Pro 570's average of 33258 puts it 0.1% behind the RTX A5000, 0.1% ahead of the NVIDIA GeForce MX550 (33209), 0.3% ahead of the NVIDIA GeForce RTX 3050 Mobile (33170), and 0.3% ahead of the NVIDIA T550 Mobile (33161). Both cards cluster within a narrow band around 33,000 average score, despite their radically different architectures.
The Verdict
The data supports a straightforward division of roles. The AMD Radeon RX 6800 is the clear choice for modern, graphics-intensive workloads. It wins two of the three head-to-head benchmarks, and its wins are decisive: 339.3% in Metal and 306.5% in Vulkan. It also offers 16 GB of GDDR6 memory versus 4 GB of GDDR5, 3840 shading units versus 1792, and ray tracing capability that the Pro 570 lacks entirely. For gaming, DirectX 12 Ultimate support, or any workload leveraging recent APIs, the RX 6800 is the only sensible pick from these two.
The AMD Radeon Pro 570 wins one benchmark: Geekbench OpenCL by 11.3%. This suggests it retains utility for specific OpenCL compute tasks, likely due to its GCN architecture's balanced FP32/FP16 throughput. Its lower TDP of 150 W and IGP form factor (no power connectors) also make it a lower-power option. However, its 4 GB memory and 217.0 GB/s bandwidth are severe limitations for modern workloads, and its 14 nm process means significantly lower efficiency per transistor.
For a builder choosing between these two today, the RX 6800 is the default recommendation for almost any purpose. Its benchmark dominance, memory capacity, and feature set (ray tracing, PCIe 4.0, modern display outputs) make it categorically superior for graphics work. The Pro 570 only makes sense if a specific OpenCL compute workload is the primary use case and the 150 W power envelope is a hard constraint. Even then, the 11.3% OpenCL advantage is modest compared to the RX 6800's enormous leads elsewhere.
Specification Differences
| Specification | AMD Radeon RX 6800 | AMD Radeon Pro 570 |
|---|---|---|
| Architecture | RDNA 2.0 | GCN 4.0 |
| Process Node | 7 nm | 14 nm |
| Foundry | TSMC | GlobalFoundries |
| Transistors | 26,800 million | 5,700 million |
| Die Size | 520 mm² | 232 mm² |
| Transistor Density | 51.5M / mm² | 24.6M / mm² |
| Base Clock | 1700 MHz | 1000 MHz |
| Boost Clock | 2105 MHz | 1105 MHz |
| Game Clock | 1815 MHz | None |
| Memory Size | 16 GB | 4 GB |
| Memory Type | GDDR6 | GDDR5 |
| Memory Clock | 2000 MHz (16 Gbps effective) | 1695 MHz (6.8 Gbps effective) |
| Memory Bandwidth | 512.0 GB/s | 217.0 GB/s |
| Shading Units | 3840 | 1792 |
| TMUs | 240 | 112 |
| ROPs | 96 | 32 |
| RT Cores | 60 | None |
| Pixel Rate | 202.1 GPixel/s | 35.36 GPixel/s |
| Texture Rate | 505.2 GTexel/s | 123.8 GTexel/s |
| FP32 | 16.17 TFLOPS | 3.960 TFLOPS |
| FP16 | 32.33 TFLOPS (2:1) | 3.960 TFLOPS (1:1) |
| TDP | 250 W | 150 W |
| Slot Width | Dual-slot | IGP |
| Power Connectors | 2x 8-pin | None |
| Suggested PSU | 600 W | None |
| Bus Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
| DirectX | 12 Ultimate (12_2) | 12 (12_0) |
| Vulkan | 1.4 | 1.3 |
| Release Date | 2020-10-27 | 2017-06-04 |
Where Each One Wins
The AMD Radeon RX 6800 wins in every category that matters for modern graphics performance. Its 16.17 TFLOPS FP32 throughput is more than four times the Pro 570's 3.960 TFLOPS. Pixel rate is 202.1 GPixel/s versus 35.36 GPixel/s, and texture rate is 505.2 GTexel/s versus 123.8 GTexel/s. The 60 RT cores enable ray-traced workloads that the Pro 570 cannot handle at all. Memory bandwidth of 512.0 GB/s versus 217.0 GB/s means the RX 6800 can feed its compute units far more effectively, particularly at high resolutions or with large textures. The 16 GB frame buffer also allows for larger datasets and higher-resolution textures without spilling to system memory.
For gaming and DirectX workloads, the RX 6800's DirectX 12 Ultimate (12_2) support and Vulkan 1.4 implementation give it access to modern rendering features. Its PCIe 4.0 x16 interface doubles the bandwidth available to the Pro 570's PCIe 3.0 x16. The display outputs (HDMI 2.1, DisplayPort 1.4a, USB Type-C) support current monitors and VR headsets, whereas the Pro 570's outputs are device-dependent, reflecting its origin as a MacBook component.
The AMD Radeon Pro 570 wins specifically in Geekbench OpenCL, where its 27702 score beats the RX 6800's 24559 by 11.3%. This result suggests that for OpenCL compute tasks — which might include certain scientific simulations, video encoding pipelines, or legacy professional applications — the Pro 570's GCN architecture has retained some