AMD Radeon Pro 570 vs AMD Radeon Pro 580X Comparison

AMD
RADEON

AMD Radeon Pro 570

CORE STATE Ellesmere
VRAM 4 GB
CLOCK SPEED 1105 MHz
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
AMD
RADEON

Radeon Pro 580X

CORE STATE Ellesmere
VRAM 8 GB
CLOCK SPEED 1200 MHz
TDP 185 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2019

PERFORMANCE BENCHMARKS

geekbench_metal
39,945
39,577
geekbench_opencl
27,702
36,426
geekbench_vulkan
31,974
40,115

Analysis: AMD Radeon Pro 570 vs AMD Radeon Pro 580X

Head-to-Head Benchmarks

The benchmark data splits these two AMD workstation GPUs into a clear pattern: the Radeon Pro 580X dominates in compute-heavy workloads, while the Radeon Pro 570 manages a narrow win in one specific API test. Across the three recorded Geekbench tests, the 580X takes two victories, with the 570 claiming one.

The most lopsided result comes in Geekbench OpenCL, where the Radeon Pro 580X scores 36,426 against the Radeon Pro 570's 27,702. That is a 31.5% advantage for the 580X, a massive gap that reflects the fundamental differences in shader count and clock speed between the two cards. For OpenCL-based rendering, simulation, or compute tasks, the 580X is in a different performance class entirely.

The Vulkan test tells a similar story, though with a slightly smaller margin. The 580X posts 40,115 while the 570 reaches 31,974, giving the newer card a 25.5% lead. Vulkan is increasingly relevant for modern game engines and GPU compute frameworks, so this advantage carries practical weight for users running Vulkan-based workloads.

The one bright spot for the Radeon Pro 570 comes in Geekbench Metal, where it edges ahead with 39,945 versus the 580X's 39,577. The margin is only 0.9%, effectively a statistical tie, but the 570 does win the test outright. Metal is Apple's graphics API, and since both cards are designed for Mac systems, this result is worth noting. The 570's superior Metal showing suggests that for pure Metal-based graphics tasks, the older card is at least competitive, if not marginally better.

Looking at the broader database context, the Radeon Pro 580X sits at the 82nd percentile among all GPUs, with an average benchmark score of 38,706. Its nearest rivals include the NVIDIA GeForce MX570 A at 38,691 (0% delta), the NVIDIA GeForce RTX 5080 Mobile at 38,349 (0.9% behind), and the NVIDIA GeForce MX570 at 38,299 (1.1% behind). The 580X also sits just 1% above the AMD Radeon Pro 575X, which scores 39,116. These are tight margins, placing the 580X in a competitive mid-pack position against modern mobile and workstation parts.

The Radeon Pro 570, by contrast, lands at the 78th percentile with an average score of 33,207. Its nearest rivals are the NVIDIA GeForce RTX 3050 Mobile at 33,170 (0.1% behind), the NVIDIA T550 Mobile at 33,161 (0.1% behind), the NVIDIA P104-100 at 32,982 (0.7% behind), and the NVIDIA T600 Mobile at 32,849 (1.1% behind). The 570 is essentially neck-and-neck with those four NVIDIA parts, all within a 1.1% window. That places the 570 in a different competitive tier than the 580X, roughly 14% lower in average score.

The overall average benchmark scores tell the story plainly: 38,706 for the 580X versus 33,207 for the 570. That is a 16.6% gap in average performance across all recorded tests, consistent with the OpenCL and Vulkan results discussed above.

Architecture Differences

Both cards share the same underlying silicon: the Ellesmere chip built on GlobalFoundries' 14 nm process, using the GCN 4.0 architecture. The transistor count is identical at 5,700 million, and the die size is 232 mm², yielding a transistor density of 24.6 million per square millimeter. The similarities end at the execution resources, where the two cards diverge significantly.

The Radeon Pro 580X is equipped with 2,304 shading units, 144 texture mapping units, and 32 ROPs. The Radeon Pro 570, on the other hand, ships with 1,792 shading units and 112 TMUs, while maintaining the same 32 ROPs. That is a 28.6% advantage in shader count for the 580X, and a matching 28.6% lead in texture units. The ROP count being equal means both cards have the same pixel-pushing ceiling, but the 580X has substantially more compute throughput.

Clock speeds reinforce the 580X's advantage. The 580X runs at a base clock of 1100 MHz with a boost of 1200 MHz, while the 570 operates at 1000 MHz base and 1105 MHz boost. The 580X's boost clock is 8.6% higher, and its base clock is 10% higher. Combined with the extra shading units, these clocks push the 580X's FP32 throughput to 5.530 TFLOPS, compared to 3.960 TFLOPS for the 570. That is a 39.6% gap in raw floating-point compute. The FP16 performance mirrors FP32 exactly on both cards, since GCN 4.0 executes FP16 at a 1:1 ratio with FP32.

Memory configurations also differ. The 580X carries 8 GB of GDDR5 across a 256-bit bus, delivering 218.9 GB/s of bandwidth. The 570 has 4 GB of GDDR5 on the same 256-bit bus, with 217.0 GB/s of bandwidth. The bandwidth figures are nearly identical, but the 580X doubles the memory capacity, which matters for large datasets and high-resolution textures.

Pixel and texture rates follow the clock and unit differences. The 580X achieves 38.40 GPixel/s and 172.8 GTexel/s, while the 570 reaches 35.36 GPixel/s and 123.8 GTexel/s. The texture rate gap is particularly large at 39.6%, matching the FP32 delta.

Power draw is another differentiator. The 580X is rated at 185 W TDP, while the 570 draws 150 W. Both are integrated graphics packages (IGP slot width), but the 580X's higher power envelope reflects its larger execution resource pool.

The bus interface and display outputs also differ. The 580X uses Apple MPX and provides 2x HDMI 2.0b outputs. The 570 uses PCIe 3.0 x16 and lists "Portable Device Dependent" display outputs, with no power connectors required. The 580X does not list power connectors in the database.

Both cards support DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. Neither has ray tracing cores or tensor cores. The production status for both is end-of-life. The 580X was released on March 17, 2019, while the 570 launched earlier on June 4, 2017, a gap of roughly 21 months.

The Verdict

The data supports a straightforward conclusion: the Radeon Pro 580X is the stronger card for compute-heavy workloads, while the Radeon Pro 570 is a capable alternative with a surprising Metal advantage.

Users who prioritize OpenCL or Vulkan performance should choose the 580X without hesitation. Its 31.5% OpenCL lead and 25.5% Vulkan lead are decisive margins that will translate directly into faster rendering, simulation, and compute times. The 580X also offers double the memory capacity, 8 GB versus 4 GB, which is critical for large models and high-resolution textures.

Users whose primary workload is Metal-based, such as macOS graphics applications that rely exclusively on Apple's API, may find the 570's 0.9% Metal edge appealing. However, that margin is small enough to be within run-to-run variance, and the 580X's substantial advantages elsewhere make it the better all-around choice in most scenarios.

The 580X's higher TDP of 185 W versus 150 W is worth considering for thermal-constrained systems, but for anyone with the power headroom, the performance uplift is substantial. The 570's lower power draw and no-connector requirement make it a simpler integration for portable or power-sensitive Mac systems.

In short: pick the 580X for raw compute and memory capacity, pick the 570 only if Metal-specific performance is the sole criterion and power draw is a concern.

Specification Differences

The two cards share the same Ellesmere chip, GCN 4.0 architecture, 14 nm process, 5,700 million transistors, 232 mm² die size, and 24.6M / mm² transistor density. They also share the same 256-bit memory bus, 32 ROPs, and identical API support (DirectX 12_0, OpenGL 4.6, Vulkan 1.3). The key differences are as follows:

| Specification | AMD Radeon Pro 580X | AMD Radeon Pro 570 |

|---|---|---|

| Base clock | 1100 MHz | 1000 MHz |

| Boost clock | 1200 MHz | 1105 MHz |

| Memory size | 8 GB GDDR5 | 4 GB GDDR5 |

| Memory bandwidth | 218.9 GB/s | 217.0 GB/s |

| Shading units | 2304 | 1792 |

| TMUs | 144 | 112 |

| Pixel rate | 38.40 GPixel/s | 35.36 GPixel/s |

| Texture rate | 172.8 GTexel/s | 123.8 GTexel/s |

| FP32 / FP16 | 5.530 TFLOPS | 3.960 TFLOPS |

| TDP | 185 W | 150 W |

| Bus interface | Apple MPX | PCIe 3.0 x16 |

| Display outputs | 2x HDMI 2.0b | Portable Device Dependent |

| Power connectors | Not listed | None |

| Release date | 2019-03-17 | 2017-06-04 |

The 580X also carries a memory clock of 1710 MHz (6.8 Gbps effective), versus 1695 MHz (also 6.8 Gbps effective) for the 570.

FAQ

Q: Which card is faster in OpenCL?

A: The AMD Radeon Pro 580X scores 36,426 in Geekbench OpenCL, which is 31.5% higher than the Radeon Pro 570's 27,702.

Q: Does the Radeon Pro 570 win any benchmark?

A: Yes, the Radeon Pro 570 scores 39,945 in Geekbench Metal, edging out the 580X's 39,577 by 0.9%.

Q: How much memory does each card have?

A: The Radeon Pro 580X has 8 GB of GDDR5, while the Radeon Pro 570 has 4 GB of GDDR5. Both use a 256-bit memory bus.

Q: What are the compute capabilities of each card?

A: The 580X delivers 5.530 TFLOPS of FP32 and FP16 performance, while the 570 delivers 3.960 TFLOPS in both formats. Both cards execute FP16 at a 1:1 ratio with FP32.

Q: Do the cards share the same architecture?

A: Yes, both use the Ellesmere chip with GCN 4.0 architecture, built on GlobalFoundries' 14 nm process with 5,700 million transistors on a 232 mm² die.

Q: How do these cards rank against all GPUs?

A: The Radeon Pro 580X sits at the 82nd percentile with an average score of 38,706, while the Radeon Pro 570 sits at the 78th percentile with an average score of 33,207.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 570
Pro 580X
Core Specs
Shading Units
1,792
2,304 +28.6%
Shaders
1,792
2,304 +28.6%
TMUs
112
144 +28.6%
ROPs
32
32 0.0%
Compute Units
28
36 +28.6%
Clocks
Base Clock
1000 MHz
1100 MHz
Boost Clock
1105 MHz
1200 MHz
Memory Clock
1695 MHz 6.8 Gbps effective
1710 MHz 6.8 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR5
GDDR5
Memory Bus
256 bit
256 bit
Bandwidth
217.0 GB/s
218.9 GB/s
Cache
L1 Cache
16 KB (per CU)
16 KB (per CU)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
35.36 GPixel/s
38.40 GPixel/s
Texture Rate
123.8 GTexel/s
172.8 GTexel/s
FP32 (TFLOPS)
3.960 TFLOPS
5.530 TFLOPS
FP64 (TFLOPS)
247.5 GFLOPS (1:16)
345.6 GFLOPS (1:16)
FP16 (TFLOPS)
3.960 TFLOPS (1:1)
5.530 TFLOPS (1:1)
Power
TDP
150 W
185 W
TDP (W)
150
185 +23.3%
Power Connectors
None
Architecture
Architecture
GCN 4.0
GCN 4.0
GPU Name
Ellesmere
Ellesmere
Generation
Radeon Pro Mac (500 Series)
Radeon Pro Mac (500X Series)
Process Size
14 nm
14 nm
Transistors
5,700 million
5,700 million
Die Size
232 mm²
232 mm²
Foundry
GlobalFoundries
GlobalFoundries
Density
24.6M / mm²
24.6M / mm²
API Support
DirectX
12 (12_0)
12 (12_0)
OpenGL
4.6
4.6
Vulkan
1.3
1.3
OpenCL
2.1
2.1
Shader Model
6.7
6.7
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
2x HDMI 2.0b
Bus Interface
PCIe 3.0 x16
Apple MPX
Other
Production
End-of-life
End-of-life
View Radeon Pro 570 Details View Radeon Pro 580X Details