AMD Radeon Pro 570 vs AMD Radeon Pro 580 Comparison
AMD Radeon Pro 570
Radeon Pro 580
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro 570 vs AMD Radeon Pro 580
Head-to-Head Benchmarks
The recorded data shows a clear split between the two GPUs depending on the API used. In Geekbench Metal, the AMD Radeon Pro 570 actually comes out ahead, scoring 39,945 versus the Pro 580’s 39,213. That is a 1.8% advantage for the Pro 570, a narrow but real win in Apple’s Metal framework. This is notable because the Pro 580 carries higher clocks and more shading units, yet the Pro 570 still manages to edge it out in this specific test.
The story reverses dramatically in compute-oriented workloads. In Geekbench OpenCL, the Pro 580 scores 38,457 while the Pro 570 trails at 27,702. That translates to a 38.8% lead for the Pro 580, a massive gap that reflects the Pro 580’s larger execution resource pool. The Pro 580 has 2,304 shading units against 1,792 on the Pro 570, and its texture rate of 172.8 GTexel/s dwarfs the Pro 570’s 123.8 GTexel/s. OpenCL exercises raw throughput, and the Pro 580 clearly dominates there.
Geekbench Vulkan shows a similar pattern, though slightly less extreme. The Pro 580 posts 43,285 versus 31,974 for the Pro 570, a 35.4% delta. Vulkan is often used in cross-platform rendering and GPU compute, and the Pro 580’s higher FP32 throughput of 5.530 TFLOPS versus 3.960 TFLOPS on the Pro 570 explains much of that advantage. The Pro 580 also benefits from a higher boost clock of 1200 MHz against 1105 MHz on the Pro 570.
Across the three recorded benchmarks, the Pro 580 wins two and the Pro 570 wins one. The average benchmark scores reflect this: the Pro 580 sits at 40,318, while the Pro 570 averages 33,207. That is a 21.4% overall gap in favor of the Pro 580, driven almost entirely by the OpenCL and Vulkan results.
Context from the nearest rivals helps frame these numbers. The Pro 580’s average score of 40,318 places it just 0.1% behind the NVIDIA GeForce RTX 5070 (40,377), effectively a tie. It also sits 0.6% ahead of the AMD Radeon Pro WX 7100 (40,063) and 1.9% ahead of the NVIDIA RTX A500 Mobile (39,568). The only nearby GPU that beats it by a meaningful margin is the AMD Radeon Pro 5300 at 40,870, which is 1.4% higher. So the Pro 580 is competitive with modern midrange mobile and workstation parts, despite its age.
The Pro 570, by contrast, finds itself in a lower performance tier. Its average of 33,207 is just 0.1% above the NVIDIA GeForce RTX 3050 Mobile (33,170) and the NVIDIA T550 Mobile (33,161). It also leads the NVIDIA P104-100 (32,982) by 0.7% and the NVIDIA T600 Mobile (32,849) by 1.1%. The Pro 570 is thus grouped with entry-level mobile GPUs, not workstation-class silicon like the Pro 580’s rivals.
The Verdict
The data points to a straightforward conclusion: if compute performance matters, the AMD Radeon Pro 580 is the clear choice. Its 38.8% OpenCL lead and 35.4% Vulkan lead over the Pro 570 are too large to ignore for any workload that uses those APIs. The Pro 580 also holds a higher average benchmark score overall, 40,318 versus 33,207, and a higher percentile ranking at 82 versus 78. The Pro 580 is simply in a different performance class.
However, the Pro 570 is not without merit. Its Metal score of 39,945 beats the Pro 580’s 39,213, which means for Metal-specific rendering tasks, the Pro 570 may actually deliver slightly better results. This is unusual given the Pro 580’s superior specs, but the recorded data is unambiguous. If a user’s workflow is exclusively Metal-based and does not touch OpenCL or Vulkan, the Pro 570 offers a small but real advantage.
The Pro 580 is the safer pick for mixed workloads, especially those involving GPU compute, rendering, or any Vulkan-based applications. The Pro 570 should only be chosen when Metal is the sole API and the 1.8% delta is acceptable. Given that the Pro 580 wins two of three benchmarks and has a substantially higher average score, the database strongly favors it for general-purpose use.
Where Each One Wins
The AMD Radeon Pro 580 wins decisively in OpenCL and Vulkan. OpenCL workloads often include scientific simulation, video encoding, and machine learning inference on older frameworks. The 38.8% advantage here means tasks that take one hour on the Pro 570 would take roughly 43 minutes on the Pro 580, assuming perfect scaling. Vulkan workloads, which include modern game engines and some rendering pipelines, see a 35.4% improvement, making the Pro 580 the better option for any Vulkan-based application.
The AMD Radeon Pro 570 wins only in Metal, and only by a slim 1.8%. This makes it suitable for macOS-centric workflows that use Metal for GPU acceleration, such as Final Cut Pro rendering or Metal-based 3D applications. The margin is small enough that it may not be noticeable in real-world use, but for benchmark-sensitive tasks, the Pro 570 holds the edge.
The Pro 580 also wins on raw throughput metrics that support its benchmark performance. Its texture rate of 172.8 GTexel/s is nearly 40% higher than the Pro 570’s 123.8 GTexel/s, and its pixel rate of 38.40 GPixel/s beats the Pro 570’s 35.36 GPixel/s. These hardware advantages translate directly into the OpenCL and Vulkan leads. The Pro 570’s 32 ROPs match the Pro 580’s 32 ROPs, so fill-rate-bound tasks at the pixel level are closer, but the compute gap remains decisive.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon Pro 580, with an average score of 40,318 compared to 33,207 for the AMD Radeon Pro 570.
Q: Is the AMD Radeon Pro 580 always faster than the Pro 570?
A: No. In Geekbench Metal, the Pro 570 scores 39,945 versus 39,213 for the Pro 580, a 1.8% advantage for the Pro 570. The Pro 580 wins OpenCL and Vulkan.
Q: How does the Pro 580 compare to the NVIDIA GeForce RTX 5070?
A: The Pro 580’s average score of 40,318 is 0.1% lower than the RTX 5070’s 40,377, making them effectively equivalent in the database.
Q: What is the Pro 570’s closest rival in the database?
A: The NVIDIA GeForce RTX 3050 Mobile, with an average score of 33,170, is 0.1% below the Pro 570’s 33,207. The NVIDIA T550 Mobile is also 0.1% below.
Q: Which GPU has a higher FP32 throughput?
A: The Pro 580, at 5.530 TFLOPS, versus 3.960 TFLOPS for the Pro 570.
Q: Do both GPUs share the same architecture?
A: Yes, both use GCN 4.0 on the Ellesmere chip, fabricated on a 14 nm process at GlobalFoundries.
Architecture Differences
Both GPUs are built on the same fundamental architecture: GCN 4.0, using the Ellesmere chip. The process node is identical at 14 nm, and both are fabricated at GlobalFoundries. The transistor count is the same at 5,700 million, and the die size is identical at 232 mm², giving a transistor density of 24.6M / mm² for both. The memory type is GDDR5 for both, with the same 256-bit bus width and the same memory clock of 1695 MHz, yielding identical bandwidth of 217.0 GB/s.
The architectural differences lie in the execution resources. The Pro 580 has 2,304 shading units, 144 texture mapping units, and 32 ROPs. The Pro 570 has 1,792 shading units, 112 TMUs, and also 32 ROPs. This means the Pro 580 has 28.6% more shading units and 28.6% more TMUs, which directly explains its higher texture rate and FP32 throughput. The ROP count is equal, so pixel fill rate is closer, though the Pro 580’s higher clocks still give it a 8.6% pixel rate advantage (38.40 GPixel/s versus 35.36 GPixel/s).
Neither GPU supports ray tracing or tensor cores, as those fields are null. Both support DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The FP16 rates match the FP32 rates at a 1:1 ratio for both cards, meaning there is no dedicated FP16 acceleration. Both are marked as end-of-life production status and share the same release date of 2017-06-04.
Specification Differences
The two cards differ in several key specifications. The base clock is 1100 MHz on the Pro 580 versus 1000 MHz on the Pro 570. The boost clock is 1200 MHz on the Pro 580 versus 1105 MHz on the Pro 570. Memory capacity differs: the Pro 580 has 8 GB of GDDR5, while the Pro 570 has 4 GB, though both use a 256-bit bus and deliver 217.0 GB/s bandwidth.
Shading units are 2304 on the Pro 580 versus 1792 on the Pro 570. TMUs are 144 versus 112. ROPs are equal at 32. Pixel rate is 38.40 GPixel/s on the Pro 580 versus 35.36 GPixel/s on the Pro 570. Texture rate is 172.8 GTexel/s versus 123.8 GTexel/s. FP32 performance is 5.530 TFLOPS versus 3.960 TFLOPS, and FP16 is identical at 5.530 and 3.960 TFLOPS respectively.
Thermal design power differs: the Pro 580 is rated at 185 W, while the Pro 570 is rated at 150 W. Both are integrated into laptops or all-in-one systems (slot width is IGP) with no power connectors and portable-device-dependent display outputs. Both use PCIe 3.0 x16. The Pro 580’s average benchmark score is 40,318 with a percentile of 82, while the Pro 570 scores 33,207 with a percentile of 78. The Pro 580 wins two benchmarks (OpenCL, Vulkan), the Pro 570 wins one (Metal). Neither has a launch MSRP recorded in the database.