AMD Radeon Pro 5600M vs NVIDIA GeForce GTX TITAN Comparison

AMD
RADEON

AMD Radeon Pro 5600M

CORE STATE Navi 12
VRAM 8 GB
CLOCK SPEED 1144 MHz
TDP 50 W
BUS WIDTH 2048 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce GTX TITAN

CORE STATE GK110
VRAM 6 GB
CLOCK SPEED 876 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2013

PERFORMANCE BENCHMARKS

geekbench_metal
55,030
8,218
geekbench_opencl
47,783
24,873
geekbench_vulkan
46,425
10,027
passmark_directx_10
62
N/A
passmark_directx_11
59
N/A
passmark_directx_12
39
N/A
passmark_directx_9
118
N/A
passmark_g2d
679
N/A
passmark_g3d
9,279
N/A
passmark_gpu_compute
4,031
N/A

Analysis: AMD Radeon Pro 5600M vs NVIDIA GeForce GTX TITAN

Head-to-Head Benchmarks

The benchmark data records three head-to-head comparisons between the AMD Radeon Pro 5600M and the NVIDIA GeForce GTX TITAN, and the AMD part wins all three by substantial margins. The largest gap appears in Geekbench Metal, where the Radeon Pro 5600M scores 55,030 against the GTX TITAN's 8,218, a delta of 569.6% in favor of AMD. This is not a close contest; the Radeon Pro 5600M is over six and a half times faster in this specific API test.

The OpenCL results tighten somewhat but still favor AMD decisively. The Radeon Pro 5600M records 47,783 points, while the GTX TITAN manages 24,873, giving AMD a 92.1% advantage. That is nearly double the performance in a general-purpose compute workload, which reflects the architectural gulf between the two designs.

Vulkan tells a similar story to Metal, with the Radeon Pro 5600M scoring 46,425 versus the GTX TITAN's 10,027, a 363% delta. Across all three recorded tests, the AMD card wins 3, NVIDIA wins 0. The average benchmark score in the database reinforces this: the Radeon Pro 5600M sits at 16,351, while the GTX TITAN averages 14,373. That overall gap of roughly 13.8% is much smaller than the individual API deltas, which suggests the GTX TITAN holds up better in some unrecorded or older workloads, but the head-to-head data available here is unambiguous.

Looking at percentile rankings, the Radeon Pro 5600M lands in the 59th percentile of all GPUs, while the GTX TITAN sits at the 56th percentile. The AMD card also ranks among rivals like the Radeon RX 5700 XT (average score 16,361, delta -0.1%), the RTX PRO 6000 Blackwell (16,408, delta -0.3%), and the Radeon PRO W7500 (16,415, delta -0.4%). The GTX TITAN, by contrast, sits near the Radeon RX Vega 11 (14,385, delta -0.1%) and the GeForce GTX 965M (14,404, delta -0.2%). The data places the Radeon Pro 5600M in a completely different performance tier.

Architecture Differences

The two GPUs come from different manufacturing eras and design philosophies. The AMD Radeon Pro 5600M uses the Navi 12 chip built on RDNA 1.0 architecture, fabricated on a 7 nm process at TSMC. The NVIDIA GeForce GTX TITAN uses the GK110 chip on the Kepler architecture, built on a 28 nm process, also at TSMC. That process gap is enormous in practical terms: 7 nm versus 28 nm means the AMD chip packs far more density, though the database does not list a transistor count for the Radeon Pro 5600M. The GTX TITAN records 7,080 million transistors on a 561 mm² die with a transistor density of 12.6 million per square millimeter.

Memory configurations differ sharply. The Radeon Pro 5600M has 8 GB of HBM2 on a 2048-bit bus, delivering 394.2 GB/s of bandwidth. The GTX TITAN has 6 GB of GDDR5 on a 384-bit bus, delivering 288.4 GB/s. The AMD card's memory clock is listed at 770 MHz with 1540 Mbps effective, while the GTX TITAN runs at 1502 MHz with 6 Gbps effective. The Radeon Pro 5600M's HBM2 advantage is not just capacity; the bus width is over five times larger, which is why bandwidth is nearly 37% higher despite lower clock speeds.

Core configurations tell a more nuanced story. The GTX TITAN has more shading units (2,688 versus 2,560), more texture mapping units (224 versus 160), and a higher texture rate (196.2 GTexel/s versus 183.0 GTexel/s). However, the Radeon Pro 5600M has more ROPs (64 versus 48) and a much higher pixel rate (73.22 GPixel/s versus 49.06 GPixel/s). The AMD card also wins on raw floating point: 5.857 TFLOPS FP32 versus 4.709 TFLOPS. The Radeon Pro 5600M lists FP16 performance at 11.71 TFLOPS (2:1), while the GTX TITAN has no recorded FP16 data.

Clock speeds are similar at the base level (822 MHz for AMD, 836 MHz for NVIDIA), but the boost behavior differs. The Radeon Pro 5600M boosts to 1144 MHz, while the GTX TITAN only reaches 876 MHz. That higher boost clock, combined with the newer architecture, explains much of the AMD card's compute advantage. Power draw is another major divider: the Radeon Pro 5600M is rated at 50 W TDP, while the GTX TITAN draws 250 W. The AMD card is an IGP (integrated graphics package) with no power connectors, whereas the GTX TITAN is a dual-slot card requiring one 6-pin and one 8-pin connector, with a 600 W recommended PSU.

The interface and display outputs also differ. The Radeon Pro 5600M uses PCIe 4.0 x16, while the GTX TITAN uses PCIe 3.0 x16. The AMD card's display outputs are listed as "Portable Device Dependent," reflecting its mobile/Apple-oriented design, while the GTX TITAN offers 2x DVI, 1x HDMI 1.4a, and 1x DisplayPort 1.2. API support is close but not identical: both support DirectX 12 and OpenGL 4.6, but the Radeon Pro 5600M lists Vulkan 1.3 versus the GTX TITAN's Vulkan 1.2.175. The Radeon Pro 5600M also supports DirectX 12_1, while the GTX TITAN is limited to DirectX 12 (11_0).

Where Each One Wins

The data points to a clear split. The AMD Radeon Pro 5600M wins every recorded benchmark, and its advantages are most pronounced in modern, low-level APIs. In Geekbench Metal, the 569.6% delta suggests the Radeon Pro 5600M is dramatically better suited for Apple's Metal ecosystem, which aligns with its "Radeon Pro Mac (Navi Mobile)" generation label. For anyone running Metal-based workloads, creative apps, or macOS-targeted software, the choice is obvious from the numbers.

The Radeon Pro 5600M also wins in Vulkan by 363%, which covers cross-platform games and compute applications that leverage Vulkan's explicit control. The OpenCL gap of 92.1% reinforces that the AMD card is stronger in general GPU compute regardless of the API. Its higher FP32 throughput (5.857 TFLOPS versus 4.709 TFLOPS) and superior memory bandwidth (394.2 GB/s versus 288.4 GB/s) back up these results.

The NVIDIA GeForce GTX TITAN has no recorded wins in the head-to-head data. However, its average benchmark score of 14,373 versus the Radeon Pro 5600M's 16,351 means the GTX TITAN is not catastrophically far behind in aggregate performance. The GTX TITAN's higher TMU count (224 versus 160) and texture rate (196.2 GTexel/s versus 183.0 GTexel/s) suggest it could be competitive in texture-heavy legacy workloads, but no benchmark in the database confirms this. Its 6 GB of GDDR5 on a 384-bit bus is older but still capable, and its 2,688 shading units are the only core count advantage it holds.

In practical terms, the Radeon Pro 5600M wins for modern compute, Apple-centric workflows, and any task using Metal or Vulkan. The GTX TITAN's only plausible edge, based strictly on the data, would be in scenarios where its higher texture rate matters and where the software does not leverage the AMD card's newer features, but the recorded benchmarks do not show such a scenario.

FAQ

Q: Which GPU is faster in Geekbench Metal?

A: The AMD Radeon Pro 5600M scores 55,030 versus the GTX TITAN's 8,218, a 569.6% advantage for AMD.

Q: How do the two compare in OpenCL compute?

A: The Radeon Pro 5600M records 47,783 points against 24,873 for the GTX TITAN, which is a 92.1% lead for AMD.

Q: What is the memory bandwidth difference?

A: The Radeon Pro 5600M has 394.2 GB/s from 8 GB of HBM2 on a 2048-bit bus, while the GTX TITAN has 288.4 GB/s from 6 GB of GDDR5 on a 384-bit bus.

Q: Does the GTX TITAN have any advantage in core count?

A: Yes, the GTX TITAN has 2,688 shading units versus 2,560 for the Radeon Pro 5600M, and 224 TMUs versus 160, but the AMD card still wins all recorded benchmarks.

Q: What are the power requirements?

A: The Radeon Pro 5600M is rated at 50 W TDP with no power connectors, while the GTX TITAN is rated at 250 W and requires one 6-pin and one 8-pin connector, with a 600 W recommended PSU.

Q: Which card has better API support?

A: The Radeon Pro 5600M supports Vulkan 1.3 and DirectX 12_1, while the GTX TITAN supports Vulkan 1.2.175 and DirectX 12 (11_0). Both support OpenGL 4.6.

The Verdict

The data is one-sided. The AMD Radeon Pro 5600M wins all three head-to-head benchmarks, holds a higher average score (16,351 versus 14,373), and ranks in a higher percentile (59th versus 56th). For anyone choosing between these two based on recorded performance, the Radeon Pro 5600M is the correct pick for Metal, Vulkan, and OpenCL workloads. Its 569.6% Metal advantage and 363% Vulkan advantage are not marginal; they represent generational progress.

The GTX TITAN's launch MSRP was 999 USD, and it shipped in 2013 as part of the GeForce 700 generation. The Radeon Pro 5600M is much newer, from 2020, and is built for portable devices as an IGP. The GTX TITAN's only theoretical strengths are its higher texture rate and more shading units, but those do not translate into any recorded benchmark win. The GTX TITAN also uses PCIe 3.0 versus PCIe 4.0, has slower boost clocks (876 MHz versus 1144 MHz), and consumes 250 W versus 50 W.

If the workload is modern and API-diverse, the Radeon Pro 5600M is the only rational choice from the data. If the workload is constrained to legacy DirectX 9 or 10-era titles, the database does not include a head-to-head test for those, so no conclusion can be drawn. The verdict from the available measurements is clear: the AMD Radeon Pro 5600M outperforms the NVIDIA GeForce GTX TITAN across every recorded metric, often by multiples.

Specification Differences

| Field | AMD Radeon Pro 5600M | NVIDIA GeForce GTX TITAN |

|-------|----------------------|--------------------------|

| Architecture | RDNA 1.0 | Kepler |

| Process Node | 7 nm | 28 nm |

| Transistors | Not listed | 7,080 million |

| Die Size | Not listed | 561 mm² |

| Base Clock | 822 MHz | 836 MHz |

| Boost Clock | 1144 MHz | 876 MHz |

| Memory Size | 8 GB | 6 GB |

| Memory Type | HBM2 | GDDR5 |

| Memory Bus | 2048 bit | 384 bit |

| Memory Bandwidth | 394.2 GB/s | 288.4 GB/s |

| Shading Units | 2560 | 2688 |

| TMUs | 160 | 224 |

| ROPs | 64 | 48 |

| Pixel Rate | 73.22 GPixel/s | 49.06 GPixel/s |

| Texture Rate | 183.0 GTexel/s | 196.2 GTexel/s |

| FP32 | 5.857 TFLOPS | 4.709 TFLOPS |

| FP16 | 11.71 TFLOPS (2:1) | Not listed |

| TDP | 50 W | 250 W |

| Slot Width | IGP | Dual-slot |

| Power Connectors | None | 1x 6-pin + 1x 8-pin |

| Suggested PSU | Not listed | 600 W |

| Bus Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |

| Display Outputs | Portable Device Dependent | 2x DVI, 1x HDMI 1.4a, 1x DisplayPort 1.2 |

| DirectX | 12 (12_1) | 12 (11_0) |

| Vulkan | 1.3 | 1.2.175 |

| Release Date | 2020-06-14 | 2013-02-18 |

| Production Status | End-of-life | End-of-life |

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 5600M
GTX TITAN
Core Specs
Shading Units
2,560
2,688 +5.0%
Shaders
2,560
2,688 +5.0%
TMUs
160
224 +40.0%
ROPs
64
48 -25.0%
Compute Units
40
—
Clocks
Base Clock
822 MHz
836 MHz
Boost Clock
1144 MHz
876 MHz
Memory Clock
770 MHz 1540 Mbps effective
1502 MHz 6 Gbps effective
Memory
Memory Size
8 GB
6 GB
VRAM (MB)
8,192
6,144 -25.0%
Memory Type
HBM2
GDDR5
Memory Bus
2048 bit
384 bit
Bandwidth
394.2 GB/s
288.4 GB/s
Cache
L1 Cache
—
16 KB (per SMX)
L2 Cache
4 MB
1536 KB
Performance
Pixel Rate
73.22 GPixel/s
49.06 GPixel/s
Texture Rate
183.0 GTexel/s
196.2 GTexel/s
FP32 (TFLOPS)
5.857 TFLOPS
4.709 TFLOPS
FP64 (TFLOPS)
366.1 GFLOPS (1:16)
1.570 TFLOPS (1:3)
FP16 (TFLOPS)
11.71 TFLOPS (2:1)
—
Power
TDP
50 W
250 W
TDP (W)
50
250 +400.0%
Suggested PSU
—
600 W
Power Connectors
None
1x 6-pin + 1x 8-pin
Architecture
Architecture
RDNA 1.0
Kepler
GPU Name
Navi 12
GK110
Generation
Radeon Pro Mac (Navi Mobile)
GeForce 700
Process Size
7 nm
28 nm
Transistors
—
7,080 million
Die Size
—
561 mm²
Foundry
TSMC
TSMC
Density
—
12.6M / mm²
API Support
DirectX
12 (12_1)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.3
1.2.175
OpenCL
2.2
3.0
CUDA
—
3.5
Shader Model
6.0
6.5 (5.1)
Physical
Slot Width
IGP
Dual-slot
Length
—
267 mm 10.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
2x DVI1x HDMI 1.4a1x DisplayPort 1.2
Bus Interface
PCIe 4.0 x16
PCIe 3.0 x16
Other
Launch Price
—
999 USD
Production
End-of-life
End-of-life
Predecessor
—
GeForce 600
Successor
—
GeForce 900
View Radeon Pro 5600M Details View GeForce GTX TITAN Details