AMD Radeon Pro 560 vs NVIDIA GeForce RTX 4050 Mobile Comparison

AMD
RADEON

AMD Radeon Pro 560

CORE STATE Polaris 21
VRAM 4 GB
CLOCK SPEED
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

GeForce RTX 4050 Mobile

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1755 MHz
TDP 50 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_metal
20,918
N/A
geekbench_opencl
15,504
74,748
geekbench_vulkan
16,232
75,235
passmark_directx_10
N/A
79
passmark_directx_11
N/A
130
passmark_directx_12
N/A
61
passmark_directx_9
N/A
184
passmark_g2d
N/A
633
passmark_g3d
N/A
14,423
passmark_gpu_compute
N/A
5,947

Analysis: AMD Radeon Pro 560 vs NVIDIA GeForce RTX 4050 Mobile

NVIDIA GeForce RTX 4050 Mobile and AMD Radeon Pro 560 sit on opposite ends of the GPU timeline, with the former being an active Ada Lovelace part and the latter an end-of-life GCN 4.0 product from 2017. The benchmark data shows a massive performance gulf, yet the Radeon Pro 560 still holds a niche due to its legacy Mac ecosystem positioning. This analysis breaks down where each wins, what separates them architecturally, and what the numbers mean for real-world selection.

Where Each One Wins

The NVIDIA GeForce RTX 4050 Mobile wins every head-to-head benchmark in the dataset, making it the clear choice for any compute or graphics workload measured. In Geekbench OpenCL, it scores 74,748 versus the Radeon Pro 560’s 15,504, a 382.1% advantage. In Geekbench Vulkan, it scores 75,235 against 16,232, a 363.5% lead. These are not marginal victories; they represent a generational leap in raw throughput.

The AMD Radeon Pro 560 wins nowhere in direct comparison. However, its single available benchmark not shared with the RTX 4050 Mobile is Geekbench Metal, where it scores 20,918. That score is meaningful only in the context of macOS applications that rely on Metal, but it does not translate into a win against the NVIDIA part because the RTX 4050 Mobile has no Metal benchmark listed. For users locked into Apple’s Metal API, the Radeon Pro 560’s 20,918 score is its only competitive data point.

For legacy compatibility, the Radeon Pro 560’s 61st percentile among all GPUs places it near the RTX 4050 Mobile’s 63rd percentile, despite the massive score gap. This indicates that percentile rankings are relative to a broad pool, and the older card’s position is buoyed by its adequacy in older workloads rather than modern ones. The RTX 4050 Mobile’s wins are absolute, but the Radeon’s existence in older Mac systems gives it relevance where driver support and API compatibility matter more than raw speed.

Architecture Differences

The two GPUs are built on fundamentally different architectures. The NVIDIA GeForce RTX 4050 Mobile uses the AD107 chip on TSMC’s 5 nm process, packing 18,900 million transistors into a 159 mm² die, yielding a transistor density of 118.9 million per mm². The AMD Radeon Pro 560 uses the Polaris 21 chip on GlobalFoundries’ 14 nm process, with 3,000 million transistors on a 123 mm² die, for a density of 24.4 million per mm². That process gap explains the efficiency and performance disparity: the RTX 4050 Mobile delivers 8.986 TFLOPS of FP32 while drawing 50 W, whereas the Radeon Pro 560 delivers 1.858 TFLOPS at 75 W.

Architecturally, the RTX 4050 Mobile is Ada Lovelace, featuring 20 RT cores and 80 tensor cores, enabling hardware ray tracing and AI acceleration. The Radeon Pro 560 is GCN 4.0, with no RT or tensor cores, so it lacks those dedicated pathways. The NVIDIA part also has 2,560 shading units, 80 TMUs, and 48 ROPs, versus the AMD’s 1,024 shading units, 64 TMUs, and 16 ROPs. That means the RTX 4050 Mobile has 2.5 times the shader count and 3 times the ROP count, directly impacting pixel fill and texture throughput.

Memory subsystems diverge sharply. The RTX 4050 Mobile uses 6 GB of GDDR6 on a 96-bit bus, delivering 192.0 GB/s bandwidth. The Radeon Pro 560 uses 4 GB of GDDR5 on a 128-bit bus, with 81.28 GB/s bandwidth. Despite the wider bus on the AMD card, the NVIDIA’s faster memory type and higher effective speed (16 Gbps versus 5.1 Gbps) more than compensate, resulting in 136% more bandwidth. API support also differs: the RTX 4050 Mobile supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Radeon Pro 560 is limited to DirectX 12 (12_0) and Vulkan 1.3.

Head-to-Head Benchmarks

The Geekbench OpenCL result is the single largest gap in the dataset. The RTX 4050 Mobile scores 74,748, which is 382.1% higher than the Radeon Pro 560’s 15,504. This benchmark stresses general compute across shading units and memory, and the NVIDIA part’s combination of 2,560 shaders, faster GDDR6, and 5 nm process yields a score that is nearly five times higher. The Radeon Pro 560’s 1,024 shaders and GDDR5 simply cannot keep pace in parallel workloads.

Geekbench Vulkan shows a similar story. The RTX 4050 Mobile’s 75,235 score is 363.5% above the Radeon Pro 560’s 16,232. Vulkan’s low-level API exposes hardware capabilities directly, and the Ada Lovelace architecture’s modern design—including dedicated RT and tensor cores—allows it to exploit the API far more efficiently than GCN 4.0. The RTX 4050 Mobile’s Vulkan score is also higher than its OpenCL score, suggesting that its driver overhead and hardware scheduling benefit from Vulkan’s explicit control.

For context, the RTX 4050 Mobile’s nearest rivals include the AMD Radeon RX 6600 (19,036, +0.1%), NVIDIA Quadro K6000 (19,030, +0.1%), and NVIDIA RTX 2000 Ada Generation (18,954, +0.5%). The Radeon Pro 560’s nearest rivals include the AMD Radeon 780M (17,588, -0.2%), AMD Radeon Pro 460 (17,509, +0.2%), and NVIDIA GeForce RTX 4060 (17,639, -0.5%). These deltas show that the RTX 4050 Mobile is competitive with modern desktop GPUs, while the Radeon Pro 560 sits near integrated graphics and older workstation parts.

Specification Differences

| Specification | NVIDIA GeForce RTX 4050 Mobile | AMD Radeon Pro 560 |

|---|---|---|

| Process Node | 5 nm (TSMC) | 14 nm (GlobalFoundries) |

| Transistors | 18,900 million | 3,000 million |

| Die Size | 159 mm² | 123 mm² |

| Transistor Density | 118.9M / mm² | 24.4M / mm² |

| Memory Size | 6 GB GDDR6 | 4 GB GDDR5 |

| Memory Bus | 96 bit | 128 bit |

| Memory Bandwidth | 192.0 GB/s | 81.28 GB/s |

| Shading Units | 2560 | 1024 |

| TMUs | 80 | 64 |

| ROPs | 48 | 16 |

| RT Cores | 20 | None |

| Tensor Cores | 80 | None |

| Pixel Rate | 84.24 GPixel/s | 14.51 GPixel/s |

| Texture Rate | 140.4 GTexel/s | 58.05 GTexel/s |

| FP32 | 8.986 TFLOPS | 1.858 TFLOPS |

| TDP | 50 W | 75 W |

| Bus Interface | PCIe 4.0 x8 | PCIe 3.0 x8 |

| DirectX | 12 Ultimate (12_2) | 12 (12_0) |

| Vulkan | 1.4 | 1.3 |

| Production Status | Active | End-of-life |

| Release Date | 2023-01-02 | 2017-04-17 |

| FP16 | 8.986 TFLOPS (1:1) | 1.858 TFLOPS (1:1) |

FAQ

Q: Which GPU has higher memory bandwidth?

A: The NVIDIA GeForce RTX 4050 Mobile, at 192.0 GB/s, versus the AMD Radeon Pro 560’s 81.28 GB/s, a 136% advantage.

Q: Can the AMD Radeon Pro 560 do hardware ray tracing?

A: No, it has no RT cores. The RTX 4050 Mobile has 20 RT cores, enabling hardware-accelerated ray tracing.

Q: How does the RTX 4050 Mobile’s FP32 performance compare?

A: The RTX 4050 Mobile delivers 8.986 TFLOPS, which is 4.8 times the Radeon Pro 560’s 1.858 TFLOPS.

Q: What is the production status of each GPU?

A: The RTX 4050 Mobile is active, while the Radeon Pro 560 is end-of-life.

Q: Which GPU supports newer PCIe and APIs?

A: The RTX 4050 Mobile uses PCIe 4.0 x8, DirectX 12 Ultimate, and Vulkan 1.4. The Radeon Pro 560 uses PCIe 3.0 x8, DirectX 12 (12_0), and Vulkan 1.3.

Q: Is the Radeon Pro 560 competitive in any metric?

A: Its Geekbench Metal score of 20,918 is its only standout, but there is no Metal benchmark for the RTX 4050 Mobile to compare against.

The Verdict

The data is unambiguous: the NVIDIA GeForce RTX 4050 Mobile is the superior GPU for every measured workload. Its 382.1% lead in OpenCL and 363.5% lead in Vulkan over the Radeon Pro 560 are not just wins—they represent a full generational and architectural shift. With 8.986 TFLOPS FP32, 20 RT cores, 80 tensor cores, and 192.0 GB/s bandwidth, the RTX 4050 Mobile is built for modern gaming, compute, and AI tasks. Its 5 nm process and 50 W TDP also make it dramatically more power-efficient, delivering 4.8 times the compute at two-thirds the power draw.

The AMD Radeon Pro 560, with 1.858 TFLOPS and no RT or tensor cores, is a legacy part from 2017. Its 61st percentile ranking is respectable only because it sits near integrated graphics like the Radeon 780M and older workstation cards like the Tesla K40c. For users on older Mac systems that require Metal support and specific driver compatibility, it remains a functional option, but its 4 GB GDDR5 and 81.28 GB/s bandwidth limit its usefulness to light workloads.

Choose the RTX 4050 Mobile if you need performance, modern features, or future-proofing—it wins every head-to-head and offers hardware ray tracing and AI acceleration. Choose the Radeon Pro 560 only if you are constrained to a legacy Mac environment where its Metal score of 20,918 and GCN 4.0 drivers are the only compatible path. Otherwise, the RTX 4050 Mobile’s active production status, higher bandwidth, and 5 nm efficiency make it the only rational pick from the data.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 560
RTX 4050 Mobile
Core Specs
Shading Units
1,024
2,560 +150.0%
Shaders
1,024
2,560 +150.0%
TMUs
64
80 +25.0%
ROPs
16
48 +200.0%
Compute Units
16
SM Count
20
Clocks
Base Clock
1455 MHz
Boost Clock
1755 MHz
GPU Clock
907 MHz
Memory Clock
1270 MHz 5.1 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
4 GB
6 GB
VRAM (MB)
4,096
6,144 +50.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
96 bit
Bandwidth
81.28 GB/s
192.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
1024 KB
12 MB
Performance
Pixel Rate
14.51 GPixel/s
84.24 GPixel/s
Texture Rate
58.05 GTexel/s
140.4 GTexel/s
FP32 (TFLOPS)
1.858 TFLOPS
8.986 TFLOPS
FP64 (TFLOPS)
116.1 GFLOPS (1:16)
140.4 GFLOPS (1:64)
FP16 (TFLOPS)
1.858 TFLOPS (1:1)
8.986 TFLOPS (1:1)
AI/RT
RT Cores
20
Tensor Cores
80
Power
TDP
75 W
50 W
TDP (W)
75
50 -33.3%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Ada Lovelace
GPU Name
Polaris 21
AD107
Generation
Radeon Pro Mac (500 Series)
GeForce 40 Mobile
Process Size
14 nm
5 nm
Transistors
3,000 million
18,900 million
Die Size
123 mm²
159 mm²
Foundry
GlobalFoundries
TSMC
Density
24.4M / mm²
118.9M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
8.9
Shader Model
6.7
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x8
PCIe 4.0 x8
Other
Production
End-of-life
Active
Predecessor
GeForce 30 Mobile
Successor
GeForce 50 Mobile
View Radeon Pro 560 Details View GeForce RTX 4050 Mobile Details