AMD Radeon Pro 555 vs NVIDIA GeForce RTX 3060 Ti Comparison

AMD
RADEON

AMD Radeon Pro 555

CORE STATE Polaris 21
VRAM 2 GB
CLOCK SPEED —
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

GeForce RTX 3060 Ti

CORE STATE GA104
VRAM 8 GB
CLOCK SPEED 1665 MHz
TDP 200 W
BUS WIDTH 256 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2020

PERFORMANCE BENCHMARKS

geekbench_metal
16,236
N/A
geekbench_opencl
11,682
78,927
geekbench_vulkan
12,303
47,784
3dmark_3dmark_steel_nomad_dx12
N/A
2,626
passmark_directx_10
N/A
132
passmark_directx_11
N/A
163
passmark_directx_12
N/A
78
passmark_directx_9
N/A
234
passmark_g2d
N/A
989
passmark_g3d
N/A
20,349
passmark_gpu_compute
N/A
10,006

Analysis: AMD Radeon Pro 555 vs NVIDIA GeForce RTX 3060 Ti

Head-to-Head Benchmarks

The recorded data shows a decisive performance gap between the NVIDIA GeForce RTX 3060 Ti and the AMD Radeon Pro 555. In the two shared benchmark tests, the NVIDIA card wins both, and the margins are substantial. In Geekbench OpenCL, the RTX 3060 Ti scores 78,927 against the Radeon Pro 555's 11,682, a delta of 575.6%. This is not a marginal lead; it is a multi-generational leap in raw compute throughput. The Geekbench Vulkan test tells a similar story, with the NVIDIA card scoring 47,784 versus 12,303, a delta of 288.4%. These are the only two head-to-head tests available, so the comparison is limited but unambiguous.

To contextualize the RTX 3060 Ti's OpenCL result, its nearest rivals in the database include the AMD Radeon RX 5700 XT and AMD Radeon Pro 5600M, both of which sit within 1.4% of its average score. The Radeon Pro 555, by contrast, sits near the AMD Radeon HD 8950M and RX 5500M, with deltas of 0.2% and 0.4% respectively. The average benchmark score for the RTX 3060 Ti is 16,129, while the Radeon Pro 555 averages 13,407. The percentile rankings reinforce the split: the RTX 3060 Ti sits at the 59th percentile among all GPUs, while the Radeon Pro 555 sits at the 54th. Neither is a top-tier part in the current database, but the gap between them is consistent across every metric.

The Passmark suite, available only for the RTX 3060 Ti, offers additional context for its standalone profile. Its Passmark G3D score is 20,349, with a GPU compute score of 10,006. DirectX 9 and DirectX 11 scores are 234 and 163, while DirectX 10 and DirectX 12 scores are 132 and 78. The 2D score is 989. These numbers are not directly comparable to the Radeon Pro 555 since that card lacks Passmark entries, but they show the RTX 3060 Ti's strength in legacy and modern APIs alike. The Radeon Pro 555's only benchmark beyond OpenCL and Vulkan is Geekbench Metal, where it scores 16,236, a test the NVIDIA card does not appear in.

Where Each One Wins

The RTX 3060 Ti wins in every shared workload, but the nature of the wins differs. In OpenCL, the delta of 575.6% indicates a compute-heavy advantage, which aligns with its larger shading unit count and memory subsystem. The Vulkan delta of 288.4% is also large, but less extreme, suggesting the gap narrows somewhat in graphics-oriented workloads. For users running OpenCL compute tasks, the RTX 3060 Ti is effectively in a different class. For Vulkan gaming or rendering, it still holds a commanding lead, but the relative difference is smaller.

The Radeon Pro 555 has no benchmark where it beats the RTX 3060 Ti in direct comparison. Its only unique strength is the Metal benchmark, where it records 16,236, a score that has no counterpart on the NVIDIA side in this dataset. In the macOS ecosystem, where Metal is the primary graphics API, the Radeon Pro 555 may be the only option among these two for that specific workload. Beyond that, its wins are limited to its lower power envelope and integrated form factor, which are not performance advantages but physical characteristics.

Use-case splits follow the data. The RTX 3060 Ti is the clear choice for OpenCL compute, Vulkan rendering, and any DirectX workload, given its Passmark DirectX scores and its average benchmark score of 16,129. The Radeon Pro 555, with its 75 W TDP and IGP slot width, is suited for portable or power-constrained systems where the RTX 3060 Ti's 200 W TDP and dual-slot design would not fit. The Radeon Pro 555's 2 GB memory and 81.60 GB/s bandwidth are modest, but for lightweight tasks in a Mac environment, it may suffice. The data does not support any scenario where the Radeon Pro 555 outperforms the RTX 3060 Ti in raw performance.

Architecture Differences

The architectural gap between these two GPUs spans multiple generations. The RTX 3060 Ti uses the GA104 chip on a Samsung 8 nm process, with 17,400 million transistors on a 392 mm² die, yielding a transistor density of 44.4M per mm². The Radeon Pro 555 uses the Polaris 21 chip on a GlobalFoundries 14 nm process, with 3,000 million transistors on a 123 mm² die, yielding 24.4M per mm². The NVIDIA part is built on Ampere architecture, while the AMD part is GCN 4.0, a design that predates Ampere by several generations.

The compute resources differ by an order of magnitude. The RTX 3060 Ti has 4,864 shading units, 152 TMUs, and 80 ROPs. The Radeon Pro 555 has 768 shading units, 48 TMUs, and 16 ROPs. The RTX 3060 Ti also includes 38 ray tracing cores and 152 tensor cores, features entirely absent from the Radeon Pro 555. The FP32 throughput is 16.20 TFLOPS for the NVIDIA card versus 1,305.6 GFLOPS for the AMD card, a 12.4x difference. Pixel rate is 133.2 GPixel/s versus 13.60 GPixel/s, and texture rate is 253.1 GTexel/s versus 40.80 GTexel/s.

Memory architecture reinforces the divide. The RTX 3060 Ti has 8 GB of GDDR6 on a 256-bit bus, with 448.0 GB/s of bandwidth. The Radeon Pro 555 has 2 GB of GDDR5 on a 128-bit bus, with 81.60 GB/s. Clock behavior also differs: the NVIDIA card has a base clock of 1410 MHz and a boost of 1665 MHz, while the AMD card lists no base or boost clock in the database, only a memory clock of 1275 MHz with 5.1 Gbps effective. The RTX 3060 Ti supports PCIe 4.0 x16, while the Radeon Pro 555 uses PCIe 3.0 x8.

Feature support shows the NVIDIA card as the more modern part. The RTX 3060 Ti supports DirectX 12 Ultimate (12_2), while the Radeon Pro 555 supports DirectX 12 (12_0). Both support OpenGL 4.6. Vulkan support is 1.4 on the NVIDIA side versus 1.3 on the AMD side. The Radeon Pro 555 also supports Metal, which the NVIDIA card does not list. Display outputs differ: the RTX 3060 Ti has 1x HDMI 2.1 and 3x DisplayPort 1.4a, while the Radeon Pro 555 has portable device dependent outputs, reflecting its integrated laptop orientation.

FAQ

Q: Which GPU is faster in OpenCL?

A: The NVIDIA GeForce RTX 3060 Ti scores 78,927 in Geekbench OpenCL, while the AMD Radeon Pro 555 scores 11,682, a delta of 575.6% in favor of the NVIDIA card.

Q: Which GPU is faster in Vulkan?

A: The NVIDIA GeForce RTX 3060 Ti scores 47,784 in Geekbench Vulkan, while the AMD Radeon Pro 555 scores 12,303, a delta of 288.4% in favor of the NVIDIA card.

Q: Does the Radeon Pro 555 have ray tracing cores?

A: No, the Radeon Pro 555 has no ray tracing cores and no tensor cores. The RTX 3060 Ti has 38 ray tracing cores and 152 tensor cores.

Q: What is the memory capacity difference?

A: The RTX 3060 Ti has 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth. The Radeon Pro 555 has 2 GB of GDDR5 memory on a 128-bit bus with 81.60 GB/s bandwidth.

Q: Which GPU has a higher average benchmark score?

A: The RTX 3060 Ti has an average benchmark score of 16,129, compared to 13,407 for the Radeon Pro 555. The RTX 3060 Ti sits at the 59th percentile among all GPUs, while the Radeon Pro 555 sits at the 54th.

Q: What process nodes do these GPUs use?

A: The RTX 3060 Ti uses an 8 nm Samsung process with 17,400 million transistors. The Radeon Pro 555 uses a 14 nm GlobalFoundries process with 3,000 million transistors.

Specification Differences

The two cards differ in nearly every measurable specification. The RTX 3060 Ti is built on the Ampere architecture with a GA104 chip, while the Radeon Pro 555 uses GCN 4.0 with a Polaris 21 chip. Process node is 8 nm for NVIDIA versus 14 nm for AMD. Transistor count is 17,400 million versus 3,000 million, and die size is 392 mm² versus 123 mm². Transistor density is 44.4M per mm² versus 24.4M per mm².

Shading units are 4,864 versus 768. TMUs are 152 versus 48. ROPs are 80 versus 16. The RTX 3060 Ti has 38 ray tracing cores and 152 tensor cores; the Radeon Pro 555 has neither. FP32 performance is 16.20 TFLOPS versus 1,305.6 GFLOPS. FP16 is also 16.20 TFLOPS versus 1,305.6 GFLOPS, with both listed as 1:1 ratio. Pixel rate is 133.2 GPixel/s versus 13.60 GPixel/s. Texture rate is 253.1 GTexel/s versus 40.80 GTexel/s.

Memory size is 8 GB versus 2 GB. Memory type is GDDR6 versus GDDR5. Bus width is 256 bit versus 128 bit. Bandwidth is 448.0 GB/s versus 81.60 GB/s. The RTX 3060 Ti has a base clock of 1410 MHz and a boost of 1665 MHz, while the Radeon Pro 555 lists no base or boost clock. Memory clock is 1750 MHz (14 Gbps effective) versus 1275 MHz (5.1 Gbps effective).

TDP is 200 W versus 75 W. Slot width is dual-slot versus IGP. Power connectors are 1x 12-pin versus none. The suggested PSU is 550 W for the RTX 3060 Ti; no suggestion is listed for the Radeon Pro 555. Bus interface is PCIe 4.0 x16 versus PCIe 3.0 x8. Display outputs are 1x HDMI 2.1 and 3x DisplayPort 1.4a versus portable device dependent. DirectX support is 12 Ultimate (12_2) versus 12 (12_0). Vulkan support is 1.4 versus 1.3. OpenGL is 4.6 for both. The RTX 3060 Ti is 242 mm long and 112 mm high; the Radeon Pro 555 has no listed dimensions. The RTX 3060 Ti has a launch MSRP of 399 USD, while the Radeon Pro 555 has no launch MSRP listed.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 555
RTX 3060 Ti
Core Specs
Shading Units
768
4,864 +533.3%
Shaders
768
4,864 +533.3%
TMUs
48
152 +216.7%
ROPs
16
80 +400.0%
Compute Units
12
—
SM Count
—
38
Clocks
Base Clock
—
1410 MHz
Boost Clock
—
1665 MHz
GPU Clock
850 MHz
—
Memory Clock
1275 MHz 5.1 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
2 GB
8 GB
VRAM (MB)
2,048
8,192 +300.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
81.60 GB/s
448.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
1024 KB
4 MB
Performance
Pixel Rate
13.60 GPixel/s
133.2 GPixel/s
Texture Rate
40.80 GTexel/s
253.1 GTexel/s
FP32 (TFLOPS)
1,305.6 GFLOPS
16.20 TFLOPS
FP64 (TFLOPS)
81.60 GFLOPS (1:16)
253.1 GFLOPS (1:64)
FP16 (TFLOPS)
1,305.6 GFLOPS (1:1)
16.20 TFLOPS (1:1)
AI/RT
RT Cores
—
38
Tensor Cores
—
152
Power
TDP
75 W
200 W
TDP (W)
75
200 +166.7%
Suggested PSU
—
550 W
Power Connectors
None
1x 12-pin
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Polaris 21
GA104
Generation
Radeon Pro Mac (500 Series)
GeForce 30
Process Size
14 nm
8 nm
Transistors
3,000 million
17,400 million
Die Size
123 mm²
392 mm²
Foundry
GlobalFoundries
Samsung
Density
24.4M / mm²
44.4M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
—
8.6
Shader Model
6.7
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
242 mm 9.5 inches
Height
—
112 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 3.0 x8
PCIe 4.0 x16
Other
Launch Price
—
399 USD
Production
End-of-life
End-of-life
Predecessor
—
GeForce 20
Successor
—
GeForce 40
View Radeon Pro 555 Details View GeForce RTX 3060 Ti Details