AMD Radeon Pro 5300 vs NVIDIA GeForce RTX 3050 Mobile Comparison

AMD
RADEON

AMD Radeon Pro 5300

CORE STATE Navi 14
VRAM 4 GB
CLOCK SPEED 1650 MHz
TDP 85 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce RTX 3050 Mobile

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_metal
48,070
N/A
geekbench_opencl
38,747
50,038
geekbench_vulkan
35,793
49,051
3dmark_3dmark_steel_nomad_dx12
N/A
421

Analysis: AMD Radeon Pro 5300 vs NVIDIA GeForce RTX 3050 Mobile

Head-to-Head Benchmarks

The benchmark data is decisive in this matchup. The NVIDIA GeForce RTX 3050 Mobile wins both recorded head-to-head tests, and it does so by a substantial margin. In Geekbench OpenCL, the NVIDIA part scores 50,038 against the AMD Radeon Pro 5300’s 38,747, a delta of 22.6% in favor of the RTX 3050 Mobile. The Vulkan result is even more lopsided: NVIDIA scores 49,051 versus AMD’s 35,793, a 27% advantage. These are not narrow victories; the RTX 3050 Mobile pulls ahead by roughly a quarter to more than a quarter in each test.

The average benchmark score tells a more nuanced story, however. The Radeon Pro 5300 posts an average score of 40,870 across its three recorded benchmarks (Geekbench Metal, OpenCL, and Vulkan). The RTX 3050 Mobile’s average is 33,170, which is lower than the AMD part’s average. This discrepancy arises because the Radeon Pro 5300 has an additional benchmark result, Geekbench Metal at 48,070, which is its strongest score. The RTX 3050 Mobile has no Metal benchmark, and its strongest recorded score is the OpenCL result at 50,038. So while the head-to-head tests favor NVIDIA, the overall average favors AMD due to the inclusion of the Metal test, where the Radeon Pro 5300 excels.

Looking at the percentile standings, the Radeon Pro 5300 sits at the 82nd percentile among all GPUs, while the RTX 3050 Mobile sits at the 78th percentile. This means the AMD part ranks higher overall in the database, despite losing both direct comparisons. The nearest rivals data reinforces this: the Radeon Pro 5300’s closest competitor is the NVIDIA GeForce RTX 3080 Ti with an average score of 41,187, just 0.8% higher. The RTX 3050 Mobile’s closest rival is the NVIDIA T550 Mobile at 33,161, essentially a tie (0% delta). The AMD part is competing in a higher performance tier than the NVIDIA mobile part, even though the direct tests show NVIDIA winning.

The RTX 3050 Mobile’s wins are consistent across both API tests. OpenCL and Vulkan both show NVIDIA ahead, with the Vulkan gap being larger. This suggests the NVIDIA architecture handles both compute and graphics workloads more efficiently in these specific tests. The Radeon Pro 5300’s only recorded advantage is in Metal, a benchmark the RTX 3050 Mobile did not participate in. As such, the head-to-head record is 2 wins for NVIDIA, 0 for AMD.

Where Each One Wins

The NVIDIA GeForce RTX 3050 Mobile wins in OpenCL compute workloads. The 50,038 score is the highest single benchmark result between the two cards, and it represents a 22.6% lead over the AMD part. This makes the RTX 3050 Mobile the stronger choice for general-purpose compute tasks that rely on OpenCL, such as certain scientific simulations, video encoding, and physics calculations.

The NVIDIA card also wins in Vulkan rendering. The 49,051 Vulkan score is 27% higher than the AMD part’s 35,793. Vulkan is increasingly used in modern game engines and professional 3D applications, so this advantage translates to real-world performance in those environments. The RTX 3050 Mobile’s Vulkan score is nearly as high as its OpenCL score, indicating strong cross-API consistency.

The AMD Radeon Pro 5300 wins in the Metal API, scoring 48,070. This is its best result and comes close to the RTX 3050 Mobile’s OpenCL score. Metal is Apple’s graphics and compute API, and the Radeon Pro 5300 is listed under the “Radeon Pro Mac” generation, strongly suggesting it is designed for macOS systems. For users in the Apple ecosystem, the Metal score is the relevant metric, and the AMD part performs admirably there.

In terms of average benchmark score, the Radeon Pro 5300 leads with 40,870 versus 33,170 for the RTX 3050 Mobile, a 23% difference in AMD’s favor. This average is skewed by the Metal benchmark, but it does indicate that the AMD part has a broader performance profile across the three APIs it was tested in. The RTX 3050 Mobile, limited to two benchmarks, shows higher peak performance but less coverage.

The percentile ranking also favors AMD. The 82nd percentile for the Radeon Pro 5300 versus 78th for the RTX 3050 Mobile means that, across the entire GPU database, the AMD part outperforms a larger fraction of competing products. This is a broader measure of overall capability, not tied to any single API.

Architecture Differences

The AMD Radeon Pro 5300 uses the Navi 14 chip built on RDNA 1.0 architecture, fabricated on a 7 nm process at TSMC. The NVIDIA GeForce RTX 3050 Mobile uses the GA107 chip built on Ampere architecture, fabricated on an 8 nm process at Samsung. The process node difference is notable: 7 nm versus 8 nm, with AMD using the smaller node.

Transistor counts differ significantly. The NVIDIA chip packs 8,700 million transistors, while the AMD chip has 6,400 million. The NVIDIA chip is also larger at 200 mm² versus 158 mm² for AMD. Transistor density is slightly higher on the NVIDIA chip: 43.5 million per mm² versus 40.5 million per mm². Despite the larger node, NVIDIA achieves higher density through the sheer transistor count.

The RDNA 1.0 architecture on the AMD side uses a different compute structure than Ampere. The AMD part has 1,280 shading units, 80 texture mapping units, and 32 ROPs. The NVIDIA part has 2,048 shading units, 64 TMUs, and 32 ROPs. The shading unit count is 60% higher on NVIDIA, but the texture unit count is 25% higher on AMD. Both have the same number of ROPs.

A critical architectural difference is the presence of dedicated ray tracing and tensor cores on the NVIDIA side. The RTX 3050 Mobile has 16 RT cores and 64 tensor cores. The AMD Radeon Pro 5300 has no RT cores and no tensor cores listed. This means the NVIDIA card supports hardware-accelerated ray tracing and has tensor cores for AI workloads, features entirely absent from the AMD part.

The FP32 and FP16 performance also reveals architectural philosophy. The Radeon Pro 5300 delivers 4.224 TFLOPS FP32 and 8.448 TFLOPS FP16 at a 2:1 ratio, meaning it uses the same hardware to double the FP16 rate. The RTX 3050 Mobile delivers 5.501 TFLOPS FP32 and 5.501 TFLOPS FP16 at a 1:1 ratio, meaning it does not double FP16 throughput. The NVIDIA part has higher FP32, but the AMD part has higher FP16.

The NVIDIA architecture supports DirectX 12 Ultimate (12_2), while the AMD part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The DirectX feature level difference places the RTX 3050 Mobile in a newer API tier.

Specification Differences

The listed specifications show clear differences between the two cards. Clock speeds: the AMD Radeon Pro 5300 has a base clock of 1000 MHz and a boost clock of 1650 MHz. The NVIDIA RTX 3050 Mobile has a base clock of 1065 MHz and a boost clock of 1343 MHz. The AMD part boosts much higher, while the NVIDIA part starts higher but boosts lower.

Memory speed and bandwidth differ. The AMD card uses 1750 MHz memory with 14 Gbps effective speed, delivering 224.0 GB/s bandwidth. The NVIDIA card uses 1500 MHz memory with 12 Gbps effective speed, delivering 192.0 GB/s bandwidth. Both have 4 GB of GDDR6 memory on a 128-bit bus, but the AMD part has 17% higher bandwidth.

Power consumption is notably different. The Radeon Pro 5300 has a TDP of 85 W, while the RTX 3050 Mobile has a TDP of 45 W. The NVIDIA card uses nearly half the power. The AMD card suggests a 250 W PSU, while the RTX 3050 Mobile has no suggested PSU listed. Both use no external power connectors and are IGP slot width.

The transistor density, die size, and transistor count are all different as detailed above. The process node differs (7 nm vs 8 nm) and the foundry differs (TSMC vs Samsung).

The release dates are different: the AMD card released on 2020-08-03, and the NVIDIA card released on 2021-05-10. The NVIDIA card has a predecessor listed as “GeForce 20 Mobile,” while the AMD card has no predecessor or successor listed. Both are end-of-life products.

The display outputs differ: the AMD card has “No outputs,” while the NVIDIA card has “Portable Device Dependent.” This reflects the AMD card’s likely use as an integrated GPU in a Mac, while the NVIDIA card is designed for laptops with variable display configurations.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon Pro 5300 has an average benchmark score of 40,870, which is higher than the NVIDIA GeForce RTX 3050 Mobile’s average of 33,170.

Q: In the two head-to-head tests, which GPU wins?

A: The NVIDIA GeForce RTX 3050 Mobile wins both tests: Geekbench OpenCL (50,038 vs 38,747, a 22.6% lead) and Geekbench Vulkan (49,051 vs 35,793, a 27% lead).

Q: Does the AMD Radeon Pro 5300 support ray tracing?

A: No. The AMD part lists no RT cores. The NVIDIA RTX 3050 Mobile has 16 RT cores, providing hardware ray tracing support.

Q: What is the memory bandwidth difference?

A: The AMD Radeon Pro 5300 has 224.0 GB/s bandwidth, while the NVIDIA RTX 3050 Mobile has 192.0 GB/s. Both use 4 GB of GDDR6 on a 128-bit bus.

Q: Which GPU is more power efficient?

A: The NVIDIA RTX 3050 Mobile has a TDP of 45 W, compared to the AMD Radeon Pro 5300’s TDP of 85 W. The NVIDIA part consumes significantly less power.

Q: How do the percentile rankings compare?

A: The AMD Radeon Pro 5300 is at the 82nd percentile among all GPUs, while the NVIDIA RTX 3050 Mobile is at the 78th percentile.

The Verdict

The data points to a clear split between two very different usage scenarios. For raw performance in OpenCL and Vulkan workloads, the NVIDIA GeForce RTX 3050 Mobile is the superior choice. It beats the AMD Radeon Pro 5300 by 22.6% in OpenCL and 27% in Vulkan, and it does so while consuming only 45 W versus 85 W. The RTX 3050 Mobile also brings hardware ray tracing (16 RT cores) and tensor cores (64) that the AMD part lacks entirely. If the workload uses these APIs or features, NVIDIA is the answer.

However, the AMD Radeon Pro 5300 has its own strengths. Its Geekbench Metal score of 48,070 is its best result and positions it well for macOS environments, given its “Radeon Pro Mac” generation label. Its average benchmark score of 40,870 is 23% higher than NVIDIA’s average, and it ranks in the 82nd percentile versus 78th for NVIDIA. The AMD part also has higher FP16 throughput (8.448 TFLOPS versus 5.501 TFLOPS) and higher memory bandwidth (224.0 GB/s versus 192.0 GB/s). These factors favor the AMD card for Metal-based compute and for tasks that leverage FP16 or memory bandwidth.

The specification differences reinforce the split. The AMD card has a higher boost clock (1650 MHz vs 1343 MHz), higher pixel rate (52.80 GPixel/s vs 42.98 GPixel/s), and higher texture rate (132.0 GTexel/s vs 85.95 GTexel/s). The NVIDIA card has more shading units (2048 vs 1280), higher FP32 (5.501 TFLOPS vs 4.224 TFLOPS), and the newer DirectX 12 Ultimate support.

The verdict: choose the NVIDIA GeForce RTX 3050 Mobile if the priority is OpenCL/Vulkan performance, ray tracing, AI tensor core workloads, or lower power consumption. Choose the AMD Radeon Pro 5300 if the priority is Metal API performance, higher average scores, higher percentile ranking, or higher memory bandwidth and FP16 throughput. The database shows two different tools for two different jobs, and the correct pick depends entirely on the target software ecosystem.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 5300
RTX 3050 Mobile
Core Specs
Shading Units
1,280
2,048 +60.0%
Shaders
1,280
2,048 +60.0%
TMUs
80
64 -20.0%
ROPs
32
32 0.0%
Compute Units
20
SM Count
16
Clocks
Base Clock
1000 MHz
1065 MHz
Boost Clock
1650 MHz
1343 MHz
Memory Clock
1750 MHz 14 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
224.0 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
52.80 GPixel/s
42.98 GPixel/s
Texture Rate
132.0 GTexel/s
85.95 GTexel/s
FP32 (TFLOPS)
4.224 TFLOPS
5.501 TFLOPS
FP64 (TFLOPS)
264.0 GFLOPS (1:16)
85.95 GFLOPS (1:64)
FP16 (TFLOPS)
8.448 TFLOPS (2:1)
5.501 TFLOPS (1:1)
AI/RT
RT Cores
16
Tensor Cores
64
Power
TDP
85 W
45 W
TDP (W)
85
45 -47.1%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
RDNA 1.0
Ampere
GPU Name
Navi 14
GA107
Generation
Radeon Pro Mac (Navi Series)
GeForce 30 Mobile
Process Size
7 nm
8 nm
Transistors
6,400 million
8,700 million
Die Size
158 mm²
200 mm²
Foundry
TSMC
Samsung
Density
40.5M / mm²
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.8
6.8
Physical
Slot Width
IGP
IGP
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
View Radeon Pro 5300 Details View GeForce RTX 3050 Mobile Details