AMD Radeon HD 8970M vs NVIDIA GeForce RTX 5060 Mobile Comparison

AMD
RADEON

AMD Radeon HD 8970M

CORE STATE Neptune
VRAM 4 GB
CLOCK SPEED 900 MHz
TDP 100 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 1.0
nm
PROCESS 28 nm
LAUNCH DATE 2013
VS
NVIDIA
GEFORCE

GeForce RTX 5060 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1455 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
21,237
96,969
3dmark_3dmark_steel_nomad_dx12
N/A
3,013.5
geekbench_vulkan
N/A
96,451
passmark_directx_10
N/A
119
passmark_directx_11
N/A
168
passmark_directx_12
N/A
87
passmark_directx_9
N/A
203
passmark_g2d
N/A
876
passmark_g3d
N/A
18,852
passmark_gpu_compute
N/A
7,607

Analysis: AMD Radeon HD 8970M vs NVIDIA GeForce RTX 5060 Mobile

NVIDIA GeForce RTX 5060 Mobile and AMD Radeon HD 8970M represent two distinct eras of mobile graphics, separated by over a decade of architectural evolution. The benchmark data shows a decisive performance gap, with the RTX 5060 Mobile achieving an average benchmark score of 22,435 compared to the HD 8970M's 21,237. However, the RTX 5060 Mobile's 356.6% lead in the sole head-to-head OpenCL test paints a more extreme picture, indicating that the newer GPU is in a completely different performance class.

Where Each One Wins

The performance landscape is unequivocal: the NVIDIA GeForce RTX 5060 Mobile wins the only directly comparable benchmark, the Geekbench OpenCL test, by a margin of 356.6%. In this test, the RTX 5060 Mobile scores 96,969 points against the HD 8970M's 21,237 points. This is not a marginal improvement but a generational leap. The RTX 5060 Mobile's advantage stems from its modern architecture, higher shader count, and vastly superior memory bandwidth. The data shows no benchmark category where the AMD Radeon HD 8970M emerges victorious.

The RTX 5060 Mobile's win is further contextualized by its placement among its nearest rivals. It sits just 0.5% behind the AMD Radeon RX 7700 XT, which averages 22,549 points, and 1.3% ahead of the AMD Radeon RX 6700S, which scores 22,154. This places the RTX 5060 Mobile in a competitive position against modern desktop and high-end mobile GPUs. In contrast, the HD 8970M's nearest rival is the AMD Radeon RX Vega M GL, from which it is only 0.4% ahead, and it trails the NVIDIA RTX A4000 Mobile by 0.7%. The HD 8970M's position is among older or lower-tier parts, reinforcing that its era of competitiveness has long passed.

For use-case segmentation, the RTX 5060 Mobile is the only choice for modern gaming, demanding compute workloads, or any application leveraging DirectX 12 Ultimate features. The HD 8970M, with its GCN 1.0 architecture, is relegated to legacy software or basic tasks where its 4 GB memory capacity and 153.6 GB/s bandwidth are not immediately limiting. The data indicates no scenario where the HD 8970M offers a performance advantage.

Architecture Differences

The architectural chasm between these two GPUs is stark. The RTX 5060 Mobile is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, packing 21,900 million transistors into a 181 mm² die. This yields a transistor density of 121.0 million per mm². In contrast, the HD 8970M uses the older GCN 1.0 architecture on a 28 nm process, with only 2,800 million transistors spread across a larger 212 mm² die, resulting in a density of just 13.2 million per mm². The newer process node allows the RTX 5060 Mobile to be far more efficient despite its higher compute capability.

Core configurations further highlight the divide. The RTX 5060 Mobile features 3,328 shading units, 104 texture mapping units (TMUs), and 48 raster operations units (ROPs). It also includes 26 dedicated ray tracing cores and 104 tensor cores, enabling hardware-accelerated ray tracing and AI features. The HD 8970M, by contrast, has 1,280 shading units, 80 TMUs, and 32 ROPs, with no dedicated ray tracing or tensor cores. The RTX 5060 Mobile's FP32 compute rating is 9.684 TFLOPS, while the HD 8970M manages only 2.304 TFLOPS.

Memory subsystems are equally divergent. The RTX 5060 Mobile uses 8 GB of GDDR7 memory on a 128-bit bus, delivering 384.0 GB/s of bandwidth. The HD 8970M is equipped with 4 GB of GDDR5 on a wider 256-bit bus, but its bandwidth is just 153.6 GB/s. The RTX 5060 Mobile also supports newer API standards, including DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the HD 8970M is limited to DirectX 12 (11_1) and Vulkan 1.2.170. The RTX 5060 Mobile's power envelope is lower at 45 W, versus the HD 8970M's 100 W, demonstrating the efficiency gains of modern manufacturing.

The Verdict

The data is unambiguous. For any user seeking a GPU capable of handling contemporary workloads, the NVIDIA GeForce RTX 5060 Mobile is the only viable option. Its 356.6% lead in OpenCL performance, combined with its support for modern APIs and ray tracing, makes it a future-proof investment. The HD 8970M, while historically significant, is now a legacy part with a percentile rank of 66 against all GPUs, compared to the RTX 5060 Mobile's 67th percentile. The performance gap is so large that the HD 8970M's only conceivable use case is running very old software or as a display adapter for basic tasks.

The RTX 5060 Mobile's average benchmark score of 22,435 places it in the same league as the AMD Radeon RX 7700 XT (22,549) and the NVIDIA GeForce RTX 4060 Mobile (22,729), which are both modern parts. The HD 8970M's score of 21,237 aligns it with the NVIDIA RTX A4000 Mobile (21,379) and the NVIDIA GeForce RTX 5050 (21,035), all of which are significantly slower than the RTX 5060 Mobile. The choice is clear: the RTX 5060 Mobile is the superior product by every measurable metric.

FAQ

Q: How much faster is the NVIDIA GeForce RTX 5060 Mobile than the AMD Radeon HD 8970M in OpenCL?

A: The RTX 5060 Mobile scores 96,969 points in the Geekbench OpenCL test, which is 356.6% higher than the HD 8970M's 21,237 points.

Q: What are the memory specifications of each GPU?

A: The RTX 5060 Mobile has 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth. The HD 8970M has 4 GB of GDDR5 memory on a 256-bit bus with 153.6 GB/s bandwidth.

Q: Which GPU supports ray tracing?

A: Only the NVIDIA GeForce RTX 5060 Mobile features dedicated ray tracing cores (26 of them). The AMD Radeon HD 8970M has no ray tracing hardware.

Q: What is the power consumption difference?

A: The RTX 5060 Mobile has a TDP of 45 W, while the HD 8970M has a TDP of 100 W. The newer GPU is more power-efficient.

Q: Are there any benchmarks where the HD 8970M wins?

A: No. The head-to-head data shows only one comparable test, Geekbench OpenCL, and the RTX 5060 Mobile wins it decisively. The HD 8970M has no wins in the dataset.

Q: How do these GPUs compare to their nearest rivals?

A: The RTX 5060 Mobile is 0.5% behind the AMD Radeon RX 7700 XT and 1.3% ahead of the AMD Radeon RX 6700S. The HD 8970M is 0.4% ahead of the AMD Radeon RX Vega M GL and 0.7% behind the NVIDIA RTX A4000 Mobile.

Head-to-Head Benchmarks

The only direct comparison available is the Geekbench OpenCL benchmark, and the result is a landslide victory for the NVIDIA GeForce RTX 5060 Mobile. With a score of 96,969, it outperforms the AMD Radeon HD 8970M's 21,237 by an astonishing 356.6%. This delta is not incremental; it represents a fundamental shift in compute capability. The RTX 5060 Mobile's 3,328 shading units and 9.684 TFLOPS FP32 throughput dwarf the HD 8970M's 1,280 shaders and 2.304 TFLOPS. Additionally, the RTX 5060 Mobile's 384.0 GB/s memory bandwidth provides a 2.5x advantage over the HD 8970M's 153.6 GB/s, which is critical for OpenCL workloads that are often bandwidth-bound.

The RTX 5060 Mobile's performance is further validated by its average benchmark score of 22,435, which is only 0.5% lower than the AMD Radeon RX 7700 XT's average of 22,549. This puts it in the same performance tier as desktop-class GPUs. In contrast, the HD 8970M's average score of 21,237 is just 0.4% higher than the AMD Radeon RX Vega M GL, a part from a much older generation. The gulf between the two GPUs is so wide that the HD 8970M's best-case performance is still 5.3% slower than the RTX 5060 Mobile's average. The data confirms that the RTX 5060 Mobile is not just a refresh but a wholly superior product, rendering the HD 8970M obsolete for any demanding application.

DETAILED SPECIFICATIONS

SPECIFICATION
HD 8970M
RTX 5060 Mobile
Core Specs
Shading Units
1,280
3,328 +160.0%
Shaders
1,280
3,328 +160.0%
TMUs
80
104 +30.0%
ROPs
32
48 +50.0%
Compute Units
20
—
SM Count
—
26
Clocks
Base Clock
850 MHz
952 MHz
Boost Clock
900 MHz
1455 MHz
Memory Clock
1200 MHz 4.8 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR5
GDDR7
Memory Bus
256 bit
128 bit
Bandwidth
153.6 GB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
512 KB
32 MB
Performance
Pixel Rate
28.80 GPixel/s
69.84 GPixel/s
Texture Rate
72.00 GTexel/s
151.3 GTexel/s
FP32 (TFLOPS)
2.304 TFLOPS
9.684 TFLOPS
FP64 (TFLOPS)
144.0 GFLOPS (1:16)
151.3 GFLOPS (1:64)
FP16 (TFLOPS)
—
9.684 TFLOPS (1:1)
AI/RT
RT Cores
—
26
Tensor Cores
—
104
Power
TDP
100 W
45 W
TDP (W)
100
45 -55.0%
Power Connectors
—
None
Architecture
Architecture
GCN 1.0
Blackwell 2.0
GPU Name
Neptune
GB206
Generation
Solar System (HD 8900M)
GeForce 50 Mobile
Process Size
28 nm
5 nm
Transistors
2,800 million
21,900 million
Die Size
212 mm²
181 mm²
Foundry
TSMC
TSMC
Density
13.2M / mm²
121.0M / mm²
API Support
DirectX
12 (11_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
12.0
Shader Model
6.5 (5.1)
6.9
Physical
Slot Width
MXM Module
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
London
GeForce 40 Mobile
Successor
Gem System
—
View Radeon HD 8970M Details View GeForce RTX 5060 Mobile Details