GPU Comparison
RADEON
AMD Radeon HD 8310G IGP
CORE STATE
Scrapper Lite
VRAM
System Shared
CLOCK SPEED
554 MHz
TDP
20 W
BUS WIDTH
System Shared
ARCHITECTURE
TeraScale 3
PROCESS
32 nm
LAUNCH DATE
—
VS
GEFORCE
GeForce RTX 5060 Mobile
CORE STATE
GB206
VRAM
8 GB
CLOCK SPEED
1455 MHz
TDP
45 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
passmark_directx_10
passmark_directx_11
passmark_directx_12
passmark_directx_9
passmark_g2d
passmark_g3d
passmark_gpu_compute
DETAILED SPECIFICATIONS
SPECIFICATION
HD 8310G IGP
RTX 5060 Mobile
Core Specs
Shading Units
128
3,328
+2500.0%
Shaders
128
3,328
+2500.0%
TMUs
8
104
+1200.0%
ROPs
4
48
+1100.0%
Compute Units
2
—
SM Count
—
26
Clocks
Base Clock
424 MHz
952 MHz
Boost Clock
554 MHz
1455 MHz
Memory Clock
System Shared
1500 MHz
24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
32 MB
Performance
Pixel Rate
2.216 GPixel/s
69.84 GPixel/s
Texture Rate
4.432 GTexel/s
151.3 GTexel/s
FP32 (TFLOPS)
141.8 GFLOPS
9.684 TFLOPS
FP64 (TFLOPS)
—
151.3 GFLOPS (1:64)
FP16 (TFLOPS)
—
9.684 TFLOPS (1:1)
AI/RT
RT Cores
—
26
Tensor Cores
—
104
Power
TDP
20 W
45 W
TDP (W)
20
45
+125.0%
Power Connectors
—
None
Architecture
Architecture
TeraScale 3
Blackwell 2.0
GPU Name
Scrapper Lite
GB206
Generation
TeraScale 3 IGP
(Richland Mobile)
GeForce 50 Mobile
Process Size
32 nm
5 nm
Transistors
1,303 million
21,900 million
Die Size
246 mm²
181 mm²
Foundry
GlobalFoundries
TSMC
Density
5.3M / mm²
121.0M / mm²
API Support
DirectX
11.2 (11_0)
12 Ultimate (12_2)
OpenGL
4.4
4.6
Vulkan
—
1.4
OpenCL
1.2
3.0
CUDA
—
12.0
Shader Model
5.0
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
TeraScale 2 IGP
GeForce 40 Mobile
Successor
GCN 2.0 IGP
—