AMD Radeon 880M vs NVIDIA Quadro M2000M Comparison

AMD
RADEON

AMD Radeon 880M

CORE STATE Strix Point
VRAM System Shared
CLOCK SPEED 2900 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

Quadro M2000M

CORE STATE GM107
VRAM 4 GB
CLOCK SPEED 1137 MHz
TDP 55 W
BUS WIDTH 128 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
535
N/A
geekbench_opencl
31,285
10,057
geekbench_vulkan
40,006
9,606
passmark_directx_10
31
N/A
passmark_directx_11
73
N/A
passmark_directx_12
32
N/A
passmark_directx_9
97
N/A
passmark_g2d
969
N/A
passmark_g3d
7,615
N/A
passmark_gpu_compute
3,719
N/A

Analysis: AMD Radeon 880M vs NVIDIA Quadro M2000M

Head-to-Head Benchmarks

The recorded data shows a decisive generational gap between these two mobile graphics solutions. The AMD Radeon 880M wins both shared benchmark tests outright, and the margins are substantial. In Geekbench OpenCL, the Radeon 880M scores 31,285 against the Quadro M2000M's 10,057, a 67.9% lead. The Vulkan test tells an even more lopsided story: the AMD part reaches 40,006 while the Quadro manages only 9,606, giving the Radeon 880M a 76% advantage.

The Quadro M2000M does not win a single head-to-head comparison in the database. Its average benchmark score of 9,832 places it at the 47th percentile of all GPUs, while the Radeon 880M's average of 8,436 sits at the 43rd percentile. This creates an interesting situation: the older Quadro has a higher average across its available tests, but it trails badly in every test where both parts appear. The average score gap is 1,396 points in favor of the Quadro, but that figure is skewed by the fact that the Radeon 880M has a much larger benchmark portfolio, including several Passmark tests that drag its mean down.

Looking at the nearest rivals for each part clarifies where they sit in the broader landscape. The Quadro M2000M's closest competitor is the NVIDIA Quadro 6000, which averages 9,846, a 0.1% delta. The AMD FirePro W5000 sits 0.3% behind the Quadro's average, and the GeForce GTX 1070 is 0.5% behind. The Tesla M10 trails by 1.1%. For the Radeon 880M, the nearest rival is the GeForce GTX 675MX at 8,427, a 0.1% delta. The GeForce MX330 sits 0.3% ahead, the Radeon HD 8870M is 0.3% ahead, and the Radeon R9 M375X trails by 1.3%. Both parts cluster tightly with their respective competitors, suggesting that each occupies a well-defined performance tier.

The delta percentages in the head-to-head tests are stark. A 67.9% deficit in OpenCL means the Quadro delivers less than a third of the Radeon's compute throughput in that workload. The 76% gap in Vulkan means the Quadro is barely a quarter as fast. These are not incremental differences; they represent a fundamental shift in compute capability between a 2015-era mobile workstation GPU and a 2024 integrated graphics solution.

Where Each One Wins

The AMD Radeon 880M wins every shared benchmark category. In OpenCL, its 31,285 score reflects a compute-oriented design with 768 shading units, 48 texture mapping units, and 12 ray tracing cores. The Quadro M2000M has 640 shading units and 40 TMUs, but its raw FP32 throughput of 1,455.4 GFLOPS is dwarfed by the Radeon's 4.454 TFLOPS. That is roughly three times the single-precision compute capacity, which explains the OpenCL result.

The Vulkan test shows an even wider divide, and the architecture details back it up. The Radeon 880M supports DirectX 12 Ultimate (12_2), while the Quadro is limited to DirectX 12 (11_0). Vulkan 1.4 is present on both, but the Radeon's RDNA 3.5 architecture was designed for modern graphics APIs, whereas Maxwell's Vulkan support is more primitive. The Quadro's 18.19 GPixel/s pixel rate and 45.48 GTexel/s texture rate are far behind the Radeon's 46.40 GPixel/s and 139.2 GTexel/s.

For legacy workloads, the Quadro has an edge in one narrow sense: its average benchmark score is higher because it only has two tests in the database, both of which are compute benchmarks. The Radeon 880M's Passmark scores reveal a mixed picture. Its Passmark G3D score is 7,615, its G2D score is 969, and its GPU compute score is 3,719. The DirectX 9 score of 97, DirectX 10 score of 31, DirectX 11 score of 73, and DirectX 12 score of 32 are all low in absolute terms, but they represent a different testing methodology and should not be directly compared to the Geekbench figures.

The Radeon 880M's FP16 throughput of 4.454 TFLOPS (1:1) is a significant advantage for workloads that can use reduced precision, while the Quadro has no listed FP16 capability. The Radeon also has 12 dedicated ray tracing cores, something the Quadro lacks entirely. For any modern workload that leverages ray tracing or FP16 math, the Radeon is the only viable option between these two.

The Verdict

The data points to a clear conclusion: the AMD Radeon 880M is the superior part in every measurable shared test. The 67.9% OpenCL lead and 76% Vulkan lead are not close to being competitive margins. The Quadro M2000M's only claim to relevance is its higher average benchmark score, but that comes from a smaller test set and does not reflect any actual win in direct comparison.

For users who run OpenCL or Vulkan workloads, the Radeon 880M is the obvious choice. Its 31,285 OpenCL score and 40,006 Vulkan score put it in a different performance class. The Quadro's 10,057 and 9,606 scores place it firmly in entry-level territory by modern standards, despite its workstation branding.

The Quadro M2000M does have one practical advantage: it is a discrete MXM module with 4 GB of dedicated GDDR5 memory on a 128-bit bus with 80.19 GB/s of bandwidth. The Radeon 880M uses system shared memory, which means its bandwidth is system dependent. In a laptop with slow or insufficient system memory, the Radeon's performance could be constrained in ways that the Quadro's dedicated memory would not suffer. That said, the compute throughput gap is so large that memory bandwidth alone is unlikely to close it.

The production status also matters. The Quadro M2000M is end-of-life, while the Radeon 880M is active. The Quadro's release date is listed as December 2015, making it nearly a decade older than the Radeon's July 2024 release. The Radeon's successor is not yet listed, while the Quadro's predecessor is the Quadro Kepler-M and its successor is the Quadro Pascal-M. For anyone building or upgrading a system today, the Radeon 880M is the only sensible pick based on the recorded measurements.

FAQ

Q: Which GPU has the higher OpenCL score?

A: The AMD Radeon 880M scores 31,285 in Geekbench OpenCL, which is 67.9% higher than the NVIDIA Quadro M2000M's 10,057.

Q: How large is the Vulkan performance gap?

A: The Radeon 880M scores 40,006 in Geekbench Vulkan, while the Quadro M2000M scores 9,606, a 76% difference in favor of the AMD part.

Q: Which GPU has more shading units?

A: The AMD Radeon 880M has 768 shading units, compared to 640 on the NVIDIA Quadro M2000M. The Radeon also has 48 TMUs versus 40, while both have 16 ROPs.

Q: What are the memory configurations?

A: The Quadro M2000M has 4 GB of GDDR5 on a 128-bit bus with 80.19 GB/s bandwidth. The Radeon 880M uses system shared memory with system dependent bandwidth.

Q: Do both GPUs support the same DirectX version?

A: No. The Radeon 880M supports DirectX 12 Ultimate (12_2), while the Quadro M2000M supports DirectX 12 (11_0). Both support OpenGL 4.6 and Vulkan 1.4.

Q: What is the average benchmark score for each?

A: The Quadro M2000M averages 9,832 across its two benchmarks, placing it at the 47th percentile. The Radeon 880M averages 8,436 across ten benchmarks, placing it at the 43rd percentile.

Architecture Differences

The architectural gap between these two parts spans nearly a decade of GPU development. The NVIDIA Quadro M2000M uses the GM107 chip built on Maxwell architecture, manufactured on a 28 nm process at TSMC with 1,870 million transistors on a 148 mm² die. The AMD Radeon 880M uses the Strix Point chip with RDNA 3.5 architecture, built on a 4 nm process at TSMC with 34,000 million transistors on a 233 mm² die. The transistor density difference is stark: 12.6 million transistors per square millimeter for the Quadro versus 145.9 million for the Radeon.

The Radeon 880M includes 12 ray tracing cores, a feature entirely absent from the Maxwell-based Quadro. It also supports FP16 compute at a 1:1 ratio with FP32, listed at 4.454 TFLOPS for both precisions, while the Quadro has no FP16 capability listed. The Radeon's FP32 throughput is 4.454 TFLOPS, roughly three times the Quadro's 1,455.4 GFLOPS. Pixel and texture rates follow the same pattern: the Radeon delivers 46.40 GPixel/s and 139.2 GTexel/s, while the Quadro manages 18.19 GPixel/s and 45.48 GTexel/s.

The Radeon 880M is an integrated graphics processor (IGP) with a 15 W TDP, part of the Navi III IGP generation for Strix Point mobile platforms. The Quadro M2000M is a discrete MXM module with a 55 W TDP, part of the Quadro Maxwell-M generation. The Radeon uses a PCIe 4.0 x8 bus interface, while the Quadro uses MXM-A (3.0). Neither requires external power connectors, and both have portable device dependent display outputs.

The Radeon 880M's predecessor is the Navi II IGP, and it currently has no successor listed. The Quadro M2000M's predecessor is the Quadro Kepler-M, and its successor is the Quadro Pascal-M. The Radeon is built for modern API features like DirectX 12 Ultimate, while the Quadro tops out at DirectX 12 (11_0). Both support OpenGL 4.6 and Vulkan 1.4, but the underlying implementations are generations apart.

Specification Differences

The two GPUs differ across nearly every specification field. The Quadro M2000M uses a 28 nm process, while the Radeon 880M uses 4 nm. Transistor counts are 1,870 million versus 34,000 million, and die sizes are 148 mm² versus 233 mm². The transistor density figures are 12.6M per mm² and 145.9M per mm² respectively.

Clock speeds differ significantly. The Quadro has a base clock of 1098 MHz and a boost clock of 1137 MHz, with memory clocked at 1253 MHz (5 Gbps effective). The Radeon has a base clock of 400 MHz and a boost clock of 2900 MHz, with system shared memory. The Radeon's boost clock is more than 2.5 times the Quadro's, which contributes to its higher throughput despite the lower base clock.

Memory configurations are fundamentally different. The Quadro has 4 GB of GDDR5 with a 128-bit bus and 80.19 GB/s bandwidth. The Radeon uses system shared memory with a system shared bus width and system dependent bandwidth. Shading units are 640 for the Quadro and 768 for the Radeon, TMUs are 40 versus 48, and ROPs are 16 for both. The Radeon has 12 RT cores; the Quadro has none.

Compute rates favor the Radeon across the board. FP32 is 1,455.4 GFLOPS for the Quadro versus 4.454 TFLOPS for the Radeon. FP16 is not listed for the Quadro, while the Radeon lists 4.454 TFLOPS (1:1). Pixel rate is 18.19 GPixel/s versus 46.40 GPixel/s, and texture rate is 45.48 GTexel/s versus 139.8 GTexel/s. The TDPs are 55 W for the Quadro and 15 W for the Radeon, reflecting the discrete versus integrated form factor difference. The Quadro uses MXM-A (3.0 bus interface), while the Radeon uses PCIe 4.0 x8. DirectX support is 12 (11_0) for the Quadro and 12 Ultimate (12_2) for the Radeon, with OpenGL 4.6 and Vulkan 1.4 for both. Production status is end-of-life for the Quadro and active for the Radeon.

DETAILED SPECIFICATIONS

SPECIFICATION
880M
Quadro M2000M
Core Specs
Shading Units
768
640 -16.7%
Shaders
768
640 -16.7%
TMUs
48
40 -16.7%
ROPs
16
16 0.0%
Compute Units
12
Clocks
Base Clock
400 MHz
1098 MHz
Boost Clock
2900 MHz
1137 MHz
Memory Clock
System Shared
1253 MHz 5 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
4,096
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
80.19 GB/s
Cache
L1 Cache
128 KB per Array
64 KB (per SMM)
L2 Cache
2 MB
2 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
46.40 GPixel/s
18.19 GPixel/s
Texture Rate
139.2 GTexel/s
45.48 GTexel/s
FP32 (TFLOPS)
4.454 TFLOPS
1,455.4 GFLOPS
FP64 (TFLOPS)
278.4 GFLOPS (1:16)
45.48 GFLOPS (1:32)
FP16 (TFLOPS)
4.454 TFLOPS (1:1)
AI/RT
RT Cores
12
Power
TDP
15 W
55 W
TDP (W)
15
55 +266.7%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
Maxwell
GPU Name
Strix Point
GM107
Generation
Navi III IGP (Strix Point Mobile)
Quadro Maxwell-M (Mx000M)
Process Size
4 nm
28 nm
Transistors
34,000 million
1,870 million
Die Size
233 mm²
148 mm²
Foundry
TSMC
TSMC
Density
145.9M / mm²
12.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
5.0
Shader Model
6.8
6.7 (5.1)
Physical
Slot Width
IGP
MXM Module
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
MXM-A (3.0)
Other
Production
Active
End-of-life
Predecessor
Navi II IGP
Quadro Kepler-M
Successor
Quadro Pascal-M
View Radeon 880M Details View Quadro M2000M Details