AMD Radeon 880M vs Intel Arc Graphics 1 Xe Mobile Comparison
AMD Radeon 880M
Arc Graphics 1 Xe Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 880M vs Intel Arc Graphics 1 Xe Mobile
FAQ
Q: What is the average benchmark score for the AMD Radeon 880M?
A: The AMD Radeon 880M records an average benchmark score of 8436 across all tests in the database. This places it at the 43rd percentile among all GPUs.
Q: Does the Intel Arc Graphics 1 Xe Mobile have any recorded benchmark scores?
A: No, the database contains zero benchmark entries for the Intel Arc Graphics 1 Xe Mobile. Its average score is listed as 0, and it has no nearest rival data.
Q: What are the nearest rivals to the AMD Radeon 880M based on average score?
A: The closest rivals are the NVIDIA GeForce GTX 675MX (score 8427, 0.1% ahead), NVIDIA GeForce MX330 (score 8458, 0.3% behind), AMD Radeon HD 8870M (score 8462, 0.3% behind), and AMD Radeon R9 M375X (score 8325, 1.3% behind).
Q: What is the process node difference between the two GPUs?
A: The AMD Radeon 880M uses a 4 nm process from TSMC, while the Intel Arc Graphics 1 Xe Mobile uses a 3 nm process from Intel.
Q: What are the boost clock speeds for each GPU?
A: The AMD Radeon 880M boosts to 2900 MHz, while the Intel Arc Graphics 1 Xe Mobile boosts to 2300 MHz.
Q: How do the shading unit counts compare?
A: The AMD Radeon 880M has 768 shading units, whereas the Intel Arc Graphics 1 Xe Mobile has 128 shading units.
Architecture Differences
The AMD Radeon 880M is built on the RDNA 3.5 architecture, using the Strix Point chip from the Navi III IGP generation. The Intel Arc Graphics 1 Xe Mobile uses the Xe3-LPG architecture, based on the Wildcat Lake chip from the Arc Graphics-M generation. These are fundamentally different GPU designs with different execution resource allocations.
The process node difference is significant: AMD uses a 4 nm process from TSMC, while Intel uses a 3 nm process from its own foundry. The AMD chip contains 34,000 million transistors on a 233 mm² die, yielding a transistor density of 145.9M per mm². Intel does not disclose transistor count, die size, or density for the Wildcat Lake chip, so direct physical comparison is limited to process node.
The execution resource disparity is substantial. The Radeon 880M has 768 shading units, 48 texture mapping units, 16 render output units, and 12 ray tracing cores. The Intel Arc Graphics 1 Xe Mobile has 128 shading units, 8 TMUs, 4 ROPs, and 1 ray tracing core. This represents a 6x difference in shading units, TMUs, and ROPs, and a 12x difference in ray tracing cores.
Clock speeds also differ. The Radeon 880M has a base clock of 400 MHz and a boost of 2900 MHz. The Intel part has a base of 300 MHz and a boost of 2300 MHz. The AMD unit runs at higher frequencies, which compounds its resource advantage.
The bus interface differs: the Radeon 880M uses PCIe 4.0 x8, while the Intel Arc Graphics 1 Xe Mobile is listed simply as "IGP" with no PCIe specification. Both use system shared memory with system dependent bandwidth, so memory performance depends on the host platform.
The TDP also differs. The Radeon 880M is rated at 15 W, while the Intel Arc Graphics 1 Xe Mobile is rated at 25 W. This means Intel's part draws more power despite having fewer execution resources, which is an unusual combination.
Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API feature parity exists. The FP16 ratio differs: RDNA 3.5 executes FP16 at 1:1 with FP32, while Xe3-LPG runs FP16 at 2:1, effectively doubling FP16 throughput relative to FP32.
The Verdict
The database contains no benchmark results for the Intel Arc Graphics 1 Xe Mobile, making a direct performance comparison impossible. The AMD Radeon 880M has ten recorded benchmark scores, while Intel's part has none.
The Radeon 880M's average score of 8436 places it at the 43rd percentile among all GPUs. Its nearest rivals show it sits in a tight cluster: the GTX 675MX is 0.1% ahead, the MX330 is 0.3% ahead, and the HD 8870M is 0.3% ahead. The R9 M375X trails by 1.3%. This suggests the 880M is competitive with older discrete mobile GPUs.
The Intel Arc Graphics 1 Xe Mobile cannot be evaluated from performance data. Its theoretical specifications show far fewer execution resources than the Radeon 880M, but with a 3 nm process and 25 W TDP, it may have efficiency characteristics that the resource count alone does not fully capture.
For buyers needing a GPU with verified performance, the Radeon 880M is the only option with recorded measurements. The Intel part's capabilities remain unknown until benchmark data becomes available.
Specification Differences
The two GPUs differ across nearly every hardware specification. The Radeon 880M uses the Strix Point chip on RDNA 3.5 architecture, while the Intel Arc Graphics 1 Xe Mobile uses Wildcat Lake on Xe3-LPG.
Process node: 4 nm for AMD, 3 nm for Intel. Foundry: TSMC for AMD, Intel for Intel. Transistor count: 34,000 million for AMD, unknown for Intel. Die size: 233 mm² for AMD, unknown for Intel.
Base clock: 400 MHz for AMD, 300 MHz for Intel. Boost clock: 2900 MHz for AMD, 2300 MHz for Intel. Both use system shared memory with system dependent bandwidth.
Shading units: 768 vs 128. TMUs: 48 vs 8. ROPs: 16 vs 4. Ray tracing cores: 12 vs 1. Pixel rate: 46.40 GPixel/s vs 9.200 GPixel/s. Texture rate: 139.2 GTexel/s vs 18.40 GTexel/s. FP32: 4.454 TFLOPS vs 588.8 GFLOPS. FP16: 4.454 TFLOPS (1:1) vs 1,177.6 GFLOPS (2:1).
TDP: 15 W for AMD, 25 W for Intel. Bus interface: PCIe 4.0 x8 for AMD, IGP for Intel. Both are IGP slot width with no power connectors and portable device dependent display outputs.
Release dates: July 2024 for AMD, April 2026 for Intel. Predecessors: Navi II IGP for AMD, HD Graphics-M for Intel. Both are Active production status.
Head-to-Head Benchmarks
There are no head-to-head benchmark results in the database for these two GPUs. The Intel Arc Graphics 1 Xe Mobile has no benchmark entries at all, so no direct score comparisons are possible.
The AMD Radeon 880M's individual benchmark scores provide context for what its capabilities are. In 3DMark Steel Nomad DX12, it scores 535. Geekbench OpenCL yields 31285, and Geekbench Vulkan yields 40006. Passmark results include DirectX 10 at 31, DirectX 11 at 73, DirectX 12 at 32, DirectX 9 at 97, G2D at 969, G3D at 7615, and GPU Compute at 3719.
These scores show a clear pattern: the 880M performs far better in compute-oriented workloads (Geekbench OpenCL and Vulkan) than in legacy DirectX rasterization tests. The Passmark G3D score of 7615 is strong compared to its DirectX 9 score of 97, which is remarkably low. This suggests the architecture prioritizes modern APIs and compute workloads over older DirectX paths.
The Intel part has no comparable data. Its theoretical FP32 throughput of 588.8 GFLOPS is roughly 13% of the Radeon 880M's 4.454 TFLOPS. Its pixel rate of 9.200 GPixel/s is about 20% of the 880M's 46.40 GPixel/s. Its texture rate of 18.40 GTexel/s is about 13% of the 880M's 139.2 GTexel/s.
Without benchmark data, the Intel part's real-world performance cannot be estimated beyond these theoretical limits.
Where Each One Wins
The AMD Radeon 880M wins in every measurable category because it has recorded data and the Intel Arc Graphics 1 Xe Mobile does not. The 880M's wins are substantial in raw throughput: FP32 is 4.454 TFLOPS versus 588.8 GFLOPS, texture rate is 139.2 GTexel/s versus 18.40 GTexel/s, and pixel rate is 46.40 GPixel/s versus 9.200 GPixel/s.
The Radeon 880M also wins on execution resource counts: 768 shading units versus 128, 48 TMUs versus 8, 16 ROPs versus 4, and 12 ray tracing cores versus 1. These differences mean the AMD part can handle significantly more parallel work per clock cycle.
The Intel Arc Graphics 1 Xe Mobile wins on process node, using 3 nm versus 4 nm, which suggests potentially better power efficiency per transistor. It also has a higher TDP budget at 25 W versus 15 W, giving it more power headroom, though this is offset by its far smaller execution resource pool.
The FP16 ratio favors Intel in a narrow sense: Xe3-LPG runs FP16 at 2:1 relative to FP32, so its effective FP16 throughput is 1,177.6 GFLOPS, which is double its FP32 rate. The Radeon 880M runs FP16 at 1:1, so its FP16 throughput equals its FP32 rate at 4.454 TFLOPS. Even with the 2:1 ratio, Intel's FP16 peak is still well below AMD's.
For modern workloads using DirectX 12 Ultimate or Vulkan 1.4, the Radeon 880M has the advantage of higher clock speeds, more ray tracing cores, and greater overall throughput. The Intel part's 3 nm process may give it an efficiency edge, but no benchmark data confirms this.
The database shows the Radeon 880M at the 43rd percentile among all GPUs, with nearest rivals in the older discrete mobile GPU class. The Intel Arc Graphics 1 Xe Mobile sits at the 50th percentile by database classification, but with zero actual benchmark data, this percentile is not supported by measurements.