AMD Radeon 840M vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Radeon 840M

CORE STATE Krackan Point
VRAM System Shared
CLOCK SPEED 2900 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,365
geekbench_opencl
N/A
84,171

Analysis: AMD Radeon 840M vs NVIDIA GeForce RTX 5050 Mobile

AMD Radeon 840M and NVIDIA GeForce RTX 5050 Mobile sit at opposite ends of the mobile graphics spectrum, with the data showing a decisive performance gap. The RTX 5050 Mobile holds a percentile rank of 83 among all GPUs, while the Radeon 840M sits at the 50th percentile. The RTX 5050 Mobile has recorded benchmark scores in 3DMark Steel Nomad DX12 (2365) and Geekbench OpenCL (84171), averaging 43268 across those tests. The Radeon 840M has no recorded benchmark scores in the database, leaving its performance to be assessed through architectural specifications alone. The nearest rivals for the RTX 5050 Mobile include the NVIDIA Quadro M6000 24 GB (score 43262, delta 0%), NVIDIA Quadro M6000 (43301, delta -0.1%), NVIDIA GeForce RTX 4070 SUPER (43223, delta 0.1%), and NVIDIA GeForce RTX 4090 Mobile (43667, delta -0.9%). These deltas indicate the RTX 5050 Mobile performs essentially on par with a desktop Quadro M6000, within 0.1% of the original Quadro M6000, and within 0.9% of the RTX 4090 Mobile, a remarkable result for a mobile part.

Head-to-Head Benchmarks

The database shows no direct head-to-head benchmark results between the AMD Radeon 840M and NVIDIA GeForce RTX 5050 Mobile, and the Radeon 840M has no individual benchmark entries. Consequently, the comparison relies on the RTX 5050 Mobile's recorded scores and the architectural specifications of both parts.

The RTX 5050 Mobile delivers 7.680 TFLOPS of FP32 compute, while the Radeon 840M delivers 1,484.8 GFLOPS, which converts to 1.4848 TFLOPS. This means the RTX 5050 Mobile offers roughly 5.2 times the raw FP32 throughput of the Radeon 840M. The texture rate tells a similar story: the RTX 5050 Mobile processes 120.0 GTexel/s versus 46.40 GTexel/s for the Radeon 840M, a 2.6 times advantage. Pixel throughput favors the RTX 5050 Mobile as well, with 48.00 GPixel/s compared to 23.20 GPixel/s, a 2.1 times difference.

Memory bandwidth separates the two even more sharply. The RTX 5050 Mobile uses 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s. The Radeon 840M relies on system shared memory with bandwidth marked as system dependent, meaning its effective bandwidth is constrained by the host platform's memory configuration. In practice, the RTX 5050 Mobile's dedicated GDDR7 provides a fixed, high-bandwidth path that the shared-memory IGP cannot match.

The RTX 5050 Mobile's recorded 3DMark Steel Nomad DX12 score of 2365 and Geekbench OpenCL score of 84171 represent its measured performance in those specific workloads. The average benchmark score of 43268 places it in the 83rd percentile of all GPUs. The nearest rival data confirms its standing: it essentially matches the Quadro M6000 24 GB (delta 0%), trails the original Quadro M6000 by only 0.1%, edges out the RTX 4070 SUPER by 0.1%, and sits 0.9% behind the RTX 4090 Mobile. These are desktop-class results, not typical integrated graphics numbers.

The Radeon 840M, by contrast, has no benchmark entries and no nearest rivals listed in the database. Its specifications indicate a much lighter workload capacity. With 256 shading units, 16 TMUs, and 8 ROPs, it is built for efficiency rather than raw throughput. The RTX 5050 Mobile carries 2560 shading units, 80 TMUs, and 32 ROPs, which are 10 times, 5 times, and 4 times the respective counts of the Radeon 840M. Ray tracing hardware differs as well: the Radeon 840M has 4 RT cores, while the RTX 5050 Mobile has 20, and the NVIDIA part adds 80 tensor cores that the AMD part lacks entirely.

Clock speeds show an interesting inversion. The Radeon 840M boosts to 2900 MHz, nearly double the RTX 5050 Mobile's 1500 MHz boost. The RTX 5050 Mobile runs a higher base clock at 1020 MHz versus 400 MHz for the Radeon 840M. The Radeon 840M's higher boost clock cannot compensate for its far smaller execution resource pool, and the recorded benchmark data confirms the RTX 5050 Mobile's dominance.

The Verdict

The data indicates the NVIDIA GeForce RTX 5050 Mobile is the clear performance leader. Its 83rd percentile ranking, recorded benchmark scores, and near-parity with desktop-class rivals like the Quadro M6000 and RTX 4090 Mobile establish it as a high-tier mobile GPU. The Radeon 840M, with its 50th percentile ranking and no recorded benchmarks, occupies a mainstream integrated position.

The RTX 5050 Mobile's 7.680 TFLOPS FP32, 384.0 GB/s bandwidth, and 2560 shading units make it suitable for demanding workloads, including ray-traced content and AI-accelerated tasks via its 80 tensor cores. The Radeon 840M's 1,484.8 GFLOPS FP32, system shared memory, and 256 shading units target lighter graphical loads where power efficiency matters more than peak performance.

The RTX 5050 Mobile carries a 50 W TDP, while the Radeon 840M draws 15 W. The RTX 5050 Mobile also uses a PCIe 5.0 x16 interface versus PCIe 4.0 x8 for the Radeon 840M, providing twice the lane count and a newer generation for data transfer. Both parts are marked as IGP slot width with no power connectors, meaning they integrate into mobile platforms without discrete power cabling.

The RTX 5050 Mobile's 8 GB GDDR7 memory with 384.0 GB/s bandwidth is a fixed resource, while the Radeon 840M's system shared memory makes its performance dependent on the host system's memory configuration. For users who need predictable, high-bandwidth graphics performance, the RTX 5050 Mobile is the data-backed choice. For users prioritizing low power draw and integrated simplicity, the Radeon 840M fits that profile, though its performance ceiling is substantially lower.

The RTX 5050 Mobile's nearest rival data shows it competes with desktop cards from previous generations, which is notable for a mobile part. Its 0% delta against the Quadro M6000 24 GB and -0.9% against the RTX 4090 Mobile indicate that the 50-series mobile architecture delivers exceptional efficiency per watt. The Radeon 840M has no such comparative data, so its positioning relies entirely on its specifications.

FAQ

Q: Which GPU has higher recorded benchmark scores?

A: The NVIDIA GeForce RTX 5050 Mobile has recorded scores of 2365 in 3DMark Steel Nomad DX12 and 84171 in Geekbench OpenCL, with an average of 43268. The AMD Radeon 840M has no recorded benchmark scores in the database.

Q: How do the memory configurations differ?

A: The RTX 5050 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. The Radeon 840M uses system shared memory with system dependent bandwidth.

Q: What is the FP32 compute difference?

A: The RTX 5050 Mobile delivers 7.680 TFLOPS, while the Radeon 840M delivers 1,484.8 GFLOPS (approximately 1.485 TFLOPS), making the NVIDIA part about 5.2 times faster in raw FP32 throughput.

Q: Do both GPUs support the same APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: How does the RTX 5050 Mobile compare to its nearest rivals?

A: It matches the NVIDIA Quadro M6000 24 GB (delta 0%), trails the Quadro M6000 by 0.1%, leads the RTX 4070 SUPER by 0.1%, and sits 0.9% behind the RTX 4090 Mobile.

Q: What are the power requirements for each GPU?

A: The RTX 5050 Mobile has a 50 W TDP, while the Radeon 840M has a 15 W TDP. Both are IGP slot width with no power connectors.

Specification Differences

The two GPUs differ across nearly every measurable specification. The RTX 5050 Mobile uses 2560 shading units, 80 TMUs, and 32 ROPs, while the Radeon 840M uses 256 shading units, 16 TMUs, and 8 ROPs. Ray tracing cores number 20 on the NVIDIA part versus 4 on the AMD part, and the RTX 5050 Mobile adds 80 tensor cores where the Radeon 840M has none.

Clock speeds differ significantly: the Radeon 840M has a 400 MHz base and 2900 MHz boost, while the RTX 5050 Mobile has a 1020 MHz base and 1500 MHz boost. The Radeon 840M's higher boost clock does not offset its smaller resource pool. Pixel rates are 23.20 GPixel/s for the Radeon 840M and 48.00 GPixel/s for the RTX 5050 Mobile. Texture rates are 46.40 GTexel/s versus 120.0 GTexel/s.

Memory separates the two completely: the Radeon 840M uses system shared memory with system dependent bandwidth, while the RTX 5050 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s. The bus interface differs as well: PCIe 4.0 x8 for the Radeon 840M and PCIe 5.0 x16 for the RTX 5050 Mobile. TDP values are 15 W and 50 W respectively.

Process nodes differ: the Radeon 840M uses a 4 nm process, while the RTX 5050 Mobile uses 5 nm. The RTX 5050 Mobile has known transistor counts of 16,900 million on a 149 mm² die with a density of 113.4M per mm². The Radeon 840M's transistor count and die size are listed as unknown.

Release dates differ by several months: the Radeon 840M released on 2025-02-28, and the RTX 5050 Mobile on 2025-06-23. The Radeon 840M's predecessor is listed as Navi II IGP, while the RTX 5050 Mobile's predecessor is GeForce 40 Mobile.

Architecture Differences

The AMD Radeon 840M uses RDNA 3.5 architecture on the Krackan Point chip, part of the Navi III IGP generation for Strix Point Mobile. The NVIDIA GeForce RTX 5050 Mobile uses Blackwell 2.0 architecture on the GB207 chip, part of the GeForce 50 Mobile generation. Both are built by TSMC, but on different nodes: 4 nm for AMD and 5 nm for NVIDIA.

The Radeon 840M integrates graphics into the host processor package, evidenced by its system shared memory and 15 W TDP. The RTX 5050 Mobile is a discrete-class mobile GPU with dedicated GDDR7 memory, despite sharing the IGP slot width designation. The RTX 5050 Mobile's 16,900 million transistors on 149 mm² indicate a substantially more complex design than the Radeon 840M, whose transistor count remains unknown.

Feature sets diverge on compute accelerators. The RTX 5050 Mobile includes 20 RT cores for ray tracing and 80 tensor cores for AI workloads, while the Radeon 840M has 4 RT cores and no tensor cores. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API coverage matches, but the hardware capabilities behind those APIs differ greatly.

The Radeon 840M's FP16 throughput matches its FP32 at 1,484.8 GFLOPS (1:1 ratio), and the RTX 5050 Mobile similarly matches FP16 to FP32 at 7.680 TFLOPS (1:1 ratio). The memory architecture reflects their different roles: the Radeon 840M depends on system memory, while the RTX 5050 Mobile has a fixed 384.0 GB/s bandwidth from GDDR7.

The PCIe interface differs by both generation and lane count. The RTX 5050 Mobile uses PCIe 5.0 x16, offering a newer standard and double the lanes of the Radeon 840M's PCIe 4.0 x8. This affects data transfer between the GPU and system, particularly relevant for the Radeon 840M's shared memory design.

Production status for both is listed as Active. The RTX 5050 Mobile has a known transistor density of 113.4M per mm², while the Radeon 840M's density is not recorded. Both GPUs share the same display output designation: portable device dependent, meaning external display support varies by laptop implementation.

DETAILED SPECIFICATIONS

SPECIFICATION
840M
RTX 5050 Mobile
Core Specs
Shading Units
256
2,560 +900.0%
Shaders
256
2,560 +900.0%
TMUs
16
80 +400.0%
ROPs
8
32 +300.0%
Compute Units
4
—
SM Count
—
20
Clocks
Base Clock
400 MHz
1020 MHz
Boost Clock
2900 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
1024 KB
32 MB
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
23.20 GPixel/s
48.00 GPixel/s
Texture Rate
46.40 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
1,484.8 GFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
92.80 GFLOPS (1:16)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
1,484.8 GFLOPS (1:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
4
20 +400.0%
Tensor Cores
—
80
Power
TDP
15 W
50 W
TDP (W)
15
50 +233.3%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
Blackwell 2.0
GPU Name
Krackan Point
GB207
Generation
Navi III IGP (Strix Point Mobile)
GeForce 50 Mobile
Process Size
4 nm
5 nm
Transistors
unknown
16,900 million
Die Size
unknown
149 mm²
Foundry
TSMC
TSMC
Density
—
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Navi II IGP
GeForce 40 Mobile
View Radeon 840M Details View GeForce RTX 5050 Mobile Details