AMD Radeon 820M vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Radeon 820M

CORE STATE Krackan Point 2
VRAM System Shared
CLOCK SPEED 2800 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,365
geekbench_opencl
N/A
84,171

Analysis: AMD Radeon 820M vs NVIDIA GeForce RTX 5050 Mobile

AMD Radeon 820M and NVIDIA GeForce RTX 5050 Mobile occupy different tiers within the mobile graphics landscape, and the recorded data confirms a substantial performance gap. The RTX 5050 Mobile carries an average benchmark score of 43268 across its recorded tests, placing it in the 83rd percentile of all GPUs in the database. The Radeon 820M has no recorded benchmark scores, an average benchmark score of zero, and sits at the 50th percentile. The absence of benchmark data for the AMD part limits direct numerical comparison, but the available specifications and the NVIDIA part’s scores provide a clear picture of expected capability.

Head-to-Head Benchmarks

The database contains two benchmark results for the NVIDIA GeForce RTX 5050 Mobile. In 3DMark Steel Nomad DX12, the RTX 5050 Mobile scores 2365. In Geekbench OpenCL, it scores 84171. These are the only recorded performance measurements in the database for either product. The AMD Radeon 820M has no benchmark entries, so no direct head-to-head scores exist. The comparison must rely on the RTX 5050 Mobile’s recorded results and the architectural and specification differences between the two parts.

The RTX 5050 Mobile’s average benchmark score of 43268 places it near several established desktop and mobile parts. The nearest rival in the database is the NVIDIA Quadro M6000 24 GB with an average score of 43262, a delta of 0.0 percent. The NVIDIA Quadro M6000 scores 43301, which is 0.1 percent above the RTX 5050 Mobile. The NVIDIA GeForce RTX 4070 SUPER scores 43223, 0.1 percent below. The NVIDIA GeForce RTX 4090 Mobile scores 43667, 0.9 percent above. These deltas show the RTX 5050 Mobile performing in a tight band around these rivals, within roughly one percent in either direction. The 3DMark result of 2365 and the Geekbench OpenCL result of 84171 contribute to this average, and the percentile ranking of 83 indicates the part sits above the majority of all GPUs tracked in the database.

The Radeon 820M’s average benchmark score of zero and 50th percentile ranking indicate no recorded performance data. The database shows no wins for either product in head-to-head comparisons, with zero wins recorded for each. Without benchmark numbers for the AMD part, the performance relationship is defined by the RTX 5050 Mobile’s scores against its nearest rivals and by the raw specification differences between the two mobile graphics processors.

Where Each One Wins

The RTX 5050 Mobile wins in every measurable performance category recorded in the database. Its FP32 compute is 7.680 TFLOPS compared to the Radeon 820M’s 716.8 GFLOPS. That is a tenfold advantage in raw single-precision floating-point throughput. The pixel rate for the NVIDIA part is 48.00 GPixel/s against 11.20 GPixel/s for the AMD part, a margin of roughly 4.3 times. The texture rate is 120.0 GTexel/s versus 22.40 GTexel/s, an advantage of more than five times. These figures indicate the RTX 5050 Mobile is designed for substantially heavier rendering workloads.

The RTX 5050 Mobile also leads in memory resources. It has 8 GB of dedicated GDDR7 memory on a 128-bit bus, with 384.0 GB/s of bandwidth. The Radeon 820M uses system shared memory, with bandwidth described as system dependent. The NVIDIA part’s fixed memory pool and dedicated bandwidth remove dependence on the host system’s memory configuration, which is a structural advantage for consistent performance. The Radeon 820M’s memory performance will vary with the portable device’s system memory, whereas the RTX 5050 Mobile has a defined 384.0 GB/s ceiling.

The Radeon 820M wins in power efficiency by design. Its TDP is 15 W, while the RTX 5050 Mobile is rated at 50 W. The AMD part also uses a smaller process node at 4 nm compared to the RTX 5050 Mobile’s 5 nm node. The Radeon 820M’s lower power draw makes it suited to thin, passively cooled portable devices where sustained heavy graphics load is not the primary objective. The RTX 5050 Mobile’s 50 W TDP allows for far higher throughput but requires more thermal and power headroom.

Architecture Differences

The two GPUs come from different manufacturers and different architectural generations. The AMD Radeon 820M uses the RDNA 3.5 architecture, built on a 4 nm process at TSMC. It is part of the Navi III IGP generation for Strix Point Mobile, using the Krackan Point 2 chip. The NVIDIA GeForce RTX 5050 Mobile uses the Blackwell 2.0 architecture, built on a 5 nm process at TSMC, using the GB207 chip in the GeForce 50 Mobile generation.

The NVIDIA part has 16,900 million transistors on a 149 mm² die, giving a transistor density of 113.4 million per square millimeter. The AMD part’s transistor count and die size are listed as unknown in the database. The RTX 5050 Mobile uses 2560 shading units, 80 texture mapping units, and 32 raster output units. The Radeon 820M has 128 shading units, 8 TMUs, and 4 ROPs. These ratios align with the compute throughput differences: the NVIDIA part has 20 times the shading units, 10 times the TMUs, and 8 times the ROPs.

Ray tracing hardware differs as well. The RTX 5050 Mobile includes 20 ray tracing cores and 80 tensor cores. The Radeon 820M includes 2 ray tracing cores and no tensor cores listed. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The bus interface also differs: the RTX 5050 Mobile uses PCIe 5.0 x16, while the Radeon 820M uses PCIe 4.0 x8. This gives the NVIDIA part a wider and newer interface for data transfer, though both are integrated into portable devices.

Clock behavior differs between the two. The AMD part has a base clock of 400 MHz and a boost clock of 2800 MHz. The NVIDIA part has a base clock of 1020 MHz and a boost clock of 1500 MHz. The AMD part’s higher boost clock does not compensate for the far larger execution resource count of the NVIDIA part. The RTX 5050 Mobile’s boost clock operates alongside 2560 shading units, while the Radeon 820M’s 2800 MHz boost applies to only 128 shading units.

The process node difference favors AMD in density terms, with 4 nm versus 5 nm, but the RTX 5050 Mobile’s transistor budget of 16,900 million dwarfs the unknown count of the Radeon 820M. The NVIDIA part’s die size of 149 mm² is recorded, while the AMD part’s is unknown. Both are integrated graphics packages with no power connectors and no suggested PSU, and both have display outputs described as portable device dependent.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The NVIDIA GeForce RTX 5050 Mobile has an average benchmark score of 43268. The AMD Radeon 820M has an average benchmark score of 0, with no recorded benchmarks in the database.

Q: How does the RTX 5050 Mobile compare to its nearest rivals?

A: The RTX 5050 Mobile’s average score of 43268 is within one percent of several rivals. The NVIDIA Quadro M6000 24 GB matches it at 43262 with a delta of 0.0 percent. The Quadro M6000 is 0.1 percent higher at 43301, the RTX 4070 SUPER is 0.1 percent lower at 43223, and the RTX 4090 Mobile is 0.9 percent higher at 43667.

Q: What is the memory configuration of each GPU?

A: The RTX 5050 Mobile has 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth. The Radeon 820M uses system shared memory with system dependent bandwidth.

Q: What are the TDP ratings?

A: The Radeon 820M is rated at 15 W. The RTX 5050 Mobile is rated at 50 W.

Q: Do both GPUs support the same graphics APIs?

A: Yes. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What is the FP32 compute capability of each GPU?

A: The RTX 5050 Mobile delivers 7.680 TFLOPS of FP32 compute. The Radeon 820M delivers 716.8 GFLOPS, which is one-tenth of the NVIDIA part’s throughput.

Specification Differences

The two GPUs differ across nearly every recorded specification. The RTX 5050 Mobile uses the GB207 chip on a 5 nm process, while the Radeon 820M uses the Krackan Point 2 chip on a 4 nm process. The NVIDIA part has 16,900 million transistors on a 149 mm² die with a density of 113.4 million per square millimeter; the AMD part’s transistor count and die size are unknown. The RTX 5050 Mobile has 2560 shading units, 80 TMUs, 32 ROPs, 20 ray tracing cores, and 80 tensor cores. The Radeon 820M has 128 shading units, 8 TMUs, 4 ROPs, and 2 ray tracing cores, with no tensor cores listed.

Clock speeds differ: the AMD part runs at 400 MHz base and 2800 MHz boost, while the NVIDIA part runs at 1020 MHz base and 1500 MHz boost. The memory systems are fundamentally different: the RTX 5050 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth and a memory clock of 1500 MHz with 24 Gbps effective speed, while the Radeon 820M uses system shared memory with system dependent bandwidth. The RTX 5050 Mobile’s pixel rate is 48.00 GPixel/s versus 11.20 GPixel/s, and its texture rate is 120.0 GTexel/s versus 22.40 GTexel/s. FP32 and FP16 throughput are both 7.680 TFLOPS for the NVIDIA part and 716.8 GFLOPS for the AMD part, with both using a 1:1 ratio.

TDP differs at 50 W for the RTX 5050 Mobile and 15 W for the Radeon 820M. The bus interface differs: PCIe 5.0 x16 for the NVIDIA part and PCIe 4.0 x8 for the AMD part. The RTX 5050 Mobile is in the GeForce 50-series and 50 Mobile generation, while the Radeon 820M is in the Navi III IGP generation for Strix Point Mobile. Release dates differ: the Radeon 820M was released on February 28, 2025, and the RTX 5050 Mobile on June 23, 2025. The Radeon 820M’s predecessor is Navi II IGP, and the RTX 5050 Mobile’s predecessor is GeForce 40 Mobile. Neither part has a recorded launch MSRP.

The Verdict

The recorded data points to the RTX 5050 Mobile as the higher-performance part by a wide margin. Its FP32 throughput of 7.680 TFLOPS is ten times the Radeon 820M’s 716.8 GFLOPS. Its pixel rate of 48.00 GPixel/s is over four times the AMD part’s 11.20 GPixel/s. Its texture rate of 120.0 GTexel/s is more than five times the 22.40 GTexel/s of the Radeon 820M. The RTX 5050 Mobile’s dedicated 8 GB GDDR7 memory with 384.0 GB/s bandwidth stands against the Radeon 820M’s system shared memory, which has system dependent bandwidth. The NVIDIA part’s 2560 shading units, 80 TMUs, 32 ROPs, 20 ray tracing cores, and 80 tensor cores dwarf the AMD part’s 128 shading units, 8 TMUs, 4 ROPs, and 2 ray tracing cores.

The RTX 5050 Mobile is positioned for demanding workloads. Its average benchmark score of 43268 and 83rd percentile ranking place it alongside parts like the Quadro M6000 24 GB, the RTX 4070 SUPER, and the RTX 4090 Mobile, all within roughly one percent. The Radeon 820M, with no recorded benchmarks and a 50th percentile rank, is a lower-tier integrated solution. Its 15 W TDP and 4 nm process are suited to power-constrained portable devices, while the RTX 5050 Mobile’s 50 W TDP allows for the substantial compute resources it carries.

For tasks that require sustained graphics throughput, dedicated memory bandwidth, or ray tracing performance, the RTX 5050 Mobile is the clear choice based on the data. For compact, low-power systems where graphics load is secondary and the priority is minimal power draw, the Radeon 820M’s 15 W rating and smaller process node provide a relevant alternative. The database shows no benchmark results for the AMD part, so its real-world performance cannot be quantified here, but the specification gap is decisive. The RTX 5050 Mobile delivers roughly ten times the FP32 compute, over four times the pixel throughput, and over five times the texture throughput of the Radeon 820M, with a dedicated memory system to support those figures.

DETAILED SPECIFICATIONS

SPECIFICATION
820M
RTX 5050 Mobile
Core Specs
Shading Units
128
2,560 +1900.0%
Shaders
128
2,560 +1900.0%
TMUs
8
80 +900.0%
ROPs
4
32 +700.0%
Compute Units
2
—
SM Count
—
20
Clocks
Base Clock
400 MHz
1020 MHz
Boost Clock
2800 MHz
1500 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
1024 KB
32 MB
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
11.20 GPixel/s
48.00 GPixel/s
Texture Rate
22.40 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
716.8 GFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
44.80 GFLOPS (1:16)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
716.8 GFLOPS (1:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
2
20 +900.0%
Tensor Cores
—
80
Power
TDP
15 W
50 W
TDP (W)
15
50 +233.3%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
Blackwell 2.0
GPU Name
Krackan Point 2
GB207
Generation
Navi III IGP (Strix Point Mobile)
GeForce 50 Mobile
Process Size
4 nm
5 nm
Transistors
unknown
16,900 million
Die Size
unknown
149 mm²
Foundry
TSMC
TSMC
Density
—
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Navi II IGP
GeForce 40 Mobile
View Radeon 820M Details View GeForce RTX 5050 Mobile Details