AMD Radeon 8060S vs AMD Radeon RX 5600M Comparison

AMD
RADEON

AMD Radeon 8060S

CORE STATE Strix Halo
VRAM System Shared
CLOCK SPEED 2900 MHz
TDP 55 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2025
VS
AMD
RADEON

Radeon RX 5600M

CORE STATE Navi 10
VRAM 6 GB
CLOCK SPEED 1265 MHz
TDP 150 W
BUS WIDTH 192 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,162
1,320
geekbench_opencl
84,626
59,589
geekbench_vulkan
80,483
48,843
geekbench_metal
N/A
76,653

Analysis: AMD Radeon 8060S vs AMD Radeon RX 5600M

Head-to-Head Benchmarks

The recorded data shows a decisive sweep for the AMD Radeon 8060S across all three shared benchmark tests, with the largest margin appearing in the Vulkan compute workload. In 3DMark Steel Nomad (DX12), the 8060S scores 2162 against the RX 5600M's 1320, a 63.8% advantage. That is a substantial gap for a mobile GPU comparison, and it suggests the newer part is not merely ahead by a small architectural tick but rather operating in a different performance class.

Geekbench OpenCL tells a similar story, with the 8060S posting 84626 versus 59589 for the RX 5600M, a 42% lead. The Vulkan result is the most lopsided of the three: 80483 versus 48843, a 64.8% difference. Across the entire head-to-head set, the 8060S wins all three tests, while the RX 5600M records zero wins.

Context from the broader database makes these numbers more meaningful. The 8060S sits at the 87th percentile among all GPUs, with an average benchmark score of 55757. Its nearest rivals in the database are the AMD Radeon RX 6750 GRE 12 GB (average score 55698, a 0.1% difference), the NVIDIA GeForce RTX 5080 (56083, 0.6% behind), the AMD Radeon Pro W5700X (54828, 1.7% ahead), and the NVIDIA GeForce RTX 4080 (54247, 2.8% ahead). In other words, the 8060S lands in the same neighborhood as desktop-class discrete GPUs, despite being an integrated graphics processor.

The RX 5600M, by contrast, sits at the 85th percentile with an average benchmark score of 46601. That percentile is close to the 8060S, but the average score is roughly 19.6% lower. Its nearest rivals include the Intel Arc A530M (46614, effectively tied), the AMD Radeon RX 6550M (46702, 0.2% behind), the NVIDIA RTX A2000 (46043, 1.2% ahead), and the NVIDIA RTX 5880 Ada Generation (45972, 1.4% ahead). The RX 5600M is competitive within its own tier, but that tier sits well below the 8060S in raw compute.

One notable caveat: the RX 5600M has a Geekbench Metal score of 76653, a test that does not appear in the 8060S's benchmark list. The 8060S has no recorded Metal result, which is unsurprising for an AMD part, but it means the comparison cannot be fully complete across every API. The three tests that do overlap all favor the 8060S, and the margins are large enough that the overall picture is unlikely to change with additional data.

Architecture Differences

The two GPUs come from different generations of AMD's mobile strategy, and the architectural gap is substantial. The 8060S uses the Strix Halo chip built on RDNA 3.5, fabricated on a 4 nm process at TSMC. The RX 5600M uses the Navi 10 chip built on RDNA 1.0, fabricated on a 7 nm process, also at TSMC. That process difference alone, 4 nm versus 7 nm, explains part of the efficiency and clock speed gap between the two.

Die size tells an interesting story. The 8060S has a die size of 308 mm², while the RX 5600M's Navi 10 die is 251 mm². The 8060S is physically larger, which is notable for an integrated part, but the transistor count for the 8060S is listed as unknown. The RX 5600M, by contrast, has a documented 10,300 million transistors and a transistor density of 41.0 million per mm². Without the 8060S transistor count, the density comparison cannot be completed, but the newer process node and larger die suggest a denser design.

Clock speeds reveal a major divergence. The 8060S has a base clock of 1295 MHz and a boost clock of 2900 MHz. The RX 5600M has a base clock of 1035 MHz, a boost clock of 1265 MHz, and a game clock of 1190 MHz. The 8060S boost clock is more than double the RX 5600M's boost clock. That is a dramatic difference and likely a key driver behind the large benchmark margins.

Memory architecture is where the two parts diverge most fundamentally. The 8060S uses system-shared memory, with the type, bus width, and bandwidth all reported as system-dependent. The RX 5600M has dedicated 6 GB of GDDR6 memory on a 192-bit bus, with a bandwidth of 288.0 GB/s and an effective memory clock of 12 Gbps. The tradeoff is clear: the RX 5600M has guaranteed local memory bandwidth, while the 8060S depends entirely on the host system's memory configuration. In practice, the 8060S's compute results show it can overcome that dependency, but the memory subsystem remains a variable that system designers control.

Compute unit configurations also differ. The 8060S has 2560 shading units, 160 texture mapping units, and 64 render output units, plus 40 ray tracing cores. The RX 5600M has 2304 shading units, 144 TMUs, and 64 ROPs, with no ray tracing cores listed. The 8060S has more shading units and TMUs, the same ROP count, and adds dedicated ray tracing hardware. The RDNA 3.5 architecture also supports DirectX 12 Ultimate (12_2), while the RDNA 1.0 part only reaches DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Pixel and texture rates reflect the clock and unit advantages. The 8060S reaches 185.6 GPixel/s and 464.0 GTexel/s, while the RX 5600M reaches 80.96 GPixel/s and 182.2 GTexel/s. FP32 throughput is 14.85 TFLOPS for the 8060S versus 5.829 TFLOPS for the RX 5600M. FP16 rates show a different ratio: the 8060S does 14.85 TFLOPS with a 1:1 ratio, while the RX 5600M does 11.66 TFLOPS with a 2:1 ratio. The RX 5600M actually achieves higher FP16 throughput relative to its FP32 rate, but the 8060S still wins in absolute terms.

Power draw is another major differentiator. The 8060S has a TDP of 55 W, while the RX 5600M is rated at 150 W. The newer part delivers dramatically higher performance at less than half the power budget. Both use no power connectors and are classified as IGP slot width, meaning the 8060S's efficiency advantage is one of the most striking findings in the data.

FAQ

Q: Which GPU is faster in 3DMark Steel Nomad (DX12)?

A: The AMD Radeon 8060S scores 2162 versus 1320 for the AMD Radeon RX 5600M, a 63.8% advantage.

Q: Does the RX 5600M win any benchmark in the head-to-head comparison?

A: No. The 8060S wins all three overlapping tests: 3DMark Steel Nomad, Geekbench OpenCL, and Geekbench Vulkan. The RX 5600M records zero wins.

Q: How do the two GPUs compare in power consumption?

A: The 8060S has a TDP of 55 W, while the RX 5600M is rated at 150 W. The 8060S delivers higher performance while drawing less than half the power.

Q: What memory configurations do the two GPUs use?

A: The RX 5600M has 6 GB of GDDR6 memory on a 192-bit bus with 288.0 GB/s bandwidth. The 8060S uses system-shared memory, with size, type, bus width, and bandwidth all dependent on the host system.

Q: Do both GPUs support ray tracing?

A: The 8060S includes 40 ray tracing cores under the RDNA 3.5 architecture. The RX 5600M has no ray tracing cores listed.

Q: Which GPU has the higher boost clock?

A: The 8060S boosts to 2900 MHz, while the RX 5600M boosts to 1265 MHz. The 8060S also has a higher base clock at 1295 MHz versus 1035 MHz.

Specification Differences

The two GPUs differ across nearly every specification category. The 8060S uses the Strix Halo chip, while the RX 5600M uses Navi 10. The 8060S is built on RDNA 3.5 at a 4 nm process node; the RX 5600M uses RDNA 1.0 at 7 nm. The 8060S die is 308 mm², the RX 5600M die is 251 mm². The RX 5600M has a documented transistor count of 10,300 million and density of 41.0M per mm², while the 8060S transistor count is unknown.

Base clocks are 1295 MHz versus 1035 MHz in favor of the 8060S. Boost clocks are 2900 MHz versus 1265 MHz, again favoring the 8060S. The RX 5600M additionally lists a game clock of 1190 MHz, a field the 8060S does not report. Memory is system-shared on the 8060S, while the RX 5600M has 6 GB GDDR6, a 192-bit bus, 288.0 GB/s bandwidth, and an effective memory clock of 12 Gbps.

Shading units number 2560 on the 8060S versus 2304 on the RX 5600M. Texture mapping units are 160 versus 144. Both have 64 ROPs. The 8060S adds 40 ray tracing cores; the RX 5600M has none. Pixel rate is 185.6 GPixel/s versus 80.96 GPixel/s. Texture rate is 464.0 GTexel/s versus 182.2 GTexel/s. FP32 is 14.85 TFLOPS versus 5.829 TFLOPS. FP16 is 14.85 TFLOPS (1:1) versus 11.66 TFLOPS (2:1).

TDP is 55 W for the 8060S versus 150 W for the RX 5600M. The 8060S uses a PCIe 5.0 x16 bus interface, while the RX 5600M uses PCIe 4.0 x16. DirectX support is 12 Ultimate (12_2) for the 8060S versus 12 (12_1) for the RX 5600M. Both support OpenGL 4.6 and Vulkan 1.4. The 8060S production status is Active, released on 2025-01-05, while the RX 6 5600M is End-of-life, released on 2020-07-06. Both list Polaris Mobile as their predecessor. Neither GPU has a listed successor. Both have portable-device-dependent display outputs and neither has dimensions listed. Neither has a launch MSRP in the database.

The Verdict

The data points to a clear hierarchy: the AMD Radeon 8060S is the stronger GPU by a wide margin in every overlapping benchmark. Its 63.8% lead in 3DMark Steel Nomad and 64.8% lead in Vulkan are not marginal wins; they represent a generational leap in mobile graphics capability. The 8060S also achieves this with a 55 W TDP, less than half the RX 5600M's 150 W rating, which makes the performance gap even more significant from an efficiency standpoint.

The RX 5600M is not a weak GPU in absolute terms. Its 85th percentile ranking and average score of 46601 place it alongside modern midrange parts like the Intel Arc A530M and AMD Radeon RX 6550M. But the 8060S sits at the 87th percentile with an average score of 55757, and its nearest rivals include the NVIDIA GeForce RTX 5080 and RTX 4080. The percentile difference between the two is small, but the average score gap is roughly 19.6%, which aligns with the head-to-head results.

One qualification matters: the 8060S depends on system-shared memory, so its real-world performance will scale with the host system's memory configuration. The RX 5600M's dedicated GDDR6 provides consistent bandwidth regardless of the platform. In a system with inadequate shared memory, the 8060S advantage could shrink. The recorded benchmarks, however, show it performing at a level that suggests it can handle the memory dependency well under the conditions tested.

The RX 8060S's production status is Active, indicating it is currently available, while the RX 5600M is End-of-life. For anyone choosing between an older RDNA 1.0 mobile part and a current RDNA 3.5 integrated solution, the benchmark data strongly favors the 8060S in raw performance, feature support, and power efficiency.

Where Each One Wins

The AMD Radeon 8060S wins in every measured category that the two share. In 3DMark Steel Nomad, it takes a 63.8% lead. In Geekbench OpenCL, it leads by 42%. In Geekbench Vulkan, it leads by 64.8%. It also wins on clock speeds, shading units, TMUs, pixel rate, texture rate, FP32 throughput, FP16 throughput, ray tracing support, DirectX feature level, process node, and power efficiency. Its 55 W TDP versus the RX 5600M's 150 W TDP makes it the clear choice for thin-and-light systems where thermal headroom is limited.

The AMD Radeon RX 5600M's advantages are narrower but still present. It offers dedicated 6 GB GDDR6 memory with 288.0 GB/s bandwidth on a 192-bit bus, which provides predictable memory performance independent of the host system. The 8060S's system-shared memory means its bandwidth is system-dependent, so in a configuration with slow or insufficient shared memory, the RX 5600M could hold an edge in memory-bound scenarios. The RX 5600M also has a documented transistor count and density, which may matter for analysts tracking manufacturing details. Its FP16 ratio of 2:1 versus the 8060S's 1:1 means it achieves 11.66 TFLOPS FP16 from a 5.829 TFLOPS FP32 base, a higher FP16-to-FP32 ratio, though still lower in absolute FP16 throughput.

The RX 5600M also records a Geekbench Metal score of 76653, a benchmark the 8060S does not appear in. For workloads or applications that rely specifically on Metal, the RX 5600M has a measurable result on record, while the 8060S has none. That does not prove the 8060S is slower in Metal, but it means the RX 5600M has documented evidence of capability in that API.

For use-case selection, the pattern is straightforward. The 8060S is the better choice for high-performance compute, DX12 gaming, Vulkan workloads, and any scenario where power draw matters. The RX 5600M remains relevant for systems where dedicated memory is required for stability or compatibility, and for applications that depend on Metal API support. The benchmark record, however, shows the 8060S winning every overlapping test by margins that range from 42% to 64.8%, making it the dominant part in this comparison.

DETAILED SPECIFICATIONS

SPECIFICATION
8060S
RX 5600M
Core Specs
Shading Units
2,560
2,304 -10.0%
Shaders
2,560
2,304 -10.0%
TMUs
160
144 -10.0%
ROPs
64
64 0.0%
Compute Units
40
36 -10.0%
Clocks
Base Clock
1295 MHz
1035 MHz
Boost Clock
2900 MHz
1265 MHz
Game Clock
1190 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
288.0 GB/s
Cache
L2 Cache
2 MB
3 MB
L3 Cache
32 MB
Performance
Pixel Rate
185.6 GPixel/s
80.96 GPixel/s
Texture Rate
464.0 GTexel/s
182.2 GTexel/s
FP32 (TFLOPS)
14.85 TFLOPS
5.829 TFLOPS
FP64 (TFLOPS)
464.0 GFLOPS (1:32)
364.3 GFLOPS (1:16)
FP16 (TFLOPS)
14.85 TFLOPS (1:1)
11.66 TFLOPS (2:1)
AI/RT
RT Cores
40
Power
TDP
55 W
150 W
TDP (W)
55
150 +172.7%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
RDNA 1.0
GPU Name
Strix Halo
Navi 10
Generation
Navi Mobile (RX 8000M)
Navi Mobile (RX 5000M)
Process Size
4 nm
7 nm
Transistors
unknown
10,300 million
Die Size
308 mm²
251 mm²
Foundry
TSMC
TSMC
Density
41.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
2.1
Shader Model
6.8
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x16
Other
Production
Active
End-of-life
Predecessor
Polaris Mobile
Polaris Mobile
View Radeon 8060S Details View Radeon RX 5600M Details