AMD Radeon 760M vs NVIDIA GeForce 930A Comparison

AMD
RADEON

AMD Radeon 760M

CORE STATE Phoenix
VRAM System Shared
CLOCK SPEED 2599 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce 930A

CORE STATE GM108
VRAM 2 GB
CLOCK SPEED 941 MHz
TDP 33 W
BUS WIDTH 64 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
400
N/A
geekbench_opencl
20,255
5,317
geekbench_vulkan
30,336
N/A
passmark_directx_10
19
N/A
passmark_directx_11
52
N/A
passmark_directx_12
25
N/A
passmark_directx_9
65
N/A
passmark_g2d
890
N/A
passmark_g3d
5,310
N/A
passmark_gpu_compute
2,840
N/A

Analysis: AMD Radeon 760M vs NVIDIA GeForce 930A

Head-to-Head Benchmarks

The only overlapping benchmark between the AMD Radeon 760M and the NVIDIA GeForce 930A is Geekbench OpenCL, and the result is decisively one-sided. The AMD Radeon 760M scored 20,255 points, while the NVIDIA GeForce 930A managed 5,317 points. That translates to a 280.9% advantage for the AMD part, meaning it delivered nearly four times the OpenCL performance of the older NVIDIA chip. This is not a marginal gap; it is a generational chasm.

Looking at the broader database context, the AMD Radeon 760M sits at the 35th percentile among all GPUs, with an average benchmark score of 6,019 across ten different tests. Its nearest rivals include the AMD Radeon RX 6400 at 6,001 (0.3% behind), the NVIDIA GeForce GTX 770M at 6,000 (0.3% behind), and the NVIDIA RTX PRO 6000 Blackwell Server at 5,996 (0.4% behind). Interestingly, the NVIDIA Quadro P2000 edges ahead at 6,049, a 0.5% delta in its favor. These tight margins suggest the 760M is clustered in a competitive band, but its raw OpenCL score towers over what the 930A can produce.

The NVIDIA GeForce 930A, by contrast, holds the 31st percentile overall, with an average benchmark score of 5,317 derived from just a single recorded test. Its nearest rivals are the NVIDIA GeForce 840M at 5,322 (0.1% ahead), the NVIDIA GeForce GTX 980M at 5,308 (0.2% behind), and the NVIDIA GeForce 940M at 5,284 (0.6% behind). The AMD Radeon R7 M445 leads that group at 5,358, a 0.8% edge. The 930A is therefore positioned in a much lower performance tier, and the head-to-head data confirms that the 760M is in a different league entirely.

Architecture Differences

The architectural gap between these two GPUs explains the benchmark disparity. The AMD Radeon 760M is built on the RDNA 3.0 architecture, manufactured by TSMC on a 4 nm process node. It uses the Phoenix chip and belongs to the Navi III IGP generation. The die size is 178 mm², housing 25,390 million transistors, which yields a transistor density of 142.6 million per mm². The NVIDIA GeForce 930A, in contrast, uses the Maxwell architecture with the GM108 chip, fabricated on a 28 nm process at TSMC. Its die is 77 mm² with only 1,020 million transistors, resulting in a density of 13.2 million per mm². The 760M packs over 24 times more transistors into a die that is only about 2.3 times larger, proof of the density advantage of modern fabrication.

Clock speeds further separate the two. The AMD part runs at a base clock of 800 MHz and boosts to 2,599 MHz, while the NVIDIA chip operates at 928 MHz base and 941 MHz boost. The 760M's boost clock is nearly 2.8 times higher than the 930A's, which directly contributes to its superior throughput. Memory configurations also differ starkly. The 760M uses system-shared memory, meaning its size, type, bus width, and bandwidth are all dependent on the host system. The 930A has a fixed 2 GB of DDR3 memory on a 64-bit bus, delivering 16.02 GB/s of bandwidth. The 760M's memory bandwidth is listed as "System Dependent," so direct comparison is not possible, but the architectural flexibility is a clear advantage.

Compute resources favor the AMD part as well. The 760M has 512 shading units, 32 texture mapping units, and 16 raster operation units, while the 930A has 384 shading units, 24 TMUs, and only 8 ROPs. The 760M also includes 8 ray tracing cores, a feature entirely absent from the 930A. Pixel and texture rates reflect these differences: the 760M achieves 41.58 GPixel/s and 83.17 GTexel/s, while the 930A manages 7.528 GPixel/s and 22.58 GTexel/s. Floating-point performance is similarly lopsided, with the 760M delivering 5.323 TFLOPS in FP32 versus the 930A's 722.7 GFLOPS.

API support also diverges. The 760M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, while the 930A is limited to DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. The DirectX feature level difference means the 760M can handle modern graphics features that the 930A cannot. Power consumption tells a surprising story: the 760M is rated at 15 W TDP, while the 930A draws 33 W. The newer AMD part delivers vastly more performance while consuming less than half the power.

Where Each One Wins

The AMD Radeon 760M wins in every measurable category available in the database. Its single head-to-head benchmark result shows a 280.9% lead, and its architectural specifications dominate across the board. The 760M is suited for tasks that demand modern API support, high pixel and texture throughput, and ray tracing capabilities. Its 5.323 TFLOPS of FP32 performance makes it viable for compute workloads, and its 12_2 DirectX support enables features like variable rate shading and mesh shaders. The 8 ray tracing cores open the door to hardware-accelerated ray tracing, something the 930A cannot offer at all.

The NVIDIA GeForce 930A, by contrast, has no benchmark wins against the 760M. Its strengths, if any, lie in its fixed 2 GB DDR3 memory, which provides predictable bandwidth of 16.02 GB/s regardless of host system configuration. The 930A's 33 W TDP, while higher than the 760M's 15 W, is still modest, and its 941 MHz boost clock is low enough to keep thermals manageable. However, these are not competitive advantages; they are merely characteristics of an older, less capable design. The 930A belongs to the GeForce 900A generation and is already end-of-life, whereas the 760M is active and current.

For use cases, the 760M is the clear choice for any application that leverages modern DirectX 12 Ultimate features, Vulkan 1.4, or ray tracing. Its system-shared memory allows it to scale with whatever RAM the host provides, which can be beneficial in unified memory architectures. The 930A, on the other hand, is best suited for legacy applications that only require DirectX 11_0 support, or for systems where a fixed 2 GB memory allocation is preferable to shared memory. But even in those scenarios, the 760M's raw compute advantage makes it the superior option.

FAQ

Q: How much faster is the AMD Radeon 760M than the NVIDIA GeForce 930A in OpenCL?

A: The 760M scores 20,255 in Geekbench OpenCL, while the 930A scores 5,317. This represents a 280.9% advantage for the AMD part.

Q: What are the transistor counts and die sizes of these two GPUs?

A: The AMD Radeon 760M contains 25,390 million transistors on a 178 mm² die, while the NVIDIA GeForce 930A has 1,020 million transistors on a 77 mm² die.

Q: Does the NVIDIA GeForce 930A support ray tracing?

A: No. The 930A has no ray tracing cores, whereas the AMD Radeon 760M includes 8 ray tracing cores.

Q: What is the TDP difference between the two GPUs?

A: The AMD Radeon 760M is rated at 15 W, while the NVIDIA GeForce 930A has a TDP of 33 W.

Q: Which GPU has a higher boost clock?

A: The AMD Radeon 760M boosts to 2,599 MHz, while the NVIDIA GeForce 930A boosts to 941 MHz.

Q: What DirectX versions do these GPUs support?

A: The AMD Radeon 760M supports DirectX 12 Ultimate (12_2), while the NVIDIA GeForce 930A supports DirectX 12 (11_0).

The Verdict

The data is unambiguous: the AMD Radeon 760M outperforms the NVIDIA GeForce 930A in every recorded metric. The OpenCL benchmark shows a 280.9% lead, and the architectural differences compound that advantage. The 760M offers higher clocks, more shading units, more TMUs, more ROPs, ray tracing support, and a more advanced DirectX feature level, all while consuming less power. The 930A's only recorded benchmark score of 5,317 places it in the 31st percentile, while the 760M's average score of 6,019 across ten tests places it in the 35th percentile. Even the 760M's worst individual results, such as a Passmark DirectX 10 score of 19 or a DirectX 12 score of 25, are offset by its strong OpenCL and Vulkan performance.

For anyone choosing between these two, the AMD Radeon 760M is the rational pick. It is active in production, built on a modern 4 nm process, and delivers class-leading integrated graphics performance. The NVIDIA GeForce 930A is end-of-life, built on a 28 nm process from 2015, and lacks the features needed for contemporary workloads. The only scenario where the 930A might be considered is if a system requires its fixed 2 GB DDR3 memory configuration, but that is a narrow constraint that does not offset its massive performance deficit.

Specification Differences

| Specification | AMD Radeon 760M | NVIDIA GeForce 930A |

|---|---|---|

| Architecture | RDNA 3.0 | Maxwell |

| Process Node | 4 nm | 28 nm |

| Transistors | 25,390 million | 1,020 million |

| Die Size | 178 mm² | 77 mm² |

| Transistor Density | 142.6M / mm² | 13.2M / mm² |

| Base Clock | 800 MHz | 928 MHz |

| Boost Clock | 2,599 MHz | 941 MHz |

| Memory Size | System Shared | 2 GB |

| Memory Type | System Shared | DDR3 |

| Memory Bus Width | System Shared | 64 bit |

| Memory Bandwidth | System Dependent | 16.02 GB/s |

| Shading Units | 512 | 384 |

| TMUs | 32 | 24 |

| ROPs | 16 | 8 |

| Ray Tracing Cores | 8 | None |

| Pixel Rate | 41.58 GPixel/s | 7.528 GPixel/s |

| Texture Rate | 83.17 GTexel/s | 22.58 GTexel/s |

| FP32 Performance | 5.323 TFLOPS | 722.7 GFLOPS |

| FP16 Performance | 5.323 TFLOPS (1:1) | None |

| TDP | 15 W | 33 W |

| Bus Interface | PCIe 4.0 x8 | PCIe 3.0 x8 |

| DirectX Support | 12 Ultimate (12_2) | 12 (11_0) |

| Production Status | Active | End-of-life |

| Release Date | 2024-01-30 | 2015-03-12 |

| Generation | Navi III IGP (Phoenix) | GeForce 900A |

DETAILED SPECIFICATIONS

SPECIFICATION
760M
930A
Core Specs
Shading Units
512
384 -25.0%
Shaders
512
384 -25.0%
TMUs
32
24 -25.0%
ROPs
16
8 -50.0%
Compute Units
8
Clocks
Base Clock
800 MHz
928 MHz
Boost Clock
2599 MHz
941 MHz
Memory Clock
System Shared
1001 MHz 2 Gbps effective
Memory
Memory Size
System Shared
2 GB
VRAM (MB)
2,048
Memory Type
System Shared
DDR3
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
16.02 GB/s
Cache
L1 Cache
128 KB per Array
64 KB (per SMM)
L2 Cache
2 MB
1024 KB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
41.58 GPixel/s
7.528 GPixel/s
Texture Rate
83.17 GTexel/s
22.58 GTexel/s
FP32 (TFLOPS)
5.323 TFLOPS
722.7 GFLOPS
FP64 (TFLOPS)
332.7 GFLOPS (1:16)
22.58 GFLOPS (1:32)
FP16 (TFLOPS)
5.323 TFLOPS (1:1)
AI/RT
RT Cores
8
Power
TDP
15 W
33 W
TDP (W)
15
33 +120.0%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.0
Maxwell
GPU Name
Phoenix
GM108
Generation
Navi III IGP (Phoenix)
GeForce 900A
Process Size
4 nm
28 nm
Transistors
25,390 million
1,020 million
Die Size
178 mm²
77 mm²
Foundry
TSMC
TSMC
Density
142.6M / mm²
13.2M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
5.0
Shader Model
6.8
6.7 (5.1)
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 3.0 x8
Other
Production
Active
End-of-life
Predecessor
Navi II IGP
GeForce 800A
View Radeon 760M Details View GeForce 930A Details