AMD Radeon 680M vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison
AMD Radeon 680M
GeForce RTX 5070 Ti Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 680M vs NVIDIA GeForce RTX 5070 Ti Mobile
Head-to-Head Benchmarks
The recorded data contains two directly comparable benchmark runs between the AMD Radeon 680M and the NVIDIA GeForce RTX 5070 Ti Mobile. In both cases, the NVIDIA part takes a decisive lead, but the magnitude of the gap differs meaningfully between compute and graphics workloads.
In Geekbench OpenCL, the AMD Radeon 680M scores 23,468 points, while the NVIDIA GeForce RTX 5070 Ti Mobile reaches 143,870 points. That translates to an 83.7% deficit for the AMD part, meaning the NVIDIA solution delivers roughly six times the raw compute throughput in this particular test. The OpenCL workload stresses general-purpose GPU compute, and the NVIDIA part's larger shader array and dedicated tensor cores contribute heavily to this outcome.
The Vulkan result follows a similar pattern. The AMD Radeon 680M posts 21,965 points, and the NVIDIA GeForce RTX 5070 Ti Mobile responds with 139,213 points. The delta here is 84.2%, which is slightly larger than the OpenCL gap. Vulkan is a low-level graphics API that exposes the underlying hardware more directly, so the architectural advantages of the NVIDIA part, particularly its much higher texture and pixel throughput, show up clearly in this test.
The AMD Radeon 680M wins zero of the head-to-head benchmark comparisons in the database. The NVIDIA GeForce RTX 5070 Ti Mobile wins both. This is not a close contest in raw performance terms. The NVIDIA part's average benchmark score across all recorded tests is 35,435, while the AMD part's average is 15,270. That places the NVIDIA GPU at the 80th percentile of all GPUs in the database, compared to the 57th percentile for the AMD IGP.
When looking at the nearest rivals for each product, the positioning becomes clearer. The AMD Radeon 680M sits within a tight cluster: the NVIDIA GeForce GTX 580 averages 15,283 (0.1% ahead of the AMD part), the NVIDIA GeForce RTX 2060 averages 15,290 (0.1% ahead), the NVIDIA GeForce RTX 3050 OEM averages 15,199 (0.5% behind), and the AMD Radeon RX 7600 averages 15,171 (0.7% behind). The AMD IGP is essentially in the same performance band as those discrete desktop cards from several generations ago.
The NVIDIA GeForce RTX 5070 Ti Mobile, by contrast, competes in a much higher tier. Its nearest rivals include the NVIDIA Quadro GV100 at 35,520 (0.2% ahead), the AMD Radeon Pro Duo at 35,860 (1.2% ahead), the NVIDIA A2 at 34,690 (2.1% behind), and the NVIDIA T1000 at 36,289 (2.4% ahead). The RTX 5070 Ti Mobile is within a few percent of professional workstation GPUs that historically commanded very different price points.
Architecture Differences
The two GPUs come from entirely different architectural lineages. The AMD Radeon 680M uses the Rembrandt+ chip, built on RDNA 2.0 architecture, and belongs to the Navi II IGP generation. The NVIDIA GeForce RTX 5070 Ti Mobile uses the GB205 chip, built on Blackwell 2.0 architecture, and belongs to the GeForce 50 Mobile generation.
The manufacturing process differs by one node generation. AMD uses a 6 nm process at TSMC, while NVIDIA uses a 5 nm process at the same foundry. Transistor counts reflect the scale difference: the AMD chip contains 13,100 million transistors on a 208 mm² die, giving a transistor density of 63.0 million transistors per square millimeter. The NVIDIA chip packs 31,100 million transistors into a 263 mm² die, for a density of 118.3 million per square millimeter. The NVIDIA die is only 26.4% larger in area but holds 137.4% more transistors.
The execution resources are dramatically different. The AMD Radeon 680M has 768 shading units, 48 texture mapping units, 32 ROPs, and 12 ray tracing cores. The NVIDIA GeForce RTX 5070 Ti Mobile has 5,888 shading units, 184 texture mapping units, 80 ROPs, and 46 ray tracing cores. NVIDIA also includes 184 tensor cores, a feature that the AMD IGP lacks entirely. The shading unit count alone is 7.7 times higher on the NVIDIA side.
Clock speeds tell a different story. The AMD part runs at a 2000 MHz base and 2200 MHz boost, while the NVIDIA part has a 847 MHz base and 1447 MHz boost. The AMD IGP has a substantially higher clock, but the NVIDIA part's massive shader count more than compensates. The NVIDIA configuration also runs its GDDR7 memory at 1750 MHz base with 28 Gbps effective data rate, while the AMD IGP uses system shared memory with bandwidth described as system dependent.
The memory subsystem is a fundamental differentiator. The NVIDIA GeForce RTX 5070 Ti Mobile has 12 GB of dedicated GDDR7 on a 192-bit bus, delivering 672.0 GB/s of bandwidth. The AMD Radeon 680M has no dedicated VRAM, using system shared memory whose type, bus width, and bandwidth are all system dependent. For a discrete GPU, dedicated memory with fixed bandwidth provides predictable performance; for an integrated part, memory performance varies with the host system's RAM configuration.
The NVIDIA part uses a PCIe 5.0 x16 interface, while the AMD IGP uses PCIe 4.0 x8. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both are classified as IGP slot width with no power connectors, though the NVIDIA part carries a 60 W TDP rating versus 50 W for the AMD part. Neither has a suggested PSU rating in the database, and both have portable-device-dependent display outputs.
Where Each One Wins
The data points to a clear performance hierarchy, but each GPU has a distinct role. The AMD Radeon 680M is a 50 W integrated graphics processor. Its entire performance envelope is constrained by the absence of dedicated memory and a much smaller execution resource pool. Its average benchmark score of 15,270 places it at the 57th percentile of all GPUs, which is respectable for an IGP but modest in absolute terms. The NVIDIA GeForce RTX 5070 Ti Mobile, at 60 W, sits at the 80th percentile with an average score of 35,435.
The AMD part's wins are contextual rather than benchmark-based. It has a 2000 MHz base clock, which is 136% higher than the NVIDIA part's 847 MHz base. It operates as a system-shared memory device, which means it can be deployed in thin-and-light notebooks without any dedicated VRAM cost. Its 6 nm process and 50 W TDP position it as a power-efficient integrated solution for everyday graphics and light compute tasks. The database records no benchmark where the AMD part wins outright, but its integration into the host processor makes it available in systems where a discrete GPU would not fit.
The NVIDIA GeForce RTX 5070 Ti Mobile wins on every recorded metric. Its 17.04 TFLOPS of FP32 throughput is 5.0 times the AMD part's 3.379 TFLOPS. Its FP16 performance is also 17.04 TFLOPS (1:1 ratio), while the AMD part achieves 6.758 TFLOPS with a 2:1 ratio, meaning the NVIDIA part delivers 2.5 times the FP16 throughput even before accounting for the ratio difference. Pixel rate favors NVIDIA at 115.8 GPixel/s versus 70.40 GPixel/s, and texture rate favors NVIDIA at 266.2 GTexel/s versus 105.6 GTexel/s. The 12 GB GDDR7 memory with 672.0 GB/s bandwidth is a decisive advantage over system shared memory, particularly for large textures and compute buffers.
The Verdict
The benchmark data consistently favors the NVIDIA GeForce RTX 5070 Ti Mobile by a wide margin. Its average benchmark score of 35,435 is more than double the AMD Radeon 680M's 15,270. In the two head-to-head comparisons, the NVIDIA part leads by 83.7% in OpenCL and 84.2% in Vulkan. The NVIDIA part also occupies a higher performance tier, with nearest rivals in the professional workstation class, while the AMD part competes with older discrete desktop GPUs like the GeForce GTX 580 and RTX 2060.
The AMD Radeon 680M is an integrated processor with 768 shading units, 12 ray tracing cores, and system shared memory. It runs at a high 2200 MHz boost clock but is fundamentally limited by its small execution resource pool and memory architecture. It belongs in systems where power efficiency and integration matter more than raw graphics throughput.
The NVIDIA GeForce RTX 5070 Ti Mobile delivers 5,888 shading units, 184 tensor cores, 46 ray tracing cores, and 12 GB of GDDR7 memory at 672.0 GB/s. Its 17.04 TFLOPS FP32 throughput places it in a different performance class entirely. For any workload that stresses GPU compute, dedicated memory bandwidth, or ray tracing, the data shows the NVIDIA part as the clear choice.
The choice between these two GPUs is effectively a choice between integrated and discrete graphics. The AMD part is the only option for systems that cannot accommodate dedicated VRAM. The NVIDIA part is the only option for users who need the performance recorded in the database benchmarks. There is no benchmark category where the AMD part closes the gap to within a competitive margin.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA GeForce RTX 5070 Ti Mobile has an average benchmark score of 35,435, while the AMD Radeon 680M averages 15,270.
Q: How large is the gap in the Geekbench Vulkan test?
A: The NVIDIA GeForce RTX 5070 Ti Mobile scores 139,213 in Geekbench Vulkan, which is 84.2% higher than the AMD Radeon 680M's 21,965.
Q: What memory configurations do the two GPUs use?
A: The AMD Radeon 680M uses system shared memory with system-dependent bandwidth. The NVIDIA GeForce RTX 5070 Ti Mobile uses 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth.
Q: How do the shading unit counts compare?
A: The AMD Radeon 680M has 768 shading units, while the NVIDIA GeForce RTX 5070 Ti Mobile has 5,888 shading units.
Q: What is the transistor density difference between the two chips?
A: The AMD chip has a transistor density of 63.0 million transistors per square millimeter on a 6 nm process. The NVIDIA chip has 118.3 million transistors per square millimeter on a 5 nm process.
Q: Does the AMD Radeon 680M win any head-to-head benchmarks?
A: No. The database records zero wins for the AMD Radeon 680M in head-to-head comparisons, with the NVIDIA GeForce RTX 5070 Ti Mobile winning both recorded tests.
Specification Differences
| Specification | AMD Radeon 680M | NVIDIA GeForce RTX 5070 Ti Mobile |
|---|---|---|
| Architecture | RDNA 2.0 | Blackwell 2.0 |
| Chip | Rembrandt+ | GB205 |
| Generation | Navi II IGP (Rembrandt Mobile) | GeForce 50 Mobile |
| Process node | 6 nm | 5 nm |
| Transistors | 13,100 million | 31,100 million |
| Die size | 208 mm² | 263 mm² |
| Transistor density | 63.0M / mm² | 118.3M / mm² |
| Base clock | 2000 MHz | 847 MHz |
| Boost clock | 2200 MHz | 1447 MHz |
| Memory size | System Shared | 12 GB |
| Memory type | System Shared | GDDR7 |
| Memory bus width | System Shared | 192 bit |
| Memory bandwidth | System Dependent | 672.0 GB/s |
| Shading units | 768 | 5,888 |
| TMUs | 48 | 184 |
| ROPs | 32 | 80 |
| Ray tracing cores | 12 | 46 |
| Tensor cores | None | 184 |
| Pixel rate | 70.40 GPixel/s | 115.8 GPixel/s |
| Texture rate | 105.6 GTexel/s | 266.2 GTexel/s |
| FP32 performance | 3.379 TFLOPS | 17.04 TFLOPS |
| FP16 performance | 6.758 TFLOPS (2:1) | 17.04 TFLOPS (1:1) |
| TDP | 50 W | 60 W |
| Bus interface | PCIe 4.0 x8 | PCIe 5.0 x16 |
| Release date | 2023-01-02 | 2025-02-28 |
| Predecessor | Vega II IGP | GeForce 40 Mobile |
| Successor | Navi III IGP | None |
| Percentile vs all GPUs | 57 | 80 |
| Average benchmark score | 15,270 | 35,435 |