AMD Radeon 610M vs Intel UHD Graphics P630 Comparison
AMD Radeon 610M
UHD Graphics P630
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 610M vs Intel UHD Graphics P630
# Head-to-Head Benchmarks
The benchmark data splits this matchup cleanly down the middle, with each integrated GPU claiming one decisive victory in the two synthetic tests recorded. In Geekbench OpenCL, the Intel UHD Graphics P630 posts a score of 5111, outperforming the AMD Radeon 610M’s 4535 by a margin of 11.3%. That is a substantial gap for integrated graphics, placing the Intel part firmly ahead in compute workloads that leverage OpenCL’s general-purpose GPU capabilities. The Radeon 610M’s deficit here is notable, especially given its newer architecture and higher clock speeds, suggesting that raw shading unit count or driver optimization favors Intel in this specific API path.
The tables turn dramatically in the Vulkan test. Here, the AMD Radeon 610M scores 6353 against Intel’s 5628, a 12.9% advantage that reverses the OpenCL result almost exactly. Vulkan’s modern, low-overhead design appears to play directly into the RDNA 2.0 architecture’s strengths, allowing the Radeon 610M to extract significantly more performance from its 128 shading units than Intel’s 192-shading-unit design can muster. This is a striking outcome: the AMD part wins by a slightly larger percentage in Vulkan than Intel wins in OpenCL, meaning the overall average benchmark score of 5444 for the Radeon 610M edges out Intel’s 5370 by roughly 1.4%.
Looking at the wider competitive landscape, both GPUs occupy a similar performance tier. The Radeon 610M’s average score of 5444 places it within 0.4% of the NVIDIA Quadro M4000 (5467) and 0.5% ahead of the AMD Radeon R7 M365X (5416). It trails the GeForce GTX 765M (5501) by 1% and the Radeon R7 M440 (5483) by 0.7%. The Intel UHD Graphics P630, meanwhile, sits at 5370 on average, landing 0.2% ahead of the Radeon R7 M445 (5358), 0.8% behind the R7 M365X, 0.9% ahead of the GeForce 840M (5322), and 1% ahead of the GeForce 930A (5317). The percentile rankings reinforce this proximity: the Radeon 610M sits at the 32nd percentile of all GPUs, while the Intel part is at the 31st — a single percentage point separating them globally.
The head-to-head data makes one thing clear: these are not lopsided competitors. Each one dominates in a specific API environment, and the overall averages are close enough that real-world application choice will determine the practical winner. For users running Vulkan-based titles or workloads, the Radeon 610M’s 12.9% lead is the more meaningful advantage, as Vulkan is increasingly common in modern game engines. For OpenCL-centric applications — often found in older productivity software or certain compute tasks — Intel’s 11.3% edge holds sway.
# FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon 610M leads with an average benchmark score of 5444, compared to the Intel UHD Graphics P630’s 5370. The difference is approximately 1.4% in AMD’s favor.
Q: How do the two GPUs compare in Geekbench Vulkan performance?
A: The AMD Radeon 610M scores 6353 in Geekbench Vulkan, outpacing the Intel UHD Graphics P630’s 5628 by 12.9%. This is AMD’s single biggest win in the head-to-head comparison.
Q: What is the Intel UHD Graphics P630’s advantage in OpenCL?
A: Intel wins the Geekbench OpenCL test with a score of 5111 against AMD’s 4535, a margin of 11.3%. This offsets AMD’s Vulkan victory and makes the overall matchup nearly even.
Q: Where does each GPU rank among all GPUs?
A: The AMD Radeon 610M sits at the 32nd percentile of all GPUs, while the Intel UHD Graphics P630 is at the 31st percentile. They are effectively adjacent in the global performance distribution.
Q: Which rival GPUs are closest to the AMD Radeon 610M in average score?
A: The nearest rivals are the NVIDIA Quadro M4000 (5467, just 0.4% higher), AMD Radeon R7 M365X (5416, 0.5% lower), AMD Radeon R7 M440 (5483, 0.7% higher), and NVIDIA GeForce GTX 765M (5501, 1% higher).
Q: What rivals surround the Intel UHD Graphics P630 in performance?
A: The Intel part’s closest competitors include the AMD Radeon R7 M445 (5358, 0.2% lower), AMD Radeon R7 M365X (5416, 0.8% higher), NVIDIA GeForce 840M (5322, 0.9% lower), and NVIDIA GeForce 930A (5317, 1% lower).
# Architecture Differences
The two integrated GPUs come from fundamentally different design philosophies and manufacturing generations. The AMD Radeon 610M is built on the RDNA 2.0 architecture, a modern graphics-focused design that powers the Navi II IGP generation, specifically the Mendocino chip. It is fabricated on a 6 nm process node at TSMC, with a die size of 100 mm². This is a significantly newer and denser manufacturing process compared to Intel’s offering, which uses the Generation 9.5 architecture — an older, more mature design known as Comet Lake GT2, belonging to the HD Graphics-W (Comet Lake) generation. Intel’s chip is built on a 14 nm+++ process node at Intel’s own foundry, a process that has been refined over multiple iterations but still trails AMD’s node in terms of transistor density and power efficiency.
The Radeon 610M is equipped with 128 shading units, 8 texture mapping units (TMUs), and 4 raster output units (ROPs). It also includes 2 ray tracing cores, a feature entirely absent from the Intel UHD Graphics P630. This gives AMD a hardware-level advantage for ray-traced workloads, even if the actual compute throughput is limited in an integrated part. The Intel UHD Graphics P630, by contrast, packs 192 shading units, 24 TMUs, and only 3 ROPs. The higher shading unit and TMU counts suggest Intel’s design is oriented toward raw throughput in certain parallel workloads, but the lower ROP count and lack of dedicated ray tracing hardware limit its feature set.
Clock behavior also differs sharply. The AMD Radeon 610M runs at a base clock of 1500 MHz with a boost clock of 1900 MHz, while the Intel UHD Graphics P630 operates at a mere 350 MHz base and 1200 MHz boost. This explains how AMD manages to compete despite having fewer shading units: the RDNA 2.0 architecture runs at dramatically higher frequencies, and the 6 nm process allows those clocks without exceeding the 15 W TDP that both parts share. The pixel rate tells the story of ROP efficiency — AMD achieves 7.600 GPixel/s versus Intel’s 3.600 GPixel/s, a 2.1x advantage in fill rate. However, Intel’s texture rate of 28.80 GTexel/s exceeds AMD’s 15.20 GTexel/s, reflecting the 24 TMUs versus 8 TMUs and the higher shader count.
In terms of API support, the Radeon 610M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Intel’s part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The DirectX 12 Ultimate designation for AMD brings features like hardware ray tracing and variable rate shading, which Intel’s Generation 9.5 architecture cannot match. The newer Vulkan 1.4 support on AMD is also reflected in its Vulkan benchmark dominance.
# Specification Differences
The two GPUs differ across nearly every core specification, and those differences directly explain their benchmark behavior. The process node is a major separator: AMD uses 6 nm TSMC fabrication, while Intel relies on 14 nm+++ at its own foundry. Both are integrated GPUs with a slot width of IGP and a TDP of 15 W, but the similarities end there.
The AMD Radeon 610M has a base clock of 1500 MHz and a boost clock of 1900 MHz; the Intel UHD Graphics P630 runs at 350 MHz base and 1200 MHz boost. Shading units favor Intel at 192 versus AMD’s 128, and TMUs also favor Intel at 24 versus 8. However, ROPs favor AMD at 4 versus Intel’s 3. AMD includes 2 ray tracing cores; Intel has none. Pixel rate goes to AMD at 7.600 GPixel/s versus 3.600 GPixel/s, while texture rate goes to Intel at 28.80 GTexel/s versus 15.20 GTexel/s. FP32 compute is nearly identical — 486.4 GFLOPS for AMD and 460.8 GFLOPS for Intel — as is FP16, at 972.8 GFLOPS and 921.6 GFLOPS respectively, both using a 2:1 ratio.
The bus interface differs fundamentally: AMD uses PCIe 4.0 x8, while Intel uses a Ring Bus architecture. Display outputs are portable-device dependent on AMD and motherboard dependent on Intel, reflecting their intended deployment in different system types. DirectX support is a clear differentiator — AMD hits 12 Ultimate (12_2) versus Intel’s 12 (12_1) — and Vulkan support is 1.4 on AMD versus 1.3 on Intel. Both share OpenGL 4.6. The AMD part is built on a 100 mm² die, while Intel’s die size is not listed. Release dates also differ, with AMD launching on 2022-09-19 and Intel on 2020-05-12, and both are now end-of-life products.
# Where Each One Wins
The AMD Radeon 610M is the clear choice for modern graphics workloads that leverage Vulkan or DirectX 12 Ultimate features. Its 12.9% Vulkan benchmark victory over the Intel UHD Graphics P630 demonstrates a real architectural edge in low-overhead rendering, which is increasingly relevant for contemporary game engines and compute APIs. The inclusion of 2 ray tracing cores and DirectX 12 Ultimate support gives it a feature set that Intel simply cannot match, making it the more future-proof option for users who expect to run recent titles or graphics-intensive applications. The 6 nm process and higher clock speeds — 1900 MHz boost versus 1200 MHz — also suggest better power efficiency and sustained performance in thermally constrained portable devices, even though both parts are rated at 15 W TDP.
The Intel UHD Graphics P630 wins in OpenCL compute, posting an 11.3% higher score in that benchmark. This indicates that for legacy or specialized OpenCL-based applications — common in certain productivity suites, older games, and compute tasks — Intel’s higher shading unit count (192 versus 128) and TMU count (24 versus 8) translate into tangible performance. The 28.80 GTexel/s texture rate is nearly double AMD’s, which could benefit texture-heavy workloads that are not bound by ROP throughput. Intel’s 31st percentile ranking, while a hair below AMD’s 32nd, shows it is equally competitive in the broader GPU landscape, and its 0.2% lead over the Radeon R7 M445 in average score confirms it holds its own against similar-era discrete parts.
The overall verdict depends entirely on the use case. For gaming or modern API adoption, the AMD Radeon 610M is the superior part, with its Vulkan lead, ray tracing capability, and DirectX 12 Ultimate support providing a meaningful experience advantage. For OpenCL compute and texture-heavy workloads, the Intel UHD Graphics P630 takes the crown, leveraging its larger shader array and TMU count to deliver better results in that specific API. The average benchmark scores — 5444 for AMD versus 5370 for Intel — are close enough that neither part is a universal winner, but the 1.4% overall edge sits with AMD, driven by its decisive Vulkan performance.