AMD Radeon 610M vs AMD Radeon R7 M465 Comparison

AMD
RADEON

AMD Radeon 610M

CORE STATE Mendocino
VRAM System Shared
CLOCK SPEED 1900 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2022
VS
AMD
RADEON

Radeon R7 M465

CORE STATE Topaz
VRAM 2 GB
CLOCK SPEED 1024 MHz
TDP —
BUS WIDTH 64 bit
ARCHITECTURE GCN 3.0
nm
PROCESS 28 nm
LAUNCH DATE 2016

PERFORMANCE BENCHMARKS

geekbench_opencl
4,535
5,841
geekbench_vulkan
6,353
N/A

Analysis: AMD Radeon 610M vs AMD Radeon R7 M465

The AMD Radeon R7 M465 and AMD Radeon 610M represent two distinct eras of mobile graphics, separated by six years of architectural evolution. The data shows a fascinating reversal: the older discrete GPU wins the only shared benchmark, yet the newer integrated part offers modern features that the benchmark simply does not capture. This comparison hinges on whether raw compute performance or feature support matters more for a given workload.

Head-to-Head Benchmarks

The single head-to-head benchmark available is Geekbench OpenCL, and it delivers a decisive victory for the AMD Radeon R7 M465. The R7 M465 scores 5841 points, while the AMD Radeon 610M scores 4535 points. This translates to a 28.8% advantage for the older discrete card. In practical terms, this means the R7 M465 is nearly a third faster in this compute-oriented test, which is a substantial gap. The R7 M465’s score places it in the 33rd percentile of all GPUs, while the 610M sits just one point lower at the 32nd percentile, despite the large delta between them in this specific test.

Looking at the nearest rivals provides context for this performance. The R7 M465’s 5841 score is nearly identical to the AMD Radeon R5 M435 (5859, -0.3%) and sits just 1.5% below the Intel UHD Graphics 730 (5929). It also leads the NVIDIA GeForce GTX 550 Ti by 1.9% (5731). The 610M’s 4535 OpenCL score, however, tells a different story relative to its own peers. It is 0.4% behind the NVIDIA Quadro M4000 (5467), 0.5% ahead of the AMD Radeon R7 M365X (5416), and 0.7% behind the AMD Radeon R7 M440 (5483). Notably, the 610M has an additional Geekbench Vulkan score of 6353, which is higher than its OpenCL score and would likely be its preferred API for gaming workloads.

The win tally is 1-0 in favor of the R7 M465. However, this is a narrow view of capability. The 610M is an integrated processor (IGP) with a 15 W TDP, while the R7 M465 is a discrete chip with no listed TDP. The performance per watt is not calculable from the data, but the architectural differences suggest a shift in priorities. The R7 M465’s raw compute power is undeniable in this test, but the 610M’s feature set could make it more relevant for modern applications that leverage newer APIs.

Architecture Differences

The fundamental divide between these two GPUs is their architectural generation. The R7 M465 is built on GCN 3.0 architecture, while the 610M uses RDNA 2.0. This is not a minor revision; it is a complete rethinking of GPU design. The process node tells a similar story: the R7 M465 uses a 28 nm process from TSMC, whereas the 610M uses a 6 nm process from the same foundry. This process shrink allows the 610M to operate at much higher clocks — a 1500 MHz base and 1900 MHz boost compared to the R7 M465’s 730 MHz base and 1024 MHz boost.

The chip designs differ radically. The R7 M465 uses a chip called “Topaz” and is part of the Gem System (R7 M400) generation. The 610M uses “Mendocino” and belongs to the Navi II IGP generation. The R7 M465 has 384 shading units, 24 texture mapping units (TMUs), and 8 ROPs. The 610M has significantly fewer: 128 shading units, 8 TMUs, and 4 ROPs. Despite having fewer units, the 610M’s higher clock speeds help it close the gap in some metrics, but not enough to overcome the R7 M465’s hardware advantage in the OpenCL test.

The transistor counts and die sizes also highlight the different design goals. The R7 M465 packs 1,550 million transistors on a 125 mm² die, giving a density of 12.4 million transistors per mm². The 610M’s transistor count is not listed, but its die size is 100 mm². The RDNA 2.0 architecture in the 610M includes 2 ray tracing cores, a feature completely absent from the GCN 3.0-based R7 M465. This is a significant feature gap that no amount of raw compute can bridge in ray-traced workloads. The 610M also supports half-precision (FP16) at a 2:1 ratio, delivering 972.8 GFLOPS, while the R7 M465 only achieves 786.4 GFLOPS in FP16 at a 1:1 ratio. This means the 610M is faster in FP16 compute, which is relevant for AI and machine learning tasks.

Memory architecture is another major divergence. The R7 M465 has 2 GB of dedicated GDDR5 memory on a 64-bit bus, providing 36.00 GB/s of bandwidth and 4.5 Gbps effective speed. The 610M uses System Shared memory, meaning it has no dedicated VRAM; its bandwidth is listed as “System Dependent.” This is a crucial difference for gaming, as dedicated VRAM is often preferred for texture storage and frame buffering, but shared memory can be faster if the system has high-bandwidth DDR5 or LPDDR5 memory.

The Verdict

Based strictly on the data, the AMD Radeon R7 M465 is the clear winner in raw compute performance. Its 28.8% lead in Geekbench OpenCL is decisive. Anyone running OpenCL-based workloads, such as certain compute tasks or older game ports, would see a substantial performance benefit from the R7 M465. Its higher pixel rate (8.192 GPixel/s vs. 7.600 GPixel/s) and texture rate (24.58 GTexel/s vs. 15.20 GTexel/s) further reinforce its dominance in traditional rasterization workloads.

However, the 610M is not without merit. It offers modern API support, including DirectX 12 Ultimate (12_2) compared to the R7 M465’s DirectX 12 (12_0). This means the 610M can support hardware ray tracing and other DirectX 12 Ultimate features. Its Vulkan support is also newer (1.4 vs. 1.2.170). For modern games that leverage these APIs, the 610M could provide a smoother experience despite lower raw numbers, especially when using the Vulkan API where it scores 6353 — higher than its OpenCL score. The 610M’s 15 W TDP and IGP form factor also make it suitable for thin-and-light laptops, whereas the R7 M465’s discrete nature implies a larger cooling solution.

The choice is binary: pick the R7 M465 for maximum raw compute and traditional graphics performance; pick the 610M for modern feature support, lower power consumption, and better performance in Vulkan-based workloads. The data does not support a universal winner.

Specification Differences

The following specifications differ between the two GPUs:

| Specification | AMD Radeon R7 M465 | AMD Radeon 610M |

|---|---|---|

| Architecture | GCN 3.0 | RDNA 2.0 |

| Process Node | 28 nm | 6 nm |

| Die Size | 125 mm² | 100 mm² |

| Transistors | 1,550 million | Not listed |

| Transistor Density | 12.4M / mm² | Not listed |

| Base Clock | 730 MHz | 1500 MHz |

| Boost Clock | 1024 MHz | 1900 MHz |

| Memory Clock | 1125 MHz / 4.5 Gbps effective | System Shared |

| Memory Size | 2 GB GDDR5 | System Shared |

| Memory Bus Width | 64 bit | System Shared |

| Memory Bandwidth | 36.00 GB/s | System Dependent |

| Shading Units | 384 | 128 |

| TMUs | 24 | 8 |

| ROPs | 8 | 4 |

| RT Cores | None | 2 |

| Pixel Rate | 8.192 GPixel/s | 7.600 GPixel/s |

| Texture Rate | 24.58 GTexel/s | 15.20 GTexel/s |

| FP32 Performance | 786.4 GFLOPS | 486.4 GFLOPS |

| FP16 Performance | 786.4 GFLOPS (1:1) | 972.8 GFLOPS (2:1) |

| TDP | Not listed | 15 W |

| Slot Width | Not listed | IGP |

| Power Connectors | Not listed | None |

| Bus Interface | PCIe 3.0 x8 | PCIe 4.0 x8 |

| Display Outputs | Not listed | Portable Device Dependent |

| DirectX Support | 12 (12_0) | 12 Ultimate (12_2) |

| Vulkan Support | 1.2.170 | 1.4 |

| Release Date | 2016-05-14 | 2022-09-19 |

| Predecessor | Solar System | Vega II IGP |

| Successor | Polaris Mobile | Navi III IGP |

FAQ

Q: Which GPU is faster in Geekbench OpenCL?

A: The AMD Radeon R7 M465 is significantly faster, scoring 5841 versus the AMD Radeon 610M’s 4535, a 28.8% difference.

Q: Does the AMD Radeon 610M have any performance advantage?

A: Yes, in FP16 compute, the 610M delivers 972.8 GFLOPS compared to the R7 M465’s 786.4 GFLOPS, due to its 2:1 FP16 rate. It also scores higher in Geekbench Vulkan (6353) than in OpenCL (4535).

Q: What is the key architectural difference?

A: The R7 M465 uses the older GCN 3.0 architecture on a 28 nm process, while the 610M uses the modern RDNA 2.0 architecture on a 6 nm process, featuring 2 ray tracing cores.

Q: How does memory configuration differ?

A: The R7 M465 has 2 GB of dedicated GDDR5 memory with 36.00 GB/s bandwidth, while the 610M uses System Shared memory with bandwidth that is System Dependent.

Q: Which GPU is more power-efficient?

A: The AMD Radeon 610M has a listed TDP of 15 W and uses no power connectors, whereas the R7 M465 has no TDP listed. The 610M’s 6 nm process and IGP design strongly suggest lower power consumption.

Q: Which GPU supports newer APIs?

A: The AMD Radeon 610M supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the R7 M465 supports DirectX 12 (12_0) and Vulkan 1.2.170.

Where Each One Wins

The AMD Radeon R7 M465 wins decisively in raw compute and traditional graphics throughput. Its 28.8% lead in OpenCL, higher pixel rate (8.192 GPixel/s), and higher texture rate (24.58 GTexel/s) make it the superior choice for compute-heavy applications that rely on these metrics. This includes older game engines, OpenCL-based rendering tasks, and any workload that does not utilize modern API features. Its 2 GB of dedicated GDDR5 memory also provides a stable, predictable memory bandwidth of 36.00 GB/s, which is beneficial for texture-heavy scenes in legacy titles.

The AMD Radeon 610M wins in every scenario that leverages its modern feature set. Its 2 ray tracing cores make it the only viable option for hardware-accelerated ray tracing. Its support for DirectX 12 Ultimate and Vulkan 1.4 means it is better prepared for future software. The 610M’s FP16 performance (972.8 GFLOPS) is superior, making it the better choice for AI inference and machine learning workloads. Its 15 W TDP and IGP form factor make it the only reasonable option for ultra-portable devices where power draw and space are at a premium. The higher boost clock of 1900 MHz also suggests better responsiveness in short, bursty workloads that are not memory-bandwidth limited. For users prioritizing modern features, battery life, and Vulkan performance, the 610M is the clear winner. For everything else, the R7 M465’s raw power prevails.

DETAILED SPECIFICATIONS

SPECIFICATION
610M
R7 M465
Core Specs
Shading Units
128
384 +200.0%
Shaders
128
384 +200.0%
TMUs
8
24 +200.0%
ROPs
4
8 +100.0%
Compute Units
2
6 +200.0%
Clocks
Base Clock
1500 MHz
730 MHz
Boost Clock
1900 MHz
1024 MHz
Memory Clock
System Shared
1125 MHz 4.5 Gbps effective
Memory
Memory Size
System Shared
2 GB
VRAM (MB)
—
2,048
Memory Type
System Shared
GDDR5
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
36.00 GB/s
Cache
L1 Cache
128 KB per Array
16 KB (per CU)
L2 Cache
2 MB
128 KB
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
7.600 GPixel/s
8.192 GPixel/s
Texture Rate
15.20 GTexel/s
24.58 GTexel/s
FP32 (TFLOPS)
486.4 GFLOPS
786.4 GFLOPS
FP64 (TFLOPS)
30.40 GFLOPS (1:16)
49.15 GFLOPS (1:16)
FP16 (TFLOPS)
972.8 GFLOPS (2:1)
786.4 GFLOPS (1:1)
AI/RT
RT Cores
2
—
Power
TDP
15 W
—
TDP (W)
15
—
Power Connectors
None
—
Architecture
Architecture
RDNA 2.0
GCN 3.0
GPU Name
Mendocino
Topaz
Generation
Navi II IGP (Mendocino Mobile)
Gem System (R7 M400)
Process Size
6 nm
28 nm
Transistors
—
1,550 million
Die Size
100 mm²
125 mm²
Foundry
TSMC
TSMC
Density
—
12.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_0)
OpenGL
4.6
4.6
Vulkan
1.4
1.2.170
OpenCL
2.0
2.1
Shader Model
6.8
6.5
Physical
Slot Width
IGP
—
Outputs
Portable Device Dependent
—
Bus Interface
PCIe 4.0 x8
PCIe 3.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
Vega II IGP
Solar System
Successor
Navi III IGP
Polaris Mobile
View Radeon 610M Details View Radeon R7 M465 Details