GPU Comparison

AMD
RADEON

AMD Playstation 5 GPU

CORE STATE Oberon
VRAM 16 GB
CLOCK SPEED
TDP 180 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce GTX 1650 Ti Mobile

CORE STATE TU116
VRAM 4 GB
CLOCK SPEED 1485 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2020

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 GPU
GTX 1650 Ti Mobile
Core Specs
Shading Units
2,304
1,024 -55.6%
Shaders
2,304
1,024 -55.6%
TMUs
144
64 -55.6%
ROPs
64
32 -50.0%
Compute Units
36
SM Count
16
Clocks
Base Clock
1350 MHz
Boost Clock
1485 MHz
GPU Clock
2233 MHz
Memory Clock
1750 MHz 14 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
16 GB
4 GB
VRAM (MB)
16,384
4,096 -75.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
448.0 GB/s
192.0 GB/s
Cache
L1 Cache
64 KB (per SM)
L2 Cache
4 MB
1024 KB
Performance
Pixel Rate
142.9 GPixel/s
47.52 GPixel/s
Texture Rate
321.6 GTexel/s
95.04 GTexel/s
FP32 (TFLOPS)
10.29 TFLOPS
3.041 TFLOPS
FP64 (TFLOPS)
643.1 GFLOPS (1:16)
95.04 GFLOPS (1:32)
FP16 (TFLOPS)
20.58 TFLOPS (2:1)
6.083 TFLOPS (2:1)
Power
TDP
180 W
50 W
TDP (W)
180
50 -72.2%
Power Connectors
None
Architecture
Architecture
RDNA 2.0
Turing
GPU Name
Oberon
TU116
Generation
Console GPU (Sony)
GeForce 16 Mobile
Process Size
7 nm
12 nm
Transistors
10,600 million
6,600 million
Die Size
308 mm²
284 mm²
Foundry
TSMC
TSMC
Density
34.4M / mm²
23.2M / mm²
API Support
DirectX
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
CUDA
7.5
Shader Model
6.8
Physical
Length
390 mm 15.4 inches
Height
260 mm 10.2 inches
Outputs
1x HDMI 2.11x USB Type-C
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
Other
Launch Price
499 USD
Production
Active
End-of-life
Predecessor
GeForce 10 Mobile
Successor
GeForce 20 Mobile
View Playstation 5 GPU Details View GeForce GTX 1650 Ti Mobile Details