GPU Comparison
RADEON
AMD Playstation 5 GPU
CORE STATE
Oberon
VRAM
16 GB
CLOCK SPEED
—
TDP
180 W
BUS WIDTH
256 bit
ARCHITECTURE
RDNA 2.0
PROCESS
7 nm
LAUNCH DATE
2020
VS
GEFORCE
GeForce GTX 1650 Ti Max-Q
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1200 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2020
DETAILED SPECIFICATIONS
SPECIFICATION
Playstation 5 GPU
GTX 1650 Ti Max-Q
Core Specs
Shading Units
2,304
1,024
-55.6%
Shaders
2,304
1,024
-55.6%
TMUs
144
64
-55.6%
ROPs
64
32
-50.0%
Compute Units
36
—
SM Count
—
16
Clocks
Base Clock
—
1035 MHz
Boost Clock
—
1200 MHz
GPU Clock
2233 MHz
—
Memory Clock
1750 MHz
14 Gbps effective
1250 MHz
10 Gbps effective
Memory
Memory Size
16 GB
4 GB
VRAM (MB)
16,384
4,096
-75.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
448.0 GB/s
160.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
4 MB
1024 KB
Performance
Pixel Rate
142.9 GPixel/s
38.40 GPixel/s
Texture Rate
321.6 GTexel/s
76.80 GTexel/s
FP32 (TFLOPS)
10.29 TFLOPS
2.458 TFLOPS
FP64 (TFLOPS)
643.1 GFLOPS (1:16)
76.80 GFLOPS (1:32)
FP16 (TFLOPS)
20.58 TFLOPS (2:1)
4.915 TFLOPS (2:1)
Power
TDP
180 W
50 W
TDP (W)
180
50
-72.2%
Power Connectors
—
None
Architecture
Architecture
RDNA 2.0
Turing
GPU Name
Oberon
TU117
Generation
Console GPU
(Sony)
GeForce 16 Mobile
Process Size
7 nm
12 nm
Transistors
10,600 million
4,700 million
Die Size
308 mm²
200 mm²
Foundry
TSMC
TSMC
Density
34.4M / mm²
23.5M / mm²
API Support
DirectX
—
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
—
6.8
Physical
Length
390 mm
15.4 inches
—
Height
260 mm
10.2 inches
—
Outputs
1x HDMI 2.11x USB Type-C
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
499 USD
—
Production
Active
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile