GPU Comparison
RADEON
AMD Playstation 4 GPU
CORE STATE
Liverpool
VRAM
8 GB
CLOCK SPEED
—
TDP
75 W
BUS WIDTH
256 bit
ARCHITECTURE
GCN 2.0
PROCESS
28 nm
LAUNCH DATE
2013
VS
GEFORCE
GeForce GTX 1660 Ti Mobile
CORE STATE
TU116
VRAM
6 GB
CLOCK SPEED
1590 MHz
TDP
—
BUS WIDTH
192 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
Playstation 4 GPU
GTX 1660 Ti Mobile
Core Specs
Shading Units
1,152
1,536
+33.3%
Shaders
1,152
1,536
+33.3%
TMUs
72
96
+33.3%
ROPs
32
48
+50.0%
Compute Units
18
—
SM Count
—
24
Clocks
Base Clock
—
1455 MHz
Boost Clock
—
1590 MHz
GPU Clock
800 MHz
—
Memory Clock
1375 MHz
5.5 Gbps effective
1500 MHz
12 Gbps effective
Memory
Memory Size
8 GB
6 GB
VRAM (MB)
8,192
6,144
-25.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
192 bit
Bandwidth
176.0 GB/s
288.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1536 KB
Performance
Pixel Rate
25.60 GPixel/s
76.32 GPixel/s
Texture Rate
57.60 GTexel/s
152.6 GTexel/s
FP32 (TFLOPS)
1.843 TFLOPS
4.884 TFLOPS
FP64 (TFLOPS)
—
152.6 GFLOPS (1:32)
FP16 (TFLOPS)
1.843 TFLOPS (1:1)
9.769 TFLOPS (2:1)
Power
TDP
75 W
—
TDP (W)
75
—
Power Connectors
—
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Liverpool
TU116
Generation
Console GPU
(Sony)
GeForce 16 Mobile
Process Size
28 nm
12 nm
Transistors
—
6,600 million
Die Size
348 mm²
284 mm²
Foundry
TSMC
TSMC
Density
—
23.2M / mm²
API Support
DirectX
11.1*
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.1
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.1
6.8
Physical
Slot Width
—
MXM Module
Length
305 mm
12 inches
—
Height
275 mm
10.8 inches
—
Outputs
1x HDMI 1.4a
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
399 USD
—
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile