GPU Comparison
RADEON
AMD Playstation 4 GPU
CORE STATE
Liverpool
VRAM
8 GB
CLOCK SPEED
—
TDP
75 W
BUS WIDTH
256 bit
ARCHITECTURE
GCN 2.0
PROCESS
28 nm
LAUNCH DATE
2013
VS
GEFORCE
GeForce RTX 2080 Max-Q
CORE STATE
TU104
VRAM
8 GB
CLOCK SPEED
1095 MHz
TDP
80 W
BUS WIDTH
256 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
DETAILED SPECIFICATIONS
SPECIFICATION
Playstation 4 GPU
RTX 2080 Max-Q
Core Specs
Shading Units
1,152
2,944
+155.6%
Shaders
1,152
2,944
+155.6%
TMUs
72
184
+155.6%
ROPs
32
64
+100.0%
Compute Units
18
—
SM Count
—
46
Clocks
Base Clock
—
735 MHz
Boost Clock
—
1095 MHz
GPU Clock
800 MHz
—
Memory Clock
1375 MHz
5.5 Gbps effective
1500 MHz
12 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192
0.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
256 bit
Bandwidth
176.0 GB/s
384.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
4 MB
Performance
Pixel Rate
25.60 GPixel/s
70.08 GPixel/s
Texture Rate
57.60 GTexel/s
201.5 GTexel/s
FP32 (TFLOPS)
1.843 TFLOPS
6.447 TFLOPS
FP64 (TFLOPS)
—
201.5 GFLOPS (1:32)
FP16 (TFLOPS)
1.843 TFLOPS (1:1)
12.89 TFLOPS (2:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
368
Power
TDP
75 W
80 W
TDP (W)
75
80
+6.7%
Power Connectors
—
None
Architecture
Architecture
GCN 2.0
Turing
GPU Name
Liverpool
TU104
Generation
Console GPU
(Sony)
GeForce 20 Mobile
Process Size
28 nm
12 nm
Transistors
—
13,600 million
Die Size
348 mm²
545 mm²
Foundry
TSMC
TSMC
Density
—
25.0M / mm²
API Support
DirectX
11.1*
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.1
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.1
6.8
Physical
Slot Width
—
MXM Module
Length
305 mm
12 inches
—
Height
275 mm
10.8 inches
—
Outputs
1x HDMI 1.4a
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
399 USD
—
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 30 Mobile