AMD Instinct MI308X vs NVIDIA GeForce RTX 5060 Mobile Comparison
AMD Instinct MI308X
GeForce RTX 5060 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Instinct MI308X vs NVIDIA GeForce RTX 5060 Mobile
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark results between the AMD Instinct MI308X and the NVIDIA GeForce RTX 5060 Mobile. The MI308X has no recorded benchmark scores and an average benchmark score of zero, placing it at the 50th percentile of all GPUs. The RTX 5060 Mobile, by contrast, has ten recorded benchmark scores and an average of 22,435 points, placing it at the 67th percentile.
The RTX 5060 Mobile's benchmark profile includes a 3DMark Steel Nomad DX12 score of 3,013.5, a Geekbench OpenCL score of 96,969, and a Geekbench Vulkan score of 96,451. In Passmark tests, it scores 203 in DirectX 9, 168 in DirectX 11, 119 in DirectX 10, and 87 in DirectX 12. Its Passmark G2D score is 876, G3D is 18,852, and GPU compute is 7,607.
The nearest rival data for the RTX 5060 Mobile shows tight competition. The AMD Radeon RX 7700 XT averages 22,549 points, a 0.5% advantage over the RTX 5060 Mobile. The AMD Radeon RX 5700 averages 22,170 points, sitting 1.2% behind. The AMD Radeon RX 6700S averages 22,154 points, trailing by 1.3%. The NVIDIA GeForce RTX 4060 Mobile averages 22,729 points, leading the RTX 5060 Mobile by 1.3%. These deltas indicate the RTX 5060 Mobile sits in a dense performance cluster, with all four rivals within 1.3% of its average score.
The MI308X, lacking any benchmark entries, cannot be positioned relative to the RTX 5060 Mobile or any other GPU using measured scores. Its percentile rank of 50 is a default placement, not a derived performance figure. The RTX 5060 Mobile's percentile of 67 places it above the median GPU in the database, but the absence of MI308X data means no direct score comparison is possible.
Architecture Differences
The two accelerators diverge fundamentally in architecture, silicon scale, and intended role. The MI308X uses the Aqua Vanjaram chip built on CDNA 3.0 architecture, fabricated by TSMC on a 5 nm process. It contains 153,000 million transistors across a die size of 1,017 mm², yielding a transistor density of 150.4 million per mm². The RTX 5060 Mobile uses the GB206 chip built on Blackwell 2.0 architecture, also fabricated by TSMC on 5 nm. It contains 21,900 million transistors across 181 mm², for a density of 121.0 million per mm².
The MI308X is an OAM module with no display outputs and no power connectors, drawing up to 750 W with a suggested power supply of 1,150 W. The RTX 5060 Mobile is an integrated graphics package (IGP) with a 45 W TDP, no power connectors, and display outputs described as portable device dependent. The MI308X exposes no graphics APIs, while the RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Memory configurations are starkly different. The MI308X carries 192 GB of HBM3 across an 8,192-bit bus, delivering 5.32 TB/s of bandwidth. Memory clock is 1,300 MHz with 5.2 Gbps effective. The RTX 5060 Mobile has 8 GB of GDDR7 across a 128-bit bus, delivering 384.0 GB/s. Its memory clock is 1,500 MHz with 24 Gbps effective.
Compute resources scale accordingly. The MI308X has 19,456 shading units, 1,216 texture mapping units, and no ROPs. Its pixel rate is 0 MPixel/s, texture rate is 2,553.6 GTexel/s, and FP32 performance is 81.72 TFLOPS, with FP16 at the same 81.72 TFLOPS (1:1 ratio). The RTX 5060 Mobile has 3,328 shading units, 104 TMUs, 48 ROPs, 26 ray tracing cores, and 104 tensor cores. Its pixel rate is 69.84 GPixel/s, texture rate is 151.3 GTexel/s, and FP32 is 9.684 TFLOPS, matching FP16 at 9.684 TFLOPS.
Clock behavior differs. The MI308X runs at a 1,000 MHz base and 2,100 MHz boost. The RTX 5060 Mobile runs at 952 MHz base and 1,455 MHz boost. Both use PCIe 5.0 x16 interfaces. Release dates are far apart: the MI308X launched on December 5, 2023, and the RTX 5060 Mobile on May 19, 2025. The MI308X's predecessor is the Radeon Instinct, while the RTX 5060 Mobile's predecessor is the GeForce 40 Mobile. The RTX 5060 Mobile is listed as active in production; the MI308X has no production status recorded.
Where Each One Wins
The RTX 5060 Mobile wins in every measured dimension, simply because it has measured data. Its benchmark suite covers graphics APIs, compute workloads, and general 2D/3D performance. The Passmark DirectX 9 score of 203, DirectX 11 score of 168, and DirectX 12 score of 87 indicate variable performance across API generations. The G3D score of 18,852 and GPU compute score of 7,607 provide quantitative anchors for graphics and compute workloads. The 3DMark Steel Nomad result of 3,013.5 serves as a modern DX12 gaming metric. The Geekbench scores of 96,969 (OpenCL) and 96,451 (Vulkan) show strong general-purpose compute and cross-API performance.
The MI308X wins in raw specification comparisons. Its FP32 throughput of 81.72 TFLOPS is roughly 8.4 times the RTX 5060 Mobile's 9.684 TFLOPS. Texture rate of 2,553.6 GTexel/s is approximately 16.9 times the RTX 5060 Mobile's 151.3 GTexel/s. Memory bandwidth of 5.32 TB/s is about 13.9 times the RTX 5060 Mobile's 384.0 GB/s. Memory capacity of 192 GB is 24 times the 8 GB on the RTX 5060 Mobile. The MI308X has 19,456 shading units versus 3,328, and 1,216 TMUs versus 104. These are structural advantages, not measured performance wins.
The MI308X has no ROPs and zero pixel rate, so it cannot render frames in the traditional sense. The RTX 5060 Mobile has 48 ROPs and a 69.84 GPixel/s pixel rate. The MI308X has no ray tracing cores or tensor cores listed, while the RTX 5060 Mobile has 26 and 104 respectively. The MI308X exposes no graphics APIs, limiting it to compute and acceleration workloads. The RTX 5060 Mobile supports the full modern graphics API stack.
The MI308X wins decisively on silicon scale: 153,000 million transistors versus 21,900 million, and 1,017 mm² die area versus 181 mm². It also wins on transistor density at 150.4M per mm² versus 121.0M per mm². The RTX 5060 Mobile wins on power efficiency in a strict TDP sense: 45 W versus 750 W, a 16.7x difference in favor of the mobile part. The RTX 5060 Mobile also has a production status of active, while the MI308X has none recorded.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The AMD Instinct MI308X delivers 81.72 TFLOPS FP32, while the NVIDIA GeForce RTX 5060 Mobile delivers 9.684 TFLOPS. The MI308X is approximately 8.4 times higher in raw FP32 throughput.
Q: What is the memory configuration difference?
A: The MI308X uses 192 GB of HBM3 on an 8,192-bit bus with 5.32 TB/s bandwidth. The RTX 5060 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. The MI308X has 24 times the capacity and roughly 13.9 times the bandwidth.
Q: Does the RTX 5060 Mobile support ray tracing?
A: Yes, the RTX 5060 Mobile has 26 ray tracing cores and 104 tensor cores. The MI308X has no ray tracing cores or tensor cores listed in the database.
Q: What graphics APIs does each support?
A: The MI308X has no graphics API support recorded, with DirectX, OpenGL, and Vulkan all listed as N/A. The RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: What are the power requirements?
A: The MI308X has a 750 W TDP and suggests a 1,150 W power supply. The RTX 5060 Mobile has a 45 W TDP and does not list a suggested power supply. Neither uses external power connectors.
Q: How does the RTX 5060 Mobile compare to its nearest rivals?
A: The RTX 5060 Mobile averages 22,435 points. The AMD Radeon RX 7700 XT is 0.5% higher, the AMD Radeon RX 5700 is 1.2% lower, the AMD Radeon RX 6700S is 1.3% lower, and the NVIDIA GeForce RTX 4060 Mobile is 1.3% higher.
The Verdict
The data presents two accelerators with no common measurement ground. The AMD Instinct MI308X has zero recorded benchmark scores, an average benchmark score of zero, and sits at the 50th percentile by default. The NVIDIA GeForce RTX 5060 Mobile has ten recorded benchmark scores, an average of 22,435, and sits at the 67th percentile. Any performance comparison between them must rely on architectural specifications rather than measured results.
The MI308X is a compute-oriented accelerator module with massive memory capacity, enormous bandwidth, and very high FP32 throughput. Its lack of ROPs, lack of display outputs, and lack of graphics API support confirm it is not designed for rendering or interactive workloads. The RTX 5060 Mobile is a graphics and compute processor with full API support, ray tracing hardware, tensor cores, and display outputs. Its benchmark suite spans gaming and compute tests, and its nearest rival data places it in a competitive mid-range cluster.
For buyers requiring maximum compute throughput, memory capacity, and bandwidth in an accelerators-only environment, the MI308X's specifications are categorically superior. For buyers requiring graphics rendering, API compatibility, ray tracing, and measured benchmark performance in a mobile form factor, the RTX 5060 Mobile is the only option with supporting data. The database records no scenario where both parts are measured against the same workload, so no direct verdict on relative performance can be issued. The RTX 5060 Mobile is the only one of the two with verified benchmark results, and its 67th percentile placement reflects a measurable performance standing. The MI308X's 50th percentile is a placeholder, not a result.