AMD Instinct MI300X vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Instinct MI300X

CORE STATE Aqua Vanjaram
VRAM 192 GB
CLOCK SPEED 2100 MHz
TDP 750 W
BUS WIDTH 8192 bit
ARCHITECTURE CDNA 3.0
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
317,994
84,171
3dmark_3dmark_steel_nomad_dx12
N/A
2,365

Analysis: AMD Instinct MI300X vs NVIDIA GeForce RTX 5050 Mobile

Head-to-Head Benchmarks

The only directly comparable benchmark between these two accelerators is the Geekbench OpenCL test, and the result is decisive. The AMD Instinct MI300X scores 317,994, while the NVIDIA GeForce RTX 5050 Mobile scores 84,171. That gives the AMD part a 277.8% advantage, meaning it delivers roughly 3.8 times the raw OpenCL performance of the mobile NVIDIA chip.

This gap is not subtle. The MI300X sits at the 100th percentile of all GPUs in the database, meaning no recorded GPU scores higher in aggregate benchmarks. Its average benchmark score is 317,994. The RTX 5050 Mobile, by contrast, sits at the 83rd percentile with an average score of 43,268, a figure pulled down by its second benchmark result, the 3DMark Steel Nomad DX12 test, where it scores 2,365. The MI300X has no recorded 3DMark result, so the database comparison relies on the shared OpenCL workload.

Looking at the MI300X's nearest rivals puts its OpenCL score into context. It trails the NVIDIA H200 NVL, which scores 334,891, by 5%. It trails the NVIDIA B200, which scores 345,482, by 8%. Against the NVIDIA L40S at 295,763, the MI300X is ahead by 7.5%. Against the NVIDIA RTX 6000 Ada Generation at 287,237, it leads by 10.7%. So the MI300X is competitive with NVIDIA's top data center parts, sometimes ahead, sometimes behind, but always in the same performance tier.

The RTX 5050 Mobile's nearest rivals tell a different story. Its average score of 43,268 is essentially identical to the NVIDIA Quadro M6000 24 GB at 43,262, a 0% delta. It trails the NVIDIA Quadro M6000 by 0.1%, which scores 43,301. It leads the NVIDIA GeForce RTX 4070 SUPER by 0.1%, which scores 43,223. It trails the NVIDIA GeForce RTX 4090 Mobile by 0.9%, which scores 43,667. The mobile chip's average performance is therefore indistinguishable from desktop workstation cards from an older generation, and it lands within a narrow band around the 43,000 to 43,700 score range.

The 3DMark Steel Nomad DX12 result of 2,365 is the only gaming-oriented measurement available for the RTX 5050 Mobile. The MI300X has no equivalent entry, and its API support is listed as N/A for DirectX, OpenGL, and Vulkan. That means the MI300X cannot run the same DirectX 12 workload at all, which is an architectural limitation rather than a performance deficit. The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so it is the only one of the two that can execute graphics workloads in those APIs.

The Verdict

The data separates these two products by intended role, not just by performance. The AMD Instinct MI300X is a data center accelerator with no display outputs, no graphics API support, and a 277.8% OpenCL lead over the RTX 5050 Mobile. The NVIDIA GeForce RTX 5050 Mobile is a laptop GPU with full graphics API support, portable-device-dependent display outputs, and a 3DMark Steel Nomad score of 2,365 that the MI300X cannot attempt.

The MI300X is the clear winner in raw compute. Its 317,994 OpenCL score places it at the 100th percentile, and its nearest rivals are NVIDIA's H200 NVL, B200, L40S, and RTX 6000 Ada Generation, all data center or professional workstation parts. The RTX 5050 Mobile's nearest rivals, by contrast, are the Quadro M6000 24 GB, the Quadro M6000, the RTX 4070 SUPER, and the RTX 4090 Mobile. The closest of these, the RTX 4090 Mobile, is only 0.9% faster on average. That places the 5050 Mobile firmly in laptop-class performance territory.

The RTX 5050 Mobile wins in every category related to graphics output and consumer software compatibility. It has 32 ROPs, a 48.00 GPixel/s pixel rate, 20 ray tracing cores, 80 tensor cores, and a 12 Ultimate (12_2) DirectX feature level. The MI300X has 0 ROPs, a 0 MPixel/s pixel rate, no ray tracing cores, no tensor core count listed, and no API support. For any workload that requires rasterization, ray tracing, or a display connection, the RTX 5050 Mobile is the only functional option in this comparison.

The verdict depends entirely on workload. For compute-heavy OpenCL tasks, high-performance computing, or AI training and inference, the MI300X is the superior part by a wide margin. For gaming, graphics rendering, or any portable use case, the RTX 5050 Mobile is the only viable choice. The two products do not compete for the same buyer.

Where Each One Wins

The AMD Instinct MI300X wins in raw compute throughput. Its 81.72 TFLOPS FP32 and 81.72 TFLOPS FP16 (1:1) figures dwarf the RTX 5050 Mobile's 7.680 TFLOPS in both formats. The MI300X also delivers 2,553.6 GTexel/s texture rate versus 120.0 GTexel/s for the mobile chip. Memory bandwidth is another decisive win: 5.32 TB/s against 384.0 GB/s, a difference enabled by the HBM3 memory type with an 8192-bit bus, versus GDDR7 on a 128-bit bus. The MI300X has 192 GB of memory versus 8 GB. The MI300X uses 19456 shading units, 1216 TMUs, and no ROPs; the RTX 5050 Mobile uses 2560 shading units, 80 TMUs, and 32 ROPs.

The NVIDIA GeForce RTX 5050 Mobile wins in graphics-specific capabilities. Its 48.00 GPixel/s pixel rate is a real number, while the MI300X records 0 MPixel/s. The RTX 5050 Mobile has 20 ray tracing cores and 80 tensor cores; the MI300X lists neither. The mobile chip supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, while the MI300X lists N/A for all three. The RTX 5050 Mobile also has display outputs described as portable device dependent, while the MI300X has no outputs at all. In the 3DMark Steel Nomad DX12 benchmark, the RTX 5050 Mobile scores 2,365; the MI300X has no score in that test.

Power consumption is another differentiator. The RTX 5050 Mobile has a 50 W TDP and is classified as an IGP. The MI300X has a 750 W TDP and is an OAM Module. The MI300X requires a 1150 W suggested PSU, while the RTX 5050 Mobile has no suggested PSU listed, reflecting its mobile integration. Neither product uses external power connectors.

Memory capacity and bandwidth strongly favor the MI300X. The 192 GB HBM3 pool with 5.32 TB/s bandwidth is an order of magnitude beyond the RTX 5050 Mobile's 8 GB GDDR7 with 384.0 GB/s. The MI300X's memory clock is listed as 1300 MHz with 5.2 Gbps effective, while the RTX 5050 Mobile runs at 1500 MHz with 24 Gbps effective. The effective data rate per pin is much higher on the NVIDIA part, but the MI300X's 8192-bit bus overwhelms that advantage.

FAQ

Q: Which GPU has the higher OpenCL benchmark score?

A: The AMD Instinct MI300X scores 317,994 in Geekbench OpenCL, while the NVIDIA GeForce RTX 5050 Mobile scores 84,171. The MI300X leads by 277.8%.

Q: What is the performance gap between the two in the shared benchmark?

A: The MI300X is 277.8% faster than the RTX 5050 Mobile in the Geekbench OpenCL test, meaning the AMD part scores roughly 3.8 times higher.

Q: Does the RTX 5050 Mobile support ray tracing?

A: Yes, the RTX 5050 Mobile has 20 ray tracing cores and supports DirectX 12 Ultimate (12_2). The MI300X has no ray tracing cores listed.

Q: Can the MI300X output video to a display?

A: No. The MI300X has no display outputs, while the RTX 5050 Mobile has display outputs described as portable device dependent.

Q: How does the RTX 5050 Mobile compare to its nearest rivals?

A: Its average score of 43,268 is within 0.9% of the NVIDIA GeForce RTX 4090 Mobile (43,667), within 0.1% of the NVIDIA Quadro M6000 (43,301), equal to the NVIDIA Quadro M6000 24 GB (43,262), and 0.1% ahead of the NVIDIA GeForce RTX 4070 SUPER (43,223).

Q: Which GPU has more memory bandwidth?

A: The MI300X has 5.32 TB/s bandwidth from 192 GB of HBM3 on an 8192-bit bus. The RTX 5050 Mobile has 384.0 GB/s from 8 GB of GDDR7 on a 128-bit bus.

Architecture Differences

The AMD Instinct MI300X uses the Aqua Vanjaram chip built on CDNA 3.0 architecture. The NVIDIA GeForce RTX 5050 Mobile uses the GB207 chip built on Blackwell 2.0 architecture. Both are manufactured by TSMC on a 5 nm process, but the die sizes differ enormously. The MI300X measures 1017 mm² with 153,000 million transistors, a density of 150.4 million transistors per mm². The RTX 5050 Mobile measures 149 mm² with 16,900 million transistors, a density of 113.4 million per mm². The MI300X is the larger and denser chip by a wide margin.

The MI300X belongs to the Instinct (MIx) generation, succeeding Radeon Instinct. The RTX 5050 Mobile belongs to the GeForce 50 Mobile generation, succeeding GeForce 40 Mobile. The MI300X was released on 2023-12-05, while the RTX 5050 Mobile was released on 2025-06-23. The RTX 5050 Mobile has an active production status; the MI300X has no production status recorded.

Compute unit organization differs sharply. The MI300X has 19456 shading units, 1216 TMUs, and 0 ROPs. The RTX 5050 Mobile has 2560 shading units, 80 TMUs, and 32 ROPs. The MI300X has no listed ray tracing cores or tensor cores, while the RTX 5050 Mobile has 20 ray tracing cores and 80 tensor cores. The MI300X's texture rate is 2,553.6 GTexel/s, and the RTX 5050 Mobile's is 120.0 GTexel/s. Pixel rate is 0 MPixel/s for the MI300X and 48.00 GPixel/s for the RTX 5050 Mobile.

Both cards use a PCIe 5.0 x16 bus interface. Neither uses external power connectors. The MI300X is an OAM Module with a 750 W TDP and a 1150 W suggested PSU. The RTX 5050 Mobile is an IGP with a 50 W TDP and no suggested PSU listed.

Specification Differences

The MI300X has a base clock of 1000 MHz and a boost clock of 2100 MHz. The RTX 5050 Mobile has a base clock of 1020 MHz and a boost clock of 1500 MHz. The MI300X memory clock is 1300 MHz with 5.2 Gbps effective, while the RTX 5050 Mobile memory clock is 1500 MHz with 24 Gbps effective.

Memory specifications diverge completely. The MI300X has 192 GB of HBM3 on an 8192-bit bus with 5.32 TB/s bandwidth. The RTX 5050 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth.

FP32 and FP16 compute are both 81.72 TFLOPS for the MI300X, with a 1:1 ratio. The RTX 5050 Mobile delivers 7.680 TFLOPS in both FP32 and FP16, also at a 1:1 ratio.

The MI300X has no display outputs and no API support for DirectX, OpenGL, or Vulkan. The RTX 5050 Mobile has portable device dependent display outputs and supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The MI300X's only recorded benchmark is Geekbench OpenCL at 317,994. The RTX 5050 Mobile has two recorded benchmarks: 3DMark Steel Nomad DX12 at 2,365 and Geekbench OpenCL at 84,171. The MI300X has no 3DMark result, and the RTX 5050 Mobile's OpenCL score is the one used for the head-to-head comparison.

The MI300X has no launch MSRP recorded. The RTX 5050 Mobile also has no launch MSRP recorded. Neither product has a listed successor. The MI300X's predecessor is Radeon Instinct; the RTX 5050 Mobile's predecessor is GeForce 40 Mobile.

DETAILED SPECIFICATIONS

SPECIFICATION
Instinct MI300X
RTX 5050 Mobile
Core Specs
Shading Units
19,456
2,560 -86.8%
Shaders
19,456
2,560 -86.8%
TMUs
1,216
80 -93.4%
ROPs
0
32 +∞%
Compute Units
304
—
SM Count
—
20
Clocks
Base Clock
1000 MHz
1020 MHz
Boost Clock
2100 MHz
1500 MHz
Memory Clock
1300 MHz 5.2 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
192 GB
8 GB
VRAM (MB)
196,608
8,192 -95.8%
Memory Type
HBM3
GDDR7
Memory Bus
8192 bit
128 bit
Bandwidth
5.32 TB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
L3 Cache
256 MB
—
Performance
Pixel Rate
0 MPixel/s
48.00 GPixel/s
Texture Rate
2,553.6 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
81.72 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
40.86 TFLOPS (1:2)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
81.72 TFLOPS (1:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Matrix Cores
1,216
—
Power
TDP
750 W
50 W
TDP (W)
750
50 -93.3%
Suggested PSU
1150 W
—
Power Connectors
None
None
Architecture
Architecture
CDNA 3.0
Blackwell 2.0
GPU Name
Aqua Vanjaram
GB207
Generation
Instinct (MIx)
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
153,000 million
16,900 million
Die Size
1017 mm²
149 mm²
Foundry
TSMC
TSMC
Density
150.4M / mm²
113.4M / mm²
AMD MCM
MCM
2
—
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
—
6.9
Physical
Slot Width
OAM Module
IGP
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
—
Active
Predecessor
Radeon Instinct
GeForce 40 Mobile
View Instinct MI300X Details View GeForce RTX 5050 Mobile Details