AMD Instinct MI300 vs NVIDIA GeForce RTX 5060 Mobile Comparison

AMD
RADEON

AMD Instinct MI300

CORE STATE Aqua Vanjaram
VRAM 128 GB
CLOCK SPEED 1700 MHz
TDP 600 W
BUS WIDTH 8192 bit
ARCHITECTURE CDNA 3.0
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5060 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1455 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
3,013.5
geekbench_opencl
N/A
96,969
geekbench_vulkan
N/A
96,451
passmark_directx_10
N/A
119
passmark_directx_11
N/A
168
passmark_directx_12
N/A
87
passmark_directx_9
N/A
203
passmark_g2d
N/A
876
passmark_g3d
N/A
18,852
passmark_gpu_compute
N/A
7,607

Analysis: AMD Instinct MI300 vs NVIDIA GeForce RTX 5060 Mobile

The AMD Instinct MI300 is a CDNA 3.0 accelerator built for data center compute, while the NVIDIA GeForce RTX 5060 Mobile is a Blackwell 2.0 graphics processor designed for laptops. The recorded data shows two fundamentally different products with no overlapping benchmark results. The MI300 has no entries in the database benchmarks, while the RTX 5060 Mobile has ten recorded scores. The RTX 5060 Mobile sits at the 67th percentile among all GPUs in the database, with an average benchmark score of 22435. The MI300 holds the 50th percentile with an average score of zero, reflecting the absence of measured results rather than a performance verdict.

The Verdict

The data supports only one direct conclusion regarding measurable performance: the RTX 5060 Mobile has recorded benchmark results, and the MI300 does not. For any workload represented by the database benchmarks, which include DirectX 12, OpenCL, Vulkan, and Passmark compute tests, the RTX 5060 Mobile is the only option with verified scores. Users seeking a mobile GPU with a measured performance profile should select the RTX 5060 Mobile. The MI300, with no display outputs, no DirectX, OpenGL, or Vulkan support, and a 600 W power draw, is not a candidate for such workloads.

The MI300 targets a different role. Its 128 GB of HBM3 memory, 8192-bit bus, and 5.32 TB/s bandwidth indicate a design for large-scale compute tasks that do not rely on the graphics APIs listed in the database. The RTX 5060 Mobile delivers 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. The MI300 offers 14080 shading units, 880 texture mapping units, and 47.87 TFLOPS of FP32 throughput. The RTX 5060 Mobile provides 3328 shading units, 104 TMUs, 48 ROPs, 26 ray tracing cores, and 104 tensor cores, with 9.684 TFLOPS of FP32. The data does not include any shared benchmark where the two can be compared directly, so a definitive winner across all possible tasks cannot be determined from the database.

Architecture Differences

The MI300 uses the CDNA 3.0 architecture on the Aqua Vanjaram chip, fabricated by TSMC on a 5 nm process. The RTX 5060 Mobile uses the Blackwell 2.0 architecture on the GB206 chip, also on a 5 nm TSMC process. The MI300 packs 153,000 million transistors on a 1017 mm² die, giving a transistor density of 150.4 million per square millimeter. The RTX 5060 Mobile contains 21,900 million transistors on a 181 mm² die, with a density of 121.0 million per square millimeter. The MI300 has a significantly larger transistor budget, approximately seven times the count of the RTX 5060 Mobile.

The MI300 features 128 GB of HBM3 memory with a 8192-bit bus width, delivering 5.32 TB/s of bandwidth. Its memory clock is 1300 MHz, or 5.2 Gbps effective. The RTX 5060 Mobile uses 8 GB of GDDR7 on a 128-bit bus, achieving 384.0 GB/s, with a memory clock of 1500 MHz, or 24 Gbps effective. The RTX 5060 Mobile has 48 ROPs, while the MI300 lists zero ROPs and a pixel rate of 0 MPixel/s. The MI300 has no ray tracing cores listed, while the RTX 5060 Mobile has 26. The MI300 has no tensor cores listed, while the RTX 5060 Mobile has 104. The MI300 reports no API support for DirectX, OpenGL, or Vulkan, while the RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Power and physical characteristics diverge sharply. The MI300 has a TDP of 600 W, requires two 8-pin power connectors, and needs a suggested 1000 W power supply. It measures 267 mm in length and 111 mm in height. The RTX 5060 Mobile has a 45 W TDP, no power connectors, and is classified as an IGP, meaning it is integrated into a mobile platform. The MI300 has no display outputs, while the RTX 5060 Mobile's outputs are portable device dependent.

Where Each One Wins

The RTX 5060 Mobile wins in every category where recorded measurements exist. In 3DMark Steel Nomad DX12, it scores 3013.5. In Geekbench OpenCL, it scores 96969. In Geekbench Vulkan, it scores 96451. The Passmark suite shows 119 in DirectX 10, 168 in DirectX 11, 87 in DirectX 12, 203 in DirectX 9, 876 in G2D, 18852 in G3D, and 7607 in GPU compute. These scores place it in the 67th percentile among all GPUs in the database, with an average score of 22435. Its nearest rivals in the database are the AMD Radeon RX 7700 XT at 22549, which is 0.5 percent faster, the AMD Radeon RX 5700 at 22170, which is 1.2 percent slower, the AMD Radeon RX 6700S at 22154, which is 1.3 percent slower, and the NVIDIA GeForce RTX 4060 Mobile at 22729, which is 1.3 percent faster.

The MI300 has no recorded benchmark wins. Its percentile of 50 and average score of zero reflect the absence of data. Where the MI300 appears to hold an advantage is in raw specification counts. It offers 17.6 times the memory capacity of the RTX 5060 Mobile (128 GB versus 8 GB), a 64 times wider memory bus (8192 bit versus 128 bit), and 13.8 times the memory bandwidth (5.32 TB/s versus 384.0 GB/s). Its FP32 throughput of 47.87 TFLOPS is 4.9 times the RTX 5060 Mobile's 9.684 TFLOPS. Its texture rate is 1496.0 GTexel/s versus 151.3 GTexel/s, a 9.9 times difference. These figures indicate the MI300 is built for compute density, but the database contains no test results to confirm how that translates into application performance.

FAQ

Q: Which GPU has a higher average benchmark score in the database?

A: The RTX 5060 Mobile has an average benchmark score of 22435, while the MI300 has an average score of 0, as no benchmark results are recorded for it.

Q: What is the memory bandwidth of each GPU?

A: The MI300 has 5.32 TB/s of bandwidth from 128 GB of HBM3 on an 8192-bit bus. The RTX 5060 Mobile has 384.0 GB/s from 8 GB of GDDR7 on a 128-bit bus.

Q: Does the MI300 support DirectX or Vulkan?

A: The database lists the MI300's DirectX, OpenGL, and Vulkan support as N/A. The RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: How does the RTX 5060 Mobile compare to its nearest rivals?

A: The RTX 5060 Mobile is 0.5 percent slower than the AMD Radeon RX 7700 XT, 1.2 percent faster than the AMD Radeon RX 5700, 1.3 percent faster than the AMD Radeon RX 6700S, and 1.3 percent slower than the NVIDIA GeForce RTX 4060 Mobile.

Q: What are the power requirements for each GPU?

A: The MI300 has a 600 W TDP and requires two 8-pin power connectors with a suggested 1000 W power supply. The RTX 5060 Mobile has a 45 W TDP and uses no power connectors.

Q: Which GPU has more shading units?

A: The MI300 has 14080 shading units. The RTX 5060 Mobile has 3328 shading units.

Head-to-Head Benchmarks

There are no shared benchmark results between the MI300 and RTX 5060 Mobile in the database. The head-to-head benchmark list is empty, and the win count is zero for both sides. Consequently, a direct numerical comparison of application performance cannot be made. What can be compared are the recorded scores of the RTX 5060 Mobile against its own rival set and the specification-level differences between the two cards.

The RTX 5060 Mobile's strongest recorded result is in Geekbench OpenCL at 96969, followed closely by Geekbench Vulkan at 96451. The 3DMark Steel Nomad DX12 score of 3013.5 represents its modern DirectX 12 performance. In the Passmark suite, the G3D score of 18852 dominates the older API tests, which range from 87 in DirectX 12 to 203 in DirectX 9. The GPU compute score of 7607 is roughly 40 percent of the G3D score, indicating the mixed workload profile recorded in the database. The G2D score of 876 is the lowest of the Passmark tests, reflecting the 2D rendering workload.

Against its nearest rivals, the RTX 5060 Mobile's average score of 22435 sits within a tight band. The AMD Radeon RX 7700 XT leads by 0.5 percent, and the NVIDIA GeForce RTX 4060 Mobile leads by 1.3 percent. The AMD Radeon RX 5700 trails by 1.2 percent, and the AMD Radeon RX 6700S trails by 1.3 percent. These deltas show the RTX 5060 Mobile performing in a narrow competitive window, with all four rivals within roughly one and a half percent of its average.

The MI300, by contrast, has no scores to walk through. Its FP32 throughput of 47.87 TFLOPS is 4.9 times that of the RTX 5060 Mobile, and its texture rate of 1496.0 GTexel/s is 9.9 times higher. Its memory bandwidth advantage is even larger at 13.8 times. However, none of these specifications have corresponding benchmark evidence in the database, so they cannot be treated as measured performance.

Specification Differences

The two GPUs differ in nearly every recorded field. The MI300 uses the Aqua Vanjaram chip with CDNA 3.0 architecture, while the RTX 5060 Mobile uses the GB206 chip with Blackwell 2.0. Both are 5 nm TSMC parts, but the MI300 has 153,000 million transistors on a 1017 mm² die, while the RTX 5060 Mobile has 21,900 million transistors on a 181 mm² die. Transistor density is 150.4M per mm² for the MI300 and 121.0M per mm² for the RTX 5060 Mobile.

Clock speeds differ. The MI300 has a base clock of 1000 MHz and a boost clock of 1700 MHz. The RTX 5060 Mobile has a base clock of 952 MHz and a boost clock of 1455 MHz. Memory clocks are 1300 MHz (5.2 Gbps effective) for the MI300 and 1500 MHz (24 Gbps effective) for the RTX 5060 Mobile.

Memory configuration is a major differentiator. The MI300 has 128 GB of HBM3 with an 8192-bit bus and 5.32 TB/s bandwidth. The RTX 5060 Mobile has 8 GB of GDDR7 with a 128-bit bus and 384.0 GB/s bandwidth. Shader resources follow the same pattern: 14080 shading units and 880 TMUs for the MI300, versus 3328 shading units and 104 TMUs for the RTX 5060 Mobile. The MI300 has 0 ROPs and a 0 MPixel/s pixel rate; the RTX 5060 Mobile has 48 ROPs and a 69.84 GPixel/s pixel rate. The RTX 5060 Mobile adds 26 ray tracing cores and 104 tensor cores; the MI300 lists none.

Power and physical specs are equally distinct. The MI300 draws 600 W, uses two 8-pin connectors, and suggests a 1000 W power supply. The RTX 5060 Mobile draws 45 W, uses no connectors, and lists no suggested power supply. The MI300 measures 267 mm by 111 mm; the RTX 5060 Mobile has no recorded dimensions. The MI300 has no display outputs; the RTX 5060 Mobile depends on the portable device. The MI300 has no API support listed, while the RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The MI300 released on January 3, 2023, while the RTX 5060 Mobile released on May 19, 2025. Both use a PCIe 5.0 x16 bus interface.

DETAILED SPECIFICATIONS

SPECIFICATION
Instinct MI300
RTX 5060 Mobile
Core Specs
Shading Units
14,080
3,328 -76.4%
Shaders
14,080
3,328 -76.4%
TMUs
880
104 -88.2%
ROPs
0
48 +∞%
Compute Units
220
SM Count
26
Clocks
Base Clock
1000 MHz
952 MHz
Boost Clock
1700 MHz
1455 MHz
Memory Clock
1300 MHz 5.2 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
128 GB
8 GB
VRAM (MB)
131,072
8,192 -93.8%
Memory Type
HBM3
GDDR7
Memory Bus
8192 bit
128 bit
Bandwidth
5.32 TB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
Performance
Pixel Rate
0 MPixel/s
69.84 GPixel/s
Texture Rate
1,496.0 GTexel/s
151.3 GTexel/s
FP32 (TFLOPS)
47.87 TFLOPS
9.684 TFLOPS
FP64 (TFLOPS)
23.94 TFLOPS (1:2)
151.3 GFLOPS (1:64)
FP16 (TFLOPS)
47.87 TFLOPS (1:1)
9.684 TFLOPS (1:1)
AI/RT
RT Cores
26
Tensor Cores
104
Matrix Cores
880
Power
TDP
600 W
45 W
TDP (W)
600
45 -92.5%
Suggested PSU
1000 W
Power Connectors
2x 8-pin
None
Architecture
Architecture
CDNA 3.0
Blackwell 2.0
GPU Name
Aqua Vanjaram
GB206
Generation
Instinct (MIx)
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
153,000 million
21,900 million
Die Size
1017 mm²
181 mm²
Foundry
TSMC
TSMC
Density
150.4M / mm²
121.0M / mm²
AMD MCM
MCM
2
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.9
Physical
Slot Width
IGP
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
No outputs
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Predecessor
Radeon Instinct
GeForce 40 Mobile
View Instinct MI300 Details View GeForce RTX 5060 Mobile Details