AMD FirePro W7100 vs NVIDIA GeForce RTX 5060 Mobile Comparison
AMD FirePro W7100
GeForce RTX 5060 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD FirePro W7100 vs NVIDIA GeForce RTX 5060 Mobile
The AMD FirePro W7100 and NVIDIA GeForce RTX 5060 Mobile represent two completely different eras of GPU design. The data shows a clear generational gap, with the RTX 5060 Mobile dominating the shared benchmark suite. However, the FirePro W7100 holds relevance in specific legacy contexts. This analysis breaks down where each part wins based strictly on recorded performance metrics and architectural specifications.
Where Each One Wins
The recorded head-to-head data shows a decisive victory for the NVIDIA GeForce RTX 5060 Mobile, winning both shared tests. The FirePro W7100 does not win any benchmark in the direct comparison. The RTX 5060 Mobile's wins are substantial, not marginal. In Geekbench OpenCL, it scores 96,969 versus 24,182 for the FirePro W7100, a delta of 75.1%. In Geekbench Vulkan, the RTX 5060 Mobile scores 96,451 against 27,529, a 71.5% advantage.
This pattern extends beyond the head-to-head. The RTX 5060 Mobile has a much broader benchmark footprint, including 3DMark Steel Nomad DX12 and multiple Passmark tests. The FirePro W7100 only has two recorded benchmarks. The RTX 5060 Mobile's average benchmark score of 22,435 places it at the 67th percentile of all GPUs. The FirePro W7100, despite a higher percentile rank of 71, averages 25,856. This apparent contradiction is explained by the different benchmark sets: the FirePro's two scores are both in the 24,000 to 28,000 range, while the RTX 5060 Mobile's Passmark scores drag its average down.
For use-case segmentation, the RTX 5060 Mobile wins on modern compute workloads, DirectX 12 Ultimate features, and raw throughput. The FirePro W7100, with its older GCN architecture, is only relevant for legacy applications that rely on its specific feature set or its 4x DisplayPort 1.2 outputs for multi-display workstation setups.
Architecture Differences
The architectural divide is stark. The FirePro W7100 uses the Tonga chip on GCN 3.0, built on a 28 nm TSMC process. The RTX 5060 Mobile uses GB206 on Blackwell 2.0, built on a 5 nm TSMC process. This process shift is massive: the FirePro packs 5,000 million transistors on a 366 mm² die, while the RTX 5060 Mobile fits 21,900 million transistors on just 181 mm². Transistor density tells the story: 13.7 million per mm² for the FirePro versus 121.0 million per mm² for the RTX 5060 Mobile.
The RTX 5060 Mobile has 3,328 shading units, 104 TMUs, and 48 ROPs. The FirePro W7100 has 1,792 shading units, 112 TMUs, and only 32 ROPs. The RTX 5060 Mobile also brings dedicated hardware the FirePro lacks entirely: 26 RT cores and 104 tensor cores. The FirePro W7100 has no such accelerators.
Memory configurations differ completely. The FirePro W7100 uses 8 GB of GDDR5 on a 256-bit bus, delivering 160.0 GB/s bandwidth. The RTX 5060 Mobile also has 8 GB, but it is GDDR7 on a 128-bit bus, achieving 384.0 GB/s. The narrower bus is compensated by much faster memory: 5 Gbps effective on the FirePro versus 24 Gbps effective on the RTX 5060 Mobile.
Clock behavior is another divider. The FirePro W7100 has no base or boost clock listed, only a memory clock of 1250 MHz. The RTX 5060 Mobile has a 952 MHz base and 1455 MHz boost. Power envelopes are reversed: the FirePro is a 150 W single-slot card requiring a 6-pin connector and a 450 W power supply, while the RTX 5060 Mobile is a 45 W integrated graphics package with no power connectors.
API support shows the generational gap. The FirePro supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. The RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RTX 5060 Mobile also uses PCIe 5.0 x16, while the FirePro is limited to PCIe 3.0 x16.
Head-to-Head Benchmarks
The only two shared benchmark tests are Geekbench OpenCL and Geekbench Vulkan. Both are runaway wins for the RTX 5060 Mobile.
In Geekbench OpenCL, the RTX 5060 Mobile scores 96,969. The FirePro W7100 scores 24,182. The delta is 75.1% in favor of NVIDIA. This is not a close contest. The RTX 5060 Mobile delivers roughly four times the OpenCL performance. The FirePro's 3.297 TFLOPS of FP32 compute is dwarfed by the RTX 5060 Mobile's 9.684 TFLOPS. The RTX 5060 Mobile also has a 1:1 FP16 ratio, matching its FP32 throughput, while the FirePro's FP16 is also 3.297 TFLOPS, but that is the same absolute number, not a higher one.
In Geekbench Vulkan, the RTX 5060 Mobile scores 96,451 versus 27,529 for the FirePro W7100. The delta is 71.5%. The Vulkan result shows the architectural maturity of Blackwell 2.0. The FirePro's Vulkan support stops at version 1.2.170, while the RTX 5060 Mobile supports Vulkan 1.4. The RTX 5060 Mobile's pixel rate of 69.84 GPixel/s and texture rate of 151.3 GTexel/s far exceed the FirePro's 29.44 GPixel/s and 103.0 GTexel/s. These rates explain why the RTX 5060 Mobile pulls ahead so decisively in API-level tests.
The RTX 5060 Mobile also has a 3DMark Steel Nomad DX12 score of 3,013.5, a test the FirePro W7100 does not appear in. Its Passmark results range from 87 in DirectX 12 to 203 in DirectX 9, with a G3D score of 18,852 and a GPU compute score of 7,607. None of these have FirePro counterparts in the database.
The Verdict
The data is unambiguous. The RTX 5060 Mobile is the superior part for any modern workload. It wins both shared benchmarks by margins of over 70%. It has more shading units, more ROPs, dedicated RT and tensor cores, faster memory, and a much smaller power footprint. The 45 W TDP versus 150 W is a critical differentiator, especially for mobile use cases where the RTX 5060 Mobile is designed to operate as an integrated graphics processor.
The FirePro W7100 should only be considered for legacy workstation environments. Its 4x DisplayPort 1.2 outputs and single-slot form factor are its only distinguishing features. It is end-of-life, released in 2014, with a predecessor in FirePro Terascale and a successor in Radeon Pro Polaris. The RTX 5060 Mobile is active, released in 2025, and has no successor listed.
For anyone choosing between these two, the RTX 5060 Mobile is the clear pick. It delivers roughly 300% more compute in OpenCL and Vulkan, supports modern APIs, and does so at one-third the power draw. The FirePro W7100 only makes sense if the specific need is multiple DisplayPort outputs on a legacy PCIe 3.0 platform with no requirement for modern DirectX 12 Ultimate features. Even then, the performance gap in shared tests is so large that the FirePro is hard to justify.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD FirePro W7100 has an average benchmark score of 25,856, while the NVIDIA GeForce RTX 5060 Mobile averages 22,435. However, the FirePro's average is based on only two benchmarks, both in the 24,000 to 28,000 range, whereas the RTX 5060 Mobile's average includes lower Passmark scores that pull it down.
Q: How does the memory bandwidth compare between the two?
A: The RTX 5060 Mobile has 384.0 GB/s of bandwidth from 8 GB of GDDR7 on a 128-bit bus. The FirePro W7100 has 160.0 GB/s from 8 GB of GDDR5 on a 256-bit bus. The RTX 5060 Mobile achieves more than double the bandwidth despite a narrower bus.
Q: What is the power consumption difference?
A: The FirePro W7100 has a TDP of 150 W and requires a 6-pin power connector plus a 450 W suggested power supply. The RTX 5060 Mobile has a TDP of 45 W and uses no power connectors, as it is designed as an integrated graphics package.
Q: Does the FirePro W7100 support ray tracing?
A: No. The FirePro W7100 has no RT cores listed. The RTX 5060 Mobile has 26 RT cores. The RTX 5060 Mobile also has 104 tensor cores, which the FirePro lacks entirely.
Q: Which GPU supports newer DirectX features?
A: The RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), while the FirePro W7100 only supports DirectX 12 (12_0). The RTX 5060 Mobile also supports Vulkan 1.4, compared to Vulkan 1.2.170 on the FirePro.
Q: What are the transistor density figures for each chip?
A: The FirePro W7100 has 5,000 million transistors on a 366 mm² die, giving a density of 13.7 million per mm². The RTX 5060 Mobile has 21,900 million transistors on a 181 mm² die, yielding a density of 121.0 million per mm².
Specification Differences
| Specification | AMD FirePro W7100 | NVIDIA GeForce RTX 5060 Mobile |
| :--- | :--- | :--- |
| Architecture | GCN 3.0 | Blackwell 2.0 |
| Process Node | 28 nm | 5 nm |
| Transistors | 5,000 million | 21,900 million |
| Die Size | 366 mm² | 181 mm² |
| Transistor Density | 13.7M / mm² | 121.0M / mm² |
| Shading Units | 1,792 | 3,328 |
| TMUs | 112 | 104 |
| ROPs | 32 | 48 |
| RT Cores | None | 26 |
| Tensor Cores | None | 104 |
| Base Clock | Not listed | 952 MHz |
| Boost Clock | Not listed | 1455 MHz |
| Memory Size | 8 GB | 8 GB |
| Memory Type | GDDR5 | GDDR7 |
| Memory Bus Width | 256 bit | 128 bit |
| Memory Bandwidth | 160.0 GB/s | 384.0 GB/s |
| Memory Clock | 1250 MHz, 5 Gbps effective | 1500 MHz, 24 Gbps effective |
| Pixel Rate | 29.44 GPixel/s | 69.84 GPixel/s |
| Texture Rate | 103.0 GTexel/s | 151.3 GTexel/s |
| FP32 Performance | 3.297 TFLOPS | 9.684 TFLOPS |
| FP16 Performance | 3.297 TFLOPS (1:1) | 9.684 TFLOPS (1:1) |
| TDP | 150 W | 45 W |
| Slot Width | Single-slot | IGP |
| Power Connectors | 1x 6-pin | None |
| Suggested PSU | 450 W | Not listed |
| Bus Interface | PCIe 3.0 x16 | PCIe 5.0 x16 |
| Display Outputs | 4x DisplayPort 1.2 | Portable Device Dependent |
| DirectX Support | 12 (12_0) | 12 Ultimate (12_2) |
| Vulkan Support | 1.2.170 | 1.4 |
| Production Status | End-of-life | Active |
| Release Date | 2014-08-11 | 2025-05-19 |