AMD FirePro W600 vs Intel UHD Graphics 730 Comparison
AMD FirePro W600
UHD Graphics 730
PERFORMANCE BENCHMARKS
Analysis: AMD FirePro W600 vs Intel UHD Graphics 730
AMD FirePro W600 and Intel UHD Graphics 730 occupy vastly different corners of the GPU landscape: one is a dedicated workstation card from 2012, the other an integrated processor graphics solution from 2021. The data shows a narrow but decisive advantage for the AMD part in raw compute, with the FirePro W600 scoring 6223 in Geekbench OpenCL against the Intel’s 5988, a 3.9% delta. Neither card commands much respect in the broader market—the FirePro sits at the 36th percentile of all GPUs, while the UHD 730 lands at the 33rd—but their architectural philosophies and intended use cases could not be more different. This analysis breaks down what separates them, where each wins, and what the benchmarks actually mean for real-world workloads.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD FirePro W600 records an average benchmark score of 6223, while the Intel UHD Graphics 730 averages 5929 across its OpenCL and Vulkan results. The FirePro leads by roughly 5% in average performance.
Q: How do the two compare in the Geekbench OpenCL test?
A: In the head-to-head Geekbench OpenCL run, the FirePro W600 scores 6223 against the UHD 730’s 5988. The AMD card wins by 3.9%, a modest but measurable margin.
Q: What is the Intel UHD 730’s best benchmark result?
A: The Intel part’s highest score is 5988 in Geekbench OpenCL; its Vulkan score is slightly lower at 5870. The OpenCL result is what gets compared directly against the FirePro.
Q: Which GPU holds a better position relative to all other GPUs?
A: The FirePro W600 ranks in the 36th percentile of all GPUs, three points above the UHD 730’s 33rd percentile. Both are firmly in the lower half of the performance distribution.
Q: Are these GPUs still in production?
A: No. Both the AMD FirePro W600 and the Intel UHD Graphics 730 are marked as end-of-life products. The FirePro was succeeded by Radeon Pro Polaris, while the UHD 730 lists no direct successor.
Q: What memory configurations do they use?
A: The FirePro W600 has 2 GB of dedicated GDDR5 memory on a 128-bit bus, delivering 64.00 GB/s of bandwidth. The Intel UHD 730 uses system-shared memory with no dedicated VRAM, and its bandwidth is listed as system dependent.
Architecture Differences
The FirePro W600 is built on AMD’s GCN 1.0 architecture, fabricated on a 28 nm process at TSMC. Its chip, codenamed Cape Verde, packs 1,500 million transistors into a 123 mm² die, yielding a transistor density of 12.2 million per square millimeter. This is a discrete, single-slot card with a 75 W TDP, powered entirely through the PCIe 3.0 x16 slot with no auxiliary power connectors. The architecture features 512 shading units, 32 texture mapping units, and 16 raster output pipelines. Its compute capabilities are rated at 768.0 GFLOPS FP32, with pixel and texture rates of 12.00 GPixel/s and 24.00 GTexel/s respectively.
In contrast, the Intel UHD Graphics 730 is an integrated GPU (IGP) riding on Rocket Lake silicon, built on Intel’s 14 nm+++ process. It uses a Generation 12.1 architecture, which is a distinctly newer design generation than GCN 1.0, but it is constrained by its integrated nature. The UHD 730 has 192 shading units, 12 TMUs, and 8 ROPs—far fewer execution resources than the FirePro. Its clocks are listed at a 300 MHz base and 1300 MHz boost, with no separate memory clock because it shares system memory. The Intel part’s FP32 throughput is 499.2 GFLOPS, with a 10.40 GPixel/s pixel rate and 15.60 GTexel/s texture rate. It also supports FP16 at 998.4 GFLOPS (2:1 ratio), something the FirePro does not list.
The process and integration differences are stark: the FirePro is a 28 nm discrete GPU with its own GDDR5, while the UHD 730 is a 14 nm+++ IGP with no dedicated memory. The FirePro’s higher transistor count and dedicated memory give it a structural advantage in raw throughput, but the Intel part’s newer architecture supports DirectX 12 (12_1) and Vulkan 1.4, versus the FirePro’s DirectX 12 (11_1) and Vulkan 1.2.170. Both support OpenGL 4.6.
Head-to-Head Benchmarks
The only direct benchmark comparison available is Geekbench OpenCL, and it is a close contest. The AMD FirePro W600 posts a score of 6223, beating the Intel UHD Graphics 730’s 5988 by 3.9%. That is a narrow margin—equivalent to about 235 points—but it is consistent with the FirePro’s hardware advantages: 512 shading units versus 192, and 64.00 GB/s of dedicated memory bandwidth versus the Intel part’s system-shared setup.
Looking at the rivals each GPU is clustered with reinforces the picture. The FirePro’s nearest competitor is the AMD Radeon HD 6950 at 6210, a 0.2% gap in the FirePro’s favor. On the other side, it trails the NVIDIA Quadro K620 by 0.9% (6282) and the RTX 4070 Ti SUPER AD102 by the same margin (6270). The Intel UHD 730’s nearest rivals are similarly close: it is 0.4% behind the AMD Radeon HD 8730M (5955), 0.5% behind the Quadro K620M (5957), and 0.7% behind the Radeon HD 8750M (5970). The performance delta between the two cards in question (3.9%) is larger than the gap to any of their individual rivals, which suggests the FirePro’s lead is real but not transformative.
There are no benchmark wins for the Intel part in the head-to-head data—the FirePro takes the single OpenCL test, and the win count is 1 for AMD and 0 for Intel. However, the Intel card does have a Vulkan score of 5870, which is a data point the FirePro lacks entirely. That means for Vulkan-specific workloads, the Intel part has a recorded score while the AMD card has none, though it is not a directly comparable test.
Specification Differences
The two GPUs diverge on nearly every measurable specification. The FirePro W600 uses a 28 nm process with 1,500 million transistors on a 123 mm² die, while the Intel UHD 730’s process is 14 nm+++ with no listed transistor count or die size. The FirePro’s memory is 2 GB GDDR5 on a 128-bit bus with 64.00 GB/s bandwidth; the Intel part uses system-shared memory with system-dependent bandwidth.
Shading resources heavily favor AMD: 512 shading units, 32 TMUs, and 16 ROPs versus Intel’s 192 shading units, 12 TMUs, and 8 ROPs. Pixel rate is 12.00 GPixel/s for the FirePro against 10.40 GPixel/s for the UHD 730, and texture rate is 24.00 GTexel/s versus 15.60 GTexel/s. FP32 compute is 768.0 GFLOPS for AMD and 499.2 GFLOPS for Intel; the Intel part adds FP16 at 998.4 GFLOPS, which AMD does not list.
Clock behavior differs fundamentally: the FirePro lists only a memory clock of 1000 MHz (4 Gbps effective), with no base or boost GPU clocks provided, while the Intel part lists a 300 MHz base and 1300 MHz boost. Power draw is 75 W for the FirePro versus 15 W for the UHD 730. The FirePro is a single-slot card measuring 168 mm by 111 mm by 20 mm, requires a 250 W suggested PSU, and outputs via 6x mini-DisplayPort 1.2. The Intel part is an IGP with motherboard-dependent outputs and no slot width or dimensions.
Bus interface: PCIe 3.0 x16 for AMD, Ring Bus for Intel. API support: the FirePro offers DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170; the UHD 730 offers DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. Release dates are 2012-06-12 for the FirePro and 2021-03-29 for the UHD 730. The FirePro has a launch MSRP of 599 USD; the Intel part has no listed MSRP.
Where Each One Wins
The AMD FirePro W600 wins in raw compute performance. Its Geekbench OpenCL score of 6223 beats the Intel UHD 730 by 3.9%, and its hardware specifications point to strengths in memory bandwidth (64.00 GB/s dedicated GDDR5), texture throughput (24.00 GTexel/s), and pixel fill (12.00 GPixel/s). The 512 shading units and 768.0 GFLOPS FP32 make it the clear choice for compute-heavy tasks that can utilize its dedicated VRAM and PCIe 3.0 x16 interface. Its 6x mini-DisplayPort 1.2 outputs also make it a natural fit for multi-display workstation setups, a capability the Intel IGP cannot match due to motherboard-dependent outputs.
The Intel UHD Graphics 730 wins on efficiency and modern API support. Its 15 W TDP is a fraction of the FirePro’s 75 W, and as an IGP it requires no separate card, no power connectors, and no additional cooling. Its newer Generation 12.1 architecture supports DirectX 12 (12_1) and Vulkan 1.4, both newer than the FirePro’s DirectX 12 (11_1) and Vulkan 1.2.170. The UHD 730 also lists FP16 support at 998.4 GFLOPS (2:1), which the FirePro does not offer, making it potentially better suited for workloads that leverage half-precision math. Its 1300 MHz boost clock is also substantially higher than the FirePro’s unlisted GPU clocks, though the AMD part’s memory clock of 1000 MHz is the only clock figure it provides.
For users choosing between them, the decision hinges on whether dedicated compute and display capabilities matter more than power efficiency and modern API compatibility. The FirePro is the stronger compute device, but it is a 2012-era card with end-of-life status. The UHD 730 is newer, more efficient, and better aligned with contemporary graphics APIs, but it lacks the raw throughput and dedicated memory of the AMD card. Benchmark results show the FirePro ahead in the one test they share, but the Intel part’s Vulkan score of 5870 suggests it is not far behind in modern graphics workloads. The data paints a picture of two very different solutions that happen to land within 5% of each other in average performance—one a legacy workstation workhorse, the other a modern integrated utility player.