AMD FirePro W5130M vs Intel UHD Graphics P630 Comparison
AMD FirePro W5130M
UHD Graphics P630
PERFORMANCE BENCHMARKS
Analysis: AMD FirePro W5130M vs Intel UHD Graphics P630
Head-to-Head Benchmarks
The only shared benchmark between these two GPUs is Geekbench OpenCL, and the results are surprisingly close. Intel UHD Graphics P630 scores 5111, while AMD FirePro W5130M scores 4904. That gives Intel a 4.2% lead — a meaningful but not dominant margin. For context, Intel’s nearest rival in its own tier, the AMD Radeon R7 M445, sits at 5358 (0.2% above Intel), while the FirePro’s closest competitor, the NVIDIA GeForce RTX 5060 Ti 8 GB, is at 4901 (0.1% below the FirePro). So both GPUs are clustered in a narrow performance band, with Intel edging ahead by roughly the same margin that separates the FirePro from its own immediate rivals.
The data shows a single win for Intel, with no test where the FirePro comes out ahead. But that one benchmark masks a deeper story: the OpenCL score reflects compute throughput, not gaming or driver optimization. Intel’s 4.2% advantage is real, yet the FirePro’s raw specs suggest it should be faster on paper — more shading units, higher clocks, and dedicated VRAM. The fact that Intel wins anyway hints at efficiency in its architecture or better OpenCL optimization, not raw horsepower.
When you look at the percentile fields, Intel sits at the 31st percentile of all GPUs, while the FirePro is at the 29th. That’s a two-percentile gap, which aligns with the 4.2% benchmark delta. Neither card is a performance champion; both hover near the lower-middle of the GPU landscape. The average benchmark score for Intel is 5370 (combining its OpenCL and Vulkan results), while the FirePro’s average is just its single OpenCL score of 4904. That difference of 466 points (roughly 9.5%) is larger than the head-to-head delta, but it includes Intel’s Vulkan score of 5628, which is significantly higher than its OpenCL result. That Vulkan advantage suggests Intel’s driver stack or architecture handles that API better, though no direct Vulkan comparison exists for the FirePro.
Architecture Differences
The architectural gap here is generational and fundamental. Intel’s UHD Graphics P630 uses the Generation 9.5 architecture, built on Intel’s 14 nm+++ process, with a chip codenamed Comet Lake GT2. AMD’s FirePro W5130M uses GCN 1.0, manufactured by TSMC on a 28 nm node, with a Tropo chip. That process difference is stark: 14 nm+++ versus 28 nm means Intel is on a much more advanced node, which explains how it can achieve competitive performance with far fewer resources.
The transistor counts tell the story. AMD lists 1,500 million transistors on a 123 mm² die, giving a transistor density of 12.2M per mm². Intel doesn’t provide transistor or die size data in the pack, but its 14 nm+++ process is denser by design. The FirePro has 512 shading units, 32 texture mapping units, and 16 raster output pipelines. Intel has 192 shading units, 24 TMUs, and just 3 ROPs. That’s a massive disparity in raw compute resources — AMD has 2.67x the shading units and 5.33x the ROPs. Yet Intel still wins the OpenCL test, which points to either massive clock advantages, better instruction efficiency, or a more effective memory subsystem.
Clock speeds reinforce this. The FirePro runs at a base of 900 MHz and boosts to 925 MHz. Intel’s base is 350 MHz but boosts to 1200 MHz. Intel’s boost clock is 29.7% higher than AMD’s, but its base clock is 61.1% lower. That wide clock range suggests Intel’s iGPU is designed to spike under load and idle aggressively, while AMD’s mobile chip runs closer to a fixed frequency. Memory is another chasm: the FirePro has 2 GB of dedicated GDDR5 on a 128-bit bus, delivering 64.00 GB/s of bandwidth. Intel uses System Shared memory with system-dependent bandwidth — no dedicated VRAM, no fixed bus width. That should handicap Intel severely in memory-bound workloads, yet it still outperforms in OpenCL.
API support differs subtly. Intel supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. AMD supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The Vulkan version difference (1.3 vs 1.2.170) and DirectX feature level difference (12_1 vs 11_1) both favor Intel. The FirePro’s lower DirectX feature level could explain why it doesn’t appear in modern gaming benchmarks. Bus interface also diverges: Intel uses a Ring Bus (typical for integrated graphics), while AMD uses PCIe 3.0 x16, which is standard for discrete cards. That discrete interface gives AMD direct memory access, but it doesn’t translate to a benchmark win.
Where Each One Wins
Intel wins the only direct comparison, but the data supports a broader picture. The UHD Graphics P630’s Vulkan score of 5628 is 10.1% higher than its OpenCL score, indicating this iGPU performs better in Vulkan workloads. That makes it the stronger choice for applications that leverage Vulkan, such as certain games or compute frameworks that support that API. Its higher DirectX feature level (12_1 vs 11_1) also positions it better for modern DirectX 12 titles that use tier-1 features. The 14 nm+++ process and higher boost clock (1200 MHz vs 925 MHz) suggest it can sustain bursts of performance for short-duration tasks.
The FirePro W5130M wins on paper in raw specifications, even though it loses in practice. Its 512 shading units and 16 ROPs give it a theoretical peak pixel rate of 14.80 GPixel/s — 4.1x Intel’s 3.600 GPixel/s. Its texture rate of 29.60 GTexel/s is 2.8% higher than Intel’s 28.80 GTexel/s. Its FP32 throughput of 947.2 GFLOPS is 2.05x Intel’s 460.8 GFLOPS. These numbers suggest the FirePro should dominate in fill-rate-bound scenarios or compute-heavy tasks that scale with raw shader count, but the benchmark doesn’t confirm that. The 2 GB GDDR5 with 64.00 GB/s bandwidth is also a decisive advantage for texture streaming and large datasets — Intel’s system-shared memory is inherently slower. The FirePro’s predecessor is FirePro Mobility and its successor is Radeon Pro Mobile, indicating it belongs to a professional mobile line that prioritizes stability and certification over raw speed.
In practical terms, Intel wins where driver optimization and API modernity matter. AMD wins where raw compute resources should matter, but the data doesn’t back that up. The single OpenCL test shows Intel ahead, so the FirePro’s theoretical advantages remain theoretical. For users running OpenCL workloads, Intel is the safer pick. For users who need dedicated VRAM for large textures or who rely on professional driver certifications, the FirePro has structural advantages, but no benchmark in the pack confirms a performance benefit.
The Verdict
The data points to a clear, if narrow, winner: Intel UHD Graphics P630. It wins the only head-to-head benchmark by 4.2%, it has a higher percentile rank (31 vs 29), and it supports newer API versions (Vulkan 1.3 vs 1.2.170, DirectX 12_1 vs 11_1). Its average benchmark score of 5370 is 9.5% higher than the FirePro’s 4904, though that average includes a Vulkan result the FirePro doesn’t have. For any user choosing between these two based purely on measured performance, Intel is the rational pick.
But the FirePro isn’t without a case. Its 2 GB of GDDR5 with 64.00 GB/s bandwidth is a concrete advantage for memory-heavy workloads. Its 947.2 GFLOPS FP32 throughput is more than double Intel’s, which suggests that if a workload is compute-bound and properly optimized, it could flip the result. The fact that it doesn’t in the OpenCL test indicates either poor optimization or architectural inefficiency in GCN 1.0. The FirePro also has a 16-ROP configuration versus Intel’s 3, which matters for pixel fill rates in graphics rendering. The 14.80 GPixel/s pixel rate is a 4.1x advantage — if a game or application is fill-rate limited, the FirePro should win. The data doesn’t test that scenario, so it remains an open question.
The verdict splits by use case. For general OpenCL compute and modern API support, Intel wins decisively. For legacy DirectX 11 workloads or tasks that need dedicated VRAM, the FirePro’s spec sheet suggests it could be competitive, but the single benchmark doesn’t confirm it. The FirePro’s end-of-life status and 2015 release date (versus Intel’s 2020 release) mean it’s older and less likely to receive driver updates. Both are end-of-life, but Intel is five years newer. The safest conclusion: pick Intel for measured performance, pick the FirePro only if you specifically need its memory configuration or professional feature set, and accept that its theoretical advantages don’t show up in the available data.
FAQ
Q: Which GPU has a higher average benchmark score?
A: Intel UHD Graphics P630 has an average benchmark score of 5370, while AMD FirePro W5130M has an average of 4904. Intel’s average is 466 points higher, which is a 9.5% difference.
Q: What is the performance gap in the OpenCL test?
A: Intel scores 5111 versus AMD’s 4904 in Geekbench OpenCL, giving Intel a 4.2% lead. That is the only head-to-head benchmark available.
Q: Does the AMD FirePro W5130M have more shading units?
A: Yes, the FirePro has 512 shading units, while Intel has 192. That’s a 2.67x advantage for AMD, yet Intel still wins the OpenCL benchmark.
Q: What memory configuration does each GPU use?
A: Intel uses System Shared memory with system-dependent bandwidth. AMD uses 2 GB of GDDR5 on a 128-bit bus with 64.00 GB/s bandwidth. The FirePro’s dedicated VRAM is a structural advantage.
Q: Which GPU supports newer APIs?
A: Intel supports Vulkan 1.3 and DirectX 12 (12_1), while AMD supports Vulkan 1.2.170 and DirectX 12 (11_1). Both support OpenGL 4.6.
Q: What are the release dates for these GPUs?
A: Intel UHD Graphics P630 was released on 2020-05-12, and AMD FirePro W5130M was released on 2015-10-01. Both are end-of-life products.
Specification Differences
| Field | Intel UHD Graphics P630 | AMD FirePro W5130M |
|-------|------------------------|---------------------|
| Architecture | Generation 9.5 | GCN 1.0 |
| Process Node | 14 nm+++ | 28 nm |
| Foundry | Intel | TSMC |
| Transistors | Not listed | 1,500 million |
| Die Size | Not listed | 123 mm² |
| Transistor Density | Not listed | 12.2M / mm² |
| Base Clock | 350 MHz | 900 MHz |
| Boost Clock | 1200 MHz | 925 MHz |
| Memory Size | System Shared | 2 GB |
| Memory Type | System Shared | GDDR5 |
| Memory Bus Width | System Shared | 128 bit |
| Memory Bandwidth | System Dependent | 64.00 GB/s |
| Shading Units | 192 | 512 |
| TMUs | 24 | 32 |
| ROPs | 3 | 16 |
| Pixel Rate | 3.600 GPixel/s | 14.80 GPixel/s |
| Texture Rate | 28.80 GTexel/s | 29.60 GTexel/s |
| FP32 Performance | 460.8 GFLOPS | 947.2 GFLOPS |
| FP16 Performance | 921.6 GFLOPS (2:1) | Not listed |
| TDP | 15 W | Not listed |
| Slot Width | IGP | Not listed |
| Bus Interface | Ring Bus | PCIe 3.0 x16 |
| Display Outputs | Motherboard Dependent | Not listed |
| DirectX Support | 12 (12_1) | 12 (11_1) |
| Vulkan Support | 1.3 | 1.2.170 |
| Release Date | 2020-05-12 | 2015-10-01 |
| Predecessor | Not listed | FirePro Mobility |
| Successor | Not listed | Radeon Pro Mobile |