AMD FirePro W5130M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD FirePro W5130M Specifications
GPU Core
Shader units and compute resources
The AMD FirePro W5130M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FirePro W5130M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the FirePro W5130M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro W5130M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's FirePro W5130M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro W5130M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FirePro W5130M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the FirePro W5130M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
FirePro W5130M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD FirePro W5130M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD FirePro W5130M is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro W5130M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD FirePro W5130M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro W5130M to maintain boost clocks without throttling.
FirePro W5130M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD FirePro W5130M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD FirePro W5130M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
FirePro W5130M Product Information
Release and pricing details
The AMD FirePro W5130M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro W5130M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD FirePro W5130M
The AMD FirePro W5130M is a mobile workstation GPU from the FirePro Mobile (Wx100M) generation. It uses the Tropo chip with GCN 1.0 architecture, manufactured by TSMC on a 28 nm process. The die contains 1,500 million transistors in 123 mm² and reaches a transistor density of 12.2M/mm². The GPU has 512 shading units, 32 texture units, and 16 ROPs. Its base clock is 900 MHz with a 925 MHz boost; memory runs at 1000 MHz (4 Gbps effective). The sole logged benchmark is Geekbench OpenCL at 4904, which places the card in the 27th percentile of all GPUs. Released on 2015-10-01, the product is marked end-of-life, with FirePro Mobility as its predecessor and Radeon Pro Mobile as its successor.
Benchmark Performance
The Geekbench OpenCL score is 4904, and the average benchmark score in the record is also 4904. That percentile rank of 27 means most GPUs in the database score higher. This is a modest standing, consistent with a GPU that has 512 shading units, 32 TMUs, and 16 ROPs. Its FP32 compute is 947.2 GFLOPS, its pixel rate is 14.80 GPixel/s, and its texture rate is 29.60 GTexel/s.
The nearest rivals show how tightly grouped this class is. The W5130M is 0.2% ahead of the NVIDIA GeForce GTS 450, whose average score is 4893. It is 0.5% behind the NVIDIA GeForce 930M, whose average is 4927. It is 0.6% behind the NVIDIA GeForce GTX 980M, whose average is 4934. It is 0.7% behind the NVIDIA Quadro K3100M, whose average is 4937. Those are tiny margins; in OpenCL, these GPUs are effectively peers. The data indicates that a workload balanced on one of them will also run on the others with no practical speed difference.
API support includes DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. Because the benchmark test is Geekbench OpenCL, the score measures compute performance rather than gaming performance. The card is based on GCN 1.0 and is end-of-life, so the score should be interpreted within those limits.
Who Should Consider It
This is a GPU for modest professional workloads. At lower resolutions and lower detail settings, the 4904 OpenCL score and 947.2 GFLOPS FP32 rate can handle basic GPU-accelerated tasks. The 2 GB frame buffer and 64.00 GB/s bandwidth are enough for small scenes and light texture loads. If the target application is older workstation software that expects FirePro-class hardware, the W5130M fits that role.
For high-resolution work, this card is not a good match. The 27th percentile standing places it below most GPUs, and the memory subsystem is too limited for large data sets. Users should consider it only when the workload fits entirely in 2 GB and does not push bandwidth hard. A high-resolution render target or a large OpenCL buffer will exceed what the GPU can comfortably feed. In practical terms, the W5130M is a lower-resolution, lower-settings part for legacy and lightweight use.
Memory Subsystem
The memory configuration is 2 GB of GDDR5 on a 128-bit bus. The memory clock is 1000 MHz, which the data set reports as 4 Gbps effective. This results in a bandwidth of 64.00 GB/s. The 128-bit bus is the reason bandwidth stays at that level; wider interfaces would produce more bandwidth at the same memory clock, but this part is specified with 128 bits.
For high resolutions, the capacity limit is more important than the bandwidth. A 2 GB buffer cannot hold large, high-resolution textures alongside complex geometry. When the working set exceeds 2 GB, performance drops because the GPU cannot keep the full data set in VRAM. The 64.00 GB/s transfer rate also means frequent data movement between memory and compute units will be constrained.
The card connects to the host through PCIe 3.0 x16. That interface is not the limiting factor; the frame buffer is. For workloads that fit in 2 GB, the memory subsystem is adequate. For anything larger, both capacity and bandwidth will be bottlenecks.
Power and Cooling
The data set does not include a TDP value. It also has no suggested PSU rating and no power connector requirement. No slot width specification is listed. Without a wattage figure, there is no basis to recommend a power supply or cooling solution. The only manufacturing facts are the 28 nm TSMC process, the 1,500 million transistor count, and the 123 mm² die size; these are physical design data, not thermal specifications.
Because the W5130M belongs to the FirePro Mobile (Wx100M) generation, it is a mobile part. The host system's cooling and power delivery would determine its actual thermal behavior, but no such system data is present in the record. Builders should not assume a standard desktop PSU recommendation. The absence of a TDP is a real gap in the specification.
How It Compares
The nearest rivals sit within 0.7% of the W5130M in Geekbench OpenCL. The comparisons are therefore about product positioning rather than raw performance differences.
NVIDIA GeForce GTS 450: The W5130M is 0.2% ahead of this rival, with scores of 4904 and 4893. It is the only rival that the FirePro edges out. The margin is small enough that it should be treated as a tie.
NVIDIA GeForce 930M: The W5130M trails by 0.5%. The 930M averages 4927. These two parts are essentially the same in OpenCL. The difference of a handful of points is not a practical advantage for either card.
NVIDIA GeForce GTX 980M: The GTX 980M averages 4934, 0.6% above the W5130M. Despite the model-name gap, the benchmark places it in the same OpenCL class. For compute workloads, the W5130M is not far behind.
NVIDIA Quadro K3100M: The K3100M averages 4937, 0.7% above the W5130M. This is the largest delta among the nearest rivals. Both are workstation-oriented mobile parts, and the W5130M's 4904 is nearly identical to this Quadro's 4937.
FAQ
Q: What is the AMD FirePro W5130M's Geekbench OpenCL score?
A: The score is 4904, placing it in the 27th percentile of all GPUs.
Q: What memory does it use?
A: It has 2 GB of GDDR5 on a 128-bit bus, with 1000 MHz memory clock (4 Gbps effective) and 64.00 GB/s bandwidth.
Q: What are the core clock speeds?
A: Base clock is 900 MHz, boost clock is 925 MHz. FP32 is 947.2 GFLOPS, pixel rate is 14.80 GPixel/s, and texture rate is 29.60 GTexel/s.
Q: Does it support Vulkan?
A: Yes; it supports Vulkan 1.2.170, OpenGL 4.6, and DirectX 12 (11_1).
Q: How does it compare to the NVIDIA GeForce 930M?
A: It is 0.5% behind the 930M, which averages 4927 versus the W5130M's 4904.
Q: Is this card still in production?
A: No; it is end-of-life. Its release date is 2015-10-01, and its successor is Radeon Pro Mobile.
Detailed benchmark scores and charts for the AMD FirePro W5130M are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD FirePro W5130M handles parallel computing tasks like video encoding and scientific simulations.
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