AMD FirePro S9300 X2 vs NVIDIA GeForce RTX 5070 Mobile Comparison
AMD FirePro S9300 X2
GeForce RTX 5070 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD FirePro S9300 X2 vs NVIDIA GeForce RTX 5070 Mobile
The database tells a one-sided story here. The NVIDIA GeForce RTX 5070 Mobile defeats the AMD FirePro S9300 X2 in both recorded head-to-head benchmarks, winning Geekbench OpenCL by 77.1% and Geekbench Vulkan by 68.3%, despite drawing a fraction of the power and living inside a laptop rather than a dual-slot server card. The FirePro S9300 X2 was a compute-oriented part built on a 28 nm process with a 596 mm² die; the RTX 5070 Mobile is a 5 nm Blackwell 2.0 design with less than a third of the die area and more than double the transistors. The recorded data leaves no ambiguity about which GPU delivers more performance today.
Head-to-Head Benchmarks
Only two tests appear in both records, and the RTX 5070 Mobile sweeps them.
In Geekbench OpenCL, the RTX 5070 Mobile scored 122238 against the FirePro S9300 X2's 27971, a gap of 77.1% in NVIDIA's favor. Geekbench Vulkan shows the same shape: 116960 versus 37109, a 68.3% margin. Those are not close fights, they are routs. The FirePro's best result relative to its opponent still leaves it trailing by more than two-thirds.
The FirePro's broader record in the database includes only those two benchmark entries, with an average score of 32540. The RTX 5070 Mobile carries a much deeper record: Passmark G3D at 20355, GPU compute at 8279, DirectX 9 at 214, DirectX 10 at 129, DirectX 11 at 192, DirectX 12 at 93, and G2D at 896. Its average benchmark score sits at 29928. The two averages look similar, 32540 versus 29928, but that similarity is an artifact of the FirePro's sparser record and the normalization across different test mixes, not of real-world parity. The direct head-to-head numbers, where both cards ran the same tests, show the modern mobile part dominating.
Context from each card's rival set reinforces the gap. The FirePro S9300 X2's percentile against all GPUs in the database is 77, while the RTX 5070 Mobile sits at the 75th percentile. Those percentiles place them in a similar neighborhood of the overall distribution, yet the RTX 5070 Mobile's nearest rivals are the GeForce RTX 3070 Ti (29945 average, 0.1% away), the RTX 2080 Ti (29783, 0.5%), the Radeon RX 6800 (30095, 0.6%), and the Radeon RX 6700 (30433, 1.7%). The FirePro's neighbors are the Radeon RX 590 GME (32601, 0.2%), the Radeon RX 7900 GRE (32456, 0.3%), the FirePro S10000 (32388, 0.5%), and the T600 Mobile (32849, 0.9%). A modern desktop-class RTX 3070 Ti-equivalent in a laptop outlines the generational leap clearly.
The Verdict
For anyone choosing based on the recorded data, the RTX 5070 Mobile wins outright. It is faster in every shared benchmark, it supports DirectX 12 Ultimate (12_2) and Vulkan 1.4 versus the FirePro's DirectX 12 (12_0) and Vulkan 1.2.170, and it includes hardware the FirePro lacks entirely: 36 RT cores and 144 tensor cores.
The FirePro S9300 X2's case rests on things the benchmarks do not reward. Its HBM subsystem delivers 512.0 GB/s of bandwidth on a 4096-bit bus, which exceeds the RTX 5070 Mobile's 384.0 GB/s on a 128-bit GDDR7 bus. Its theoretical FP32 throughput is 7.987 TFLOPS against the RTX's 13.13 TFLOPS, so even on paper the older card trails. Add its end-of-life status, its 300 W TDP against the RTX's 50 W, its 2x 8-pin power connectors, and its complete lack of display outputs, and the database paints it as a retired server compute card, not a competitor to a current mobile GPU. Buyers with either option available should pick the RTX 5070 Mobile unless a very specific legacy deployment demands the FirePro.
Architecture Differences
The architectural distance between these two is roughly a decade of GPU design. The FirePro S9300 X2 uses the Capsaicin chip on GCN 3.0, fabbed by TSMC on a 28 nm process. It packs 8,900 million transistors into a 596 mm² die, a density of 14.9M transistors per mm². The RTX 5070 Mobile uses the GB206 chip on the Blackwell 2.0 architecture, also fabbed by TSMC, but on a 5 nm process. It fits 21,900 million transistors into just 181 mm², a density of 121.0M per mm², which is roughly eight times denser than the FirePro while using less than a third of the silicon area.
Compute resources diverge in kind, not just quantity. The FirePro has 4096 shading units, 256 TMUs, and 64 ROPs, with no RT cores or tensor cores listed. The RTX 5070 Mobile has 4608 shading units, 144 TMUs, 48 ROPs, 36 RT cores, and 144 tensor cores. The FirePro's wider TMU and ROP counts reflect its dual-die server heritage, but its texture rate of 249.6 GTexel/s only modestly beats the RTX's 205.2 GTexel/s, and the RTX's pixel rate of 68.40 GPixel/s beats the FirePro's 62.40 GPixel/s. Its FP16 throughput is not recorded, while the RTX matches its FP32 rate at 13.13 TFLOPS with 1:1 FP16 throughput.
Memory philosophy differs sharply. The FirePro pairs 4 GB of HBM with a 4096-bit bus at 500 MHz memory clock (1000 Mbps effective) for its 512.0 GB/s. The RTX uses 8 GB of GDDR7 on a 128-bit bus at 1500 MHz (24 Gbps effective) for 384.0 GB/s. The FirePro wins on bandwidth; the RTX wins on capacity, which matters for modern workloads.
Clocks are recorded only for the RTX: a 907 MHz base and 1425 MHz boost. The FirePro's base, boost, and game clocks are not recorded in the database.
Specification Differences
The differing fields, side by side:
- Manufacturer and chip: AMD Capsaicin versus NVIDIA GB206.
- Architecture: GCN 3.0 versus Blackwell 2.0.
- Process node: 28 nm versus 5 nm, both TSMC.
- Transistors, die, density: 8,900 million in 596 mm² at 14.9M/mm² versus 21,900 million in 181 mm² at 121.0M/mm².
- Clocks: only the RTX lists base (907 MHz) and boost (1425 MHz); the FirePro lists a 500 MHz memory clock (1000 Mbps effective) versus the RTX's 1500 MHz (24 Gbps effective).
- Memory: 4 GB HBM, 4096-bit, 512.0 GB/s versus 8 GB GDDR7, 128-bit, 384.0 GB/s.
- Shading units: 4096 versus 4608.
- TMUs: 256 versus 144.
- ROPs: 64 versus 48.
- RT cores and tensor cores: absent versus 36 and 144.
- Texture rate: 249.6 GTexel/s versus 205.2 GTexel/s.
- Pixel rate: 62.40 GPixel/s versus 68.40 GPixel/s.
- FP32: 7.987 TFLOPS versus 13.13 TFLOPS; FP16 unrecorded versus 13.13 TFLOPS (1:1).
- TDP: 300 W versus 50 W.
- Form factor: dual-slot with 2x 8-pin connectors and a suggested 700 W PSU versus an integrated mobile part with no power connectors.
- Bus: PCIe 3.0 x16 versus PCIe 5.0 x16.
- API support: DirectX 12 (12_0), OpenGL 4.6, Vulkan 1.2.170 versus DirectX 12 Ultimate (12_2), OpenGL 4.6, Vulkan 1.4.
- Outputs: none versus portable-device-dependent.
- Dimensions: 267 mm long, 111 mm high versus unrecorded mobile integration.
- Status and dates: end-of-life, released 2016, versus active, released 2025.
- Launch MSRP: the FirePro carried a 5,999 USD launch MSRP; the RTX 5070 Mobile has no launch MSRP recorded.
FAQ
Q: Which GPU is faster in the shared benchmarks?
A: The RTX 5070 Mobile, decisively. It leads Geekbench OpenCL 122238 to 27971 (77.1%) and Geekbench Vulkan 116960 to 37109 (68.3%).
Q: Does the FirePro S9300 X2 have any hardware advantage?
A: Yes, memory bandwidth: 512.0 GB/s from its 4096-bit HBM bus beats the RTX's 384.0 GB/s. It also has more TMUs (256 versus 144), more ROPs (64 versus 48), and a higher texture rate (249.6 versus 205.2 GTexel/s).
Q: How do their power requirements compare?
A: The FirePro has a 300 W TDP, needs 2x 8-pin connectors, and carries a suggested 700 W PSU. The RTX 5070 Mobile runs at 50 W as an integrated mobile part with no power connectors.
Q: Are both cards still in production?
A: No. The FirePro S9300 X2 is end-of-life, released in 2016 with the Radeon Pro GCN line as its successor. The RTX 5070 Mobile is active, released in 2025 as part of the GeForce 50-series.
Q: Which supports newer graphics APIs?
A: The RTX 5070 Mobile, with DirectX 12 Ultimate (12_2) and Vulkan 1.4, versus the FirePro's DirectX 12 (12_0) and Vulkan 1.2.170. Both support OpenGL 4.6.
Q: Where does each sit against the database overall?
A: The FirePro sits at the 77th percentile against all recorded GPUs with an average score of 32540; the RTX 5070 Mobile sits at the 75th percentile with an average of 29928, within 0.1% of the RTX 3070 Ti's rival-set average.
Where Each One Wins
The RTX 5070 Mobile wins every contest the database actually ran: OpenCL compute, Vulkan, and by extension the entire modern gaming and content-creation stack its Passmark record covers, from DirectX 9 through DirectX 12. Its 13.13 TFLOPS of FP32, its 8 GB of memory, its ray tracing and tensor hardware, and its 50 W envelope make it the pick for laptops, ray-traced rendering, and any workload built on current APIs.
The FirePro S9300 X2 wins only where raw bandwidth and legacy infrastructure matter. Its 512.0 GB/s of HBM bandwidth, its PCIe 3.0 x16 slot card format, and its server lineage suit it to vintage 2016-era compute racks, and nothing in the recorded data argues for deploying it against modern hardware. The head-to-head record shows zero wins for the FirePro and two for the RTX 5070 Mobile. That is the whole verdict.