AMD FirePro D300 vs NVIDIA GeForce RTX 5060 Mobile Comparison
AMD FirePro D300
GeForce RTX 5060 Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD FirePro D300 vs NVIDIA GeForce RTX 5060 Mobile
Head-to-Head Benchmarks
The database contains two shared benchmark results for this pairing, and both go decisively to the NVIDIA GeForce RTX 5060 Mobile. In Geekbench OpenCL, the RTX 5060 Mobile scores 96,969 against the FirePro D300's 19,515, a lead of 396.9%. That is not a marginal gap; the NVIDIA part is roughly five times faster in raw compute throughput as measured by OpenCL. The Vulkan result tells a similar story: 96,451 for the RTX 5060 Mobile versus 19,759 for the FirePro D300, a delta of 388.1%. Both wins are categorical, and the FirePro D300 does not register a single benchmark victory in this head-to-head set.
These results place the RTX 5060 Mobile in a different performance class entirely. Its average benchmark score across all recorded tests is 22,435, while the FirePro D300 averages 19,637. The RTX 5060 Mobile's nearest rival in the database is the AMD Radeon RX 7700 XT, which averages 22,549, a delta of -0.5% against the NVIDIA part. That means the RTX 5060 Mobile is effectively trading blows with a desktop-class GPU from AMD's RX 7000 series, despite being a mobile part with a 45 W TDP. The FirePro D300, by contrast, sits near the NVIDIA Quadro K5200 (19,602, delta 0.2%) and the AMD Radeon RX 6650 XT (19,765, delta -0.6%). Its closest competitor in the database is the Radeon RX 7900 XTX, which averages 19,410, a delta of 1.2% in the FirePro's favor, an oddity driven by the sparse benchmark set for that flagship.
The RTX 5060 Mobile also shows strong results in other individual tests not shared with the FirePro D300. In 3DMark Steel Nomad DX12, it scores 3,013.5. Passmark G3D gives it 18,852, and Passmark GPU Compute reports 7,607. Its Geekbench Vulkan score of 96,451 is nearly identical to its OpenCL result, suggesting consistent cross-API performance. The FirePro D300 has only two recorded benchmarks, both in Geekbench, and neither exceeds 20,000 points. The data indicates that the NVIDIA part is not just faster, it is faster by such a margin that the two GPUs are not competing for the same workload class.
Architecture Differences
The architectural gap between these two GPUs spans over a decade of silicon evolution. The RTX 5060 Mobile uses the GB206 chip built on Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. The FirePro D300 uses the Pitcairn chip with GCN 1.0 architecture, built on a 28 nm process, also at TSMC. The process node difference alone, 5 nm versus 28 nm, explains a substantial portion of the performance and efficiency gap. The RTX 5060 Mobile packs 21,900 million transistors on a 181 mm² die, yielding a transistor density of 121.0M per mm². The FirePro D300 has 2,800 million transistors on a 212 mm² die, with a density of just 13.2M per mm². That is a 9.2x difference in transistor density, and it shows in every measurable way.
The shader configuration is equally lopsided. The RTX 5060 Mobile has 3,328 shading units, 104 texture mapping units, 48 ROPs, 26 ray tracing cores, and 104 tensor cores. The FirePro D300 has 1,280 shading units, 80 TMUs, and 32 ROPs, with no ray tracing cores and no tensor cores. The RTX 5060 Mobile's FP32 throughput is 9.684 TFLOPS, while the FirePro D300 manages 2.176 TFLOPS. FP16 performance on the RTX 5060 Mobile is 9.684 TFLOPS with a 1:1 ratio, meaning it does not lose half-rate throughput; the FirePro D300 has no recorded FP16 result. Pixel rate on the NVIDIA part is 69.84 GPixel/s versus 27.20 GPixel/s on the AMD part, and texture rate is 151.3 GTexel/s versus 68.00 GTexel/s.
Memory architecture also diverges sharply. The RTX 5060 Mobile uses 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s of bandwidth. The FirePro D300 uses 2 GB of GDDR5 on a 256-bit bus, delivering 162.6 GB/s. The NVIDIA part has twice the memory capacity and nearly 2.4x the bandwidth, despite a narrower bus. The memory clock on the RTX 5060 Mobile is 1500 MHz with 24 Gbps effective data rate; the FirePro D300 runs at 1270 MHz with 5.1 Gbps effective. The bus interface differs too: PCIe 5.0 x16 on the RTX 5060 Mobile versus PCIe 3.0 x16 on the FirePro D300.
API support tells the same generational story. The RTX 5060 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The FirePro D300 supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The NVIDIA part also includes hardware ray tracing and tensor cores, which the AMD part lacks entirely. The FirePro D300 is a single-slot card with 4x DisplayPort 1.2 outputs, while the RTX 5060 Mobile is an integrated mobile part with display outputs described as "Portable Device Dependent." The power situation is reversed: the RTX 5060 Mobile has a 45 W TDP and no power connectors, while the FirePro D300 draws 150 W and requires a 450 W suggested PSU.
Where Each One Wins
The RTX 5060 Mobile wins every scenario where compute throughput, modern API support, and memory bandwidth matter. It dominates in OpenCL and Vulkan, which are the only shared benchmarks, and it also holds strong scores in DirectX 12 and Passmark tests. The 396.9% OpenCL lead and 388.1% Vulkan lead are not narrow margins; they represent a fundamental generational leap. Any workload that relies on FP32 compute, ray tracing, tensor operations, or high-bandwidth memory will favor the RTX 5060 Mobile. Its 8 GB GDDR7 frame buffer is suitable for modern game assets and compute datasets, while the FirePro D300's 2 GB GDDR5 is a hard constraint for current workloads.
The FirePro D300 has no recorded wins in the head-to-head benchmark set. However, its profile suggests it was designed for a different era. With 2 GB of memory and a 256-bit bus, it has a memory configuration that was adequate for early-2010s professional workloads. Its single-slot form factor and 4x DisplayPort 1.2 outputs indicate a workstation card meant for multi-display setups in a fixed environment. The PCIe 3.0 interface, while outdated, is still compatible with many legacy systems. In terms of raw compatibility with older software stacks, the FirePro D300's DirectX 12 (11_1) and Vulkan 1.2.170 support may be sufficient for legacy applications, but it lacks the feature set for modern DX12 Ultimate titles.
The RTX 5060 Mobile is an active production product, released on 2025-05-19, while the FirePro D300 is end-of-life, released on 2014-01-17. The NVIDIA part is part of the GeForce 50-series, succeeding the GeForce 40 Mobile, and it is designed for current-generation laptops. The FirePro D300 belongs to the FirePro Data Center (Dx00) generation, with its predecessor being FirePro Terascale and its successor being Radeon Instinct. The production status alone tells the user which GPU to expect in a new system. The RTX 5060 Mobile's 67th percentile ranking among all GPUs in the database places it above the majority of recorded parts, while the FirePro D300 sits at the 64th percentile. That is a smaller gap than the raw scores suggest, because the percentile is relative to all GPUs, including many low-end parts, but it still favors the NVIDIA part.
Specification Differences
The two GPUs differ in nearly every measurable specification, but the most consequential differences are as follows. The process node is 5 nm for the RTX 5060 Mobile versus 28 nm for the FirePro D300. Transistor count is 21,900 million versus 2,800 million. Die size is 181 mm² versus 212 mm². Transistor density is 121.0M per mm² versus 13.2M per mm². Memory size is 8 GB versus 2 GB. Memory type is GDDR7 versus GDDR5. Memory bus width is 128 bit versus 256 bit. Memory bandwidth is 384.0 GB/s versus 162.6 GB/s. Shading units are 3,328 versus 1,280. TMUs are 104 versus 80. ROPs are 48 versus 32. The RTX 5060 Mobile has 26 ray tracing cores and 104 tensor cores; the FirePro D300 has none of either.
FP32 performance is 9.684 TFLOPS versus 2.176 TFLOPS. Pixel rate is 69.84 GPixel/s versus 27.20 GPixel/s. Texture rate is 151.3 GTexel/s versus 68.00 GTexel/s. TDP is 45 W versus 150 W. Slot width is IGP versus single-slot. Power connectors are none versus null (not specified). Suggested PSU is null for the RTX 5060 Mobile and 450 W for the FirePro D300. Bus interface is PCIe 5.0 x16 versus PCIe 3.0 x16. Display outputs are portable device dependent versus 4x DisplayPort 1.2. DirectX support is 12 Ultimate (12_2) versus 12 (11_1). Vulkan support is 1.4 versus 1.2.170. The FirePro D300 has a physical length of 242 mm (9.5 inches); the RTX 5060 Mobile has no recorded dimensions, as it is an integrated part.
The release dates are 2025-05-19 for the RTX 5060 Mobile and 2014-01-17 for the FirePro D300. The RTX 5060 Mobile is active in production; the FirePro D300 is end-of-life. Neither part has a launch MSRP recorded in the database.
FAQ
Q: Which GPU is faster in OpenCL compute?
A: The NVIDIA GeForce RTX 5060 Mobile scores 96,969 in Geekbench OpenCL, while the AMD FirePro D300 scores 19,515. That is a 396.9% advantage for the NVIDIA part.
Q: How does the RTX 5060 Mobile compare to the FirePro D300 in Vulkan?
A: The RTX 5060 Mobile scores 96,451 in Geekbench Vulkan, versus 19,759 for the FirePro D300, a lead of 388.1%.
Q: What is the memory capacity difference?
A: The RTX 5060 Mobile has 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth. The FirePro D300 has 2 GB of GDDR5 on a 256-bit bus with 162.6 GB/s bandwidth.
Q: Does the FirePro D300 support ray tracing?
A: No. The FirePro D300 has no ray tracing cores and no tensor cores. The RTX 5060 Mobile has 26 ray tracing cores and 104 tensor cores.
Q: Which GPU has a higher TDP?
A: The FirePro D300 has a 150 W TDP and requires a 450 W suggested PSU. The RTX 5060 Mobile has a 45 W TDP and uses no power connectors.
Q: What is the release date and production status of each?
A: The RTX 5060 Mobile was released on 2025-05-19 and is active in production. The FirePro D300 was released on 2014-01-17 and is end-of-life.