NVIDIA Quadro K2000M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro K2000M Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro K2000M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro K2000M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro K2000M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro K2000M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro K2000M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro K2000M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro K2000M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro K2000M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro K2000M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro K2000M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA Quadro K2000M is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro K2000M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro K2000M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro K2000M to maintain boost clocks without throttling.
Quadro K2000M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro K2000M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro K2000M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro K2000M Product Information
Release and pricing details
The NVIDIA Quadro K2000M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro K2000M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro K2000M
The NVIDIA Quadro K2000M is a mobile workstation GPU from the Kepler generation, built on TSMC's 28 nm process with 1,270 million transistors on a 118 mm² die. Its benchmark profile places it in the lower tier of the performance spectrum, with an average benchmark score of 2,529 and a percentile rank of 15 among all GPUs. This is a part designed for a specific era of professional laptops, and its capabilities are defined by that context.
Who Should Consider It
The Quadro K2000M is not a part for modern high-refresh gaming or demanding 3D rendering workloads. Its FP32 performance is rated at 572.2 GFLOPS, which is a modest figure by contemporary standards. The data indicates that this GPU is best suited for legacy professional applications and light, resolution-limited tasks. For users running older CAD software or 2D design tools on a portable workstation, this card provides a baseline level of acceleration.
At a resolution of 1080p, benchmark results suggest the K2000M will handle older titles and less demanding e-sports games at low to medium settings. However, the performance ceiling is low. The pixel rate of 5.960 GPixel/s and texture rate of 23.84 GTexel/s are limiting factors for any modern game. Users should not expect playable frame rates in graphically intensive releases from the last several years. The GPU is more realistically suited for a secondary display output or for driving a single high-resolution desktop with basic compositing. For any serious gaming or GPU-accelerated compute, the data clearly suggests this is not a viable option. The presence of only 384 shading units and 16 ROPs further reinforces the notion that this is an entry-level part from its generation, aimed at professional validation rather than raw performance. Consider this only if the workload is explicitly limited to software that can leverage the Quadro driver stack and does not require significant fill-rate or compute throughput.
Ray Tracing and Feature Set
This GPU does not include dedicated ray tracing cores or tensor cores. The architecture is based on the Kepler design, which predates hardware-accelerated ray tracing. The API support provides a partial modern feature set: DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175 are all listed. While the Vulkan and OpenGL versions are relatively recent, the DirectX 12 support is limited to the 11_0 feature level. This means that while the driver can expose the API, it lacks the hardware features required for the higher DirectX 12 feature levels.
Consequently, any workload relying on hardware-accelerated ray tracing is impossible on this part. The lack of tensor cores also precludes any AI-accelerated features. The feature set is essentially that of a DirectX 11-era GPU, with the API compatibility layered on top. For professional applications, this means compatibility with OpenGL-based software is present, but any modern DirectX 12 exclusive titles or features will not run correctly or will fall back to a lower compatibility path. The display outputs are listed as "Portable Device Dependent," which means the actual connectivity depends entirely on the laptop chassis it is installed in.
Benchmark Performance
The Quadro K2000M achieves a score of 1,932 in Geekbench Metal and 3,125 in Geekbench OpenCL. The average benchmark score across all tests is 2,529. This data places the card in a narrow performance band. The OpenCL score is notably higher than the Metal score, which is typical for a GPU of this era that was primarily optimized for compute APIs other than Apple's Metal.
Comparing the average score to the nearest rivals reveals a tightly contested group. The Quadro K2000M sits just 1% ahead of the NVIDIA GeForce GT 635M, which scores 2,504. This is a statistical tie, indicating that in general compute and graphics workloads, these two parts offer nearly identical performance. The data also shows a 1.9% advantage over the Intel HD Graphics 510, which scores 2,483. The gap is marginal, meaning the K2000M's discrete memory and dedicated hardware only provide a slight edge over that integrated solution.
The most significant delta in the nearest rivals group, however, is against the NVIDIA GeForce MX250. The Quadro K2000M is 3.2% ahead of the MX250, which scores 2,449. While this is the largest performance advantage in the comparison set, it is still a very small margin. The benchmark results indicate that the K2000M is not significantly faster than any of these parts. It is also importantly the Quadro is 1.6% behind the Intel HD Graphics 610, which scores 2,570. This means that some modern integrated graphics solutions can outperform this dedicated mobile workstation GPU in raw benchmark scores.
How It Compares
vs. NVIDIA GeForce GT 635M: The data shows a near-identical performance profile, with the Quadro K2000M holding a 1% advantage in average benchmark score. Both parts are from a similar era and offer comparable compute and graphics throughput. The choice between them in a benchmark context is effectively a tie, with the Quadro's professional driver certification being the only differentiator in real-world use.
vs. Intel HD Graphics 610: The Intel HD Graphics 610 edges out the Quadro K2000M by 1.6% in the average benchmark score. This is a significant finding, as it demonstrates that a modern entry-level integrated GPU can match or exceed the performance of this older discrete part. For users considering a system with an Intel HD 610, the K2000M offers no performance advantage, only the potential for dedicated VRAM.
vs. Intel HD Graphics 510: The Quadro K2000M holds a 1.9% lead over the Intel HD Graphics 510. This is a modest advantage, placing the K2000M in a slightly higher performance tier. However, the delta is small enough that in many real-world applications, the difference would be imperceptible. The discrete nature of the K2000M's memory may help in some bandwidth-sensitive tasks, but the raw compute scores are very close.
vs. NVIDIA GeForce MX250: The Quadro K2000M is 3.2% faster than the GeForce MX250, which is the largest delta in this comparison group. This is the strongest benchmark result for the K2000M, but it is still a narrow margin. The MX250 is a much newer part, yet the data indicates the older Kepler-based Quadro can still outperform it in these specific tests. This suggests that the K2000M's professional drivers and memory configuration provide a slight edge in compute workloads.
Memory Subsystem
The Quadro K2000M is equipped with 2 GB of DDR3 memory on a 128-bit bus. The memory operates at 900 MHz, yielding an effective data rate of 1800 Mbps and a total bandwidth of 28.80 GB/s. This memory configuration is a critical bottleneck for the GPU. The bandwidth figure is low, even for the time of its release, and it severely limits performance at higher resolutions.
For a card with a pixel rate of 5.960 GPixel/s, the 28.80 GB/s bandwidth is sufficient for 1080p workloads with low texture complexity. However, at resolutions like 1440p or 4K, the fill-rate demands and the memory bandwidth requirements increase significantly. The data suggests that the K2000M will struggle to maintain smooth performance at these higher resolutions. The 2 GB capacity is also a limiting factor, as modern textures and frame buffers can easily exceed this amount. The combination of a narrow 128-bit bus and slow DDR3 memory means that this card is not suitable for high-resolution gaming or large texture sets. The memory subsystem is a clear indicator that this part was designed for basic workstation tasks, not for pushing high pixel counts.
Detailed benchmark scores and charts for the NVIDIA Quadro K2000M are below.
Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA Quadro K2000M performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro K2000M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro K2000M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
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