RADEON

AMD Radeon R5 Graphics

AMD graphics card specifications and benchmark scores

VRAM
MHz Boost
15W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Shaders 256
TDP 15W
Memory Type System Shared
Architecture GCN 2.0
nm
Process 28 nm
Released Sep 2014

AMD Radeon R5 Graphics Specifications

Radeon R5 Graphics GPU Core

Shader units and compute resources

The AMD Radeon R5 Graphics GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
256
Shaders
256
TMUs
16
ROPs
4
Compute Units
4

R5 Graphics Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R5 Graphics's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 Graphics by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
758 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon R5 Graphics Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 Graphics's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

R5 Graphics Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 Graphics against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
388.1 GFLOPS
FP64 (Double)
24.26 GFLOPS (1:16)
Pixel Rate
3.032 GPixel/s
Texture Rate
12.13 GTexel/s

GCN 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R5 Graphics is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 Graphics will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 2.0
GPU Name
Spectre SL
Process Node
28 nm
Foundry
GlobalFoundries
Transistors
2,410 million
Die Size
245 mm²
Density
9.8M / mm²

AMD's Radeon R5 Graphics Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R5 Graphics determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 Graphics to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Radeon R5 Graphics by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R5 Graphics are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R5 Graphics. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon R5 Graphics Product Information

Release and pricing details

The AMD Radeon R5 Graphics is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 Graphics by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Sep 2014
Production
End-of-life
Predecessor
TeraScale 3 IGP
Successor
GCN 3.0 IGP

Radeon R5 Graphics Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon R5 Graphics handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #491 of 650
5,183
1%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon R5 Graphics performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #432 of 446
2,582
1%
Max: 376,915

About AMD Radeon R5 Graphics

AMD Radeon R5 Graphics is an integrated graphics processor built on the GCN 2.0 architecture, manufactured on a 28 nm process at GlobalFoundries. The chip, codenamed Spectre SL, integrates 256 shading units, 16 texture mapping units, and 4 raster operation pipelines, with a peak FP32 throughput of 388.1 GFLOPS. Its benchmark scores place it at the 16th percentile of all GPUs, with an average benchmark score of 2801, indicating entry-level performance suited for basic computing tasks rather than demanding gaming.

Who Should Consider It

The data positions this IGP for users whose primary workload is light desktop productivity, web browsing, and legacy 2D applications. Its Geekbench OpenCL score of 3003 and Vulkan score of 2598 show it can handle compute-accelerated tasks like basic image filters or video playback acceleration, but the 16th percentile ranking means it will struggle with any modern 3D game at playable settings. For 720p resolution with low graphical presets, the Radeon R5 Graphics can run older titles from the early 2010s or esports titles with minimal visual demands, though frame rates will be inconsistent.

At 1080p, the data suggests this GPU is not viable for contemporary gaming. The 4 ROPs and 16 TMUs create a severe bottleneck, as the pixel rate of 3.032 GPixel/s and texture rate of 12.13 GTexel/s are far below what modern game engines require. Users who insist on gaming should consider this IGP only for 2D indie games, visual novels, or strategy titles where frame rate is not critical. The system-shared memory architecture means performance will also depend heavily on the host system's RAM speed and capacity, making it impossible to predict exact gaming behavior without that context.

For non-gaming workloads, the Radeon R5 Graphics is sufficient for video streaming, office suites, and photo viewing. The Vulkan 1.2.170 API support opens the door to some lightweight compute workloads, but the FP32 performance of 388.1 GFLOPS limits any serious GPGPU application. This is a chip for users who need a display output and basic acceleration, not for those seeking any form of gaming performance.

Ray Tracing and Feature Set

The Radeon R5 Graphics has no dedicated ray tracing cores and no tensor cores, as indicated by the null values in the fact pack. The GCN 2.0 architecture predates hardware-accelerated ray tracing entirely, so any ray-traced effects in games will run through software fallbacks, which is impractical given the low compute throughput. Similarly, there is no DLSS or equivalent AI-upscaling support, as those technologies require dedicated tensor hardware that this chip lacks.

API support is limited to DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 feature level 12_0 means the GPU can execute some modern API workloads, but the hardware capabilities are so modest that the API support does not translate into meaningful gaming performance. OpenGL 4.6 ensures compatibility with older applications and some emulators, while Vulkan 1.2.170 allows access to modern compute frameworks, though again limited by the raw 388.1 GFLOPS ceiling.

The absence of RT and tensor cores means the feature set is purely rasterization-based. Users should not expect any form of hardware-accelerated ray tracing, variable rate shading, or mesh shaders. The display outputs are motherboard dependent, which means the available ports vary by the specific system board, and the bus interface is IGP, confirming there is no discrete PCIe connection. The chip supports DirectX 12, which is a positive for compatibility with Windows 10/11 titles, but the practical gaming experience will be constrained by the hardware limits.

Power and Cooling

The thermal design power is rated at 15 W, which is exceptionally low for a GPU and reflects its integrated nature. This power envelope means the chip produces minimal heat, allowing for passive cooling solutions in most laptop and desktop implementations. The slot width is listed as IGP, confirming there is no dedicated card, and no power connectors are required, as the GPU draws power through the motherboard's socket.

Given the 15 W TDP, the data shows no suggested PSU recommendation in the fact pack. This is consistent with an integrated processor that shares the system's existing power delivery infrastructure. Users building a system with this IGP will not need to account for additional GPU power draw, making it compatible with even low-wattage power supplies. The absence of a power connector requirement simplifies installation, as there is no physical card to mount or power.

Cooling requirements are minimal, but the 28 nm process and 2,410 million transistors on a 245 mm² die mean the thermal density is spread across a large area, aiding heat dissipation. The 15 W TDP is lower than many mobile CPUs, so a basic heatsink or fan is sufficient. For laptop implementations, the shared cooling solution with the CPU is adequate. The end-of-life production status means this chip appears in older systems, where the cooling solution was designed around its modest thermal output.

How It Compares

The nearest rival by average score is the NVIDIA GeForce GT 730, with a delta of 0.1%, effectively a statistical tie. The Radeon R5 Graphics scores 3003 in OpenCL and 2598 in Vulkan, while the GT 730 averages 2799. This means in compute workloads, the two GPUs are interchangeable, and the choice between them would come down to driver maturity or available display outputs rather than raw performance.

Against the NVIDIA GeForce RTX 3060 Ti GDDR6X, the comparison is stark. The Radeon R5 Graphics holds a 0.2% advantage in average score (2801 vs 2795), which is a negligible margin. However, this is misleading because the RTX 3060 Ti is a discrete card with vastly different capabilities; the benchmark scores are likely from compute tests where the IGP's system-shared memory gives it an artificial boost. In real gaming scenarios, the RTX 3060 Ti would be several times faster, but the fact pack data does not support that claim beyond the raw scores.

The NVIDIA GeForce GT 1030 shows a delta of -0.3%, meaning the Radeon R5 Graphics is slightly ahead on average (2801 vs 2809). This is within measurement noise. The GT 1030 is a discrete entry-level card with dedicated VRAM, which typically performs better in gaming than an IGP, but the benchmark data indicates the Radeon R5 Graphics can match it in compute tasks. The 16th percentile ranking for both suggests they occupy the same performance tier.

The NVIDIA GeForce 820M has a delta of 0.6%, with the Radeon R5 Graphics scoring 2801 versus 2784. This is the largest gap among the rivals, but still small, roughly 0.6% faster on average. The 820M is an older mobile GPU, and the IGP's advantage in Vulkan compute (2598 vs the 820M's average) likely comes from the newer architecture and API support. The Radeon R5 Graphics edges out all four rivals in average score, but the margins are so thin that they are all effectively equivalent in compute performance.

Memory Subsystem

The memory configuration is entirely system-shared, with the size, type, and bus width all listed as "System Shared" and bandwidth as "System Dependent." This is the defining characteristic of an integrated GPU: it has no dedicated VRAM and instead borrows from the host system's main memory. The practical impact is that performance scales with the system's RAM speed and channel configuration, though the fact pack does not provide specific numbers for those variables.

With 256 shading units and only 4 ROPs, the memory bandwidth requirements are modest, but the lack of dedicated bandwidth means the GPU competes with the CPU for memory access. In dual-channel configurations with high-speed RAM, the Radeon R5 Graphics can achieve better fill rates than in single-channel setups, but the system-dependent nature makes cross-platform comparisons unreliable. The 3.032 GPixel/s pixel rate and 12.13 GTexel/s texture rate are the theoretical maximums, and real-world performance will be lower when memory contention occurs.

For high resolutions like 1440p or 4K, the system-shared memory is a critical weakness. The 4 ROPs cannot fill a 4K framebuffer at interactive rates, and the bandwidth available through shared memory is insufficient for the texture streaming demanded by modern games at those resolutions. The data indicates this IGP is best suited to 720p or lower resolutions, where the memory bandwidth constraints are less limiting. Even at 1080p, the system-dependent bandwidth will cause frame drops in scenes with high texture complexity, as the GPU must repeatedly access main memory. The 16th percentile overall ranking reflects these memory limitations, as the GPU is bottlenecked by the shared memory architecture in almost any workload that exceeds basic 2D output.

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