NVIDIA Quadro 2000M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro 2000M Specifications
Quadro 2000M GPU Core
Shader units and compute resources
The NVIDIA Quadro 2000M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro 2000M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro 2000M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro 2000M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro 2000M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro 2000M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro 2000M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro 2000M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro 2000M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro 2000M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi Architecture & Process
Manufacturing and design details
The NVIDIA Quadro 2000M is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro 2000M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro 2000M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro 2000M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro 2000M to maintain boost clocks without throttling.
Quadro 2000M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro 2000M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro 2000M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro 2000M Product Information
Release and pricing details
The NVIDIA Quadro 2000M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro 2000M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro 2000M Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro 2000M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
About NVIDIA Quadro 2000M
The NVIDIA Quadro 2000M is an end-of-life mobile GPU from the Quadro Fermi-M generation (x000M). It uses the GF106 chip and Fermi architecture, fabricated by TSMC on a 40 nm process. The die contains 1,170 million transistors across 238 mm², giving a transistor density of 4.9M per mm². Its release date is 2011-01-12, and the data lists the Quadro FX Mobile as its predecessor and the Quadro Kepler-M as its successor. The only benchmark result in the fact pack is a Geekbench OpenCL score of 3429, and the average benchmark score is also 3429. That score places the Quadro 2000M at the 19th percentile among all GPUs in the database.
Benchmark Performance
With an OpenCL score of 3429, the Quadro 2000M sits inside a tight cluster of comparable GPUs. The Intel HD Graphics P4600 scores 3376, putting it 1.6% behind the Quadro. The NVIDIA GeForce 920MX scores 3354, 2.3% behind. The NVIDIA GeForce GT 740 scores 3304, 3.8% behind. The only rival in the nearestRivals list that beats the Quadro is the NVIDIA GeForce GT 745M, which scores 3537 and leads by 3.1%. The deltaPct values for the four nearest rivals are +1.6%, +2.3%, -3.1%, and +3.8%, respectively.
The 19th percentile ranking gives broader context: the majority of GPUs in the database score higher than this part. The compute resources listed in the specification data support that placement. The Quadro 2000M contains 192 shading units, 32 TMUs, and 16 ROPs. These produce 422.4 GFLOPS of FP32 compute, 17.60 GTexel/s of texture rate, and 4.400 GPixel/s of pixel rate. No base or boost GPU clock is listed in the fact pack; the only clock data belongs to the memory. The single Geekbench OpenCL result equals the average benchmark score exactly, so the database shows no run-to-run spread for this GPU.
Power and Cooling
The Quadro 2000M has a TDP of 55 W. Its slot width is listed as MXM Module, and its bus interface is MXM-A (3.0). The power connector field reads "None," meaning the module does not use auxiliary power connectors. No suggested PSU rating appears in the fact pack; the suggested PSU field is null. The dimension fields are also empty, so the only physical form-factor information provided is the MXM Module slot width and the MXM-A (3.0) interface. As an MXM part, the host system is responsible for power delivery and thermal management through the module connection. Display outputs are listed as "Portable Device Dependent," so the external connector configuration is tied to the portable device rather than defined by the GPU itself. The 55 W TDP is the only power consumption figure in the data.
Ray Tracing and Feature Set
The specification data contains no RT core count and no tensor core count for the Quadro 2000M. The architecture is Fermi, and the generation is Quadro Fermi-M (x000M), so the feature set centers on the 192 shading units, 32 TMUs, and 16 ROPs rather than on dedicated ray tracing or tensor hardware. The listed FP32 throughput is 422.4 GFLOPS, texture rate is 17.60 GTexel/s, and pixel rate is 4.400 GPixel/s. No FP16 throughput value is listed. API support in the fact pack includes DirectX 12 (11_0) and OpenGL 4.6; the DirectX entry carries the feature level 11_0. Vulkan support is not listed. The display output field is "Portable Device Dependent," meaning the outputs belong to the host system's design. The absence of RT core and tensor core data, combined with the Fermi architecture listing, means the fact pack offers no ray tracing acceleration metrics for this GPU.
How It Compares
Against the Intel HD Graphics P4600, the Quadro 2000M is 1.6% ahead. The P4600 averages 3376 in OpenCL, while the Quadro averages 3429. The deltaPct value is positive, confirming the Quadro holds the higher score in this comparison.
Against the NVIDIA GeForce 920MX, the Quadro is 2.3% ahead. The 920MX averages 3354, and the Quadro's 3429 result keeps it in front. This is another narrow margin, but the data places the Quadro above the 920MX.
Against the NVIDIA GeForce GT 745M, the Quadro is behind. The GT 745M averages 3537, which is 3.1% above the Quadro's 3429. This is the only nearest rival with a negative deltaPct for the Quadro, and the margin is the largest gap in either direction among the listed rivals.
Against the NVIDIA GeForce GT 740, the Quadro has its largest positive delta. The GT 740 averages 3304, while the Quadro's 3429 is 3.8% higher. Even at this widest lead, the Quadro remains close to all four nearest rivals. Three of those rivals score below it, one scores above it, and the whole comparisons set falls within a range of 3.1% behind to 3.8% ahead in deltaPct terms.
Memory Subsystem
The Quadro 2000M is equipped with 2 GB of DDR3 memory. The memory clock is 900 MHz, with an effective data rate of 1800 Mbps. The memory bus width is 128 bits, and the resulting bandwidth is 28.80 GB/s. This memory clock is the only clock value listed in the fact pack; no base or boost GPU clock is provided. For high-resolution workloads, the bandwidth figure is the key constraint. The 2 GB frame buffer provides capacity, but the 128-bit bus and 28.80 GB/s bandwidth define how much data can move through the memory subsystem. High-resolution rendering tends to require both storage space and rapid data movement, and the data shows the Quadro has a moderate capacity but a modest bandwidth figure. The texture rate of 17.60 GTexel/s and pixel rate of 4.400 GPixel/s are also moderate, so the GPU as a whole is bounded by both render throughput and memory throughput. The effective rate of 1800 Mbps is the data rate for the DDR3 interface, while the 128-bit bus width and 28.80 GB/s figure complete the memory picture.
The AMD Equivalent of Quadro 2000M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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