GEFORCE

NVIDIA GeForce GT 735M

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
628
MHz Boost
33W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 628 MHz
Shaders 384
Bus Width 64-bit
TDP 33W
Memory Type DDR3
Architecture Kepler 2.0
nm
Process 28 nm
Released Apr 2013

NVIDIA GeForce GT 735M Specifications

GeForce GT 735M GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 735M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
32
ROPs
8

GT 735M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 735M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 735M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
575 MHz
Base Clock
575 MHz
Boost Clock
628 MHz
Boost Clock
628 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 735M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 735M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

GeForce GT 735M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 735M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
512 KB

GT 735M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 735M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
482.3 GFLOPS
FP64 (Double)
20.10 GFLOPS (1:24)
Pixel Rate
5.024 GPixel/s
Texture Rate
20.10 GTexel/s

Kepler 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 735M is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 735M will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler 2.0
GPU Name
GK208
Process Node
28 nm
Foundry
TSMC
Transistors
1,020 million
Die Size
87 mm²
Density
11.7M / mm²

NVIDIA's GeForce GT 735M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 735M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 735M to maintain boost clocks without throttling.

TDP
33 W
TDP
33W
Power Connectors
None

GeForce GT 735M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 735M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 735M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.5
Shader Model
6.5 (5.1)

GeForce GT 735M Product Information

Release and pricing details

The NVIDIA GeForce GT 735M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 735M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2013
Production
End-of-life
Predecessor
GeForce 600M
Successor
GeForce 800M

GeForce GT 735M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GT 735M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #542 of 643
3,616
1%
Max: 388,405
Compare with other GPUs

About NVIDIA GeForce GT 735M

The NVIDIA GeForce GT 735M is a 28 nm Kepler 2.0 mobile graphics processor based on the GK208 chip, holding a 20th percentile ranking among all GPUs. Its sole benchmark score of 3687 in Geekbench OpenCL places it in a tight cluster of near-identical performers, where the data shows it is effectively interchangeable with several rivals. This is an end-of-life part from the GeForce 700M generation, designed for portable devices, with its performance profile indicating a clear focus on basic 3D acceleration rather than high-end gaming.

Memory Subsystem

The GT 735M ships with 2 GB of DDR3 memory on a 64-bit bus, yielding a bandwidth of 14.40 GB/s. This configuration is the primary bottleneck for the GPU. The memory clock runs at 900 MHz, translating to 1800 Mbps effective. The narrow 64-bit interface severely limits data throughput, meaning that even though the frame buffer capacity is adequate for modern game assets at lower resolutions, the speed at which textures and geometry can be fetched will constrain performance.

At high resolutions, the data indicates this memory subsystem will struggle. The 14.40 GB/s bandwidth is sufficient for light workloads at 1366x768 or similar, but pushing to 1080p or beyond will cause fill-rate and bandwidth stalls. The pixel rate of 5.024 GPixel/s and texture rate of 20.10 GTexel/s are modest figures that align with the memory constraints. For any application demanding large texture sets or high levels of anti-aliasing, the GT 735M’s memory architecture will be the limiting factor, making it unsuitable for high-detail gaming at high resolutions.

Ray Tracing and Feature Set

The GT 735M does not include dedicated RT cores or tensor cores. This is a Kepler 2.0 architecture part, which predates hardware-accelerated ray tracing. Consequently, any ray-traced effects would be handled by the 384 shading units using compute shaders, which is not a practical path for real-time performance. The API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The DirectX 12 support is feature-level 11_0, meaning it can run titles built for DirectX 12 but without the higher-tier features like bindless resources or advanced rasterization.

The Vulkan 1.2.175 support is notable for a GPU of this era, allowing access to modern low-overhead APIs. The FP32 compute rate is 482.3 GFLOPS, which is the raw shader throughput. For machine learning or compute tasks that would benefit from tensor cores, the GT 735M has no such hardware, so any AI-based workloads would rely on the general-purpose shaders, which is inefficient. The feature set is effectively a baseline for 2013-era mobile graphics: it runs older DirectX 11 titles smoothly and can boot newer API titles, but it lacks the specialized hardware for modern effects.

How It Compares

The benchmark data places the GT 735M in a remarkably tight grouping with its nearest rivals, with all deltas within roughly 2%. This suggests that for real-world performance, the differences are negligible.

NVIDIA GeForce GT 740M: The GT 740M scores 3683, which is 0.1% lower than the GT 735M’s 3687. This is effectively a statistical tie. The delta of 0.1% falls within run-to-run variance, meaning the data indicates no meaningful performance gap between these two parts in OpenCL compute.

NVIDIA GeForce 825M: The 825M scores 3694, which is 0.2% higher than the GT 735M. Again, this is a negligible difference. The 825M is a successor-generation part, but the benchmark results show it offers no tangible performance advantage over the GT 735M, despite being a newer release.

NVIDIA GeForce GT 545: The GT 545 scores 3643, which is 1.2% lower than the GT 735M. This is the largest delta among the listed rivals, but it is still a very small margin. The GT 545 is a desktop part, yet the mobile GT 735M edges it out in this specific OpenCL test.

NVIDIA Quadro 3000M: The Quadro 3000M scores 3752, which is 1.7% higher than the GT 735M. This is the only rival that shows a non-trivial lead, but 1.7% is still a minor advantage. The Quadro 3000M is a professional mobile workstation card, and its slight edge in this compute benchmark does not translate to a meaningful gaming difference.

FAQ

Q: Does the GT 735M support hardware ray tracing?

A: No. The GPU has no RT cores, and its Kepler 2.0 architecture predates hardware-accelerated ray tracing.

Q: What is the memory bandwidth of the GT 735M?

A: The memory bandwidth is 14.40 GB/s, using 2 GB of DDR3 memory on a 64-bit bus.

Q: How does the GT 735M compare to the GT 740M in OpenCL performance?

A: The GT 735M scores 3687, which is 0.1% higher than the GT 740M’s 3683, indicating no significant performance difference.

Q: Can this GPU run DirectX 12 games?

A: Yes, it supports DirectX 12 at feature level 11_0, but it lacks the higher-tier features of full DirectX 12 support.

Q: What is the thermal design power of this chip?

A: The TDP is 33 W, and it uses no external power connectors, as it is an integrated graphics processor (IGP).

Q: What is the transistor count and die size?

A: The GK208 chip contains 1,020 million transistors on an 87 mm² die, produced on a 28 nm TSMC process.

Who Should Consider It

Given the 20th percentile ranking and the tight benchmark cluster, the GT 735M is suitable for users with modest expectations. The data suggests it is best for 720p gaming at low to medium settings in older titles, or for light productivity tasks like video playback and office work. The 2 GB VRAM is sufficient for storing textures at lower resolutions, but the 14.40 GB/s bandwidth will not feed a high-resolution display with demanding content.

Users who primarily play esports titles from the early-to-mid 2010s, such as lightweight shooters or MOBAs, may find the GT 735M adequate. However, the 482.3 GFLOPS FP32 throughput and 5.024 GPixel/s pixel rate are too low for modern AAA games at playable frame rates. The GPU is also a candidate for a secondary machine or a legacy laptop where power consumption is a concern, given its 33 W TDP. For anyone considering this GPU for high-refresh-rate or high-resolution gaming, the benchmark results clearly indicate it is not a viable option.

Power and Cooling

The GT 735M has a TDP of 33 W, which is a low figure for a discrete-class GPU. It is classified as an IGP (integrated graphics processor) with a slot width of "IGP", meaning it is typically soldered to the motherboard in a laptop. There are no power connectors required, and no suggested PSU is specified because it draws power from the motherboard or the laptop’s power delivery system. The 33 W TDP means that a standard laptop cooling solution can handle it, with no additional thermal design challenges beyond what a thin chassis would have.

The lack of external power connectors indicates that this is not a card for desktop installation. The bus interface is PCIe 3.0 x8, which is a reduced lane count compared to a full x16 slot, but for a 33 W part, the bandwidth is not a limiting factor. The display outputs are listed as "Portable Device Dependent", confirming that the video outputs are determined by the laptop manufacturer, not the GPU itself. Cooling is a non-issue for this part due to its low power draw, but the 28 nm process node means it is less efficient than newer parts, so it may run warmer than a comparable modern IGP.

Benchmark Performance

The Geekbench OpenCL score of 3687 for the GT 735M places it at the 20th percentile of all GPUs, which is a low standing. The nearest rivals demonstrate how tightly packed this performance tier is. The GT 740M scores 3683, a delta of 0.1% lower, meaning the GT 735M is essentially identical in compute performance. The GeForce 825M scores 3694, a 0.2% higher delta, which is also negligible. The GT 545 scores 3643, 1.2% lower, and the Quadro 3000M scores 3752, 1.7% higher.

The data shows that the GT 735M sits in a dead-heat with its immediate competitors. The largest gap in this group is between the GT 545 and the Quadro 3000M, a 3% spread, and the GT 735M falls in the middle. This indicates that for OpenCL compute, the choice between these GPUs is irrelevant. The FP32 performance of 482.3 GFLOPS is the theoretical peak, and the real-world score reflects that the GPU is compute-limited. The 20th percentile rank is a more telling statistic: it means 80% of all GPUs are faster. For gaming, this translates to a part that is only suitable for light loads. The benchmark results reinforce that the GT 735M is a baseline mobile part, and its performance relative to rivals shows that there is no hidden headroom in this architecture.

The AMD Equivalent of GeForce GT 735M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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