AMD Radeon HD 6770
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6770 Specifications
GPU Core
Shader units and compute resources
The AMD Radeon HD 6770 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6770 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6770's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6770 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6770 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6770's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6770 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6770, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6770 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6770 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6770 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6770 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6770 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6770 to maintain boost clocks without throttling.
Radeon HD 6770 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6770 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6770. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6770 Product Information
Release and pricing details
The AMD Radeon HD 6770 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6770 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD Radeon HD 6770
The AMD Radeon HD 6770 is an end-of-life graphics card built on the 40 nm TeraScale 2 architecture, featuring the Juniper chip with 1,040 million transistors on a 166 mm² die. With 800 shading units, 40 texture mapping units, and 16 raster output pipelines, this card delivers a pixel rate of 13.60 GPixel/s and a texture rate of 34.00 GTexel/s, while its FP32 compute reaches 1,360.0 GFLOPS. Benchmark data shows a Geekbench OpenCL score of 3802, placing it in the 21st percentile of all GPUs — a modest result that reflects its age and position in the entry-level segment of its era.
Memory Subsystem
The Radeon HD 6770 is equipped with 1024 MB of GDDR5 memory on a 128-bit bus, yielding a memory bandwidth of 76.80 GB/s. The memory clock runs at 1200 MHz, translating to 4.8 Gbps effective data rate. This configuration was competitive for its launch period, but the 1 GB capacity and 128-bit interface now present clear limitations at high resolutions.
At 1080p, the 76.80 GB/s bandwidth is sufficient for older titles and lighter workloads, but the 1 GB frame buffer becomes a bottleneck in modern games with large texture packs. Benchmark results indicate the card’s overall score of 3802 aligns with integrated graphics from Intel’s UHD line, which suggests that memory constraints are not the sole limiting factor — compute throughput also caps performance. For resolutions above 1080p, the combination of a 128-bit bus and 1 GB VRAM will cause significant stuttering and texture pop-in, as the card cannot sustain the data throughput required for high-detail assets.
The GDDR5 type and 4.8 Gbps effective speed were solid choices in 2011, but the 76.80 GB/s bandwidth is roughly one-third of what modern entry-level cards offer. Data from the nearest rivals shows similar average scores, yet those rivals often pair smaller memory buses with higher clock speeds, which partially compensates. The HD 6770’s memory subsystem is adequate for its intended 720p and light 1080p use cases, but it is not future-proofed for higher resolutions or texture-heavy titles.
Who Should Consider It
Given its 21st percentile ranking and Geekbench OpenCL score of 3802, the Radeon HD 6770 targets users running legacy applications or undemanding esports titles at 720p or low-settings 1080p. The card’s 1 GB VRAM and 76.80 GB/s bandwidth are best utilized in games from its 2011 era, where texture sizes were smaller and memory pressure was lower.
For users with a 1366x768 or 1600x900 display, the HD 6770 can handle older titles like early-2010s shooters and strategy games at medium settings. At 1920x1080, the card will struggle with modern releases, as the 1 GB buffer fills quickly, causing frame drops. The data shows a delta of -0.1% against the Intel UHD Graphics 710, meaning the HD 6770 performs essentially identically to that integrated solution — a strong indication that discrete GPU advantages have eroded over time.
Users seeking to play current AAA games at 1080p should look elsewhere, as the 3802 score places it far below the threshold needed for smooth gameplay. However, for retro gaming, office productivity with light GPU acceleration, or as a display adapter for systems where the CPU lacks integrated graphics, the HD 6770 remains functional. The PCIe 2.0 x16 interface is backward compatible with modern slots, but the card’s performance ceiling will be quickly reached in any compute-heavy workload.
Benchmark Performance
The Radeon HD 6770’s Geekbench OpenCL score of 3802 places it in the 21st percentile of all GPUs, positioning it at the very bottom of the performance spectrum. Its nearest rivals show remarkably tight grouping: the NVIDIA GeForce GTX 650 scores 3811, just 0.2% higher, while the NVIDIA GeForce MX110 scores 3834, a 0.8% advantage. The Intel UHD Graphics 710 scores 3808, a mere 0.1% above the HD 6770. The only rival that the HD 6770 beats is the NVIDIA Quadro 3000M, which scores 3752 — a 1.3% deficit for that mobile workstation part.
These deltas are statistically insignificant in real-world terms, meaning the HD 6770 performs within a narrow band of its direct competitors. The GeForce GTX 650, despite being a discrete card from a similar era, offers no meaningful advantage in OpenCL compute — the 0.2% delta is effectively noise. Similarly, the MX110, which is a much newer entry-level mobile chip, only manages a 0.8% lead, highlighting that the HD 6770’s compute performance has not aged as poorly as its memory subsystem might suggest.
The Quadro 3000M, a professional mobile GPU, trails by 1.3%, and the HD 6770’s win there is marginal. In practice, these scores indicate that the HD 6770 is suitable for OpenCL workloads that are not memory-bandwidth sensitive, such as simple image filters or basic physics calculations. For gaming, the 3802 score is far below modern standards; current entry-level GPUs typically score several times higher. The 21st percentile ranking confirms that 79% of all GPUs outperform this card, making it a last-resort option for compute tasks.
FAQ
Q: What is the average benchmark score for the AMD Radeon HD 6770?
A: The Geekbench OpenCL score is 3802, which places the card in the 21st percentile of all GPUs.
Q: How does the Radeon HD 6770 compare to the NVIDIA GeForce GTX 650?
A: The GTX 650 scores 3811, which is 0.2% higher than the HD 6770’s 3802, indicating near-identical OpenCL performance.
Q: What memory configuration does the Radeon HD 6770 use?
A: It has 1024 MB of GDDR5 memory on a 128-bit bus, with a bandwidth of 76.80 GB/s and a memory clock of 1200 MHz (4.8 Gbps effective).
Q: Is the Radeon HD 6770 faster than the NVIDIA Quadro 3000M?
A: Yes, the HD 6770 scores 3802 versus the Quadro 3000M’s 3752, giving the HD 6770 a 1.3% advantage.
Q: What is the memory bandwidth of the Radeon HD 6770?
A: The memory bandwidth is 76.80 GB/s, derived from the 128-bit bus and GDDR5 running at 4.8 Gbps effective.
Q: What is the transistor count and die size?
A: The Juniper chip contains 1,040 million transistors on a 166 mm² die, fabricated on TSMC’s 40 nm process.
Ray Tracing and Feature Set
The Radeon HD 6770 does not include dedicated ray tracing cores or tensor cores, as these features were not part of the TeraScale 2 architecture. The card supports DirectX 11.2 (11_0) and OpenGL 4.4, but offers no Vulkan support, which limits its compatibility with modern APIs. This lack of modern API support means that newer games that rely on Vulkan or DirectX 12 will not run on this card, regardless of its compute performance.
The display outputs include 2x DVI, 1x HDMI 1.3a, and 2x mini-DisplayPort 1.1, providing multi-monitor flexibility for its era. However, the HDMI 1.3a and mini-DisplayPort 1.1 standards lack support for high refresh rates at 1440p or 4K, capping output at 1080p60 in most configurations. The absence of ray tracing is expected for a 2011 card, but the lack of Vulkan is more impactful, as it excludes the card from many modern game engines that have dropped OpenGL support.
The feature set is strictly legacy: 800 shading units and 40 TMUs provide the compute backbone, but without tensor or RT cores, any AI-accelerated or ray-traced workload is out of reach. The 1,360.0 GFLOPS FP32 performance is the card’s peak compute capability, which is adequate for basic OpenCL tasks but insufficient for modern graphics workloads. Users should treat this card as a display adapter with basic 3D acceleration, not as a feature-rich GPU.
Power and Cooling
The Radeon HD 6770 has a TDP of 108 W, which is modest by modern standards but requires a dedicated power connection. The card uses a single 6-pin power connector, and AMD recommends a 300 W power supply. This makes the card compatible with many older systems, provided the PSU has the necessary 6-pin connector and sufficient wattage headroom.
The dual-slot cooler design is typical for 2011 GPUs, and the card length is 198 mm (7.8 inches), which fits most mid-tower cases. The 108 W TDP means that cooling is not a major challenge, but the dual-slot form factor blocks the adjacent PCIe slot on most motherboards. The 300 W PSU recommendation is conservative, and a quality 300 W unit will suffice for a system with a single hard drive and a modest CPU.
For users upgrading an older system, the 1x 6-pin connector requirement is a key compatibility check — many budget PSUs from that era included this connector, but newer low-wattage units may only have 4-pin or 8-pin options. The card’s 108 W TDP is lower than many modern GPUs, so thermal management is straightforward, but the lack of modern power management features means it draws close to its full TDP under load. The PCIe 2.0 x16 interface provides up to 75 W from the slot, with the remaining power drawn from the 6-pin connector.
How It Compares
vs. Intel UHD Graphics 710: The HD 6770 scores 3802 versus the UHD 710’s 3808, a negligible 0.1% difference. This means the dedicated Radeon card offers no tangible performance advantage over a modern integrated GPU in OpenCL compute, though the HD 6770’s 1 GB GDDR5 and 76.80 GB/s bandwidth may still edge out the UHD 710 in memory-intensive tasks.
vs. NVIDIA GeForce GTX 650: The GTX 650 scores 3811, just 0.2% above the HD 6770. Both cards are from the same generation, and the data shows they perform virtually identically in OpenCL. The GTX 650 has no meaningful edge, so the choice between them would come down to driver support and feature set, not raw performance.
vs. NVIDIA GeForce MX110: The MX110 scores 3834, a 0.8% lead over the HD 6770. This newer entry-level mobile GPU is only marginally faster, demonstrating that the HD 6770’s compute capabilities have remained competitive with low-end parts from much later years. The MX110’s advantage is within the margin of error for synthetic benchmarks.
vs. NVIDIA Quadro 3000M: The HD 6770 beats the Quadro 3000M by 1.3%, with scores of 3802 and 3752 respectively. The Quadro 3000M is a mobile workstation part, and its lower score reflects its power-constrained design. The HD 6770’s win is modest, but it shows that the desktop card holds a slight edge over this professional mobile GPU.
Detailed benchmark scores and charts for the AMD Radeon HD 6770 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon HD 6770 handles parallel computing tasks like video encoding and scientific simulations.
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