NVIDIA Quadro 3000M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro 3000M Specifications
Quadro 3000M GPU Core
Shader units and compute resources
The NVIDIA Quadro 3000M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro 3000M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro 3000M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro 3000M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro 3000M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro 3000M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro 3000M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro 3000M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro 3000M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro 3000M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi Architecture & Process
Manufacturing and design details
The NVIDIA Quadro 3000M is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro 3000M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro 3000M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro 3000M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro 3000M to maintain boost clocks without throttling.
Quadro 3000M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro 3000M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro 3000M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro 3000M Product Information
Release and pricing details
The NVIDIA Quadro 3000M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro 3000M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro 3000M Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro 3000M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
About NVIDIA Quadro 3000M
The NVIDIA Quadro 3000M is a mobile workstation GPU built on the Fermi architecture, utilizing the GF104 chip fabricated on a 40 nm process at TSMC. The die contains 1,950 million transistors across 332 mm², resulting in a transistor density of 5.9M / mm². The GPU is equipped with 240 shading units, 40 texture mapping units, and 32 ROPs, paired with 2 GB of GDDR5 memory on a 256-bit bus, yielding a bandwidth of 80.00 GB/s. The memory clock is 625 MHz, translating to 2.5 Gbps effective. In the Geekbench OpenCL benchmark, it achieves a score of 3752, placing it in the 21st percentile of all GPUs. Released on February 21, 2011, this part is now end-of-life, with a TDP of 75 W and an MXM-B (3.0) bus interface.
Who Should Consider It
The 21st percentile ranking immediately signals that the Quadro 3000M is an entry-level part. Its 3752 Geekbench OpenCL score places it below the vast majority of modern GPUs, so it is not a candidate for high-resolution gaming or compute-intensive workloads. The 2 GB VRAM and 80.00 GB/s bandwidth are modest, limiting the texture and geometry complexity that can be handled without stuttering. The FP32 performance of 432.0 GFLOPS is minimal, ruling out serious scientific or machine learning tasks. However, the OpenGL 4.6 support makes it viable for legacy professional applications, such as older CAD or visualization suites that rely on fixed-function OpenGL pipelines. The MXM-B (3.0) form factor means it is only usable in specific laptops or portable workstations that accept this module.
For gaming, the low scores suggest that 720p with low settings is the realistic ceiling for titles from the era of its release; modern games will likely be unplayable. The DirectX 12 (11_0) feature level means it supports DirectX 11 features, so some older DX11 games may run at low settings, but the 4.500 GPixel/s pixel rate and 18.00 GTexel/s texture rate are the fundamental limits on rasterization throughput. Users with a legacy system that requires this exact MXM socket and who need basic OpenGL acceleration might consider it, but the lack of Vulkan support further limits its modern utility. The 75 W TDP and absence of power connectors mean it draws power entirely from the motherboard, making it suitable for thin-and-light mobile workstations of its generation. In short, this is a niche part for niche use cases, not a general-purpose accelerator.
Ray Tracing and Feature Set
The Quadro 3000M has no RT cores and no tensor cores, as both fields are null. This means hardware-accelerated ray tracing is entirely absent, and there is no support for AI-based features like DLSS or tensor-accelerated compute. The Fermi architecture predates these technologies by several generations. On the API front, the GPU supports DirectX 12 (11_0) and OpenGL 4.6. The DirectX 12 (11_0) designation indicates a feature level of 11_0, meaning it does not expose the full DirectX 12 feature set. Vulkan support is null, so any Vulkan-based game or application will not run. The display outputs are portable device dependent, meaning the actual ports are determined by the host laptop, not the GPU itself. The power connectors are none, drawing power solely from the 75 W TDP budget. The absence of tensor cores also means no FP16 acceleration, as the fp16 field is null. For professional workloads, the OpenGL 4.6 support is the most significant feature, allowing compatibility with a wide range of legacy OpenGL applications. The lack of RT and tensor cores is a clear differentiator from modern GPUs, but for the intended era of use, this was standard.
Benchmark Performance
In the Geekbench OpenCL benchmark, the Quadro 3000M records a score of 3752. This places it in the 21st percentile of all GPUs, indicating that it outperforms only 21% of the database entries. The nearest rivals form a tight cluster around this score. Compared to the AMD Radeon HD 6770, which scores 3802, the Quadro trails by 1.3% (delta -1.3). Against the Intel UHD Graphics 710, which scores 3808, the Quadro is 1.5% slower (delta -1.5). The NVIDIA GeForce GTX 650 scores 3811, and the Quadro lags by 1.5% (delta -1.5). However, the Quadro leads the NVIDIA GeForce 825M, which scores 3694, by 1.6% (delta +1.6). These deltas are all within a 2% band, demonstrating that the Quadro 3000M is effectively on par with these rivals in raw OpenCL compute. The FP32 performance of 432.0 GFLOPS is a limiting factor for compute-heavy tasks, but the memory bandwidth of 80.00 GB/s provides adequate data flow for its class. The average benchmark score is 3752, matching the single Geekbench result, indicating consistent performance. The low percentile ranking, however, means that users should not expect high frame rates or quick compute times in modern applications.
FAQ
Q: What is the Geekbench OpenCL score of the NVIDIA Quadro 3000M?
A: The Quadro 3000M scores 3752 in Geekbench OpenCL, placing it in the 21st percentile of all GPUs.
Q: How does the Quadro 3000M compare to the NVIDIA GeForce 825M?
A: The Quadro 3000M is 1.6% faster than the GeForce 825M, which scores 3694.
Q: Does the Quadro 3000M support hardware ray tracing?
A: No. The RT cores are null, and the tensor cores are also null, so no hardware ray tracing or AI acceleration is available.
Q: What is the memory configuration of the Quadro 3000M?
A: It has 2 GB of GDDR5 memory on a 256-bit bus, with a bandwidth of 80.00 GB/s and a memory clock of 625 MHz (2.5 Gbps effective).
Q: What is the TDP of the Quadro 3000M?
A: The TDP is 75 W, and it uses no power connectors.
Q: Is the Quadro 3000M still in production?
A: No, it is end-of-life. It was released on February 21, 2011.
How It Compares
- AMD Radeon HD 6770: The Quadro 3000M trails the HD 6770 by 1.3% (delta -1.3). The HD 6770 scores 3802, which is higher than the Quadro's 3752. The difference is marginal, but the HD 6770 holds a slight edge in OpenCL compute. Both are legacy parts, but the HD 6770's lead is consistent across the test.
- Intel UHD Graphics 710: The Quadro 3000M is 1.5% slower than the UHD 710 (delta -1.5). The UHD 710 scores 3808, a higher score. It is notable that an integrated graphics solution from Intel outperforms this dedicated mobile GPU in this test. The Quadro's 75 W TDP and dedicated memory do not translate to a performance advantage here.
- NVIDIA GeForce 825M: The Quadro 3000M leads the GeForce 825M by 1.6% (delta +1.6). The 825M scores 3694, which is lower than the Quadro's 3752. This is the only rival that the Quadro beats. The 1.6% lead is small, but it shows the Quadro has a slight performance headroom over this lower-end mobile part.
- NVIDIA GeForce GTX 650: The Quadro 3000M trails the GTX 650 by 1.5% (delta -1.5). The GTX 650 scores 3811, which is higher than the Quadro's 3752. The GTX 650, a desktop part, outperforms the Quadro by a narrow margin. The Quadro's workstation heritage does not give it an edge in raw OpenCL performance.
The AMD Equivalent of Quadro 3000M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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