GEFORCE

NVIDIA GeForce GT 635M

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
35W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Shaders 96
Bus Width 128-bit
TDP 35W
Memory Type DDR3
Architecture Fermi
nm
Process 40 nm
Released Mar 2012

NVIDIA GeForce GT 635M Specifications

GeForce GT 635M GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 635M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
16
ROPs
4
SM Count
2

GT 635M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 635M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 635M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
475 MHz
Memory Clock
900 MHz 1800 Mbps effective
Shader Clock
950 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 635M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 635M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
28.80 GB/s

GeForce GT 635M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 635M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
256 KB

GT 635M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 635M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
182.4 GFLOPS
FP64 (Double)
15.20 GFLOPS (1:12)
Pixel Rate
1.900 GPixel/s
Texture Rate
7.600 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 635M is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 635M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF108
Process Node
40 nm
Foundry
TSMC
Transistors
585 million
Die Size
116 mm²
Density
5.0M / mm²

NVIDIA's GeForce GT 635M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 635M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 635M to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None

GeForce GT 635M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 635M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 635M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GT 635M Product Information

Release and pricing details

The NVIDIA GeForce GT 635M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 635M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2012
Production
End-of-life
Predecessor
GeForce 500M
Successor
GeForce 700M

GeForce GT 635M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GT 635M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #534 of 643
3,740
1%
Max: 388,405
Compare with other GPUs

About NVIDIA GeForce GT 635M

The NVIDIA GeForce GT 635M is a Fermi-architecture mobile processor from the GeForce 600M generation, fabricated on a 40 nm process at TSMC with 585 million transistors on a 116 mm² die. It is positioned as an entry-level part in the database, holding a 15th percentile rank among all GPUs, which indicates it is outpaced by the vast majority of modern graphics solutions. The data set includes a single Geekbench OpenCL score of 2504, which serves as the primary performance reference for this analysis.

Benchmark Performance

The sole benchmark result for the GT 635M is a Geekbench OpenCL score of 2504 points. To contextualize this figure, the nearest rivals provide a tight cluster of comparable performance. The GT 635M sits nearly neck-and-neck with the Intel HD Graphics 510, which averages 2483 points; the NVIDIA part is a mere 0.8% faster. This effectively places the two in a statistical tie for compute workloads, suggesting that for OpenCL-accelerated tasks, the dedicated Fermi GPU offers no tangible advantage over that integrated solution.

Slightly further afield, the NVIDIA GeForce MX250 posts an average score of 2449, meaning the GT 635M leads it by 2.2%. While this is a definitive margin, it is small enough to be practically imperceptible in real-world applications. The data implies that despite the MX250 being a much newer discrete part, its OpenCL performance in this benchmark is marginally inferior to the aging GT 635M. Conversely, the Intel HD Graphics 610 scores 2570 on average, placing the GT 635M 2.6% behind it. This is a modest deficit, yet it demonstrates that even low-end integrated graphics from a later generation can edge out this Fermi-based chip.

The narrative is clear: the GT 635M is anchored in a performance band where the difference between 2449 and 2570 points—roughly a 5% spread—separates the entire competitive field. The 182.4 GFLOPS of FP32 compute power is the theoretical ceiling, and the benchmark confirms that this translates to entry-level reality. There is no scenario in the data where this GPU breaks away from its rivals; it is perpetually within a few percentage points of them, making benchmark positioning more about driver maturity and specific workload quirks than raw architectural superiority.

Power and Cooling

The GT 635M is rated for a thermal design power (TDP) of 35 W, which is characteristic of a low-power mobile solution. The slot width is listed as "IGP," indicating it is an integrated graphics processor, likely soldered onto the motherboard or a mobile module rather than a discrete card occupying a standard expansion slot. This form factor inherently dictates the cooling solution, which would be a shared heatpipe or heatsink assembly designed by the laptop manufacturer, not an aftermarket cooler.

Power delivery is simplified by the absence of external power connectors; the card draws all its electricity from the PCIe 2.0 x16 bus interface. Consequently, there is no suggested PSU rating in the fact pack, as the power supply requirements are subsumed by the host laptop's overall design. For a system builder, this means no additional power cabling is necessary, but the 35 W TDP still contributes to the thermal budget of the chassis. The lack of a dedicated PSU recommendation underscores that this is a drop-in, low-stakes component from a power perspective, yet the 40 nm process node suggests that efficiency is not its strong suit compared to later, more refined architectures.

Ray Tracing and Feature Set

The GT 635M does not feature dedicated ray tracing cores or tensor cores, as those are absent from the fact pack. This places it firmly in the pre-RTX era, where ray tracing was not a hardware-accelerated feature for consumer GPUs. The API support is nevertheless broader than one might expect for a 2012 part: it supports DirectX 12 (11_0) and OpenGL 4.6. The DirectX 12 support is feature-limited to the 11_0 level, meaning it can run DX12 titles but only through the compatibility path, not with the full feature set of newer hardware.

Vulkan support is listed as null, which is a notable gap, as many modern titles rely on Vulkan for cross-platform rendering. This means that for contemporary games or applications that have dropped OpenGL or DX11 fallbacks, the GT 635M will be unable to execute them. The pixel rate of 1.900 GPixel/s and texture rate of 7.600 GTexel/s are meager by modern standards, reinforcing that this GPU is suited for basic rendering tasks rather than advanced graphical effects. The absence of tensor cores also precludes any AI-accelerated features like DLSS, which are irrelevant for a chip of this performance class.

How It Compares

Against the Intel HD Graphics 510, the GT 635M holds a razor-thin 0.8% lead in average benchmark score. This is effectively a tie, indicating that the dedicated GPU's extra memory bandwidth and shading units do not translate into a meaningful compute advantage over this integrated Intel solution. The data suggests that users would not perceive any performance difference between the two in OpenCL workloads.

The NVIDIA Quadro K2000M is 1% faster than the GT 635M, scoring 2529 versus 2504. This is a professional-grade mobile GPU, and its slight edge is consistent with its workstation positioning. For the GT 635M, this means it is competitively matched even against a Quadro product, though the latter likely offers better driver optimization for professional applications, a factor not captured in the raw compute score.

The NVIDIA GeForce MX250 is 2.2% slower than the GT 635M, scoring 2449. This is an unexpected result given the MX250's newer architecture, but the benchmark data does not lie: the GT 635M edges it out in this specific OpenCL test. This suggests that raw compute throughput is not the MX250's strength, or that the GT 635M's older drivers are more optimized for this particular workload.

The Intel HD Graphics 610 is 2.6% faster than the GT 635M, scoring 2570. This is the largest delta in the rival group, and it shows that a low-end integrated GPU from a subsequent generation can outperform the Fermi-based chip. The implication is that Intel's integrated graphics made significant strides in compute performance, effectively erasing any advantage the GT 635M might have once held.

Memory Subsystem

The GT 635M is equipped with 2 GB of DDR3 memory on a 128-bit bus, yielding a memory bandwidth of 28.80 GB/s. The memory clock is 900 MHz, with an effective data rate of 1800 Mbps. This configuration is typical for an entry-level GPU of its era, providing enough capacity for framebuffer-intensive tasks but constrained by the modest bandwidth.

For high-resolution gaming, this memory subsystem is a significant bottleneck. The 28.80 GB/s bandwidth is insufficient for large texture datasets and high-resolution framebuffers, which explains why the GPU's performance likely degrades sharply above 1080p. The 128-bit bus width is narrow, limiting the amount of data that can be transferred per clock cycle. While 2 GB of VRAM is adequate for older titles at lower settings, modern games with high-resolution textures would exceed both the bandwidth and capacity limits, resulting in stuttering or reduced texture quality. The data indicates that the GT 635M is best suited for 720p or 1366x768 resolutions, where the memory subsystem can keep pace with the GPU's compute capabilities.

FAQ

Q: How does the GT 635M perform in OpenCL benchmarks compared to the Intel HD Graphics 510?

A: The GT 635M scores 2504, which is 0.8% higher than the Intel HD Graphics 510's average of 2483, making the two effectively equivalent in compute performance.

Q: Does the GT 635M support DirectX 12?

A: Yes, it supports DirectX 12 (11_0), but this is a feature-limited implementation that runs DX12 titles through a compatibility path rather than with full hardware support.

Q: What is the memory bandwidth of the GT 635M?

A: The memory bandwidth is 28.80 GB/s, derived from 2 GB of DDR3 memory on a 128-bit bus with an effective clock speed of 1800 Mbps.

Q: Is the GT 635M faster than the NVIDIA GeForce MX250?

A: In the Geekbench OpenCL test, the GT 635M scores 2504, which is 2.2% higher than the MX250's average of 2449, indicating a slight performance advantage for the older GT 635M.

Q: What power connector does the GT 635M require?

A: It requires no power connectors, as it draws power solely from the PCIe 2.0 x16 bus interface and has a TDP of 35 W.

Q: Does the GT 635M have ray tracing cores?

A: No, the fact pack lists no RT cores or tensor cores, confirming that this Fermi-based GPU lacks dedicated ray tracing and AI acceleration hardware.

Who Should Consider It

The benchmark data positions the GT 635M as a legacy solution for basic computing tasks. Given its 15th percentile ranking and the tight performance cluster with Intel integrated graphics, this GPU is only suitable for users running older software or light productivity workloads. At a 0.8% delta from the Intel HD Graphics 510, there is no reason to choose this dedicated GPU over a modern integrated solution for compute tasks.

For gaming, the 182.4 GFLOPS FP32 performance and 28.80 GB/s bandwidth dictate that this is a 720p-class part at best, and only for titles from the early 2010s or esports titles with low graphical demands. The 2.6% deficit against the Intel HD Graphics 610 suggests that even this modest gaming capability is matched or exceeded by newer integrated graphics. Users who require playable framerates in modern 3D games should look elsewhere, as the data shows the GT 635M is firmly outclassed by even the weakest contemporary rivals. It is a component for historical interest or for keeping a very old laptop functional, not for serious graphics work or gaming.

The AMD Equivalent of GeForce GT 635M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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