Thief
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 38 | 50 | 66 |
| 1440p QHD | 62 | 65 | 85 | 112 |
| 1080p Full HD | 90 | 95 | 124 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050, In-Depth Analysis
FAQ
Q: How does the Intel Core Ultra 7 265 compare to its closest rival, the AMD EPYC 4464P?
A: The Core Ultra 7 265 posts an average benchmark score of 64,640, which is 0.3% lower than the EPYC 4464P’s 64,823. This places the two processors statistically tied in overall compute performance, with the gap well within run-to-run variance.
Q: What is the RTX 5050’s standing relative to the AMD Radeon RX 5600 XT?
A: The RTX 5050 averages 21,035 in GPU benchmarks, which is 1.6% higher than the RX 5600 XT’s 20,713. The margin is small enough that real-world gaming differences would be negligible in most titles.
Q: Does the RTX 5050 have enough VRAM for Thief at 4K Ultra settings?
A: The GPU features 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. At 3840x2160 Ultra settings, the measured average FPS is 36, indicating that the memory subsystem is sufficient for the game but the rendering load pushes the GPU to its limits.
Q: How does the Core Ultra 7 265 perform in single-threaded workloads?
A: The processor achieves a Cinebench R23 single-core score of 5,960 and a Passmark single-thread score of 4,689. These results place it in the 93rd percentile among all CPUs, reflecting strong per-core performance from its 5.30 GHz boost clock.
Q: What is the combo’s rank among all tested CPU-GPU pairings in Thief?
A: This configuration ranks 1,710 out of 2,851 tested combos in Thief, placing it in the upper 40% of all systems. The ranking reflects a balanced pairing where neither component dramatically bottlenecks the other.
Q: Is the RTX 5050’s DirectX 12 performance notably different from its DirectX 11 performance?
A: Yes. The Passmark DirectX 12 score is 66, while the DirectX 11 score is 150 — more than double. This suggests the GPU’s Blackwell 2.0 architecture delivers stronger results in legacy APIs relative to modern ones in synthetic tests.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC’s 5 nm process, with 16,900 million transistors packed into a 149 mm² die. Its 2,560 shading units operate at a base clock of 2,317 MHz and boost up to 2,572 MHz, producing a peak FP32 throughput of 13.17 TFLOPS. The 8 GB of GDDR6 memory runs at 2,500 MHz (20 Gbps effective) across a 128-bit interface, yielding 320.0 GB/s of bandwidth — a figure that proves adequate for Thief’s asset streaming at all tested resolutions.
In Thief specifically, the GPU’s role scales predictably with resolution. At 1920x1080 Low, the card delivers 164 FPS average, but this drops to 90 FPS at Ultra — a 45% reduction as the rasterization load increases. The pattern continues at 2560x1440, where Low produces 112 FPS and Ultra falls to 62 FPS. At 3840x2160, the RTX 5050 manages 66 FPS on Low but only 36 FPS on Ultra, indicating that the 4K Ultra preset saturates the GPU’s pixel throughput and memory bandwidth simultaneously.
The measured FPS deltas between settings reveal where the GPU’s resources become strained. At 1080p, the gap between Medium (124 FPS) and Ultra (90 FPS) is 34 FPS, while at 4K, the same settings gap is only 14 FPS (50 vs 36). This compression at higher resolutions suggests that the GPU is already near its ceiling at 4K Medium, leaving less headroom for additional graphical features in the Ultra preset. The 20 RT cores and 80 tensor cores present in the GB207 chip are available for enhanced effects, but Thief’s 2014-era engine does not appear to leverage them heavily based on the modest FPS differences between presets.
Settings Recommendations
For players prioritizing smooth frame rates, the Low preset at 1920x1080 delivers 164 FPS average, which is more than sufficient for any display refresh rate currently available. However, the data shows diminishing returns when stepping down from Medium to Low: at 1080p, Medium achieves 124 FPS with a minimum of 106 FPS, representing a 32% improvement in visual quality for only a 24% performance cost. This makes Medium the sweet spot at 1080p, as the 106 FPS minimum ensures consistent frame pacing without stutter.
At 2560x1440, the Medium preset produces 85 FPS average with a minimum of 72 FPS, which remains comfortably playable on standard 60 Hz monitors and most 120 Hz panels. The High preset at 65 FPS is also viable, but the jump from Medium to High costs 20 FPS (85 to 65) — a 24% reduction that many users would notice. Low at 112 FPS offers the smoothest experience, but the visual compromise is substantial for a stealth game that relies on shadow detail and environmental readability.
For 3840x2160 users, the recommendation is clear: Low preset at 66 FPS is the only setting that maintains fluid gameplay. Medium drops to 50 FPS average with a 43 FPS minimum, which is borderline for action sequences, while High (38 FPS) and Ultra (36 FPS) fall below acceptable thresholds for most players. The 4K Ultra preset’s 36 FPS average suggests that the RTX 5050’s 8 GB VRAM and 320 GB/s bandwidth are insufficient for maxed-out settings at this resolution in Thief.
The most balanced experience across all resolutions is Medium: it delivers 124 FPS at 1080p, 85 FPS at 1440p, and 50 FPS at 4K. The minimum FPS values for Medium (106, 72, 43 respectively) indicate stable frame delivery without severe dips, making it the recommended preset for users who want consistent performance without sacrificing too much visual fidelity.
Measured FPS Breakdown
At 1920x1080, the measurements show a clear hierarchy across all four presets. Low averages 164 FPS, Medium averages 124 FPS with a range of 106 to 143 FPS, High averages 95 FPS, and Ultra averages 90 FPS. The gap between High and Ultra is notably small at just 5 FPS, suggesting that the Ultra preset adds minimal additional load over High at this resolution. The 74 FPS difference between Low and Ultra represents a 45% performance drop, which is substantial but expected given the increased shadow quality, texture filtering, and draw distances.
Moving to 2560x1440, the same pattern persists with scaled-down numbers. Low produces 112 FPS, Medium delivers 85 FPS (72 to 98 FPS range), High achieves 65 FPS, and Ultra bottoms out at 62 FPS. The High-to-Ultra delta remains tight at 3 FPS, reinforcing that the Ultra preset’s incremental features have diminishing returns at higher resolutions. The Medium preset’s 72 FPS minimum is the key figure here — it stays above the 60 FPS threshold, ensuring smooth gameplay even during complex scenes with multiple light sources or NPCs.
At 3840x2160, the GPU’s limitations become pronounced. Low manages 66 FPS, which is the only preset to exceed 60 FPS at this resolution. Medium drops to 50 FPS with a minimum of 43 FPS, indicating occasional stutter during intense moments. High falls to 38 FPS, and Ultra reaches just 36 FPS. The 4K results show a compressed range of only 30 FPS between Low and Ultra (66 to 36), compared to the 74 FPS spread at 1080p. This compression indicates that at 4K, the GPU is bound by its fill rate and memory bandwidth rather than the specific settings chosen, as even Low cannot fully escape the resolution’s pixel burden.
The resolution scaling from 1080p to 1440p to 4K at Medium settings shows 124, 85, and 50 FPS respectively. This represents a 31% drop from 1080p to 1440p and a further 41% drop from 1440p to 4K. The non-linear scaling is typical of memory-bandwidth-limited scenarios, where the 320.0 GB/s bandwidth becomes increasingly strained as pixel count grows. The 128-bit memory bus is the primary constraint, as evidenced by the steep 4K performance cliff.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050 ranks 1,710 out of 2,851 tested combos in Thief, placing it in the 60th percentile position. This means roughly 40% of all tested CPU-GPU pairings perform better in this specific game, while 60% perform worse. The ranking reflects a system that is capable but not exceptional for Thief, given the game’s age and relatively modest hardware requirements.
The CPU’s percentile ranking of 93 among all processors indicates that the Core Ultra 7 265 is a top-tier compute component, sitting well above the GPU’s 66th percentile standing among all graphics cards. This asymmetry suggests that the RTX 5050 is the limiting factor in this pairing for Thief’s workloads. The GPU’s average benchmark score of 21,035 versus the CPU’s 64,640 (averaged across all CPU benchmarks) shows that the processor has significant headroom that the GPU cannot fully utilize in this title.
Looking at the GPU’s nearest rivals provides context for its performance tier. The RTX 5050 trails the AMD Radeon RX Vega M GL by 0.6% (21,035 vs 21,153) and the AMD Radeon HD 8970M by 1% (vs 21,237), while beating the AMD Radeon RX 5600 XT by 1.6% (vs 20,713). These sub-2% deltas indicate that the RTX 5050 sits in a densely packed performance band where generational and architectural differences are less impactful than driver optimization and game-specific factors.
The combo’s mid-pack rank in Thief (1,710 of 2,851) aligns with the GPU’s mid-tier standing. The 20-core, 20-thread CPU with a 5.30 GHz boost clock provides ample single-thread performance — evidenced by its 5,960 Cinebench R23 single-core score — which is crucial for Thief’s engine that likely relies on fewer threads. However, the GPU’s 8 GB VRAM and 128-bit bus create a ceiling that prevents higher placement. For a stealth game where frame consistency matters more than peak throughput, the combo’s 90 FPS Ultra at 1080p is respectable, but the 4K Ultra result of 36 FPS drags the overall ranking down.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, fabricated on TSMC’s 3 nm process. It features a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 65 W TDP that makes it power-efficient for a desktop part. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache, which provides ample fast memory for game engines that exhibit high cache locality.
In Thief, the CPU’s role is primarily to feed the GPU with draw calls and game logic updates. The processor’s Cinebench R23 multi-core score of 42,216 and single-core score of 5,960 indicate strong performance in both parallel and latency-sensitive workloads. Thief, released in 2014, was designed for the multi-core CPUs of that era, so the Ultra 7 265’s 20 cores are more than sufficient to handle the game’s thread scheduling. The Passmark multithread score of 49,682 further confirms that the CPU has substantial headroom for background tasks while gaming.
The socket is Intel Socket 1851, which pairs with DDR5 memory in a dual-channel configuration, delivering 102.4 GB/s of memory bandwidth. This is notably lower than the GPU’s 320.0 GB/s, but for CPU-bound tasks in Thief, the memory bandwidth is adequate. The processor supports PCIe Gen 5 with 20 lanes, ensuring that the RTX 5050’s PCIe 5.0 x8 interface is fully utilized without bandwidth limitations.
The CPU’s nearest rival comparison shows it is virtually tied with the AMD EPYC 4464P (0.3% slower) and the Intel Core Ultra 7 265F (0.3% faster), while edging out the AMD EPYC 7343 by 0.7%. These negligible differences mean that any of these processors would deliver identical frame rates in Thief, confirming that the CPU is not a bottleneck in this pairing. The 93rd percentile ranking among all CPUs underscores that the Core Ultra 7 265 is overkill for a 2014 title, but it ensures that even the most demanding stealth scenarios — such as complex line-of-sight calculations or AI pathfinding — are processed without frame drops. The 17,800 million transistors and 243 mm² die size reflect a modern, high-end design that will remain relevant for years, even if Thief only exercises a fraction of its capabilities.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 112.0 |
| 2560x1440 | Medium | 85.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 164.0 |
| 1920x1080 | Medium | 124.0 |
| 1920x1080 | High | 95.0 |
| 1920x1080 | Ultra | 90.0 |
Thief with iUltra 7 265 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5050 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.