Control

Control

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 40 45 63
1440p QHD 52 59 67 94
1080p Full HD 68 78 88 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 40
3840x2160 Ultra 35
2560x1440 Low 94
2560x1440 Medium 67
2560x1440 High 59
2560x1440 Ultra 52
1920x1080 Low 124
1920x1080 Medium 88
1920x1080 High 78
1920x1080 Ultra 68

Control with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 5050 delivers a playable, if not flawless, Control experience that scales predictably across resolutions and settings. The data set for this combination shows a system where the GPU is the primary performance arbiter, with the CPU providing ample headroom. The measured frames per second (FPS) reveal a clear hierarchy: 1080p is smooth, 1440p is highly playable, and 4K presents a significant challenge that requires settings adjustments to maintain fluidity.

Resolution Scaling

The performance drop from 1080p to 4K is steep and consistent, signaling a GPU-bound workload. At High settings, the average FPS falls from 78 at 1920x1080 to 59 at 2560x1440, a reduction of 19 FPS. Moving to 3840x2160, the average plummets to 40 FPS, representing a 38 FPS decline from the 1080p baseline. This pattern of diminishing returns at higher resolutions is classic evidence that the RTX 5050's rendering capabilities, not the CPU, are the limiting factor.

The scaling is even more dramatic when examining the range from Low to Ultra settings. At 1080p Low, the combo achieves 124 FPS, but at 4K Ultra, it drops to 35 FPS—a 71.8% decrease in performance. The 4K resolution is particularly punishing; even at Medium settings, the average FPS of 45 (with a minimum of 38) is borderline for a smooth experience. The gap between 1440p and 4K is larger than the gap between 1080p and 1440p, indicating that the pixel count increase at 4K overwhelms the GPU. For instance, at High settings, the drop from 1440p to 4K is 19 FPS (59 to 40), whereas the drop from 1080p to 1440p is also 19 FPS (78 to 59), but the percentage loss is more severe at the higher resolution tier.

This data suggests that the RTX 5050 has a performance ceiling around 1440p for this title. At 1080p, the CPU has enough headroom to push frame rates above 120 FPS on Low, but the GPU still governs the upper limits. The scaling from Low to Ultra at 1080p (124 to 68 FPS) shows a 45.2% performance cost for maximum visual fidelity. At 4K, the Ultra preset (35 FPS) is nearly unplayable, while Low (63 FPS) becomes the only viable option for a consistent frame rate, highlighting how resolution scaling taxes the GPU disproportionately as pixel count increases.

GPU Role

The NVIDIA GeForce RTX 5050 is the decisive component in this configuration. Its 8 GB of GDDR6 memory on a 128-bit bus provides a bandwidth of 320.0 GB/s, which is sufficient for 1080p and 1440p gameplay but becomes a bottleneck at 4K with high-resolution textures. The benchmark results show that the GPU’s average score of 21035 places it in the 66th percentile among all GPUs, and its nearest rivals include the AMD Radeon RX 5600 XT (with a deltaPct of 1.6) and the AMD Radeon RX Vega M GL (with a deltaPct of -0.6). This indicates competitive performance in its class, but the 4K results suggest the 8 GB frame buffer is a limiting factor.

The Boost clock of 2572 MHz, with a base clock of 2317 MHz, provides the computational throughput necessary for the game’s physics and particle effects. The GPU’s 2560 shading units and 80 texture mapping units (TMUs) contribute to a texture rate of 205.8 GTexel/s, which is evident in the game’s detailed environments. However, the RTX 5050’s 32 ROPs and a pixel rate of 82.30 GPixel/s are modest, explaining the steep FPS drops at higher resolutions where fill-rate demands increase. The measured FPS data confirms this: at 4K Medium, the average FPS of 45 with a minimum of 38 shows the GPU struggling to maintain frame pacing, whereas at 1440p Medium, the minimum rises to 57 FPS with an average of 67.

The GPU’s memory bandwidth of 320.0 GB/s is a critical factor. At 1080p, the game fits comfortably within the 8 GB VRAM, allowing for high frame rates. At 1440p, the data shows a 25% performance drop from the 1080p High preset (78 to 59 FPS), which aligns with the increased memory pressure. At 4K, the bandwidth becomes a severe constraint, as the 4K Low preset (63 FPS) is only 19 FPS slower than the 1440p Low preset (94 FPS), a much smaller drop than the settings scaling suggests. This indicates that beyond raw compute, the memory subsystem is the primary barrier to higher resolution performance.

Settings Recommendations

The measured FPS rows provide a clear guide for optimal settings, balancing visual quality against playable frame rates. At 1920x1080, the High preset delivers an average of 78 FPS, which is ideal for a smooth experience on standard monitors. The Medium preset offers 88 FPS, providing a 10 FPS advantage with only a minor visual downgrade, while the Ultra preset drops to 68 FPS, which is still playable but not worth the performance cost for most users. The Low preset at 124 FPS is excessive for most displays and sacrifices too much visual fidelity.

At 2560x1440, the High preset yields 59 FPS, which is acceptable for slower-paced gameplay but may feel slightly less smooth in action sequences. The Medium preset provides a better balance with 67 FPS and a minimum of 57 FPS, ensuring fewer frame hitches. The Ultra preset at 52 FPS is borderline, and the Low preset at 94 FPS is the best choice for competitive or high-refresh-rate play. For this resolution, Medium is the recommended sweet spot, as it offers the highest frame rate above the 60 FPS threshold with a minimum that stays comfortably above 50.

At 3840x2160, the options are limited. The Low preset at 63 FPS is the only setting that reliably exceeds 60 FPS, making it the primary recommendation for 4K play. The Medium preset at 45 FPS (minimum 38) is a compromise for visual quality but risks noticeable stutter. The High preset at 40 FPS and Ultra at 35 FPS are not viable for consistent gameplay. The data suggests that 4K is only truly playable on Low settings, and users seeking higher fidelity should consider reducing the resolution to 1440p.

Measured FPS Breakdown

The complete FPS data for this combo is as follows. At 1920x1080, the Low preset achieves an average of 124 FPS, Medium averages 88 FPS with a minimum of 75 and maximum of 101, High averages 78 FPS, and Ultra averages 68 FPS. The spread from 124 to 68 FPS across presets demonstrates a 45.2% performance variance, giving users substantial control over the visual-to-performance trade-off.

At 2560x1440, the Low preset averages 94 FPS, Medium averages 67 FPS with a minimum of 57 and maximum of 77, High averages 59 FPS, and Ultra averages 52 FPS. The drop from Low to Ultra is 42 FPS, a 44.7% reduction, which is consistent with the 1080p scaling. The Medium preset’s minimum of 57 FPS is notably higher than the High preset’s average of 59 FPS, suggesting that Medium provides more stable frame pacing.

At 3840x2160, the Low preset averages 63 FPS, Medium averages 45 FPS with a minimum of 38 and maximum of 52, High averages 40 FPS, and Ultra averages 35 FPS. The performance cliff from Low to Medium (63 to 45 FPS) is a 28.6% drop, which is the largest single-preset jump across all resolutions. This indicates that the Medium preset introduces rendering features that disproportionately impact the GPU at 4K. The Ultra preset at 35 FPS is the lowest measured value, and the entire 4K range from 35 to 63 FPS shows that the RTX 5050 is operating at its limits in this resolution class.

How This Combo Ranks

In the overall database for Control, this specific configuration of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050 ranks 1756 out of 2888 tested combos. This places it in the 60.8th percentile of all combinations, meaning it outperforms roughly 60% of tested systems but lags behind the top 40%. The rank reflects a mid-tier position, consistent with the GPU’s 66th percentile ranking among all GPUs and the CPU’s 93rd percentile among all CPUs.

The combo’s ranking is likely dragged down by the GPU’s performance at higher resolutions. While the CPU is a top-tier performer, the RTX 5050’s capabilities cap the overall system score. The rank of 1756 out of 2888 suggests that many other combinations with more powerful GPUs achieve better results in Control, even if their CPUs are weaker. The data implies that for this game, the GPU choice matters more than the CPU, and the RTX 5050’s mid-range positioning is the bottleneck in this pairing. The deltaPct values for the GPU’s nearest rivals, such as the AMD Radeon RX 5600 XT at 1.6% higher average score, show that the RTX 5050 is competitive with its direct peers, but the overall combo rank indicates that many higher-tier GPUs dominate the top of the charts.

CPU Role

The Intel Core Ultra 7 265 is a high-end processor with 20 cores and 20 threads, featuring a base clock of 2.40 GHz and a boost clock of 5.30 GHz. Its benchmark scores are impressive, including a Cinebench R23 multicore score of 42216 and a single-core score of 5960. The CPU’s PassMark single-thread score of 4689 and multithread score of 49682 place it in the 93rd percentile of all CPUs, indicating it is more than capable of handling Control’s game logic and physics calculations.

However, the measured FPS data shows that the CPU is not the limiting factor in this configuration. At 1080p Low, the system achieves 124 FPS, which is a high frame rate that would require a strong CPU to maintain, but the CPU has headroom to spare. The CPU’s 30 MB of shared L3 cache and support for DDR5 memory with a bandwidth of 102.4 GB/s provide ample data throughput for the game’s streaming needs. The CPU’s nearest rivals, such as the AMD EPYC 4464P with a deltaPct of -0.3 and the Intel Core Ultra 7 265F with a deltaPct of 0.3, show that it performs on par with other high-core-count processors.

The evidence for the CPU’s non-limiting role is the scaling pattern. If the CPU were the bottleneck, we would see similar FPS across different resolutions. Instead, the FPS drops significantly from 1080p to 4K, which is a hallmark of GPU-bound performance. At 1080p Low, the 124 FPS result is likely near the CPU’s maximum frame rate for this game, but the fact that it drops to 63 FPS at 4K Low confirms the GPU is the constraint. The CPU’s 20 threads are more than sufficient for Control’s multi-threaded engine, and its boost clock of 5.30 GHz ensures strong single-thread performance for any game logic that runs on a single core.

FAQ

Q: What is the best resolution for this combo to achieve 60 FPS consistently?

A: At 1920x1080, all presets except Ultra (68 FPS) exceed 60 FPS, with Medium at 88 FPS being a safe choice. At 2560x1440, only the Low preset (94 FPS) and Medium preset (67 FPS) exceed 60 FPS, while High (59 FPS) falls just short. At 3840x2160, only the Low preset (63 FPS) achieves above 60 FPS.

Q: How does the RTX 5050’s 8 GB VRAM affect gameplay?

A: The 8 GB GDDR6 memory with a bandwidth of 320.0 GB/s is sufficient for 1080p and 1440p, but at 4K, the data shows a severe performance drop, with the High preset falling to 40 FPS. This indicates the memory capacity and bandwidth become limiting at higher resolutions.

Q: Is the Intel Core Ultra 7 265 a bottleneck for the RTX 5050 in this game?

A: No. The CPU’s benchmark scores, including a Cinebench R23 multicore score of 42216, place it in the 93rd percentile. The FPS scaling from 124 at 1080p Low to 63 at 4K Low shows the GPU is the limiting component, not the CPU.

Q: What is the performance difference between Medium and High settings at 1440p?

A: At 2560x1440, the Medium preset averages 67 FPS with a minimum of 57 FPS, while the High preset averages 59 FPS. The Medium preset offers an 8 FPS advantage on average and a higher minimum, making it the better choice for smoother gameplay.

Q: How does this combo rank compared to other tested systems?

A: This combo ranks 1756 out of 2888 tested combinations for Control, which is in the 60.8th percentile. The GPU’s 66th percentile ranking among all GPUs is the primary driver of this mid-tier position.

Q: Can this system run Control at 4K with playable frame rates?

A: Only at Low settings, where it achieves an average of 63 FPS. At Medium settings, the average drops to 45 FPS with a minimum of 38 FPS, which is playable but may experience stutters. High and Ultra settings produce averages below 40 FPS and are not recommended for 4K.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 in Control

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 40.0
3840x2160 Ultra 35.0
2560x1440 Low 94.0
2560x1440 Medium 67.0
2560x1440 High 59.0
2560x1440 Ultra 52.0
1920x1080 Low 124.0
1920x1080 Medium 88.0
1920x1080 High 78.0
1920x1080 Ultra 68.0

Control with iUltra 7 265 + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 5050 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.